Nintendo: Zelda series keeping motion controls

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BrunoBRS

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#51 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Renegade_Fury"]

Good. After beating SS, I have no idea why anyone would want to go back.

nintendoboy16
Only if they hate motion controls THAT badly.

but SS converts those people :P
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Bread_or_Decide

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#52 Bread_or_Decide
Member since 2007 • 29761 Posts
Stubborn aren't they?
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dontshackzmii

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#53 dontshackzmii
Member since 2009 • 6026 Posts

anyone who says they need to go back to the old controls have never played skyword sword. go play 360 you don't like zelda.

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Bread_or_Decide

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#54 Bread_or_Decide
Member since 2007 • 29761 Posts
So they are going to design the next zelda using the dated Wiimote instead of their new tablet controller? Um okay...the Wii U is going to be the weirdest console ever made. One foot in the past and another foot in the slightly LESS past. With zero feet in the future.
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Cheese-Muffins

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#55 Cheese-Muffins
Member since 2008 • 569 Posts

So they are going to design the next zelda using the dated Wiimote instead of their new tablet controller? Um okay...the Wii U is going to be the weirdest console ever made. One foot in the past and another foot in the slightly LESS past. With zero feet in the future. Bread_or_Decide

So what's the "future" then?

On Topic: I haven't played SS yet, but I do hope they improve WiiMotion+ if they do intend to use the WiiRemote as a main control scheme for some flagship titles like this.

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GunSmith1_basic

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#56 GunSmith1_basic
Member since 2002 • 10548 Posts
I think that's a great idea. The controls need some work though and the formula for the game layout needs to evolve too.
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GunSmith1_basic

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#57 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="Bread_or_Decide"]So they are going to design the next zelda using the dated Wiimote instead of their new tablet controller? Um okay...the Wii U is going to be the weirdest console ever made. One foot in the past and another foot in the slightly LESS past. With zero feet in the future. Cheese-Muffins

So what's the "future" then?

On Topic: I haven't played SS yet, but I do hope they improve WiiMotion+ if they do intend to use the WiiRemote as a main control scheme for some flagship titles like this.

don't you know, the future is ONLY pushing the most polygons possible

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Pikminmaniac

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#58 Pikminmaniac
Member since 2006 • 11514 Posts

This news is most excellent. By far the greatest improvement to the Zelda fanchise since it entered the 3rd dimension was the addition of motion controls and they worked 100% and completely flawlessly for me. Despite Skyward Sword not being the best Zelda, I recognize the motion controls as it's very strongest and most spectacular quality. If Zelda took out these controls, it would have been a deevolution. I'm glad Zelda is advancing and deepening which is more than I can say about most other games out there *cough Uncharted, Mass Effect Cough* (I had to, it's system wars)

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Pikminmaniac

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#59 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="theuncharted34"]

[QUOTE="foxhound_fox"] Twilight Princess. Or Ocarina 3D if you prefer?Joedgabe

Twilight Princess couldn't be more different than Ocarina. Besides the core mechanics that every Zelda game shares.

And Ocarina 3d is the *exact* same game.

^

This, people just want to be anal but Twilight princess is very different than Ocarina. They share the same race of people and same zelda mechanics and that's it. The combat especially in twilight princess is superb compared to the one in Ocarina... so it's an improvement. The story is very different also.

@topic

I don't like the Idea of a motion controlled zelda it's like it's going to be holding back mechanics of a zelda game that can't be properly done with motion controls. No wonder the Zelda Creator is abandoning Nintendo pfff

You probably need to watch some videos, read up, or play Skyward Sword before you make a fool of yourself. The motion controls did absolutely nothing but add more options for the player. There was no subtraction at all in any form whatsoever that can be linked to the new control scheme sorry

