Nintendo 64 vs PlayStation

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Legend002

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Poll Nintendo 64 vs PlayStation (88 votes)

Nintendo 64 43%
PlayStation 57%

Back the 1990's, SW style. WatchMojo just released a new interesting video on YouTube comparing both consoles. The result might will surprise you. Which console did you prefer?

RD1: Technical Capabilities - N64

RD2: Innovation - PSX

RD3:: Controller - PSX

RD4: Exclusives - N64

RD5: Appeal - TIED

Result = TIED

 • 
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Thunderdrone

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#101 Thunderdrone
Member since 2009 • 7154 Posts

@ConanTheStoner said:
@rektmuhface said:

To this day we still talk/mention classic N64 exclusives and yet nobody ever talks about any PSX game. So guess which one I'm voting for?

If people weren't constantly jerking off to the PS1s jrpg lineup, as well as stuff like SotN and the RE games, I might see your point.

On the flip side, with the N64, people talk about SM64, OoT, and?...

Perfect Dark, Conker's Bad Fur Day, Turok 2 Seeds of Evil, Majora's Mask, Goldeneye, Banjo Kazzooie, Rogue Squadron...

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BobRossPerm

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#102 BobRossPerm
Member since 2015 • 2886 Posts
@Jag85 said:

Genre-by-genre comparison of both libraries, with the better console chosen for each genre:

  • 2D Action-Adventure - PS1
  • 2D Platformer - PS1
  • 3D Action-Adventure - N64
  • 3D Platformer - N64
  • Adventure Game - PS1
  • Arcade Racing - Tie
  • Beat 'Em Up - PS1
  • Fighting - PS1
  • First-Person Shooter - N64
  • Kart Racing - N64
  • Light-Gun Shooter - PS1
  • Metroidvania - PS1
  • Music Game - PS1
  • Open World - Tie
  • Party Game - N64
  • Racing Simulation - PS1
  • Rail Shooter - Tie
  • Role-Playing Game - PS1
  • Shoot 'Em Up - PS1
  • Simulation - PS1
  • Sports - Tie
  • Stealth - PS1
  • Strategy - PS1
  • Survival Horror - PS1
  • Third-Person Shooter - Tie

Overall:

  • PS1 - 20 genres (5 tied)
  • N64 - 10 genres (5 tied)

Winner: PS1

See even for 3D platformers, I'd rather play Spyro 2 and 3 than Rares stuff. Hated the weighted mechanics in their platformers so much. Obviously Mario 64 was king and still holds up as excellent even today.

Kart Racing again, I'd take Crash Team Racing over Mario Kart 64. Diddy Kong Racing was good though.

Other than that, I'd agree with you. PS1 was the better console by far honestly though no game on it could match Mario 64.

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jg4xchamp

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#103 jg4xchamp
Member since 2006 • 64057 Posts

@bobrossperm said:

Kart Racing again, I'd take Crash Team Racing over Mario Kart 64. Diddy Kong Racing was good though.

Word, **** Mario Kart, trash can series.

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deactivated-5d6bb9cb2ee20

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#104 deactivated-5d6bb9cb2ee20
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@jg4xchamp said:
@bobrossperm said:

Kart Racing again, I'd take Crash Team Racing over Mario Kart 64. Diddy Kong Racing was good though.

Word, **** Mario Kart, trash can series.

So salty

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BobRossPerm

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#105 BobRossPerm
Member since 2015 • 2886 Posts
@charizard1605 said:
@jg4xchamp said:
@bobrossperm said:

Kart Racing again, I'd take Crash Team Racing over Mario Kart 64. Diddy Kong Racing was good though.

Word, **** Mario Kart, trash can series.

So salty

Crash Team Racing is way more satisfying to play than Mario Kart 64 though. Better than Double Dash even. Especially the hopping and boosting.

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jg4xchamp

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#106 jg4xchamp
Member since 2006 • 64057 Posts

@charizard1605 said:
@jg4xchamp said:
@bobrossperm said:

Kart Racing again, I'd take Crash Team Racing over Mario Kart 64. Diddy Kong Racing was good though.

Word, **** Mario Kart, trash can series.

So salty

No salt, all truth.

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deactivated-5d6bb9cb2ee20

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#107 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@bobrossperm said:
@charizard1605 said:
@jg4xchamp said:
@bobrossperm said:

Kart Racing again, I'd take Crash Team Racing over Mario Kart 64. Diddy Kong Racing was good though.

