no RE5 wii port is a dumb business decision

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redmetal86

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#51 redmetal86
Member since 2006 • 1123 Posts
[QUOTE="redmetal86"]

[QUOTE="Teufelhuhn"]Why is it that you think that Capcom isn't capable of making rational business decisions. They're the only ones who know whether or not it's practical to port the game to the Wii. If they haven't done so, it's obviously not practical.Teufelhuhn

dead rising on the wii tells me that they have trouble making practical decisions



The game isn't even out yet. We have no clue how much it will sell, and no clue how much it will have cost to make.

it probably cost next to nothing to make. there has been speculation going around that the game is low budget is made by a small dev team. also, capcom has no clue how it will sell either. honestly, i dont know how they expect it to sell at all. the "core" gamers think it looks like crap, with its small number of zombies, worse than re4 graphics, awkward control ideas, and "accessibility", and the casuals, well, im willing to bet they didnt buy re4 on the wii or umbrella chronicles like the "core" gamers did, and probably wont buy this. so, who exactly do they expect to buy it? and how much?

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unknowndrk

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#52 unknowndrk
Member since 2006 • 694 Posts
the topic title already had reeked of fanboyism. the wii version would look like utter junk anyway and the controls would suck. ps3/360 is good for this game since the graphics and gameplay would be top notch.
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redmetal86

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#53 redmetal86
Member since 2006 • 1123 Posts

the topic title already had reeked of fanboyism. the wii version would look like utter junk anyway and the controls would suck. ps3/360 is good for this game since the graphics and gameplay would be top notch.unknowndrk

judging by those gameplay vids with the crappy zombie/chainsaw person a.i., im not sure if gameplay will be "top notch" on any version, unless capcom fixes that in time. sometimes i really think capcom is losing it.

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deactivated-5e7be39d87e0b

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#54 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts
No, Dead Rising on the Wii was a dumb business decision. No RE5 Wii port gives Capcom an opportuntiy to work on other things for the Wii, possibly a new IP. You wanna play RE5, suck it up and buy a PS3 or 360.
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MasterC5

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#55 MasterC5
Member since 2006 • 2932 Posts

A port of RE5 for the wii would suck!

I would much rather have a good spinoff game built just for the wii, the sheep should want this as will.

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pimperjones

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#56 pimperjones
Member since 2006 • 3116 Posts

If I'm not mistaken this game uses massive amounts of HDR for lighting effects. The Wii cannot do HDR in any way shape or form, the most the Wii can do is extensive Bloom as seen in Twighlight Princess. Resolution, frame rate, and polygon count aside, the game just woudn't be the same without HDR lighting.

As a developer, I think they'd rather not even try to make the port, then to make one that's missing key graphical elements. Without HDR, the game pretty much loses all it's atmosphere and become NOT R5, but R41/2. That's my explanation as to why they didn't make the port. Blame it on Nintendo for cheap graphics core.

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MasterC5

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#57 MasterC5
Member since 2006 • 2932 Posts
Also seriosuly th wii controls for RE4 were good bu they didn't make the game that much better, the SHEEP overrate them alot.
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BobHipJames

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#58 BobHipJames
Member since 2007 • 3126 Posts

Because it would be an entirely different game.

Just like Dead Rising. Oh...and Dead Rising is being ported to the Wii. By whom, you may ask? By Capcom. Capcom. Who makes RE again? Capcom. How about you wait for them to make the game that will inevitably be completely different from the original? RE5 may, or may not come.

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BobHipJames

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#59 BobHipJames
Member since 2007 • 3126 Posts

If I'm not mistaken this game uses massive amounts of HDR for lighting effects. The Wii cannot do HDR in any way shape or form, the most the Wii can do is extensive Bloom as seen in Twighlight Princess. Resolution, frame rate, and polygon count aside, the game just woudn't be the same without HDR lighting.

As a developer, I think they'd rather not even try to make the port, then to make one that's missing key graphical elements. Without HDR, the game pretty much loses all it's atmosphere and become NOT R5, but R41/2. That's my explanation as to why they didn't make the port. Blame it on Nintendo for cheap graphics core.

pimperjones

RE4 made it to the Wii. Why? Because HDR isn't a core gameplay mechanic to the franchise. Don't even try and pretend that it makes a difference.

