Nintendo: Zelda series keeping motion controls

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YearoftheSnake5

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#101 YearoftheSnake5
Member since 2005 • 9731 Posts

I loved the motion controls, so this comes as good news to me.

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nintendofreak_2

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#102 nintendofreak_2
Member since 2005 • 25896 Posts

Thank goodness. I just hope they don't shoehorn them into everything like they did with skydiving, swimming, rolling, etc. And let us control the stupid camera. >__>

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forgot_it

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#103 forgot_it
Member since 2004 • 6756 Posts
So to play the next Zelda game, we have to use a controller that may not even come with the system? As much as I enjoyed the motion controls, Nintendo usually makes games that show off the gimmicks of the system and I would prefer they just use the WiiU controller. Aside: Does anybody have rechargeable battery recommendations for the Wii Remote? I've been using a rechargeable Rocketfish (Best Buy brand) battery pack but the remotes that came packed in with the Limited Edition have surpassed the stuff I use by at least twofold.
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SuperFlakeman

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#104 SuperFlakeman
Member since 2011 • 7411 Posts

So to play the next Zelda game, we have to use a controller that may not even come with the system? As much as I enjoyed the motion controls, Nintendo usually makes games that show off the gimmicks of the system and I would prefer they just use the WiiU controller.forgot_it

I should pull out this quote every time someone calls Nintendo games gimmicky.

They used motion controls in SS because it was for the benefit of the series. The fact that they are sticking with it on Wii U is proof of this.

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GarrusVakarian7

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#105 GarrusVakarian7
Member since 2011 • 30 Posts

i would have lol'd if your post wasn't so poorly written.

One day I'm going to have to take an advanced psych course to find out just what it is about being a detestable little Nintendo fandweeb that is just so utterly appealing to you. You must derive some sort of Jeffrey Dahmer like sexual gratification over shilling and acting like a little turd on behalf of evil Japanese corporate executives.
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bbkkristian

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#106 bbkkristian
Member since 2008 • 14971 Posts
As much as liked the motion controls for Zelda Skyward Sword, I think the one on one sword fighting should stay on Skyward Sword, making it unique to the game. :)
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D4W1L4H

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#107 D4W1L4H
Member since 2011 • 1765 Posts

I think what they mean is Motion control with the Wii U controller. Sort of like what we saw with the Shield Pose demo at E3 2011.

I cant imaging Nintendo using the Same controller over 2 generations. They haven't done it before, so they probably wont now.

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LegatoSkyheart

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#108 LegatoSkyheart
Member since 2009 • 29733 Posts

Cool, I really liked Skyward Sword's Motion Controls.

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glimpus

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#109 glimpus
Member since 2004 • 2306 Posts

cmon nintendo. some of us dont like motion gaming. i love zelda but i dont wanna swing my arms around to play. ill just stick to the portable versions i guess. interested to see what the 3ds version brings to the table.

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SecretPolice

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#110 SecretPolice
Member since 2007 • 45721 Posts

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

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SF_KiLLaMaN

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#111 SF_KiLLaMaN
Member since 2007 • 6446 Posts

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

SecretPolice

Because if they add an option to use buttons they would have to take out everything that made the combat in Skyward Sword so good. The entire game combat wise was built around motion controls and striking weak spots and unprotected areas. They couldn't do that anymore if they wanted to add an option for pushing buttons to attack.

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deactivated-5d6bb9cb2ee20

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#112 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

SecretPolice
Just curious, who exactly are paid to be loyal to Nintendo on this board? I wanna follow up with them, because it sounds like an awesome job, getting paid for nothing basically.
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APiranhaAteMyVa

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#113 APiranhaAteMyVa
Member since 2011 • 4160 Posts
I'm glad they're keeping it. Skyward Sword is one of the few games I can list where motion controls actually benefited the experience. They aren't perfect, but I can't imagine playing it (and a future Zelda game) without them.1PMrFister
That's exactly the same way I feel, if they tweak it and improve it in future games it will be awesome.
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SecretPolice

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#114 SecretPolice
Member since 2007 • 45721 Posts

[QUOTE="SecretPolice"]

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

SF_KiLLaMaN

Because if they add an option to use buttons they would have to take out everything that made the combat in Skyward Sword so good. The entire game combat wise was built around motion controls and striking weak spots and unprotected areas. They couldn't do that anymore if they wanted to add an option for pushing buttons to attack.