Word, **** Mario Kart, trash can series.

So salty

Crash Team Racing is way more satisfying to play than Mario Kart 64 though. Better than Double Dash even. Especially the hopping and boosting.

One thing I am very sad about is that I never played CTR at the time- I am sure it would have been great!

As of right now, I suppose maybe it is nostalgia, but I do prefer Mario Kart 64 over what I played of CTR.

And modern Mario Kart games are of course a league above.

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jcrame10

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#108 jcrame10
Member since 2014 • 6302 Posts

@mesome713: so a multimillion dollar franchise like tomb raider is less significant than a one time game like goldeneye 64?

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deactivated-58ce94803a170

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#109 deactivated-58ce94803a170
Member since 2015 • 8822 Posts

@jcrame10 said:

@mesome713: so a multimillion dollar franchise like tomb raider is less significant than a one time game like goldeneye 64?

Not sure what your getting at.

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nintendoboy16

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#110  Edited By nintendoboy16
Member since 2007 • 42245 Posts

@jcrame10 said:

@mesome713: so a multimillion dollar franchise like tomb raider is less significant than a one time game like goldeneye 64?

How the hell was "Goldeneye" a "one time?" You realized that the James Bond series has existed in games before and after it right (granted under different companies like EA and Activision)?

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GameboyTroy

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#111 GameboyTroy
Member since 2011 • 9866 Posts

@jcrame10 said:

@SecretPolice: Diddy Kong Racing is not as fluid as Crash Team Racing.

What makes DKR not as fluid as Crash Team Racing?

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jcrame10

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#112  Edited By jcrame10
Member since 2014 • 6302 Posts

@nintendoboy16: the series was the biggest with goldeneye, was not as relevant for any other game in the series.

What makes goldeneye so great anyways? I get it, it was a fun game and I enjoyed it as a kid. But why is it considered so much better and innovative? Because it was published by nintendo? Tomorrow never dies came out and never received the same kind of praise.

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Renegade_Fury

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#113 Renegade_Fury
Member since 2003 • 21757 Posts

Back then, the N64. Today, the PS1, easily.

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jcrame10

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#114 jcrame10
Member since 2014 • 6302 Posts

@GameboyTroy: the physics, the cars handle much better. Both Diddy and crash are miles above mario kart 64 too.

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miiiiv

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#115  Edited By miiiiv
Member since 2013 • 943 Posts
@charizard1605 said:

Don't get me wrong, I disagree with rektmuhface, but to reduce the N64 lineup to just Ocarina and Mario 64 is equally fallacious. It had Ocarina of Time, Mario 64, Mario Kart 64, Star Fox 64, Majora's Mask, Super Smash Bros., Goldeneye, Banjo Kazooie, Perfect Dark, Banjo Tooie, Diddy Kong Racing, Conker, F Zero X, Pokemon Snap, plus all the mid tier Nintendo and Rare stuff.

On the PS1 side, we got Final Fantasy VII, VIII, IX, Tactics, Vagrant Story, Metal Gear Solid, Gran Turismo, Crash Bandicoot 1-3, Crash Team Racing, Spyro 1-3, Tekken, Castlevania Symphony of the Night, Resident Evil 1-3, Wipeout, and more.

My point is both systems had great, genre defining lineups that are still discussed today, and both were largely complementary- what the PS1 was good at, the N64 really was, well, not, and what the N64 excelled at was largely lacking from the PS1. Reducing either lineup to just one or two games (or worse, no game) is really dumb and revisionist.

Great post, sums it up really good. I owned both back in the day, in retrospective I give an edge to the N64 mainly because Mario 64 and Zelda OoT & MM and Mario Kart. Not many PS1 games have aged well over time.

@Jag85 said:
@skektek said:

@Jag85: The biggest downside to carts was the cost. A CD could be pressed for pennies while a cart could cost $25-35 (depending on the size); literally a 100 times more costly. It was a huge financial burden (as well as risk, if the game didn't sell) to publish on the N64.

Exactly. That was the biggest advantage PS1 discs had over N64 cartridges. The larger CD storage space could be negated by the N64's compression capabilities, but the far cheaper production costs could not.

From a technical perspective, N64 ROM cartridges were superior in almost every way, because they had exponentially faster read speeds (even faster than most of today's storage devices), could be used as extended RAM (equivalent to 8-64 MB RAM, like Gen 6 consoles), and had compression capabilities that could compress 1 GB worth of content down to 64 MB (negating the biggest technical advantage of PS1 CDs).