It's a horror hack and slasher anyway now.

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AvIdGaMeR444

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#60 AvIdGaMeR444
Member since 2004 • 7031 Posts

Capcom is being weird about this imo. RE4 on GC sold millions. The Wii version sold really well also. They are willing to "water down" Dead Rising for Wii. But oh no...they won't dare consider a Wii version of RE5. Think about that for a second. What would be the only logical reason for Capcom not to make RE5 for Wii? Ok, my crazy theory...Capcom is having such a ridiculously difficult time trying to get Dead Rising to work well on Wii, that they have decided that even though RE4 sold millions on GC, they don't want to dare try and make a RE5 for Wii. If this sounds dumb, then what other possible explanation is there for Capcom not making RE5 for Wii?

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rolo107

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#61 rolo107
Member since 2007 • 5469 Posts
Damage control am fail.
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strudel420

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#62 strudel420
Member since 2006 • 3687 Posts
The Dead Rising port wasn't announced right away either.
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kenshinhimura10

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#64 kenshinhimura10
Member since 2008 • 555 Posts

If you want RE5 that much just a buy a 360 for $199. :|

I find it sad that Wii owners want a dumbed-down port instead of a whole new game that can highlight the Wii's capabilities.

Aljosa23

+100

Why would anyone want something like that. I wonder if the Wii-boys have seen the trailers of it. The game will blow most of the games until now most likely, and if it had to be ported to the Wii, I can just start to imagine how sad of a game it would be :D

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pimperjones

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#66 pimperjones
Member since 2006 • 3116 Posts
[QUOTE="pimperjones"]

If I'm not mistaken this game uses massive amounts of HDR for lighting effects. The Wii cannot do HDR in any way shape or form, the most the Wii can do is extensive Bloom as seen in Twighlight Princess. Resolution, frame rate, and polygon count aside, the game just woudn't be the same without HDR lighting.

As a developer, I think they'd rather not even try to make the port, then to make one that's missing key graphical elements. Without HDR, the game pretty much loses all it's atmosphere and become NOT R5, but R41/2. That's my explanation as to why they didn't make the port. Blame it on Nintendo for cheap graphics core.

BobHipJames

RE4 made it to the Wii. Why? Because HDR isn't a core gameplay mechanic to the franchise. Don't even try and pretend that it makes a difference.

It's a horror hack and slasher anyway now.

Actually it does. Atmosphere is just a important as gameplay. That's why graphics and atmosphere is actually part of most game reviews. Atmosphere plays a huge part in modern games, and no not all games need atmosphere but for R5's sake it does. Atmosphere is partly why games like Dead Space and FEAR have recieved such great reviews. Don't even start to get on your high horse to lecture me about how the only thing that matters is gameplay. I have both PSP and DS and even though DS has poor graphics I still love it. But I don't delude myself into believing that every game in the world should look like DS games.

If you're telling me that advanced lighting atmosphere doesn't make a difference in a modern survial horror game, you got another one coming. Cause it does.

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Phazevariance

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#67 Phazevariance
Member since 2003 • 12356 Posts

explain to me how a ps2 or wii couldn't run RE5's title screen?

this is a stupid comment. yes, if you don't let there be a resolution for 480p technically the wii and ps2 couldn't display the 600 extra pixels, but instead in 480i

and just like most ps3 and 360 games RE5 will include 480p as an option, so this is technically false

there isn't anything crazy going on in a TITLE SCREEN

seriously, the animations are pratically the same from 4, gameplay is more shooting focused, AI still looks like its happy just to be able to stand up a ladder (AI must be so amazing when 30 people and 2 chainsaw guys run at you and then stop 15 yards away to slowly walk to headshots) this is looking like a good shooter, but not a different game from 4

some say whats broke don't need fixing, and to some degree thats ok. i probably won't mind

but the producer of RE5 doesn't need to be saying dumb stuff like this about the sequel to a great game, which by the way has sold the most units and is praised for the best controls of all versions on a console the sequel isn't currently coming out on

either way you look at it for capcom not to make a 480p less good graphics but still co-op RE5 port to wii (seriously its easier to port it down than up) is a dumb business move

wii resident evil 4 sells the best of all versions. check

wii resident evil 4 praised for best and most precise controls by most media outlets. check

wii owners buy umbrella chronicles in droves. check

wii owners buy other horror games (fatal frame selling 100k in japan in 3 months that 100k is more than the last fatal frame sold on the ps2 in the entire world!)