Eh, don't fool yourself or me :P trust me, it can be done but perhaps lose some of the precision / placement of strikes that the dev intended but some of us may be able to adjust to the umm, added difficulty I guess. :o

I mean, "N" could put boldly on the package, Best Played Using Wiimote or something to that effect.

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GD1551

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#115 GD1551
Member since 2011 • 9645 Posts

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

SecretPolice

Asking for options is blasphemy according to nintendo fans, it's all or nothing with them.

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Blue_Shield

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#116 Blue_Shield
Member since 2010 • 2610 Posts

Good. For a series so old, they should always be trying new things, even if hardcore fans just want Ocarina of Time 3.0.foxhound_fox
F*** Ocarina.

I want Majora's Mask 2.0, if anything.

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LordQuorthon

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#117 LordQuorthon
Member since 2008 • 5803 Posts

Just curious, who exactly are paid to be loyal to Nintendo on this board? I wanna follow up with them, because it sounds like an awesome job, getting paid for nothing basically.charizard1605

I can't talk about Nintendo, Sony or Microsoft, but Rikusaki HAS to be an Onlive employee.

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SecretPolice

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#118 SecretPolice
Member since 2007 • 45721 Posts

[QUOTE="SecretPolice"]

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

charizard1605

Just curious, who exactly are paid to be loyal to Nintendo on this board? I wanna follow up with them, because it sounds like an awesome job, getting paid for nothing basically.

I said they know who they are not me but hmm, I dunno, ask that Charizard1605 person, he knows all the sheep. :o :twisted: :P

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nintendoboy16

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#119 nintendoboy16
Member since 2007 • 42241 Posts

[QUOTE="SecretPolice"]

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

GD1551

Asking for options is blasphemy according to nintendo fans, it's all or nothing with them.

Never once did they say that, they have been bringing up points that it wouldn't work for a game like Skyward Sword to have multiple control options for how the controls were built for that game. It's a different story for other Wii games like Mario Kart Wii, Goldeneye, Call of Duty Black Ops, Conduit 2, Tatsunoko vs Capcom, Sonic Colors and Unleashed, but not Skyward Sword (because Aonuma stated the Zelda games are going to control like this from now on).

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SecretPolice

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#120 SecretPolice
Member since 2007 • 45721 Posts

[QUOTE="GD1551"]

[QUOTE="SecretPolice"]

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

nintendoboy16

Asking for options is blasphemy according to nintendo fans, it's all or nothing with them.

Never once did they say that, they have been bringing up points that it wouldn't work for a game like Skyward Sword to have multiple control options for how the controls were built for that game. It's a different story for other Wii games like Mario Kart Wii, Goldeneye, Call of Duty Black Ops, Conduit 2, Tatsunoko vs Capcom, Sonic Colors and Unleashed, but not Skyward Sword (because Aonuma stated the Zelda games are going to control like this from now on).

Perhaps the misconception here is, and it may be at least partially mah fault :o but I,m not talking about tacking on traditional control to SS but rather building the next Zelda from the ground up with that option in mind. Ya know, since the story is that "N" made up it's mind that yes, there will for certain be motion control on next Zelda but I'm just saying okay cool but howbout an option is all.

See what I mean ?

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nintendoboy16

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#121 nintendoboy16
Member since 2007 • 42241 Posts

[QUOTE="nintendoboy16"]

[QUOTE="GD1551"]

Asking for options is blasphemy according to nintendo fans, it's all or nothing with them.

SecretPolice

Never once did they say that, they have been bringing up points that it wouldn't work for a game like Skyward Sword to have multiple control options for how the controls were built for that game. It's a different story for other Wii games like Mario Kart Wii, Goldeneye, Call of Duty Black Ops, Conduit 2, Tatsunoko vs Capcom, Sonic Colors and Unleashed, but not Skyward Sword (because Aonuma stated the Zelda games are going to control like this from now on).