But from a financial perspective, cartridges were far too expensive. Arcade machines continued to use ROM cartridges, but it didn't make financial sense for consoles to continue using them. Nintendo were so focused on overpowering the PS1 with powerful cartridge technology that they ended up alienating developers and consumers with over-expensive costs.

So there was really no need for the 4 MB expansion pack on the N64? It was just milking of the consumers then. Probably cheaper for the consumer to pay for just one expansion pack than to have a little higher price on a number of cartridges but it felt a bit like a ripoff back then. Another thing that bugged was that some N64 games required a memory card on a friggin cartridge system.

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Thunderdrone

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#116  Edited By Thunderdrone
Member since 2009 • 7154 Posts

I remember CTR's camera/car movement being SHITE.

I'll fire it up when I get time just to be sure of how much of a shite handling game it is and report back.

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GreenGamer

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#117 GreenGamer
Member since 2015 • 58 Posts

PS1 had the quantity, N64 had the quality. Wouldn't trade the N64 Mario, Zelda, Banjo, Goldeneye/Perfect Dark games for anything on PS1.

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SolidTy

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#118  Edited By SolidTy
Member since 2005 • 49991 Posts

@ConanTheStoner said:
@rektmuhface said:

Yes they do. All the time. I have never once heard anyone ever mention an old PSX game besides FF7

And that's why you sound ridiculous right now.

You're going to tell me that people are discussing the grand old days of Turok Seeds of Evil everywhere you look, but you've never heard anyone mention SotN, MGS, FF9, FFT, etc, etc....?

Come on bro.

Seeds of Evil (86/100 Metacritic) was super legit, dawg.

I never heard of Castlevania: Symphony of the Night, Metal Gear Solid, Final Fantasy 9, Tekken 3, Resident Evil, Medal of Honor, Crash Bandicoot, Spyro the Dragon, Final Fantasy Tactics, Street Fighter Alpha 3, Gran Turismo 2, but everywhere I look there are mountains of articles and posters everywhere talking Seeds of Evil.

Let's be real, there wouldn't be a Bayonetta, Gears of War, Pikmin, The Last of Us, Halo, or Starcraft II if Turok Seeds of Evil has never released.

The impact of that game is far-reaching. I don't have my camera on me, but I would take a 25 megapickles shot of all my Seeds of Evil merch and posters if I had the time.

Turok SoE FTMFW!!!

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Jag85

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#119  Edited By Jag85
Member since 2005 • 20703 Posts
@Thunderdrone said:

Has far as tech goes, PS1 had the upper hand in sound and textures, and its 3D games look great in still images. As soon as things move though, the trademark PS pixel dance and texture warp kicks in and everything jitters all over the place. N64 had more stretched texture maps but the 3D models looked SOLID in motion and it seemed to handle large 3D spaces much better.

The N64 was superior to the PS1 when it came to textures. PS1 textures were unfiltered and pixelated, whereas N64 textures had trilinear filtering and anti-aliasing. PS1 games had slightly more detailed textures than early N64 games that only used small 4-8 MB cartridges (giving early N64 games blurry textures), but later N64 games that used larger cartridges had far more detailed textures than PS1 games. Even a 12 MB cartridge like GoldenEye had significantly more detailed textures than any PS1 games, let alone the 16-64 MB cartridges that came later on.

@miiiiv said:
@Jag85 said:
@skektek said:

@Jag85: The biggest downside to carts was the cost. A CD could be pressed for pennies while a cart could cost $25-35 (depending on the size); literally a 100 times more costly. It was a huge financial burden (as well as risk, if the game didn't sell) to publish on the N64.

Exactly. That was the biggest advantage PS1 discs had over N64 cartridges. The larger CD storage space could be negated by the N64's compression capabilities, but the far cheaper production costs could not.

From a technical perspective, N64 ROM cartridges were superior in almost every way, because they had exponentially faster read speeds (even faster than most of today's storage devices), could be used as extended RAM (equivalent to 8-64 MB RAM, like Gen 6 consoles), and had compression capabilities that could compress 1 GB worth of content down to 64 MB (negating the biggest technical advantage of PS1 CDs).

But from a financial perspective, cartridges were far too expensive. Arcade machines continued to use ROM cartridges, but it didn't make financial sense for consoles to continue using them. Nintendo were so focused on overpowering the PS1 with powerful cartridge technology that they ended up alienating developers and consumers with over-expensive costs.