so why, tell me why does it make any sense for capcom not to pay X amount of money to hire 30 people to port it down to the wii, if only to sell 1 million more copies from a business perspective?

seriously, this isn't a question of whether you'd like a wii version whether you think it will happen or whether you think the wii is good

it is an undeniably open oppurtunity for easy money and capcom is too stuck in there support for this HD generation that the mainstream gaming audience isn't even fully embracing. (i'm talking about the 100 million casual PS2 owners, they want wii's or they don't want to spend money on any new gaming systems)

darth-pyschosis

To be simple about it... the WII has about 88mb of ram. That factor ALONE limits texture resolution, and the amount of textures to be used at once on screen.

The processor is too far behind. It's better than the GC CPU/GPU but in terms of todays standards its like running a geforce4 card on your pentium 4 1ghz (non dualcore) computer. This slowness limits processing power for special effects, limits polygon count, reduces draw distance, limits amount of enemies on the screen without making them cubes, and can't handle a proper physics engine, especially when pimping out the graphics to its max capabilities. Not to mention AI processing, which would be hindered byt he lack of power.

Hard drive... well, there is practically NONE. There is ram storage, and SD card storage, but neither of those would allow for downloadable content, texture storage, or any other content the developers may decide to install.

These factors alone make it nearly impossible for games like RE5 to run on the wii, take alone in teh dark, they ahd to limit the open areas so the wii could handle the load of the game, but by doing so, it actually makes the game different. Imagine a game that has small 'open areas', bad AI, bad physics, low polygon count, low textures resolution and quantity of textures, no 5.1 surround sound (without cutting back to dolby prologic II), and then compare it to the same game on the PS3 or 360... you will find, its just not the same game.

Granted the Wii has a unique control system, which when it works, its very fun, but lets face it, the wii remotes are not sensitive enough, and having to buy an extra addon to increase sensitivity is not ideal for most consumers out there who bught a wii. The wii 'CAN' be fun, but it just can't handle the games comign to the real nextgen consoles.

Also, yes, I own a wii, and i'm hugely disappointed that i did, if my fiance hadn't gotten into using it, i'd have sold it by now. Shes a casual gamer, and that is truly what the wii was made for. RE5 is not a casual gamers game.

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BobHipJames

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#68 BobHipJames
Member since 2007 • 3126 Posts
[QUOTE="BobHipJames"][QUOTE="pimperjones"]

If I'm not mistaken this game uses massive amounts of HDR for lighting effects. The Wii cannot do HDR in any way shape or form, the most the Wii can do is extensive Bloom as seen in Twighlight Princess. Resolution, frame rate, and polygon count aside, the game just woudn't be the same without HDR lighting.

As a developer, I think they'd rather not even try to make the port, then to make one that's missing key graphical elements. Without HDR, the game pretty much loses all it's atmosphere and become NOT R5, but R41/2. That's my explanation as to why they didn't make the port. Blame it on Nintendo for cheap graphics core.

pimperjones

RE4 made it to the Wii. Why? Because HDR isn't a core gameplay mechanic to the franchise. Don't even try and pretend that it makes a difference.

It's a horror hack and slasher anyway now.

Actually it does. Atmosphere is just a important as gameplay. That's why graphics and atmosphere is actually part of most game reviews. Atmosphere plays a huge part in modern games, and no not all games need atmosphere but for R5's sake it does. Atmosphere is partly why games like Dead Space and FEAR have recieved such great reviews. Don't even start to get on your high horse to lecture me about how the only thing that matters is gameplay. I have both PSP and DS and even though DS has poor graphics I still love it. But I don't delude myself into believing that every game in the world should look like DS games.

If you're telling me that advanced lighting atmosphere doesn't make a difference in a modern survial horror game, you got another one coming. Cause it does.

I'm not lecturing you from a high horse, I just think that HDR is insanely overrated and not nearly enough to start saying that a game is totally impossible on another platform.