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GarrusVakarian7

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#60 GarrusVakarian7
Member since 2011 • 30 Posts
This is what happens when spineless fanboys mindlessly fellate every idiotic decision Nintendo comes up with. You get to keep and experience all of those idiotic decisions in new iterations of your one time favorite game series so keep on fellating the evil out of touch Japanese Nintendo company you morons and don't be surprised when you get even more idiotic decisions from them. I'm honestly surprised that scumbag Anouma hasn't killed off Link and made Tingle the lead character. I'm sure that "change" is coming sometime in the future however and thats what scumbag Nintendo fanboys always claim to want ie that "change" that is apparently always so great. So enjoy your future "Zelda's" with horrible controls and dumbed down kiddy graphics and gameplay you Nintendo fanboy fools. The rest of us will be playing Bioware and Bethesda games instead for our adventure/RPG fix. You fools can have your mediocrity and out of touch game company and worship them to the moon, it won't make their games anymore enjoyable for you but then you don't care about that anyway, you just care about shilling for this evil company and that they sell enough of their boring shovelware games to grandma's, soccer moms and toddlers to remain a functioning business entity.
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vtbob88

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#61 vtbob88
Member since 2007 • 638 Posts

[QUOTE="theuncharted34"]

[QUOTE="foxhound_fox"] Twilight Princess. Or Ocarina 3D if you prefer?Joedgabe

Twilight Princess couldn't be more different than Ocarina. Besides the core mechanics that every Zelda game shares.

And Ocarina 3d is the *exact* same game.

^

This, people just want to be anal but Twilight princess is very different than Ocarina. They share the same race of people and same zelda mechanics and that's it. The combat especially in twilight princess is superb compared to the one in Ocarina... so it's an improvement. The story is very different also.

@topic

I don't like the Idea of a motion controlled zelda it's like it's going to be holding back mechanics of a zelda game that can't be properly done with motion controls. No wonder the Zelda Creator is abandoning Nintendo pfff

Where did SS hold back any of the mechanics for a zelda game? If you can't answer this than you might as well delete your post. Also, what Zelda creater is abandoning Nintendo pffffffff

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GarrusVakarian7

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#62 GarrusVakarian7
Member since 2011 • 30 Posts

"lol twilight princess was clearly paying homage to OoT. it IS OoT 2.0.

No, its an homage to that garbage known as "Majoras Embarassment" that other infamous Anouma turd that Nintendo fanboys on cowardly crawling spineless Nintendo fanboy forums everywhere pretend to love out of company solidarity. If Majora's Embarassment weren't a verified Nintendo product called "Zelda" no one would care about it. Twilight Princess is Majora's Embarassment 2.0 because it features more of that boring transformation nonsense modern art fan and hack no talent director Eiji Anouma is so fond of.
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Pikminmaniac

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#63 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="theuncharted34"]

[QUOTE="foxhound_fox"] Twilight Princess. Or Ocarina 3D if you prefer?Joedgabe

Twilight Princess couldn't be more different than Ocarina. Besides the core mechanics that every Zelda game shares.

And Ocarina 3d is the *exact* same game.

^

This, people just want to be anal but Twilight princess is very different than Ocarina. They share the same race of people and same zelda mechanics and that's it. The combat especially in twilight princess is superb compared to the one in Ocarina... so it's an improvement. The story is very different also.

@topic

I don't like the Idea of a motion controlled zelda it's like it's going to be holding back mechanics of a zelda game that can't be properly done with motion controls. No wonder the Zelda Creator is abandoning Nintendo pfff

You probably need to watch some videos, read up, or play Skyward Sword before you make a fool of yourself. The motion controls did absolutely nothing but add more options for the player. There was no subtraction at all in any form whatsoever that can be linked to the new control scheme sorry

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Basinboy

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#64 Basinboy
Member since 2003 • 14560 Posts

Cool, hopefully the Wiimotes motion detection can be refined somewhat to be more consistent with the Wii-U (so we don't have to buy yet again more controllers for a new system). And I wonder, will Nintendo allow for an optional control scheme with its tablet controller?

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m_machine024

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#65 m_machine024
Member since 2006 • 15874 Posts

Good news. Taking them out would be a step back in the series.

