no RE5 wii port is a dumb business decision

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DivinitySkate

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#151 DivinitySkate
Member since 2008 • 485 Posts
Eh well maybe you guys will get umbrella chronicles 2, maybe a cheapy port of RE5. It's a shame i loved RE4 and umbrella chronicles especially with the wii zapper it really added to the experience
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pimperjones

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#152 pimperjones
Member since 2006 • 3116 Posts
[QUOTE="pimperjones"]

If I'm not mistaken this game uses massive amounts of HDR for lighting effects. The Wii cannot do HDR in any way shape or form, the most the Wii can do is extensive Bloom as seen in Twighlight Princess. Resolution, frame rate, and polygon count aside, the game just woudn't be the same without HDR lighting.

As a developer, I think they'd rather not even try to make the port, then to make one that's missing key graphical elements. Without HDR, the game pretty much loses all it's atmosphere and become NOT R5, but R41/2. That's my explanation as to why they didn't make the port. Blame it on Nintendo for cheap graphics core.

darth-pyschosis

i don't understand how better lighting will make resident evil 4.2 any better than resident evil 4.

how does lighting apply to the gamer? ohh, chris redfield went blind for 2 seconds! wow!

btw, this game is running on a modified version of the Resident Evil 4 engine.

think about that and ask yourself would it really cost so much to port as a business decision for capcom that it outweighted the 1.6 million potential customers?

and to some other poster, plz don't call HD graphics, and 30 bad guys who stop running at you 15 yards infront of you artisitic vision.

the original RE's were very more artisitic, and more story involved pre-RE4, so don't call re5 some sort of experiment for art's sake.

my girlfriend and her brother played and bought each resident evil on day one since the late 90's on ps1, gcn, dc.

after playing resident evil 4, which i think was a good shooter, they want as little as possible to do with re5. they could careless about resident evil because they wanted more puzzle based, creepy camera shot, traditional resident evil.

i think the gameplay must evolve, but not at the sacrifice of the thing that made you good (the scariness)

When you change something in a drastic way, it can no longer bare the name of what it use to be.

You don't believe me. I'll give you an example. You've probably all seen Saving Private Ryan or Gladiator or Troy or any big War epic. Now imagine I take away, the thousands of extras and all the exposions and battles and fx, and just leave you with Tom Hanks, Russel Crowe and Brad Pitt on a empty beach wearing five dollar Halloween costumes would they still be war epics? Not that I'm saying Tom Hanks, Russel Crowe and Brad Pitt on a beach with 5 dollar costumes would constitute a bad film. But it sure wouldn't be Gladiator, Troy or Saving Private Ryan.

You saying that 30 bad guys running at you is not artistic vision. I say it is. Because that's what some artistic being paid has decided to put into the game. If you strip that away then it's not the same game.

And also about lighting. How do you know that the lighting in the game won't play a big part in the game play? You haven't played the game. You're making the assumption that just because the Wii has crap lighting that lighting doesn't matter.

Games like FEAR, Dead Space and PS3's Siren will beg to differ.