Can you conceive of a game that would be exactly the same with HDR as without it? I can. Try Lost Coast, the first game ever to feature HDR. Boot up Lost Coast for me. Let's test something. First, turn HDR on. Then start a new game and look around. What kind of game is it? Now exit the game and boot up a new game after turning off HDR. Is it still the same game?

Atmosphere is not even close to being as important as gameplay. Draw distance is 500 times more important than HDR if you want to get down to technicalities.

And for the record: I played both Dead Space and FEAR because I heard about how "scary" they were and how great they were. I hated both of them. Dead Space had pretty graphics. DS had average gameplay, FEAR had weaksauce gameplay. The graphics don't affect my verdict of suckage for both games.

The most impressive horror game I've had the brief pleasure to explore has been Siren Blood Curse on PS3. Why? Was it the graphics? No. It was the art design, the bloodcurdling pacing, and the fabulous stealth gameplay mechanics.

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VendettaRed07

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#69 VendettaRed07
Member since 2007 • 14012 Posts
[QUOTE="Teufelhuhn"][QUOTE="Kickinurass"]

You'd have a point if the Xbox 360's and PS3 didn't have radically different coding architecture. But they do...

ukillwegrill



It's not about architecture or ease of coding or anything like that, good programmers are plenty good at hiding those details. It's about capabilities. 360 and PS3 are roughly equal in what they can pull off...the Wii is not at all.

This.

It would be cheaper, and take less effort to port the same engine to the PS3, then have to downgrade and port it to the Wii.

But they could just use the R4 engine.

yeah lol look at the wonders shoehorning a game like that to that engine is doing for dead rising!

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pimperjones

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#70 pimperjones
Member since 2006 • 3116 Posts

To : BobHipJames

I would have disagree on Dead Space and FEAR, both those games were awesome. Mainly due to the atmosphere. I also own Siren and loved it because guess what? Atmosphere. I would argue that of all three Dead Space, FEAR, Siren, none could be ported faithfully to Wii. Strictly due to the lack of graphical power. I've played the original Siren back when it came out. It blows compared to the PS3 remake, why? Atmosphere. The new graphicals capabilities of the PS3 made Siren a much more polished game. Graphcis aside, just the sound effects and audio quality of Siren on PS3 outshines the older version.

I'm not saying that Wii cannot do a lesser version of R5. but at the end it will only be a lesser version. The sacrifices it will have to make to properly port to Wii would be the breaking factor. You will end up with a game that cannot even be called R5. You will end up with the PS2 version of Siren, which is really incomparable to the PS3 version.

And yes I do agree that HDR is overated and maybe it won't make a huge difference, but it will make a difference. That's the point. Any port Wii will get will be severely downsized. Will it be worth it?

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Wanderer5

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#71 Wanderer5
Member since 2006 • 25727 Posts
TBH I would rather see them make a new Resident Evil game for the Wii instead.
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redmetal86

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#72 redmetal86
Member since 2006 • 1123 Posts

TBH I would rather see them make a new Resident Evil game for the Wii instead.Wanderer5

dont you know? they already did. its called dead rising: chop till you drop. well, i guess that cant be considered new since its just re4 with a dead rising skin :p

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Fawlcon_Pawnch

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#73 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="ukillwegrill"][QUOTE="Teufelhuhn"][QUOTE="Kickinurass"]

You'd have a point if the Xbox 360's and PS3 didn't have radically different coding architecture. But they do...

VendettaRed07



It's not about architecture or ease of coding or anything like that, good programmers are plenty good at hiding those details. It's about capabilities. 360 and PS3 are roughly equal in what they can pull off...the Wii is not at all.

This.

It would be cheaper, and take less effort to port the same engine to the PS3, then have to downgrade and port it to the Wii.

But they could just use the R4 engine.

yeah lol look at the wonders shoehorning a game like that to that engine is doing for dead rising!

Okay, people should think a little bit about what they are saying. Using Dead Rising as an example is just wrong.

Dead Rising looks how it looks because its a very cheap production made by a very small port team. Dont say its the Wii fault when Resident Evil 4, a GC game, showed just as many enemies on screen with 10X better graphics, geometry, lighting, effects, etc...

Its just a quick port that doesnt reflect what the system can produce, AT ALL.