Perhaps the misconception here is, and it may be at least partially mah fault :o but I,m not talking about tacking on traditional control to SS but rather building the next Zelda from the ground up with that option in mind. Ya know, since the story is that "N" made up it's mind that yes, there will for certain be motion control on next Zelda but I'm just saying okay cool but howbout an option is all.

See what I mean ?

And I'm saying it wouldn't for Zelda games that are going to be like Skyward Sword to have them if they are built STRONGLY around motion controls. Hell, I don't even think the two Galaxy games wouldn't have been as good without them.
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vtbob88

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#122 vtbob88
Member since 2007 • 638 Posts

[QUOTE="charizard1605"][QUOTE="SecretPolice"]

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

SecretPolice

Just curious, who exactly are paid to be loyal to Nintendo on this board? I wanna follow up with them, because it sounds like an awesome job, getting paid for nothing basically.

I said they know who they are not me but hmm, I dunno, ask that Charizard1605 person, he knows all the sheep. :o :twisted: :P

Are there many Kinect games that give you options as to how the game is played? Also, I am a bigger fan of third person games, so why can't COD, Halo, or Killzone give me an option to play in third person instead. Whats wrong with options??? Oh...seems like I have been told that if a game is designed for a certain way of play than it wouldn't really work completely changing it just for one option. Maybe that is why a game designed from the ground up for motion wouldn't really work the same with just button presses and a game designed entirely as a first person shooter doesn't give me the option to play in third person.

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APiranhaAteMyVa

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#123 APiranhaAteMyVa
Member since 2011 • 4160 Posts

[QUOTE="SecretPolice"]

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

GD1551

Asking for options is blasphemy according to nintendo fans, it's all or nothing with them.

Not really the combat in SS is designed around the motion controls, imagine giving people the option to play Halo with just Kinect... how would it work without altering the entire gameplay? it would have to be changed to on rails for a start.
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GD1551

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#124 GD1551
Member since 2011 • 9645 Posts

Are there many Kinect games that give you options as to how the game is played? Also, I am a bigger fan of third person games, so why can't COD, Halo, or Killzone give me an option to play in third person instead. Whats wrong with options??? Oh...seems like I have been told that if a game is designed for a certain way of play than it wouldn't really work completely changing it just for one option. Maybe that is why a game designed from the ground up for motion wouldn't really work the same with just button presses and a game designed entirely as a first person shooter doesn't give me the option to play in third person.

vtbob88

Talk about reaching? Here's the difference anyway, he isn't asking for the game to be changed he's just asking for an alternate control method, you know the one we all grew up using with the older games in these franchises? Asking a FPS to be a TPS is not even remotely the same thing.

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GD1551

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#126 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="SecretPolice"]

I'm sorry but it must be said; sheep are just too damn loyal & protective of Nintendo but I do understand some here ( you know who you are :P ) get paid to do so but c'mon, what the frick is so wrong or bad about offering options for crying out loud.... Sheeeeeesh !!! :?

Keep your precious motion control but howbout and OPTION for those who'd rather not use it ? Ya know, we'll somehow survive not getting the most awesome experience available according to the manufacturer and some here. :P

That's all my OP was asking.

APiranhaAteMyVa

Asking for options is blasphemy according to nintendo fans, it's all or nothing with them.

Not really the combat in SS is designed around the motion controls, imagine giving people the option to play Halo with just Kinect... how would it work without altering the entire gameplay? it would have to be changed to on rails for a start.

\

Except this is not remotely the same thing? You could just use the right stick on a classic controller to do the slash directions and not change the game at ALL.

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nintendoboy16

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#127 nintendoboy16
Member since 2007 • 42241 Posts

[QUOTE="APiranhaAteMyVa"][QUOTE="GD1551"]

Asking for options is blasphemy according to nintendo fans, it's all or nothing with them.

GD1551

Not really the combat in SS is designed around the motion controls, imagine giving people the option to play Halo with just Kinect... how would it work without altering the entire gameplay? it would have to be changed to on rails for a start.

\

Except this is not remotely the same thing? You could just use the right stick on a classic controller to do the slash directions and not change the game at ALL.