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TrapJak

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#66 TrapJak
Member since 2011 • 2933 Posts

Why not add an option that allows you to play with or without motion controls? Then everyone would be happy.

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Joedgabe

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#67 Joedgabe
Member since 2006 • 5134 Posts

[QUOTE="Joedgabe"]

[QUOTE="theuncharted34"]

Twilight Princess couldn't be more different than Ocarina. Besides the core mechanics that every Zelda game shares.

And Ocarina 3d is the *exact* same game.

vtbob88

^

This, people just want to be anal but Twilight princess is very different than Ocarina. They share the same race of people and same zelda mechanics and that's it. The combat especially in twilight princess is superb compared to the one in Ocarina... so it's an improvement. The story is very different also.

@topic

I don't like the Idea of a motion controlled zelda it's like it's going to be holding back mechanics of a zelda game that can't be properly done with motion controls. No wonder the Zelda Creator is abandoning Nintendo pfff

Where did SS hold back any of the mechanics for a zelda game? If you can't answer this than you might as well delete your post. Also, what Zelda creater is abandoning Nintendo pffffffff

It's pretty obvious to say motion controls only complicate gameplay, stop being a motion control fan and be honest ( too much to ask fanboys ) the possibilities of regular controls go as far as being able to me a DBZ fast paced game or even a Devil May Cry with tons of action where they can just chage things with pressing a button. Now see... if you're only using Motion controls there's a lot of things that can't be done that way because you'll have to angle the controls a certain way for those things to work and people won't be swinging their hands that fast because 1. The sensor can't keep up

2. you'll get tired

The best thing to do is to have a balance between motion controls and using regular controls but not convert the whole thing into motion controls. You all want to pretend you're playing an evolutionary game that's so astonishing. When I played Twilight Princes I noticed the Developers from Zelda were trying to make the combat mechanic evolve into something better hell... I bet if they could they would make a rated T or M Zelda that would blow peoples mind away but are held back by nintendo's sh!t forcing people to pick up after their crap. My best example I can throw out is that I've played games on the Ps3 with regular controls then tried them with the move and it wasn't such an enjoyable experience ( My move is more accurate than the Wii controls by a long shot too )

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funsohng

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#68 funsohng
Member since 2005 • 29976 Posts
While I absolutely love Skyward Sword's motion controls, and want a future game to use it, I kinda wanted to see what kind of beast Nintendo would bring with Zelda on Wii U with its tablet controller.
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princemarth23

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#69 princemarth23
Member since 2005 • 9229 Posts

I think as long as they work on perfecting the motion controls, they're definitely a great thing for the Zelda series. I really like SS's controls, and I do feel like I can't really go back to the old ones.

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SF_KiLLaMaN

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#70 SF_KiLLaMaN
Member since 2007 • 6446 Posts
That's a great announcement. I love the controls in SS and going back to button pushing just seems lame now.
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Pikminmaniac

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#71 Pikminmaniac
Member since 2006 • 11514 Posts

Why not add an option that allows you to play with or without motion controls? Then everyone would be happy.

TrapJak
Because that would hold back the quality and depth that focusing on just Motion Controls would give
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LordQuorthon

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#72 LordQuorthon
Member since 2008 • 5803 Posts

Stubborn aren't they? Bread_or_Decide

YEAH BRO DIDNT THEY READ TOMS REVIEW GAME HAS BAD CONTROLS LOLOLOL 7C5 FLOPLOLOL

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deactivated-5e0e425ee91d8

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#73 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
Part of me says "Great, the full motion swordplay is much more engaging than mashing A untill dead." Another part says "They need to work on them a lot over the years..."
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TrapJak

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#74 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="TrapJak"]

Why not add an option that allows you to play with or without motion controls? Then everyone would be happy.

Pikminmaniac

Because that would hold back the quality and depth that focusing on just Motion Controls would give

Possibly, but there's gonna be a loss in fanbase if options aren't available in terms of motion control.

