Modern Gaming! (Not final destination yet).
Look at almost any modern game. The game focuses on graphics, tech, etc. but lacks any gameplay depth at all. The only reason to replay the game is to attain extra achievements, or to grind extra levels, which is what passes for "depth" in today's games. There is no attempt to find a better way to get through a section of the game, because there is only one "correct" way to play the entire game, and it is made very obvious. And for difficulty, developers have substituted long winded cutscenes that cannot be skipped and add nothing to the game. Alternatively, they put an obstacle in front of you that you have no method of getting past without memorizing the solution through trial and error or reading the guide. Often, they put a long, unskippable cutscene right before it to pad out the games length, as the number of hours a game takes is far more important than the quality of a game.
I can think of only three modern games that have both depth and a default difficulty level that is harder than "walkover". All three of them were bashed for being too hard and too short, because the developers didn't just let you win and focused on adding depth rather than making a shallow game with tons of padding. But it seems that most people can't realize depth when its given to them and only care about quick and easy rewards. They instead want more bredth, and would much rather have a game with 20 different weapons that can actually be considered 2 due to the number that are actually useful, with 50 stages that all consist solely of just killing everything from start to finish, than one that has 5 weapons, each with many different availible attacks that can be combined in many ways, with no specific combination being right or wrong,and 10 stages with greatly vary objectives. As for diffculty, cakewalk is a must, as anything in which the player is at risk of dying if they're doing anything other atrocious play is too hard. When are we going to see an actual game come out rather than an interactive movie?
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