No you couldn't, since the right stick would be used for CAMERA CONTROL!
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GD1551

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#128 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="APiranhaAteMyVa"] Not really the combat in SS is designed around the motion controls, imagine giving people the option to play Halo with just Kinect... how would it work without altering the entire gameplay? it would have to be changed to on rails for a start.nintendoboy16

\

Except this is not remotely the same thing? You could just use the right stick on a classic controller to do the slash directions and not change the game at ALL.

No you couldn't, since the right stick would be used for CAMERA CONTROL!

You can use the Dpad for that.

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nintendoboy16

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#129 nintendoboy16
Member since 2007 • 42241 Posts

[QUOTE="nintendoboy16"][QUOTE="GD1551"]\

Except this is not remotely the same thing? You could just use the right stick on a classic controller to do the slash directions and not change the game at ALL.

GD1551

No you couldn't, since the right stick would be used for CAMERA CONTROL!

You can use the Dpad for that.

Inventory use? Besides, D-pad sucks for camera controls since you need to use camera controls for when you move and you need them to be in a convienient place, which is why the second stick is used for CAMERA CONTROLS.

Not to mention, the sensitivity on a d-pad isn't the same as an analog stick and moving a camera requires the right kind of sensitivity.

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GD1551

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#130 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="nintendoboy16"] No you couldn't, since the right stick would be used for CAMERA CONTROL!nintendoboy16

You can use the Dpad for that.

Inventory use? Besides, D-pad sucks for camera controls.

TBH I rarely turn the camera in Zelda anyway, I just auto focus most of the time, even with that you can choose any of the other buttons to map to inventory use.

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#131 vtbob88
Member since 2007 • 638 Posts

[QUOTE="vtbob88"]

Are there many Kinect games that give you options as to how the game is played? Also, I am a bigger fan of third person games, so why can't COD, Halo, or Killzone give me an option to play in third person instead. Whats wrong with options??? Oh...seems like I have been told that if a game is designed for a certain way of play than it wouldn't really work completely changing it just for one option. Maybe that is why a game designed from the ground up for motion wouldn't really work the same with just button presses and a game designed entirely as a first person shooter doesn't give me the option to play in third person.

GD1551

Talk about reaching? Here's the difference anyway, he isn't asking for the game to be changed he's just asking for an alternate control method, you know the one we all grew up using with the older games in these franchises? Asking a FPS to be a TPS is not even remotely the same thing.

How is it not the same thing, it is how the game is played. All of SS was designed for motion controls, are you just going to sit and wait for an enemy to hold a shield a certain way so you can press B do do one type of sword strike? The game would be terrible. If it is designed for one way, and you tack on another control scheme just for a few people it will ruin it for those few people. Rolling/throwing bombs would have to be complicated if you had to try to map both actdions to 1 button, which is what would happen. Pretty much all the games that gave options were not strictly designed for motion, and that's why the motion didn't work that well. Where were all the complaints for the galaxy games? Or Metroid Prime 3? There were none because they couldn't have done what they did with another control scheme. In short, all of SS would have been different without motion controls, so you are asking for the game to be changed, its not that hard

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Zanoh

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#132 Zanoh
Member since 2006 • 6942 Posts

My only complaint. Fix the thrust controls.

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GD1551

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#133 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="vtbob88"]

Are there many Kinect games that give you options as to how the game is played? Also, I am a bigger fan of third person games, so why can't COD, Halo, or Killzone give me an option to play in third person instead. Whats wrong with options??? Oh...seems like I have been told that if a game is designed for a certain way of play than it wouldn't really work completely changing it just for one option. Maybe that is why a game designed from the ground up for motion wouldn't really work the same with just button presses and a game designed entirely as a first person shooter doesn't give me the option to play in third person.

vtbob88

Talk about reaching? Here's the difference anyway, he isn't asking for the game to be changed he's just asking for an alternate control method, you know the one we all grew up using with the older games in these franchises? Asking a FPS to be a TPS is not even remotely the same thing.