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deactivated-5e0e425ee91d8

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#75 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
[QUOTE="TrapJak"]

[QUOTE="Pikminmaniac"][QUOTE="TrapJak"]

Why not add an option that allows you to play with or without motion controls? Then everyone would be happy.

Because that would hold back the quality and depth that focusing on just Motion Controls would give

Possibly, but there's gonna be a loss in fanbase if options aren't available in terms of motion control.

Maybe so, but continuing to do the same thing over and over sure won't make new fans either
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789shadow

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#76 789shadow
Member since 2006 • 20195 Posts

Welp, Zelda was great while it lasted. I don't think I'll stick around if motion controls are shoved into everything like they were in SS, with none of them being perfect.

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LordQuorthon

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#77 LordQuorthon
Member since 2008 • 5803 Posts

Maybe so, but continuing to do the same thing over and over sure won't make new fans eitherdarkspineslayer

Was that logic? Now, where's that report button? You, sir, will be punished for making too much sense; I'll seek to it!

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_BlueDuck_

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#78 _BlueDuck_
Member since 2003 • 11986 Posts

Great. I would much rather that Nintendo sticks with the exact same quality of motion control from Skyward Sword than go back to the traditional buttons (though in a perfect world we would see some subtle improvements). Even if that means we get another 7.5 on our hands.

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PurpleMan5000

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#80 PurpleMan5000
Member since 2011 • 10531 Posts

[QUOTE="vtbob88"]

[QUOTE="Joedgabe"]

^

This, people just want to be anal but Twilight princess is very different than Ocarina. They share the same race of people and same zelda mechanics and that's it. The combat especially in twilight princess is superb compared to the one in Ocarina... so it's an improvement. The story is very different also.

@topic

I don't like the Idea of a motion controlled zelda it's like it's going to be holding back mechanics of a zelda game that can't be properly done with motion controls. No wonder the Zelda Creator is abandoning Nintendo pfff

Joedgabe

Where did SS hold back any of the mechanics for a zelda game? If you can't answer this than you might as well delete your post. Also, what Zelda creater is abandoning Nintendo pffffffff

It's pretty obvious to say motion controls only complicate gameplay, stop being a motion control fan and be honest ( too much to ask fanboys ) the possibilities of regular controls go as far as being able to me a DBZ fast paced game or even a Devil May Cry with tons of action where they can just chage things with pressing a button. Now see... if you're only using Motion controls there's a lot of things that can't be done that way because you'll have to angle the controls a certain way for those things to work and people won't be swinging their hands that fast because 1. The sensor can't keep up

2. you'll get tired

The best thing to do is to have a balance between motion controls and using regular controls but not convert the whole thing into motion controls. You all want to pretend you're playing an evolutionary game that's so astonishing. When I played Twilight Princes I noticed the Developers from Zelda were trying to make the combat mechanic evolve into something better hell... I bet if they could they would make a rated T or M Zelda that would blow peoples mind away but are held back by nintendo's sh!t forcing people to pick up after their crap. My best example I can throw out is that I've played games on the Ps3 with regular controls then tried them with the move and it wasn't such an enjoyable experience ( My move is more accurate than the Wii controls by a long shot too )

Really? How would making the game rated T or M change the gameplay in any way? Also, Twilight Princess was by far the easiest 3D Zelda game. The combat in Skyward Sword is the most challenging system in a Zelda game yet, so I'm not sure what you're going on about.
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vtbob88

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#81 vtbob88
Member since 2007 • 638 Posts

[QUOTE="Joedgabe"]

[QUOTE="vtbob88"]

Where did SS hold back any of the mechanics for a zelda game? If you can't answer this than you might as well delete your post. Also, what Zelda creater is abandoning Nintendo pffffffff

