No Depth! No Difficulty! Graphics Only!

  • 113 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Temporius
Temporius

502

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 Temporius
Member since 2008 • 502 Posts

Modern Gaming! (Not final destination yet).

Look at almost any modern game. The game focuses on graphics, tech, etc. but lacks any gameplay depth at all. The only reason to replay the game is to attain extra achievements, or to grind extra levels, which is what passes for "depth" in today's games. There is no attempt to find a better way to get through a section of the game, because there is only one "correct" way to play the entire game, and it is made very obvious. And for difficulty, developers have substituted long winded cutscenes that cannot be skipped and add nothing to the game. Alternatively, they put an obstacle in front of you that you have no method of getting past without memorizing the solution through trial and error or reading the guide. Often, they put a long, unskippable cutscene right before it to pad out the games length, as the number of hours a game takes is far more important than the quality of a game.

I can think of only three modern games that have both depth and a default difficulty level that is harder than "walkover". All three of them were bashed for being too hard and too short, because the developers didn't just let you win and focused on adding depth rather than making a shallow game with tons of padding. But it seems that most people can't realize depth when its given to them and only care about quick and easy rewards. They instead want more bredth, and would much rather have a game with 20 different weapons that can actually be considered 2 due to the number that are actually useful, with 50 stages that all consist solely of just killing everything from start to finish, than one that has 5 weapons, each with many different availible attacks that can be combined in many ways, with no specific combination being right or wrong,and 10 stages with greatly vary objectives. As for diffculty, cakewalk is a must, as anything in which the player is at risk of dying if they're doing anything other atrocious play is too hard. When are we going to see an actual game come out rather than an interactive movie?

Avatar image for Punjabiking101
Punjabiking101

1577

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 Punjabiking101
Member since 2008 • 1577 Posts

Bioshock 2, L4D, ME2, and a BUNCH of wii games. In short, gaming still has some heart.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#3 millerlight89
Member since 2007 • 18658 Posts
There are still amazing games being released today. The only reason developers care about graphics so much is because of us the consumer. Many consumers make it sound as if all they care about is graphics.
Avatar image for timmy00
timmy00

15360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#4 timmy00
Member since 2006 • 15360 Posts

Yay memes!

Avatar image for juden41
juden41

4447

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 juden41
Member since 2010 • 4447 Posts

There are plenty of difficult games:

-Demon's Souls
-Cursed Mountain
-Killzone 2
-Ninja Gaiden Sigma 1 and 2
-Stalker

etc

You state a bold generalization, but that's what it is, a generalization.

What three games did you even want to mention?

Also, if you want more challenge, play the games on a harder difficulty setting.

Avatar image for TaigaTiger
TaigaTiger

660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 TaigaTiger
Member since 2009 • 660 Posts

depends on the games you buy. for example shooters are probably the least developed genre this generation. It takes almost no effort to make a shooter game and the vast majority of people who buy these games have no experience outside of shooters (i'm talking to you call of duty, gears of war, resistance 2, counter strike, and just about any other shooter developed by EA, Activision and any other company that takes pride in a game that sells well rather than a game you can be proud of because you worked so hard to make it).

Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 painguy1
Member since 2007 • 8686 Posts

i agree, i have been saying this for a very long time, modern gamers have horrible standards. They buy any BS that companies throw at us. The fact that no one cares about game quality gives devs the incentive that they can continue throwing junk at us. Gaming isnt what it used to be. im going to throw all the credibility i have here, and blame the whole thing on Halo. Yeah you heard me. Halo killed gaming. Halo was easy, no depth, and graphics only (at the time it was released.). Now were infested with all these little children playing "hardcore: games or uneducated people with a sick blood lust playing games like GTA because it has gangs, drugs, sex and so on. Average Americans man wth?!?!?! sry wnet on a rant forget anything u just read :P

Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Yandere
Member since 2009 • 9878 Posts

There are plenty of difficult games:

-Demon's Souls
-Cursed Mountain
-Killzone 2
-Ninja Gaiden Sigma 1 and 2
-Stalker

juden41

Thats the problem, a game is labeled as difficult if it doesn't completely help you out these days.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#10 millerlight89
Member since 2007 • 18658 Posts

i agree, i have been saying this for a very long time, modern gamers have horrible standards. They buy any BS that companies throw at us. The fact that no one cares about game quality gives devs the incentive that they can continue throwing junk at us. Gaming isnt what it used to be. im going to throw all the credibility i have here, and blame the whole thing on Halo. Yeah you heard me. Halo killed gaming. Halo was easy, no depth, and graphics only (at the time it was released.). Now were infested with all these little children playing "hardcore: games or uneducated people with a sick blood lust playing games like GTA because it has gangs, drugs, sex and so on. Average Americans man wth?!?!?! sry wnet on a rant forget anything u just read :P

painguy1
You lost any credibility when you said Halo killed gaming. I am no longer a fan of Halo games, but to say that game killed gaming is beyond silly.
Avatar image for moistsandwich
moistsandwich

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 moistsandwich
Member since 2009 • 25 Posts

Many games lack depth... but most games have difficulty to them... thats why "difficulty levels" exist. So if you are a better gamer, then you can still give yourself a challenge.

Games back in the day, were difficult because of poor game design... and they were usually really short, so to make up for a lack of content, they were made difficult to make you need to play it longer to complete it.

Gaming is in a better place now imo. I wouldn't go back even if I could.

Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Yandere
Member since 2009 • 9878 Posts

Games back in the day, were difficult because of poor game design

moistsandwich

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#13 tomarlyn
Member since 2005 • 20148 Posts

Oblivion, Fallout 3, GTA 4, Bioshock, Mass Effect, Lost Odyssey, Dead Rising, Dragon Age, MGS4, Fable 2.....

Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

i agree, i have been saying this for a very long time, modern gamers have horrible standards. They buy any BS that companies throw at us. The fact that no one cares about game quality gives devs the incentive that they can continue throwing junk at us. Gaming isnt what it used to be. im going to throw all the credibility i have here, and blame the whole thing on Halo. Yeah you heard me. Halo killed gaming. Halo was easy, no depth, and graphics only (at the time it was released.). Now were infested with all these little children playing "hardcore: games or uneducated people with a sick blood lust playing games like GTA because it has gangs, drugs, sex and so on. Average Americans man wth?!?!?! sry wnet on a rant forget anything u just read :P

millerlight89

You lost any credibility when you said Halo killed gaming. I am no longer a fan of Halo games, but to say that game killed gaming is beyond silly.

lol yeah im basically a halo hater. dont mind me :P im just trollin along

Avatar image for moistsandwich
moistsandwich

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 moistsandwich
Member since 2009 • 25 Posts

[QUOTE="moistsandwich"]

Games back in the day, were difficult because of poor game design

Yandere

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

poor game design was far more common than good game design. I lived it... i know the truth.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#16 millerlight89
Member since 2007 • 18658 Posts

[QUOTE="Yandere"]

[QUOTE="moistsandwich"]

Games back in the day, were difficult because of poor game design

moistsandwich

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

poor game design was far more common than good game design. I lived it... i know the truth.

If you lived it then you would know that is not true.
Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Arjdagr8
Member since 2003 • 3865 Posts
sorry, but I've been gaming for over 15 years and I'm calling BS on this topic. Still having so much fun, replaying games as much as i used do.
Avatar image for moistsandwich
moistsandwich

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 moistsandwich
Member since 2009 • 25 Posts

[QUOTE="moistsandwich"]

[QUOTE="Yandere"]

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

millerlight89

poor game design was far more common than good game design. I lived it... i know the truth.

If you lived it then you would know that is not true.

If you lived it, then you would know it IS true.

Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Yandere
Member since 2009 • 9878 Posts

[QUOTE="millerlight89"][QUOTE="moistsandwich"]

poor game design was far more common than good game design. I lived it... i know the truth.

moistsandwich

If you lived it then you would know that is not true.

If you lived it, then you would know it IS true.

Then you must have played shovelware or you never played games.