How is it not the same thing, it is how the game is played. All of SS was designed for motion controls, are you just going to sit and wait for an enemy to hold a shield a certain way so you can press B do do one type of sword strike? The game would be terrible. If it is designed for one way, and you tack on another control scheme just for a few people it will ruin it for those few people. Rolling/throwing bombs would have to be complicated if you had to try to map both actdions to 1 button, which is what would happen. Pretty much all the games that gave options were not strictly designed for motion, and that's why the motion didn't work that well. Where were all the complaints for the galaxy games? Or Metroid Prime 3? There were none because they couldn't have done what they did with another control scheme. In short, all of SS would have been different without motion controls, so you are asking for the game to be changed, its not that hard

You are asking for a FPS to become a TPS, we are asking for the same game to accomodate a control method that ALL the other games in the series used originally.

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SecretPolice

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#134 SecretPolice
Member since 2007 • 45721 Posts

[QUOTE="SecretPolice"]

[QUOTE="charizard1605"] Just curious, who exactly are paid to be loyal to Nintendo on this board? I wanna follow up with them, because it sounds like an awesome job, getting paid for nothing basically.vtbob88

I said they know who they are not me but hmm, I dunno, ask that Charizard1605 person, he knows all the sheep. :o :twisted: :P

Are there many Kinect games that give you options as to how the game is played? Also, I am a bigger fan of third person games, so why can't COD, Halo, or Killzone give me an option to play in third person instead. Whats wrong with options??? Oh...seems like I have been told that if a game is designed for a certain way of play than it wouldn't really work completely changing it just for one option. Maybe that is why a game designed from the ground up for motion wouldn't really work the same with just button presses and a game designed entirely as a first person shooter doesn't give me the option to play in third person.

I have always but always maintained that any core games for 360 with Kinect in mind should always, always allow the player to choose the 360 controller. :o I truly have been consistent. !!

The other thing, yeah, I'm not buying that analogy so perhaps we'll just need to agree to disagree. :)

Oh and Halo CEA & FM4 does have OPTIONAL Kinect control for certain actions. :P

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vtbob88

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#135 vtbob88
Member since 2007 • 638 Posts

[QUOTE="vtbob88"]

[QUOTE="GD1551"]

Talk about reaching? Here's the difference anyway, he isn't asking for the game to be changed he's just asking for an alternate control method, you know the one we all grew up using with the older games in these franchises? Asking a FPS to be a TPS is not even remotely the same thing.

GD1551

How is it not the same thing, it is how the game is played. All of SS was designed for motion controls, are you just going to sit and wait for an enemy to hold a shield a certain way so you can press B do do one type of sword strike? The game would be terrible. If it is designed for one way, and you tack on another control scheme just for a few people it will ruin it for those few people. Rolling/throwing bombs would have to be complicated if you had to try to map both actdions to 1 button, which is what would happen. Pretty much all the games that gave options were not strictly designed for motion, and that's why the motion didn't work that well. Where were all the complaints for the galaxy games? Or Metroid Prime 3? There were none because they couldn't have done what they did with another control scheme. In short, all of SS would have been different without motion controls, so you are asking for the game to be changed, its not that hard

You are asking for a FPS to become a TPS, we are asking for the same game to accomodate a control method that ALL the other games in the series used originally.

No, you are asking for a game designed for motion controls to do something other than what it was designed for, just like me asking a game designed to be a first person shooter to be something it wasn't designed for. Have you played SS? There are tons of things that would not work without the motion, even simple things like catching bugs for the potions. If you could only swipe one way you would be kinda screwed.

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vtbob88

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#136 vtbob88
Member since 2007 • 638 Posts

[QUOTE="vtbob88"]

[QUOTE="SecretPolice"] I said they know who they are not me but hmm, I dunno, ask that Charizard1605 person, he knows all the sheep. :o :twisted: :P

SecretPolice

Are there many Kinect games that give you options as to how the game is played? Also, I am a bigger fan of third person games, so why can't COD, Halo, or Killzone give me an option to play in third person instead. Whats wrong with options??? Oh...seems like I have been told that if a game is designed for a certain way of play than it wouldn't really work completely changing it just for one option. Maybe that is why a game designed from the ground up for motion wouldn't really work the same with just button presses and a game designed entirely as a first person shooter doesn't give me the option to play in third person.