PurpleMan5000

It's pretty obvious to say motion controls only complicate gameplay, stop being a motion control fan and be honest ( too much to ask fanboys ) the possibilities of regular controls go as far as being able to me a DBZ fast paced game or even a Devil May Cry with tons of action where they can just chage things with pressing a button. Now see... if you're only using Motion controls there's a lot of things that can't be done that way because you'll have to angle the controls a certain way for those things to work and people won't be swinging their hands that fast because 1. The sensor can't keep up

2. you'll get tired

The best thing to do is to have a balance between motion controls and using regular controls but not convert the whole thing into motion controls. You all want to pretend you're playing an evolutionary game that's so astonishing. When I played Twilight Princes I noticed the Developers from Zelda were trying to make the combat mechanic evolve into something better hell... I bet if they could they would make a rated T or M Zelda that would blow peoples mind away but are held back by nintendo's sh!t forcing people to pick up after their crap. My best example I can throw out is that I've played games on the Ps3 with regular controls then tried them with the move and it wasn't such an enjoyable experience ( My move is more accurate than the Wii controls by a long shot too )

Really? How would making the game rated T or M change the gameplay in any way? Also, Twilight Princess was by far the easiest 3D Zelda game. The combat in Skyward Sword is the most challenging system in a Zelda game yet, so I'm not sure what you're going on about.

Calling me a fanboy while acting like more of one yourself, aren't you. I asked the question "what mechanics were taken out of SS" and the response is "Your such a fan boy, my devil may cry is better and my move is better and bla bla bla". Sounds more like a fanboy than simply asking a question. So, try asnwering the question next time please.

Also, Puprleman, you took the words out of my mouth. SS is has way more going for it in the combat, and TP was a good game, just way to easy for me. I don't recall dying at all in that one really.

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ristactionjakso

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#82 ristactionjakso
Member since 2011 • 6118 Posts

I personally hate that you are forced to use the motion controller. And I personally think the way Link holds his sword looks really ridiculous in skyward sword.

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Jolt_counter119

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#83 Jolt_counter119
Member since 2010 • 4226 Posts

Good news, combat was better in Skyward Sword than it's ever been. Hopefully the bring the formula back to being a little less linear in dungeon design though. Also more overworld areas.

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meetroid8

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#84 meetroid8
Member since 2005 • 21152 Posts

I don't like this, nope, not one bit and think it's a mistake

They should at least make it optional to use a traditional controller :o Agree ?

SecretPolice

Going back to gamepad controls would a huge step backwards. So the series should just turn back on the huge advances SS made in combat and control? How would that make any sense whatsoever?

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vtbob88

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#85 vtbob88
Member since 2007 • 638 Posts

[QUOTE="SecretPolice"]

I don't like this, nope, not one bit and think it's a mistake

They should at least make it optional to use a traditional controller :o Agree ?

meetroid8

Going back to gamepad controls would a huge step backwards. So the series should just turn back on the huge advances SS made in combat and control? How would that make any sense whatsoever?

It is because they want the games to advance by doing absolutely nothing different. It's been confusing me a lot lately, they think that the franchise is stale...and the only way to help it is by keeping it the exact same.

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SuperFlakeman

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#86 SuperFlakeman
Member since 2011 • 7411 Posts

HAHA I told you all.

YES.

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princeofshapeir

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#87 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="ProtossX"]

dude skyward sword got 10/10 at ign

i dont think they need to change much how do u score higher than a 10?

they only given 2 10's in there history of reviews

go look reviews go look at them you utter fool

SecretPolice

Or damn, mah bad, thought I logged into GS !! :o

Oh wait, upon further inspection, I am on GS soooo 7.5 it is and I might add, the score closer to reality ummm, dude. :P

stop acting like you've played skyward sword. everyone who has played it agrees the motion controls are excellent.
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BrunoBRS

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#88 BrunoBRS
Member since 2005 • 74156 Posts

"lol twilight princess was clearly paying homage to OoT. it IS OoT 2.0.GarrusVakarian7

No, its an homage to that garbage known as "Majoras Embarassment" that other infamous Anouma turd that Nintendo fanboys on cowardly crawling spineless Nintendo fanboy forums everywhere pretend to love out of company solidarity. If Majora's Embarassment weren't a verified Nintendo product called "Zelda" no one would care about it. Twilight Princess is Majora's Embarassment 2.0 because it features more of that boring transformation nonsense modern art fan and hack no talent director Eiji Anouma is so fond of.

i would have lol'd if your post wasn't so poorly written.
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SuperFlakeman

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#89 SuperFlakeman
Member since 2011 • 7411 Posts

So... either they are going to have the next Zelda game on the Wii or they'll force the useage of the WiiMote for the Wii U.