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-Mad_Rhetoric-

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#74 -Mad_Rhetoric-
Member since 2008 • 1765 Posts

RE4 going from gamecube to ps2 wasn't a big shift

RE5 going from 360/ps3 to wii IS a big shift

Capcom isn't going to waste its time and money dumbing down RE5 so it can play on the wii

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GundamGuy0

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#75 GundamGuy0
Member since 2003 • 10970 Posts

RE4 going from gamecube to ps2 wasn't a big shift

RE5 going from 360/ps3 to wii IS a big shift

Capcom isn't going to waste its time and money dumbing down RE5 so it can play on the wii

-Mad_Rhetoric-

Your right they are going to waste time and money dumbing down Dead Rising instead...

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Fawlcon_Pawnch

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#76 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="-Mad_Rhetoric-"]

RE4 going from gamecube to ps2 wasn't a big shift

RE5 going from 360/ps3 to wii IS a big shift

Capcom isn't going to waste its time and money dumbing down RE5 so it can play on the wii

GundamGuy0

Your right they are going to waste time and money dumbing down Dead Rising instead...

And doing it with a budget of peanuts too

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redmetal86

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#77 redmetal86
Member since 2006 • 1123 Posts
[QUOTE="GundamGuy0"][QUOTE="-Mad_Rhetoric-"]

RE4 going from gamecube to ps2 wasn't a big shift

RE5 going from 360/ps3 to wii IS a big shift

Capcom isn't going to waste its time and money dumbing down RE5 so it can play on the wii

Fawlcon_Pawnch

Your right they are going to waste time and money dumbing down Dead Rising instead...

And doing it with a budget of peanuts too

aww come on. it has zombie poodles! and zombie parrots! and "accessibility"! :p

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Fawlcon_Pawnch

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#78 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"][QUOTE="GundamGuy0"][QUOTE="-Mad_Rhetoric-"]

RE4 going from gamecube to ps2 wasn't a big shift

RE5 going from 360/ps3 to wii IS a big shift

Capcom isn't going to waste its time and money dumbing down RE5 so it can play on the wii

redmetal86

Your right they are going to waste time and money dumbing down Dead Rising instead...

And doing it with a budget of peanuts too

aww come on. it has zombie poodles! and zombie parrots! and "accessibility"! :p

Tell me with a straight face that zombie parrots dont rock!! :lol:

And if there is a game that needs more accessibility its DR, ctyd still looks horrid though. A team of 4 can only do so much

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subrosian

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#79 subrosian
Member since 2005 • 14232 Posts

Capcom has made a ton of games for Nintendo systems over the years, they're not a fanboy. So if they say "wii can't run the RE5 title screen", then I'm inclined to believe it. I kind of doubt some random poster on System Wars knows more than Capcom about making a game on the Wii. As has already been pointed out, they remade RE4 for the Wii, I think they have a good idea what does, and does not, run on the system.

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AvIdGaMeR444

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#80 AvIdGaMeR444
Member since 2004 • 7031 Posts

Capcom has made a ton of games for Nintendo systems over the years, they're not a fanboy. So if they say "wii can't run the RE5 title screen", then I'm inclined to believe it. I kind of doubt some random poster on System Wars knows more than Capcom about making a game on the Wii. As has already been pointed out, they remade RE4 for the Wii, I think they have a good idea what does, and does not, run on the system.

subrosian

Ok, I believe that the RE5 title screen in its current form can't run on Wii. That is obvious. It is very obvious that RE5 with all its graphical abilities can't run on Wii either. But it is still a really poor excuse from Capcom. Yeah, I'm a random poster on system wars who actually believes that Capcom could...oh I don't know...water down the title screen so it runs on Wii. What about changing the title screen so it runs on Wii? How about watering down all the graphics so it runs on Wii? I'm not buying that it "can't be done". That is simply not true. You could run Crysis on Wii if you water down enough graphics and stuff.

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Teuf_

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#81 Teuf_
Member since 2004 • 30805 Posts

You could run Crysis on Wii if you water down enough graphics and stuff.