I have always but always maintained that any core games for 360 with Kinect in mind should always, always allow the player to choose the 360 controller. :o I truly have been consistent. !!

The other thing, yeah, I'm not buying that analogy so perhaps we'll just need to agree to disagree. :)

Oh and Halo CEA & FM4 does have OPTIONAL Kinect control for certain actions. :P

Im not against the optional control methods when it works, for instance in games like Mario Kart, smash bros, monster hunter, or your examples. I am just making the point that when a game is specifically designed for one control method, it doesn't really work to just switch them over to another as another option. There are several things in SS that would not have worked for a standard controller. I have nothing against the options, as long as it is reasonable. I actually feel like the galaxy games could have had the option because motion is not as big of a part in them as SS, however SS I can't really see working without several changes.

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GD1551

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#137 GD1551
Member since 2011 • 9645 Posts

No, you are asking for a game designed for motion controls to do something other than what it was designed for, just like me asking a game designed to be a first person shooter to be something it wasn't designed for. Have you played SS? There are tons of things that would not work without the motion, even simple things like catching bugs for the potions. If you could only swipe one way you would be kinda screwed.

vtbob88

I give up dude, I already explained to you the difference and you keep coming back to this point which boggles my mind. From the 64 till the Wii EVERY SINGLE ZELDA HAS USED TRADITIONAL CONTROLS except SS, there are fans who do not appreciate the motion controls why not give the OPTION for them to use classic controls? As I said, with my intial post in here, asking nintendo fans for options is blasphemy, it's all or nothing with them.

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#138 SecretPolice
Member since 2007 • 45721 Posts

[QUOTE="SecretPolice"]

[QUOTE="vtbob88"]

Are there many Kinect games that give you options as to how the game is played? Also, I am a bigger fan of third person games, so why can't COD, Halo, or Killzone give me an option to play in third person instead. Whats wrong with options??? Oh...seems like I have been told that if a game is designed for a certain way of play than it wouldn't really work completely changing it just for one option. Maybe that is why a game designed from the ground up for motion wouldn't really work the same with just button presses and a game designed entirely as a first person shooter doesn't give me the option to play in third person.

vtbob88

I have always but always maintained that any core games for 360 with Kinect in mind should always, always allow the player to choose the 360 controller. :o I truly have been consistent. !!

The other thing, yeah, I'm not buying that analogy so perhaps we'll just need to agree to disagree. :)

Oh and Halo CEA & FM4 does have OPTIONAL Kinect control for certain actions. :P

Im not against the optional control methods when it works, for instance in games like Mario Kart, smash bros, monster hunter, or your examples. I am just making the point that when a game is specifically designed for one control method, it doesn't really work to just switch them over to another as another option. There are several things in SS that would not have worked for a standard controller. I have nothing against the options, as long as it is reasonable. I actually feel like the galaxy games could have had the option because motion is not as big of a part in them as SS, however SS I can't really see working without several changes.

Understood though as I said in a earlier post, I think the misconception is that I'm asking for an option for SS :o No I'm not, I'm talking about future Zeldas that are being dev'ed from the ground up.

Anyway, Thanks for the thoughtful back & forth.

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APiranhaAteMyVa

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#139 APiranhaAteMyVa
Member since 2011 • 4160 Posts

[QUOTE="vtbob88"]

No, you are asking for a game designed for motion controls to do something other than what it was designed for, just like me asking a game designed to be a first person shooter to be something it wasn't designed for. Have you played SS? There are tons of things that would not work without the motion, even simple things like catching bugs for the potions. If you could only swipe one way you would be kinda screwed.

GD1551

I give up dude, I already explained to you the difference and you keep coming back to this point which boggles my mind. From the 64 till the Wii EVERY SINGLE ZELDA HAS USED TRADITIONAL CONTROLS except SS, there are fans who do not appreciate the motion controls why not give the OPTION for them to use classic controls? As I said, with my intial post in here, asking nintendo fans for options is blasphemy, it's all or nothing with them.

