[QUOTE="deviates1080"]One of the biggest advantages the Wii has with its sales is that it appeals to a wide range of people. A lot of the sales have been generated from the type of people who wouldn't play video games, or play them occasionally. Not because they're bored, but because they wouldn't consider themselves gamers. Yes I'm sure a lot of gamers bought the Wii, but the statement quoted above has little to do with it. I also seriously doubt that quote had anything to do with the Wii concept. Nintendo failed massively last gen by their standards, andin my opinion the Wii was designed to appeal to a new market, and get people into gaming rather than this getting people back into gaming.
The boredom thing still doesn't make sense. How braindead does a person need to be to not realise they are bored. Boredom is an emotion, or someones perception of a given activity or thing. To not realise you're bored is like not realising you're happy or sad.
I agree nothing can stay fresh without changing, but I don't think that time came last-gen. The analogy you use is interesting, although I think it's flawed. You can't compare a generation of computer games to a single song in that way, it would be more like a single game. You get bored of one song/game, move on to the next.
Don't get me wrong, I own a Wii and love it. But I don't buy into this article.
Zhengi
I agree with you that the entire concept of the Wii wasn't based on gamers leaving. It's only a part of the concept, but a very important part as well. Like you said, Nintendo is aiming for a new market with non gamers, but more importantly, their strategy is aimed at everyone.
Also, look at the flip side. People who would never touch a video game are now entering it. Everyone has to start playing video games somewhere. Who's to say that people won't develop an interest in video games after they've experienced it? My sister, who never liked video games, bought a DS and just the other day she was telling me that she was interested in trying out Phantom Hourglass. Her interests before were Brain Age. Of course, this is a small sample and probably not representative. The important point here is that you can never get a person interested in video games without them trying it out. This is the beauty of that strategy. More gamers = a more healthy gaming industry and it's better for all of us.
The thing with boredom is that it's not always immediate. It's hard to explain. A person doesn't do something because they are bored with it, but because they are interested in it. However, after a while, that person becomes bored with it. Have you ever done anything where you were interested in it and then became bored? It's the same concept here. I think the statement is more alluding to the fact that people were interested in gaming and tries to prevent the boredom from setting in.
As for the song analogy, I used that more as a simple example to explain it. If you expand upon it and look at it as a genre, for example, rap, alternative, etc., then you can apply to categories of games such as FPS, RPG, etc. After a while, those genres become boring because they become repetitive. It's a cycle. Just like how disco was popular in the 70s, it goes out of fashion. Only way to revitalize it would be to come up with new genres and such. Now music has had much longer to evolve than video games with the many different types of genres they have from oldies to disco to the 80s, 90s, etc.
Video games are comparatively new compared to music and it seems to be stuck in a small rut right now. Look at the 360. Traditional system with traditional controls and setup. You can argue that the most innovative part is the online since no console has had such a comprehensive network, but other than that, what else has it done to innovate its games. We still see a lot of traditional FPS games. Racing games are getting prettier. But where are the games that are doing things differently or the creating new genres?
Now I know people will argue that the Wii isn't doing much to innovate gaming either, but I think we're already starting to see changes. The newer audience that is introduced into the gaming industry is already changing the dynamics of gaming. 3rd party devs have to think extra harder on how to use the controls and what games are best for this audience. Not all the games that come out of this will be loved by everyone. You'll get an occassional game that has tacked on controls or a concept that won't appeal to you such as Horsez 2 or some other game like that. This is fine though because the ideas of this game can be used for other genres to make them fresh or it can lead to other types of games.
The thing the Wii has done is disrupt the way the market is being seen and run. It's no longer business as usual. Companies have to think about how to make their games and this will make things more interesting for everyone.
I also apologize for the long post. I'm just trying to make my point as coherent as possible and probably rambled on a bit :lol:
Well our opinions differ on the thought process and the reason behind the Wi, agree to disagree. Your second paragraph I agree with, and mentioned it in myearlier post as the reasoning behind theWii.Getting people who wouldn't buy consoles to buy the Wii will introduce new people to gaming and it's certainly working.
I understand your point on boredom, people eventually become bored of something. I'm not disputing that. The point is they notice, it's not like it completley slips them by. boredom is an emotion, it's how someone feels. If they 'don't know' about it like Nintendo claim those people have serious problems. The whole idea of it reminds me of an episode of Red Dwarf where Kryten becomes human and is oblivious to what how he feels means.
I'll leave the analogy, it could be changed and debated for ages but it holds little meaning compared to the actual issues.
Like I said before, I love my Wii and I agree that its introduction is only a good thing for the industry.
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