Avatar image for SgtKevali
SgtKevali

5763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#20 SgtKevali
Member since 2009 • 5763 Posts

Not that many people like hard games, thus there aren't as many hard games. Free market at work.

Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Arjdagr8
Member since 2003 • 3865 Posts

[QUOTE="moistsandwich"]

[QUOTE="millerlight89"] If you lived it then you would know that is not true.Yandere

If you lived it, then you would know it IS true.

Then you must have played shovelware or you never played games.

He's actually telling the truth, games maybe easier now, but only because game design has become much better.
Avatar image for alextherussian
alextherussian

2642

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 alextherussian
Member since 2009 • 2642 Posts
Theres plenty of depth to todays games. Nostalgia doesnt really help anyone...
Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Yandere
Member since 2009 • 9878 Posts

Theres plenty of depth to todays games. Nostalgia doesnt really help anyone...alextherussian

When someone likes old games they have nostalgia? News to me.

Avatar image for DarkLink77
DarkLink77

32731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#24 DarkLink77
Member since 2004 • 32731 Posts

Ninja Gaiden Black disagrees with you.

Avatar image for Temporius
Temporius

502

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 Temporius
Member since 2008 • 502 Posts
First: by modern, I was referring to things after all three home consoles of this gen came out. I will admit that I could not remember everything, but the three I could think of were Raiden 4, DoDoPachi Dai-Fukkatsu, and Radirgy Noa. All three are arcade shooters, and look something like this. There is plenty of depth to the scoring, with raiden 4 being the shallowest, having system that consists of destroying enemies the instant they enter the screen, and then collecting the items they drop as quickly as possible. This is difficult when you factor in the enemy placements, requiring you to change weapons quickly to get everything. Yandere really got what I was trying to say, a game is called difficult if doesn't actively help the player out, rather than if it challenges the player to do better.
Avatar image for moistsandwich
moistsandwich

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 moistsandwich
Member since 2009 • 25 Posts

[QUOTE="alextherussian"]Theres plenty of depth to todays games. Nostalgia doesnt really help anyone...Yandere

When someone likes old games they have nostalgia? News to me.

I'm sure it is.

People are oft blinded by nostalgia... many people that frequent these forums in fact.

Avatar image for alextherussian
alextherussian

2642

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 alextherussian
Member since 2009 • 2642 Posts

[QUOTE="alextherussian"]Theres plenty of depth to todays games. Nostalgia doesnt really help anyone...Yandere

When someone likes old games they have nostalgia? News to me.

Never said that at any point. Nostalgia does make us perceive past games to have a great depth/quality/enjoyment then they actually have. For example I personally remember Dune 2 to be amazing, incredibly deep and overall a mind blowing experience. By todays standards its really quite simple and boring.
Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="alextherussian"]Theres plenty of depth to todays games. Nostalgia doesnt really help anyone...alextherussian

When someone likes old games they have nostalgia? News to me.

Never said that at any point. Nostalgia does make us perceive past games to have a great depth/quality/enjoyment then they actually have. For example I personally remember Dune 2 to be amazing, incredibly deep and overall a mind blowing experience. By todays standards its really quite simple and boring.

While I can't say if Dune 2 is deep or not many old games are a lot deeper than current generation games.. Nethack and Starfleet: The War Begins, Unnatural Selection, etc.

Avatar image for Zoso-8
Zoso-8

2047

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Zoso-8
Member since 2008 • 2047 Posts
Demon's Souls begs to differ.
Avatar image for SteveTabernacle
SteveTabernacle

2584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#30 SteveTabernacle
Member since 2010 • 2584 Posts
I like a challenge. But I'm not too big on ball busting difficulty just for the sake of it. Replaying the same tough as heck section over and over is not fun, and it is not rewarding, it is frustrating. We have long since acquired the technology for multiple difficulty levels. Games that lack them, and are either only stupid easy, or only frustratingly and amazingly difficult to progress in, neither one makes any bloody sense to me whatsoever. Every game should have the ability to let the player decide what kind of challenge level they want, whether or not they want check points, and etc. Games that lack this and mandate one way of playing or another only should be called out for it, and docked points in reviews accordingly.
Avatar image for Kori-san
Kori-san

604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#31 Kori-san
Member since 2010 • 604 Posts

I agree with TC mostly. That is the abundance of games being released this gen. (FF 13 ring any bells). However I am excited about the future as many developers are becoming comfortable with this new tech and can start making more "gameplay substance" and less time on pretty CG movies.