Past games mean nothing. Mario was a 2D platformer, should it not be the case that galaxy can be controlled with a dpad? What about FPS games, Doom on the SNEs used the dpad, so why can't I control modern FPS games with the d pad? Designed differently, SS combat is completely different to past games, designed around motion controls. Unless they go back to OOT controls it isn't going to happen as an alternate control scheme.
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GD1551

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#140 GD1551
Member since 2011 • 9645 Posts

Past games mean nothing. Mario was a 2D platformer, should it not be the case that galaxy can be controlled with a dpad? What about FPS games, Doom on the SNEs used the dpad, so why can't I control modern FPS games with the d pad? Designed differently, SS combat is completely different to past games, designed around motion controls. Unless they go back to OOT controls it isn't going to happen as an alternate control scheme.APiranhaAteMyVa

Ughhhhhh I'm done bro. Enjoy the motion controls.

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vtbob88

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#141 vtbob88
Member since 2007 • 638 Posts

[QUOTE="vtbob88"]

[QUOTE="SecretPolice"]I have always but always maintained that any core games for 360 with Kinect in mind should always, always allow the player to choose the 360 controller. :o I truly have been consistent. !!

The other thing, yeah, I'm not buying that analogy so perhaps we'll just need to agree to disagree. :)

Oh and Halo CEA & FM4 does have OPTIONAL Kinect control for certain actions. :P

SecretPolice

Im not against the optional control methods when it works, for instance in games like Mario Kart, smash bros, monster hunter, or your examples. I am just making the point that when a game is specifically designed for one control method, it doesn't really work to just switch them over to another as another option. There are several things in SS that would not have worked for a standard controller. I have nothing against the options, as long as it is reasonable. I actually feel like the galaxy games could have had the option because motion is not as big of a part in them as SS, however SS I can't really see working without several changes.

Understood though as I said in a earlier post, I think the misconception is that I'm asking for an option for SS :o No I'm not, I'm talking about future Zeldas that are being dev'ed from the ground up.

Anyway, Thanks for the thoughtful back & forth.

No problem, and I am not against having different control schemes in the next zelda, but they would have to have the idea already planned when designing the games. My point was just that if a game is specifically designed for one type you can't really add another one easily. It works in shooters because you are really just having to make the reticle controled by the IR sensor instead of joystick, however a game like SS is not as simple.

However, I agree on the point about future Zelda's, but they couldn't design it completely for motion as SS. Instead, keep in mind actions that a standard controller could do also.

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#142 APiranhaAteMyVa
Member since 2011 • 4160 Posts

[QUOTE="APiranhaAteMyVa"]

Past games mean nothing. Mario was a 2D platformer, should it not be the case that galaxy can be controlled with a dpad? What about FPS games, Doom on the SNEs used the dpad, so why can't I control modern FPS games with the d pad? Designed differently, SS combat is completely different to past games, designed around motion controls. Unless they go back to OOT controls it isn't going to happen as an alternate control scheme.GD1551

Ughhhhhh I'm done bro. Enjoy the motion controls.

sure will, SecretPolice in the post above seems to now be saying he would prefer standard controls, which makes sense it is fine to prefer that. To ask for alternative control scheme within SS type game just isn't going to work, without completely altering the gameplay to cater both sets of controls. If you want standard controls then that is fine, but the initially point seemed to be an alternative control scheme while keeping SS type gameplay, which just wouldn't work.
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#143 vtbob88
Member since 2007 • 638 Posts

[QUOTE="APiranhaAteMyVa"]

Past games mean nothing. Mario was a 2D platformer, should it not be the case that galaxy can be controlled with a dpad? What about FPS games, Doom on the SNEs used the dpad, so why can't I control modern FPS games with the d pad? Designed differently, SS combat is completely different to past games, designed around motion controls. Unless they go back to OOT controls it isn't going to happen as an alternate control scheme.GD1551

Ughhhhhh I'm done bro. Enjoy the motion controls.