AvIdGaMeR444


At what point does a game become so watered down that it's a completely different game? If you took Crysis and made it completely linear, took away the physics, took away the dynamic weather, took away the huge scale...would it really be Crysis anymore? Heck that's what Ubi did with Far Cry Instincts, and I think most people who've played it will agree that it's a compltely different game from the original Far Cry.
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peacenutman

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#82 peacenutman
Member since 2004 • 1772 Posts

They probably will port it to wii, 2 years after PS360 release. They did it to Dead Risisng with water down graphics and physics, I'm sure they are capable of it too. The problem is, by then, most people have already play/see the superior version that they don't even bother to play the much inferior version.

BTW, I'm really curios how well Dead Rising Wii will sell when it is released.

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peacenutman

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#83 peacenutman
Member since 2004 • 1772 Posts
[QUOTE="AvIdGaMeR444"]

You could run Crysis on Wii if you water down enough graphics and stuff.

Teufelhuhn



At what point does a game become so watered down that it's a completely different game? If you took Crysis and made it completely linear, took away the physics, took away the dynamic weather, took away the huge scale...would it really be Crysis anymore? Heck that's what Ubi did with Far Cry Instincts, and I think most people who've played it will agree that it's a compltely different game from the original Far Cry.

Actually Far Cry Instinct is not water downed, it totally different game. The ending is different, you have more enemies such as mutants and small raptor like creatures, and the protagonist Jack Carvier has mutant ability also.

The scopre is still pretty big, you can swin around, or ride boats around too. In fact, Gamespot even stated it's better than the PC version

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Phazevariance

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#84 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="darth-pyschosis"]

explain to me how a ps2 or wii couldn't run RE5's title screen?

this is a stupid comment. yes, if you don't let there be a resolution for 480p technically the wii and ps2 couldn't display the 600 extra pixels, but instead in 480i

and just like most ps3 and 360 games RE5 will include 480p as an option, so this is technically false

there isn't anything crazy going on in a TITLE SCREEN

seriously, the animations are pratically the same from 4, gameplay is more shooting focused, AI still looks like its happy just to be able to stand up a ladder (AI must be so amazing when 30 people and 2 chainsaw guys run at you and then stop 15 yards away to slowly walk to headshots) this is looking like a good shooter, but not a different game from 4

some say whats broke don't need fixing, and to some degree thats ok. i probably won't mind

but the producer of RE5 doesn't need to be saying dumb stuff like this about the sequel to a great game, which by the way has sold the most units and is praised for the best controls of all versions on a console the sequel isn't currently coming out on

either way you look at it for capcom not to make a 480p less good graphics but still co-op RE5 port to wii (seriously its easier to port it down than up) is a dumb business move

wii resident evil 4 sells the best of all versions. check

wii resident evil 4 praised for best and most precise controls by most media outlets. check

wii owners buy umbrella chronicles in droves. check

wii owners buy other horror games (fatal frame selling 100k in japan in 3 months that 100k is more than the last fatal frame sold on the ps2 in the entire world!)

so why, tell me why does it make any sense for capcom not to pay X amount of money to hire 30 people to port it down to the wii, if only to sell 1 million more copies from a business perspective?

seriously, this isn't a question of whether you'd like a wii version whether you think it will happen or whether you think the wii is good

it is an undeniably open oppurtunity for easy money and capcom is too stuck in there support for this HD generation that the mainstream gaming audience isn't even fully embracing. (i'm talking about the 100 million casual PS2 owners, they want wii's or they don't want to spend money on any new gaming systems)

Phazevariance

To be simple about it... the WII has about 88mb of ram. That factor ALONE limits texture resolution, and the amount of textures to be used at once on screen.

The processor is too far behind. It's better than the GC CPU/GPU but in terms of todays standards its like running a geforce4 card on your pentium 4 1ghz (non dualcore) computer. This slowness limits processing power for special effects, limits polygon count, reduces draw distance, limits amount of enemies on the screen without making them cubes, and can't handle a proper physics engine, especially when pimping out the graphics to its max capabilities. Not to mention AI processing, which would be hindered byt he lack of power.

Hard drive... well, there is practically NONE. There is ram storage, and SD card storage, but neither of those would allow for downloadable content, texture storage, or any other content the developers may decide to install.

These factors alone make it nearly impossible for games like RE5 to run on the wii, take alone in teh dark, they ahd to limit the open areas so the wii could handle the load of the game, but by doing so, it actually makes the game different. Imagine a game that has small 'open areas', bad AI, bad physics, low polygon count, low textures resolution and quantity of textures, no 5.1 surround sound (without cutting back to dolby prologic II), and then compare it to the same game on the PS3 or 360... you will find, its just not the same game.