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 hakanakumono
Member since 2008 • 27455 Posts

That's not always true. Final Fantasy XIII, as much hate as it gets, is actually more difficult than most of it's predecessors.

Avatar image for SteveTabernacle
SteveTabernacle

2584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#33 SteveTabernacle
Member since 2010 • 2584 Posts

[QUOTE="Yandere"]

[QUOTE="moistsandwich"]

Games back in the day, were difficult because of poor game design

moistsandwich

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

poor game design was far more common than good game design. I lived it... i know the truth.

Amen. I was there too. Games were more difficult back then because of how limited games were. The technology didn't exist to allow for actual decent enemy AI. So they made the games difficult by making them cheap. It was either that, or have the game be too easy, and people realizing the majority of them were able to be beaten in thirty minutes or less.
Avatar image for Kori-san
Kori-san

604

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 Kori-san
Member since 2010 • 604 Posts

[QUOTE="moistsandwich"]

[QUOTE="Yandere"]

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

SteveTabernacle

poor game design was far more common than good game design. I lived it... i know the truth.

Amen. I was there too. Games were more difficult back then because of how limited games were. The technology didn't exist to allow for actual decent enemy AI. So they made the games difficult by making them cheap. It was either that, or have the game be too easy, and people realizing the majority of them were able to be beaten in thirty minutes or less.

True, but I feel your only touching on a few outcomes from "back then". I found most games on the PS2 to have an adequate difficulty level with many offering that "hard" mode if you so wanted it. Many games are genuinely difficult without being too cheap on the player. That being said, it's all opinion at this point.

Avatar image for bobaban
bobaban

10560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 bobaban
Member since 2005 • 10560 Posts
There is validity to what the TC is saying. Unfortunately people just want to be stimulated rather than challenged.
Avatar image for infamousxii
infamousxii

1534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 infamousxii
Member since 2004 • 1534 Posts

I've actually been thinking about this lately while plaing Dragon Age first play through on Nightmare. The game forces you to use cheap tatics ie.. hit and run on regular mobs. Also Ninja Gaiden 2 had the worst difficulty scaling I've ever seen in a game and yes I beat it. Bioshock and Deadspace had good scaling not once did I have to resort to some cheap trick just to get threw a stage. In all I think it comes down to the developer some got it some don't. Ona side note older games where hard because you could not save not because they had more depth. Play old school Ninja Gaiden on a emulator with save states and it doesnt seem so intimadating.

Avatar image for 88mphSlayer
88mphSlayer

3201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 88mphSlayer
Member since 2010 • 3201 Posts

There is validity to what the TC is saying. Unfortunately people just want to be stimulated rather than challenged. bobaban

well we can start with the beginning, when challenge was simply stuff like pong - re: competing with another human to win, that challenge is always fun

then came game designers who wanted to challenge the player against a scripted sequence so that arcades could fill up with more games that eat up more quarters, that's where high scores came and suddenly difficulty = longevity

then came consoles, and slowly over time scores eroded into levels, suddenly it wasn't about skill alone but progression, at the same time came continues and then limited continues to keep a player on their toes and require skill despite it not being about a high score

then came memory cards, which nullified the point of limited continues, instead now games were soley about progression, now games had to be literally longer and more content for perceived value to exist

in order for gamers to value the content provided, they had to have fun with the gameplay, but in order for that content to come at a steady pace to ensure length, there had to be a challenge

then came online multiplayer, and things have come full-circle, people play against other humans for a challenge, and now single player is relegated to mostly-fun progression story-based scripted sequences, where designers have to ensure gamers have fun for them to view all the content so they get the perceived value

that's where we are today basically, technology is the real instigator in why games are easier nowadays