Wasdie

There are 90M Wii's around the world, Wii U is backwards compatible with all Wii controllers. Actually, Wii U will require you to use Wiimotes if you want to play any game in MP mode.There you go.

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BrunoBRS

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#90 BrunoBRS
Member since 2005 • 74156 Posts

Welp, Zelda was great while it lasted. I don't think I'll stick around if motion controls are shoved into everything like they were in SS, with none of them being perfect.

789shadow
:o i never took you for a motion control hater.
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Shinobishyguy

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#91 Shinobishyguy
Member since 2006 • 22928 Posts

Good news, combat was better in Skyward Sword than it's ever been. Hopefully the bring the formula back to being a little less linear in dungeon design though. Also more overworld areas.

Jolt_counter119

Pretty much. With a little bit of polishing the controls will be perfect. What they should focus on is making more complex puzzles and maybe making the enemies more aggressive. I was kinda bummed out that there were no Darknuts or Iron Knuckles in SS

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Phazevariance

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#92 Phazevariance
Member since 2003 • 12356 Posts

dude skyward sword got 10/10 at ign

i dont think they need to change much how do u score higher than a 10?

they only given 2 10's in there history of reviews

go look reviews go look at them you utter fool

ProtossX

The new controls are awesome. I wouldn't ever want them to go back to button pressing.

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SuperFlakeman

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#93 SuperFlakeman
Member since 2011 • 7411 Posts

While I absolutely love Skyward Sword's motion controls, and want a future game to use it, I kinda wanted to see what kind of beast Nintendo would bring with Zelda on Wii U with its tablet controller.funsohng

Play the DS Zeldas then.

New features of the u-pad = DS

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m_machine024

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#94 m_machine024
Member since 2006 • 15874 Posts

[QUOTE="Bread_or_Decide"]Stubborn aren't they? LordQuorthon

YEAH BRO DIDNT THEY READ TOMS REVIEW GAME HAS BAD CONTROLS LOLOLOL 7C5 FLOPLOLOL

LOL

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deactivated-5d6bb9cb2ee20

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#95 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
This won't end well. This comes from someone who is loving Skyward Sword so far.
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Shinobishyguy

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#96 Shinobishyguy
Member since 2006 • 22928 Posts
This won't end well. This comes from someone who is loving Skyward Sword so far.charizard1605
why wont this end well? I mean whats so bad about them further developing the control scheme?
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aroxx_ab

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#97 aroxx_ab
Member since 2005 • 13236 Posts

Swordplay with WiiU controller will not be good if it is motion control :cry:

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osan0

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#98 osan0
Member since 2004 • 18275 Posts
great stuff. SS was a good start....it would be a shame to leave it at that. i just hope the release an upgraded nunchuck and put it to use also...it remains the achilles heel in the wiimote/nunchuck setup. with both devices up to par the next zelda will be very interesting. there is still a lot of work to be done on the other elements of the game though...mainly exploration and variety. SS has changed the layout but the series still needs another kick in the backside in other areas. ...a good start.
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SuperFlakeman

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#99 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="charizard1605"]This won't end well. This comes from someone who is loving Skyward Sword so far.Shinobishyguy
why wont this end well? I mean whats so bad about them further developing the control scheme?

I think he means for the sales.

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DJ-Lafleur

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#100 DJ-Lafleur
Member since 2007 • 35604 Posts

haven't played SS yet so I do not know if I would approve of this or not...