Having developed Ryse: Son of Rome for the Xbox One and managed an excellent visual standard despite working in restricted resolution, Crytek would obviously knows more than a thing or two about properly taking advantage of the console’s power. But as more developers speak out about the limitations that eSRAM is posing, what are Crytek’s thoughts on the same? How does it plan to circumvent them?
“I can’t speak to whether this will be patched or improved in the future, but I wouldn’t expect it as a developer,” he said to GamingBolt. “Game developers are masters at engineering workarounds to hardware limitations and I think you’ll see unique and novel technology developed just for such a purpose.”
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So Crytek confirm that ESRAM is a bottleneck and it's highly likely that Microsoft can't fix it with a patch or clever software, something anyone with common sense has known all along anyway.
That is fail,
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