Avatar image for TheMistique
TheMistique

1421

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 TheMistique
Member since 2008 • 1421 Posts
if anyone can name a pre 2000 game with more depth than the stalker game's you can have a cookie. depth started with deus ex.
Avatar image for KRaDOSIV
KRaDOSIV

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 KRaDOSIV
Member since 2010 • 50 Posts
This may often be true of mainstream games but there are many instances in which it is certainly not true, including MANY in the mainstream. See Super Mario Galaxy, generally called the best game of the generation by critics. IT has very nice graphics for Wii, very colorful and pretty with a nice art direction. But why is it a good game? It's certainly not because of the graphics! If that was why Banjo & Kazooie: Nuts and Bolts would be the best platformer this generation, but it's not even considered CLOSE to such a title, not with Super Mario Galaxy, LittleBigPlanet, New Super Mario Bros. Wii, and some others exist. It's great because of excellent game design and because it manages a decent difficulty curve that will have some very challenged, and the ones who find it easy can take on the challenge modes. Beyond beating the game there are STILL 40-60 (can't remember which) stars to be collected, many with new twists, and then you unlock Luigi to play the levels as. This is called depth, a game you an beat and still have things to do. A different type of this would be Demon's Souls, Gamespot's Game of the Year. The graphics were beautiful and created an amazing atmosphere, but was this why it was praised? Definitely not, if graphics were what won last year Uncharted 2 would've won as it was expected to. It was the innovative DEEP, DIFFICULT, game design that made it a success. The game allows infinite New Game +s (to my knowledge), has many things to collect, and has an absurdly high level cap. Plus you can interact with others. Then there are side quests, many well concealed, as well as the simple fact that there are so many different ways to take on the challenge this game provides, and you'll get a very different experience (switch between Thief, Magician, and Knight, the game will feel VERY different). That's a game that is great because of its depth and difficulty. Even games in the mainstream like Call of Duty MW 2, which while, IMO, having ugly graphics, sell like "hot cakes lodged in copies of an unreleased Harry Potter book set during Hermione's bicurious phase." Why? The mainstream gamer finds the instant gratification, quick learning curve, and all around fun of the game appealing. Now I personally don't like Call of Duty, but do you think people like it because of graphics? No, they like the shooting. If it was graphics they all wanted they'd be trying to play Crysis, but they are totally happy buying a new CoD game every year because they find them fun. Mainstreamers like Halo because of the fun multiplayer, which while many would pass off as boring and stupid, to anyone really playing it, they'd have fun with how customizable games really are in MP. I'm not a big FPS fan at all, I only play Valve games and Killzone 2 (not so much KZ2, mostly TF2) consistently, but I find the multiplayer to be very fun, off or online. It has huge open maps and a lot of fun ways to customize matches, right down to the gravity level. This is why people like it, not because of its graphics, God no the graphics in Halo 3 are by no means good. Simply, this is not true. There are some games I would argue are all flash no substance, but these games often aren't received very well. Crysis is largely graphics, but the Nanosuit provides a decent sense of innovation and depth, so while the game may feel a bit generic, it has other things going for it. Shattered Horizon is generally said to have amazing graphics, but critically it was not well received, getting only a 72 on Metacritic. So obviously Crysis has something to make it stand out and get an average AAAE score. I don't think it's that great a game, I've tried playing it without the good graphics to say if that was all that was good, but it isn't 100% graphics. And thus begins me posting on here. Hi!
Avatar image for Cerberus_Legion
Cerberus_Legion

1233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#40 Cerberus_Legion
Member since 2007 • 1233 Posts

I can't say I particularly care. If I have fun with a game, it doesn't really matter how difficult or how much depth it has. If I derive entertainment from a game, so be it. I honestly do not see the fascination in keeping gaming a closed, tight knit circle that only a few gamers can try because they want hard games or games with an incredible amount of depth. Just play the game and enjoy it. If others play it for different reasons, they do. Why does it bother one so much?