Granted the Wii has a unique control system, which when it works, its very fun, but lets face it, the wii remotes are not sensitive enough, and having to buy an extra addon to increase sensitivity is not ideal for most consumers out there who bught a wii. The wii 'CAN' be fun, but it just can't handle the games comign to the real nextgen consoles.

Also, yes, I own a wii, and i'm hugely disappointed that i did, if my fiance hadn't gotten into using it, i'd have sold it by now. Shes a casual gamer, and that is truly what the wii was made for. RE5 is not a casual gamers game.

I forgot to mention that making a super cut down version of the game would be very costly as many things would need to be written specifically for the Wii, and it would drop game quality, and the sales would then suffer because of that.

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pimperjones

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#85 pimperjones
Member since 2006 • 3116 Posts

They probably will port it to wii, 2 years after PS360 release. They did it to Dead Risisng with water down graphics and physics, I'm sure they are capable of it too. The problem is, by then, most people have already play/see the superior version that they don't even bother to play the much inferior version.

BTW, I'm really curios how well Dead Rising Wii will sell when it is released.

peacenutman
I don't see that as being a problem. Media should be enjoyed in it's fullest before being watered down. Nobody creates a game or movie or song or book, and hope that audiences around the world can enjoy the watered down edition. People should play the game the way it was mean't to be played, before they get watered down on lesser consoles. I'd think the developers would agree with that.
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yonnex

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#86 yonnex
Member since 2006 • 1265 Posts
LOL stupid Wii
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Blackbond

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#87 Blackbond
Member since 2005 • 24516 Posts

no Crysis console port is a dumb business decsion :|

The hardware can't handle it. Plain and simple. Some games cannot be scaled down or comprimised. Those are the breaks.

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wassup432

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#88 wassup432
Member since 2007 • 1025 Posts
It's not a dumb business decision. The Wii's outdated hardware and RE5 don't mix.
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67gt500

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#89 67gt500
Member since 2003 • 4627 Posts

The thing is, that there are certain things that just become 'lost in translation' with different forms of artistic media... when you condense/water-down/downgrade something enough, it loses the 'essence' of what it originally was or is intended to be. A perfect example of this would be hit songs that are made available as ring-tones for your cellular phone - the familiarity is there, but it's just not the same thing that they're playing on the radio.

It seems that Capcom's 'vision' for RE5 is very technically demanding this time out and Wii just doesn't have the chops to handle it. Being the greedy ******** that they are, you can be sure that Capcom considered a Wii version considering the sheer size of Wii's installed base.

If there ever is a RE5 port on a Nintendo console, it will likely be on the next iteration of the Wii...

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kaangonultas

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#90 kaangonultas
Member since 2008 • 1647 Posts
it was a dumb decision to make the wii with such abysmal hardware.
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Zerual

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#92 Zerual
Member since 2008 • 379 Posts
But then it will end up as crappy as the Dead Rising port.
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Dibdibdobdobo

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#93 Dibdibdobdobo
Member since 2008 • 6683 Posts

I dont care for RE5. i was a avid fan of the series untill number 4 but did not enjoy it in the same way as previous titles. Well so far many people have been talking out their backsides on here saying "This, this this". Saying the Wii is unable to handle the pyshics engine which is used in #5 is wrong as SSBB uses the Havok engine if i remember correctly. The AI is no better than #4 and i doubt the AI of the person who is on your side will be any better than 0's when you are not playing as Rebecca or Steve when you are not playing online. The ammount of enemies on screen is possible as Dead Rising and RE4 prove. The only thing which is not possible is the graphics, Everything else is very possible upon the Wii.

If anything i would rather see a new RE title which is made for the Wii. I would like to see Capcom go back to the roots of the franchise and fix all the gastly errors which made RE4 and very possibly #5 such linear games in comparison to other RE titles. 1) Puzzles 2) running back and forth 3) Zombies 4) Enemies dont drop Ammo 5) Enemies dont stop 20 metres away and start hobbling towards you 6) No RPG elements with weapons 7) Find weapons 8) No seller of goods. I'd also like to see Capcom go back to either several scenerios like Racoon City, New York City like 1.5 (2) which was orignally planned for or even follow the plot of RE:UC and base the latest Wii installment in Russia.