You are the only one not accepting that the game was completely designed for one type of control, so you can't do the other. APiranha is making a perfect point in that thos games in the past were designed one way..why did we every change it. Oh that's right, you have to advance at some point. Games are not always going to stay the exact same and its something you have to adapt with. Same way that VHS changed to dvd which is in the process of changing to Blu ray now. Bringing up the past argument doesn't work because things evolve all the time. You can't say, why not give be mad at a dvd for not letting you play it as a VHS, and have the argument "In the past I could watch my movies on VHS, why not now". This may be more of a strecth then before because its not stricly video game related...but it is the same concept applied to a different item

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#144 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="APiranhaAteMyVa"]

Past games mean nothing. Mario was a 2D platformer, should it not be the case that galaxy can be controlled with a dpad? What about FPS games, Doom on the SNEs used the dpad, so why can't I control modern FPS games with the d pad? Designed differently, SS combat is completely different to past games, designed around motion controls. Unless they go back to OOT controls it isn't going to happen as an alternate control scheme.APiranhaAteMyVa

Ughhhhhh I'm done bro. Enjoy the motion controls.

sure will, SecretPolice in the post above seems to now be saying he would prefer standard controls, which makes sense it is fine to prefer that. To ask for alternative control scheme within SS type game just isn't going to work, without completely altering the gameplay to cater both sets of controls. If you want standard controls then that is fine, but the initially point seemed to be an alternative control scheme while keeping SS type gameplay, which just wouldn't work.

All my point is, I would like the option for classic controls, it doesn't matter what it was built for, even if the classic controls are tacked on, I don't care, I don't want motion controls. This is the point we are making, TP was made on the GC and has the option for Wii contorls, why can't SS have the option for classic controls even if they are bad?

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#145 SecretPolice
Member since 2007 • 45721 Posts

[QUOTE="APiranhaAteMyVa"][QUOTE="GD1551"]

Ughhhhhh I'm done bro. Enjoy the motion controls.

GD1551

sure will, SecretPolice in the post above seems to now be saying he would prefer standard controls, which makes sense it is fine to prefer that. To ask for alternative control scheme within SS type game just isn't going to work, without completely altering the gameplay to cater both sets of controls. If you want standard controls then that is fine, but the initially point seemed to be an alternative control scheme while keeping SS type gameplay, which just wouldn't work.

All my point is, I would like the option for classic controls, it doesn't matter what it was built for, even if the classic controls are tacked on, I don't care, I don't want motion controls. This is the point we are making, TP was made on the GC and has the option for Wii contorls, why can't SS have the option for classic controls even if they are bad?

Though again I was never refering to SS, your post does seem to sum up some of the sentiment of what those of us are thinking hence, even if it doesn't work as well, include classic control in future Zeldas ummmmm, somehow.

Heck, use better sales ( profit ) as the argument to "N", they really should be all ears. :P

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vtbob88

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#146 vtbob88
Member since 2007 • 638 Posts

[QUOTE="APiranhaAteMyVa"][QUOTE="GD1551"]

Ughhhhhh I'm done bro. Enjoy the motion controls.

GD1551

sure will, SecretPolice in the post above seems to now be saying he would prefer standard controls, which makes sense it is fine to prefer that. To ask for alternative control scheme within SS type game just isn't going to work, without completely altering the gameplay to cater both sets of controls. If you want standard controls then that is fine, but the initially point seemed to be an alternative control scheme while keeping SS type gameplay, which just wouldn't work.

All my point is, I would like the option for classic controls, it doesn't matter what it was built for, even if the classic controls are tacked on, I don't care, I don't want motion controls. This is the point we are making, TP was made on the GC and has the option for Wii contorls, why can't SS have the option for classic controls even if they are bad?

I would be fine if they tacked them on and didnt really try, which is what you are asking for it sounds like. But then that would give another reason for people to hate on nintendo by saying "They only tacked on the standard controls, what a lazy company". ANd before you start throwing fanboy around to my responses, I am a big fan of Nintendo and Sony, just have been a longer supporter of the big N.

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#147 KungfuKitten
Member since 2006 • 27389 Posts

If they work well I don't see your problem. We have plenty of games with traditional controls.

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#148 205212669269561485377169522720
Member since 2005 • 14458 Posts

Fantastic news! After playing Skyward Sword, I can't ever see myself enjoying a Zelda game without motion as much.:P

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#149 rasengan2552
Member since 2009 • 5071 Posts

sigh ...