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 dog_dirt
Member since 2009 • 2813 Posts

[QUOTE="moistsandwich"]

Games back in the day, were difficult because of poor game design

Yandere

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

but surely its also a stereotype to say all modern games are too easy with no challenge.
Avatar image for Dibdibdobdobo
Dibdibdobdobo

6683

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#42 Dibdibdobdobo
Member since 2008 • 6683 Posts
One thing i've noticeed about games of recent that they dont have puzzle elements as often as they use too.
Avatar image for Gundamforce
Gundamforce

1222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 Gundamforce
Member since 2005 • 1222 Posts

This may often be true of mainstream games but there are many instances in which it is certainly not true, including MANY in the mainstream. See Super Mario Galaxy, generally called the best game of the generation by critics. IT has very nice graphics for Wii, very colorful and pretty with a nice art direction. But why is it a good game? It's certainly not because of the graphics! If that was why Banjo & Kazooie: Nuts and Bolts would be the best platformer this generation, but it's not even considered CLOSE to such a title, not with Super Mario Galaxy, LittleBigPlanet, New Super Mario Bros. Wii, and some others exist. It's great because of excellent game design and because it manages a decent difficulty curve that will have some very challenged, and the ones who find it easy can take on the challenge modes. Beyond beating the game there are STILL 40-60 (can't remember which) stars to be collected, many with new twists, and then you unlock Luigi to play the levels as. This is called depth, a game you an beat and still have things to do. A different type of this would be Demon's Souls, Gamespot's Game of the Year. The graphics were beautiful and created an amazing atmosphere, but was this why it was praised? Definitely not, if graphics were what won last year Uncharted 2 would've won as it was expected to. It was the innovative DEEP, DIFFICULT, game design that made it a success. The game allows infinite New Game +s (to my knowledge), has many things to collect, and has an absurdly high level cap. Plus you can interact with others. Then there are side quests, many well concealed, as well as the simple fact that there are so many different ways to take on the challenge this game provides, and you'll get a very different experience (switch between Thief, Magician, and Knight, the game will feel VERY different). That's a game that is great because of its depth and difficulty. Even games in the mainstream like Call of Duty MW 2, which while, IMO, having ugly graphics, sell like "hot cakes lodged in copies of an unreleased Harry Potter book set during Hermione's bicurious phase." Why? The mainstream gamer finds the instant gratification, quick learning curve, and all around fun of the game appealing. Now I personally don't like Call of Duty, but do you think people like it because of graphics? No, they like the shooting. If it was graphics they all wanted they'd be trying to play Crysis, but they are totally happy buying a new CoD game every year because they find them fun. Mainstreamers like Halo because of the fun multiplayer, which while many would pass off as boring and stupid, to anyone really playing it, they'd have fun with how customizable games really are in MP. I'm not a big FPS fan at all, I only play Valve games and Killzone 2 (not so much KZ2, mostly TF2) consistently, but I find the multiplayer to be very fun, off or online. It has huge open maps and a lot of fun ways to customize matches, right down to the gravity level. This is why people like it, not because of its graphics, God no the graphics in Halo 3 are by no means good. Simply, this is not true. There are some games I would argue are all flash no substance, but these games often aren't received very well. Crysis is largely graphics, but the Nanosuit provides a decent sense of innovation and depth, so while the game may feel a bit generic, it has other things going for it. Shattered Horizon is generally said to have amazing graphics, but critically it was not well received, getting only a 72 on Metacritic. So obviously Crysis has something to make it stand out and get an average AAAE score. I don't think it's that great a game, I've tried playing it without the good graphics to say if that was all that was good, but it isn't 100% graphics. And thus begins me posting on here. Hi!KRaDOSIV

I think you said it perfectly. Welcome to Gamespot and System Wars. You'll do fine here.