So there was really no need for the 4 MB expansion pack on the N64? It just milking of the consumers then. Another thing that bugged back then was that some N64 games required a memory card on a friggin cartridge system.

ROM is equivalent to RAM, but not exactly the same thing, because ROM is read-only, whereas RAM is programmable. The advantage of a ROM cartridge is that its almost RAM-like speed means you could stream textures (as well as audio samples and video clips) directly from the cartridge, freeing up the RAM for other things like the gameplay, resolution, fillrate, polygons, lighting and physics (or for even more textures on screen), all of which can be further improved by a RAM expansion. ROM cartridges could basically be used like an extended texture cache (streaming up to 4 MB of data every frame at 264 MB/sec).

As for the memory card requirement, save memory was expensive back then, so some developers were presumably trying to reduce costs by not including save memory on the cartridge.

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ConanTheStoner

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#120 ConanTheStoner
Member since 2011 • 23838 Posts

@SolidTy: Well played bro, almost had me going there for a second. I was like.. "this mutha... oh."

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SolidTy

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#121  Edited By SolidTy
Member since 2005 • 49991 Posts

@ConanTheStoner said:

@SolidTy: Well played bro, almost had me going there for a second. I was like.. "this mutha... oh."

Your comment to the other guy about Seeds of Evil was on point and made me laugh, so I figured I owed you some sort of comical payment. :P

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Jag85

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#122  Edited By Jag85
Member since 2005 • 20703 Posts
@bobrossperm said:
@Jag85 said:

Genre-by-genre comparison of both libraries, with the better console chosen for each genre:

  • 2D Action-Adventure - PS1
  • 2D Platformer - PS1
  • 3D Action-Adventure - N64
  • 3D Platformer - N64
  • Adventure Game - PS1
  • Arcade Racing - Tie
  • Beat 'Em Up - PS1
  • Fighting - PS1
  • First-Person Shooter - N64
  • Kart Racing - N64
  • Light-Gun Shooter - PS1
  • Metroidvania - PS1
  • Music Game - PS1
  • Open World - Tie
  • Party Game - N64
  • Racing Simulation - PS1
  • Rail Shooter - Tie
  • Role-Playing Game - PS1
  • Shoot 'Em Up - PS1
  • Simulation - PS1
  • Sports - Tie
  • Stealth - PS1
  • Strategy - PS1
  • Survival Horror - PS1
  • Third-Person Shooter - Tie

Overall:

  • PS1 - 20 genres (5 tied)
  • N64 - 10 genres (5 tied)

Winner: PS1

See even for 3D platformers, I'd rather play Spyro 2 and 3 than Rares stuff. Hated the weighted mechanics in their platformers so much. Obviously Mario 64 was king and still holds up as excellent even today.

Kart Racing again, I'd take Crash Team Racing over Mario Kart 64. Diddy Kong Racing was good though.

Other than that, I'd agree with you. PS1 was the better console by far honestly though no game on it could match Mario 64.

Honestly, 3D platformers on both the PS1 & N64 haven't aged all that well, including even Mario 64, but that has at least aged way better than the other 3D platformers of that era. So, with Mario 64 and Rare platformers like Banjo-Kazooie and Donkey Kong 64, the N64 takes the edge in the 3D platformer category.

I'd say Mario Kart 64, Diddy Kong Racing and Crash Team Racing are about on-par. But since the N64 had two good kart racers, compared to just one on the PS1, the N64 takes the edge in the kart racer category. However, I think kart racers on both the PS1 & N64 have aged quite badly compared to Mario Kart Double Dash on the GameCube.

Overall, the PS1 definitely had the superior software library, with way more variety, offering quality in almost every genre. On the other hand, the N64 had the superior hardware.

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#123  Edited By Gue1
Member since 2004 • 12171 Posts

as someone that only played on N64 for a couple of years I do understand the struggle that it was being a Nintendo fan during those days. When I finally got a PS1 I never looked back, the amount and variety of games was just too great.

Games like Parasite Eve, Symphony of the Night, Gran Turismo, Metal Gear, SF Alpha, etc. even with all the Zeldas and Mario in the world the N64 just couldn't compete.

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#124 coasterguy65
Member since 2005 • 7133 Posts

I owned both, and I enjoyed both. For sheer quantity of games the PS won, but quality wise the N64 was better. I still go back and play classic games on my N64 to this day. Other than the original Crash I really can't remember the last time I played an original PS exclusive game.