Overall i'd say New RE title > RE5: wii.

PS: I would not mind seeing Dino crisis on the Wii.

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Richard7666

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#94 Richard7666
Member since 2007 • 286 Posts

A Wii port would mean rebuilding much of the game all over again, whereas a port to PC or 360 requires much less effort for the same reward. I'd say a Wii version would be 4th in line.

EDIT: I see it is actually being simultaneously released on the 360 too. I'd really like to see a PC version, but this is a Japanese company we're talking here, they probably send their email and browse the internet on their consoles and don't know what a computer is, aside from that thing they port to 3 years later with crappy graphics and no mouse cursor

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ArisShadows

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#95 ArisShadows
Member since 2004 • 22784 Posts
[QUOTE="darth-pyschosis"]

[QUOTE="Toriko42"][QUOTE="jdc6305"]Nah.......the wii will get umbrella cronicles 2 or something like it.too_much_eslim

Hahahah enjoy...

Besides, what kind of casual Wii owner would buy it

I owned and loved my Gamecube for all the Resident Evil games, I go where they go.

what kind of casual wii owner? the 1.5 million that bought RE4: Wii Edition!

I would like to thank all 1.5 million of you wii owners for funding RE5. thank You so much. If it wasn't for Capcom milking you guys with such a cheap port RE4 and the other zombie games, it probably wouldn't look as good as it does.

You're welcome, I loved Resident Evil: Umbrella Chronicles.

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Dibdibdobdobo

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#96 Dibdibdobdobo
Member since 2008 • 6683 Posts

A Wii port would mean rebuilding much of the game all over again, whereas a port to PC or 360 requires much less effort for the same reward. I'd say a Wii version would be 4th in line.

EDIT: I see it is actually being simultaneously released on the 360 too. I'd really like to see a PC version, but this is a Japanese company we're talking here, they probably send their email and browse the internet on their consoles and don't know what a computer is, aside from that thing they port to 3 years later with crappy graphics and no mouse cursor

Richard7666

I think all RE titles apart from the remake, 0 and CVX where also on the PC.

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Dibdibdobdobo

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#97 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="too_much_eslim"][QUOTE="darth-pyschosis"]

[QUOTE="Toriko42"][QUOTE="jdc6305"]Nah.......the wii will get umbrella cronicles 2 or something like it.ArisShadows

Hahahah enjoy...

Besides, what kind of casual Wii owner would buy it

I owned and loved my Gamecube for all the Resident Evil games, I go where they go.

what kind of casual wii owner? the 1.5 million that bought RE4: Wii Edition!

I would like to thank all 1.5 million of you wii owners for funding RE5. thank You so much. If it wasn't for Capcom milking you guys with such a cheap port RE4 and the other zombie games, it probably wouldn't look as good as it does.

You're welcome, I loved Resident Evil: Umbrella Chronicles.

RE:UC was a much better game than RE4.

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PSdual_wielder

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#98 PSdual_wielder
Member since 2003 • 10646 Posts
putting the hardware of the wii not on par with the other 2 consoles was a dumb business decision.
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Raging-Cashew

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#100 Raging-Cashew
Member since 2006 • 866 Posts

Capcom is being weird about this imo. RE4 on GC sold millions. The Wii version sold really well also. They are willing to "water down" Dead Rising for Wii. But oh no...they won't dare consider a Wii version of RE5. Think about that for a second. What would be the only logical reason for Capcom not to make RE5 for Wii? Ok, my crazy theory...Capcom is having such a ridiculously difficult time trying to get Dead Rising to work well on Wii, that they have decided that even though RE4 sold millions on GC, they don't want to dare try and make a RE5 for Wii. If this sounds dumb, then what other possible explanation is there for Capcom not making RE5 for Wii?

AvIdGaMeR444

i dont know if you remember this or not but when RE4 came out, it was a huge third party exclusive for the gamecube. I couldn't tell you how many people bought gamecubes just to play this one game. If you had a simultaneous launch for RE4 on ps2 and GC then i guarantee you the GC version would have sold a hell of a lot less copies. I even bought a GC to play that game in 2004