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 dog_dirt
Member since 2009 • 2813 Posts
One thing i've noticeed about games of recent that they dont have puzzle elements as often as they use too.Dibdibdobdobo
but most puzzles used to be so arbitrary. like find this key with a crown on it to open this door or push this statue onto this switch to open door.
Avatar image for razgriz_101
razgriz_101

16875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#45 razgriz_101
Member since 2007 • 16875 Posts

if anyone can name a pre 2000 game with more depth than the stalker game's you can have a cookie. depth started with deus ex.TheMistique

Elder Scrolls II daggerfall,Fallout 1,Fallout 2,FFVII,FFVIII,Gran Turismo(was really deep for its time).Those are a few FO games were far more deep than the more recent FO3 by a country mile imo.

Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#46 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Yandere"]

[QUOTE="moistsandwich"]

Games back in the day, were difficult because of poor game design

moistsandwich

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

poor game design was far more common than good game design. I lived it... i know the truth.

been gaming since 1984, and what you are saying is a myth, to say games like last ninja, starglider,elite,lemmings (every 360 owner should have this game),sydnicate in fact most of the games i played had very good games design, especially the 2D platformers like, manic miner, jet set will, everyones a wally had very good games design, they where far more difficult than todays games because you couldn't save your games, there where no checkpoints and if you lost all your lives you had to start again from the beginning, if you completed a game like herberts dummy run you really where a hardcore gamer, i am sorry, but in my opinion there are far more badlgame designs now than there where then, i have had more games freeze, crash and corrupt on me these days than i ever did when i was younger, take games like Bully, back in the 80's, early 90''s people would not even entertain a gam as glitchy as that, devs these days think it is acceptable to release broken games, and patch them weeks, maybe months down the line (still waiting for the EU patch for divinity 2 on the 360).
Avatar image for wackapacka
wackapacka

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#47 wackapacka
Member since 2009 • 113 Posts

[QUOTE="Yandere"]

[QUOTE="moistsandwich"]

Games back in the day, were difficult because of poor game design

dog_dirt

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

but surely its also a stereotype to say all modern games are too easy with no challenge.

My words exactly.

Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#48 delta3074
Member since 2007 • 20003 Posts

[QUOTE="dog_dirt"][QUOTE="Yandere"]

That's a stereotype, only a few games have been difficult because of glitches/poor game design.

wackapacka

but surely its also a stereotype to say all modern games are too easy with no challenge.

My words exactly.

not if you hail from the 80's gaming scene, like i said before, there where no save games,and no checkpoints, if you lost all your energy or lives in agame, then you had to start the game from the very beginning, i completed about half the games i played on the spectrum, commodore 64, these days ,thanks to checkpoints and save games, completeing a game in a reasonable time frame is pretty much an inevitibility, even for people with very little skill in gaming, so yeah, from a certain standpoint games are less difficult now than they used to be, games are deffinitly not as challenging as they used to be,try getting to lvel 99 on manic miner then having to start from level 1 again cos you lost all your live's, very frustarting indeed.
Avatar image for Gundamforce
Gundamforce

1222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Gundamforce
Member since 2005 • 1222 Posts

[QUOTE="wackapacka"]

[QUOTE="dog_dirt"] but surely its also a stereotype to say all modern games are too easy with no challenge. delta3074

My words exactly.

not if you hail from the 80's gaming scene, like i said before, there where no save games,and no checkpoints, if you lost all your energy or lives in agame, then you had to start the game from the very beginning, i completed about half the games i played on the spectrum, commodore 64, these days ,thanks to checkpoints and save games, completeing a game in a reasonable time frame is pretty much an inevitibility, even for people with very little skill in gaming, so yeah, from a certain standpoint games are less difficult now than they used to be, games are deffinitly not as challenging as they used to be,try getting to lvel 99 on manic miner then having to start from level 1 again cos you lost all your live's, very frustarting indeed.

Agreed with dog_dirt on the stereotyping. And for delta3074 and all the old skool gamers, do you like elements like checkpoints?

Avatar image for Dibdibdobdobo
Dibdibdobdobo

6683

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#50 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="Dibdibdobdobo"]One thing i've noticeed about games of recent that they dont have puzzle elements as often as they use too.dog_dirt
but most puzzles used to be so arbitrary. like find this key with a crown on it to open this door or push this statue onto this switch to open door.

Those where common puzzles but it added something else to the gameplay rather than the game being straight forward.