October 2015 NPD Official Thread || XB1 Won! Halo 5 #1!!

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oflow

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#351 oflow
Member since 2003 • 5185 Posts

GS Game of the Month - Halo 5

Console and game top NPD

Summary of this comments section lol:


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QuadKnight

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#352  Edited By QuadKnight
Member since 2015 • 12916 Posts

@i_p_daily said:

@quadknight: Sums you up perfectly.

Sums you up perfectly.....

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Giancar

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#353 Giancar
Member since 2006 • 19160 Posts

@charizard1605 said:

Do we know this for sure?

Two posters already pointed to that. Cosmic Queso is one of them. You have a GAF account and know how things work over there.

Still this number is without bundles and digital sales. Still gonna wait till Cream "confirms" it.

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deactivated-5d6bb9cb2ee20

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#354 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Giancar said:
@charizard1605 said:

Do we know this for sure?

Two posters already pointed to that. Cosmic Queso is one of them. You have a GAF account and know how things work over there.

Still this number is without bundles and digital sales. Still gonna wait till Cream "confirms" it.

Haven't been on GAF today since it crashed following the Nintendo Direct :p

But okay, good enough for me. But even if it's not a million, 800k-900k is hardly anything to sneeze at.

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NathanDrakeSwag

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#355 NathanDrakeSwag
Member since 2013 • 17392 Posts

@Shewgenja said:

@NathanDrakeSwag: Bring back the split screen! Also, try having an actual Halo in a Halo game.

"But nobody plays split screen" -343

Those clowns couldn't even port the old Halo's without completely botching it. It's no coincidence that Bungie leaves and makes another hit.

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StrongBlackVine

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#356 StrongBlackVine
Member since 2012 • 13262 Posts

@Giancar said:
@charizard1605 said:

Do we know this for sure?

Two posters already pointed to that. Cosmic Queso is one of them. You have a GAF account and know how things work over there.

Still this number is without bundles and digital sales. Still gonna wait till Cream "confirms" it.

Someone said Cream has access to the specific bundle number too so it "might" be it included in that figure. Won't know for sure until later. Digital is not gonna do much.

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super600

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#357  Edited By super600  Moderator
Member since 2007 • 33160 Posts

@NathanDrakeSwag said:

If m$ was smart they would start cleaning house at 343. I've never seen a developer run a non-annual high profile franchise into the ground like that.

Why would MS do that when a game is selling as much as halo 5 is right now and making them money? Halo 5 is definitely an improvement over Halo 4.The majority of the decline can be attributed to previous halo games and the xbox one's current reception compared to the PS4.

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chikenfriedrice

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#358 chikenfriedrice
Member since 2006 • 13561 Posts

Figured lol.....I've seen a few cows get owned before from using neogaf. Just saying. Even when the X1 wins it loses, right? Lol.....alrighty back to reality I go.

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#359  Edited By NathanDrakeSwag
Member since 2013 • 17392 Posts

@charizard1605 said:
@Giancar said:
@charizard1605 said:

Do we know this for sure?

Two posters already pointed to that. Cosmic Queso is one of them. You have a GAF account and know how things work over there.

Still this number is without bundles and digital sales. Still gonna wait till Cream "confirms" it.

Haven't been on GAF today since it crashed following the Nintendo Direct :p

But okay, good enough for me. But even if it's not a million, 800k-900k is hardly anything to sneeze at.

When the other Halo's opened at 3 million+ that is an unheard of decline. Especially in a month with no competition at all.

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deactivated-5d6bb9cb2ee20

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#360 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@NathanDrakeSwag said:
@charizard1605 said:
@Giancar said:
@charizard1605 said:

Do we know this for sure?

Two posters already pointed to that. Cosmic Queso is one of them. You have a GAF account and know how things work over there.

Still this number is without bundles and digital sales. Still gonna wait till Cream "confirms" it.

Haven't been on GAF today since it crashed following the Nintendo Direct :p

But okay, good enough for me. But even if it's not a million, 800k-900k is hardly anything to sneeze at.

When the other Halo's opened at 3 million+ that is an unheard of decline. Especially in a month with no competition at all.

I agree, and Halo is definitely not what it used to be. Even accounting for digital sales, there is a massive gulf here. I'm not one to argue Halo is what it used to be when it is not.

But even so, assuming 900k units sold (at maximum, more than that and we would have heard a number in Microsoft's press release), that's a good amount to sell in five days, a very good amount. Not Halo 3 good, but a good amount regardless.

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#361 NathanDrakeSwag
Member since 2013 • 17392 Posts

@super600 said:
@NathanDrakeSwag said:

If m$ was smart they would start cleaning house at 343. I've never seen a developer run a non-annual high profile franchise into the ground like that.

Why would MS do that when a game is selling as much as halo 5 is right now and making them money? Halo 5 is definitely an improvement over Halo 4.The majority of the decline can be attributed to previous halo games and the xbox one's current reception compared to the PS4.

Since 343 took over Halo has lost over 66% of its fanbase. It's becoming the new Sonic.

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QuadKnight

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#362 QuadKnight
Member since 2015 • 12916 Posts

Wow, Halol sold less than million?! Massive decline in sales if true.

What a flop.

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#363 Giancar
Member since 2006 • 19160 Posts

@StrongBlackVine said:
@Giancar said:
@charizard1605 said:

Do we know this for sure?

Two posters already pointed to that. Cosmic Queso is one of them. You have a GAF account and know how things work over there.

Still this number is without bundles and digital sales. Still gonna wait till Cream "confirms" it.

Someone said Cream has access to the specific bundle number too so it "might" be it included in that figure. Won't know for sure until later. Digital is not gonna do much.

There are statistic data about digital sales from AAA games. I dont have the link at hand, but it points towards a 25% of sales in the release window or something like that.

25% is quite a good chunk of a pie.

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super600

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#364  Edited By super600  Moderator
Member since 2007 • 33160 Posts

@NathanDrakeSwag said:
@super600 said:
@NathanDrakeSwag said:

If m$ was smart they would start cleaning house at 343. I've never seen a developer run a non-annual high profile franchise into the ground like that.

Why would MS do that when a game is selling as much as halo 5 is right now and making them money? Halo 5 is definitely an improvement over Halo 4.The majority of the decline can be attributed to previous halo games and the xbox one's current reception compared to the PS4.

Since 343 took over Halo has lost over 66% of its fanbase. It's becoming the new Sonic.

The difference is they released a broken game(MP wise mostly) and a halo game that people hated a lot. Sega released multiple poor sonic games for years and the decline happened for that franchise as a result. A sonic game would be lucky to sell as much as halo 5 now. 343i has not been a disaster at handling the halo franchise since bungie left.They messed up with halo 4 and halo mcc, but they have been listening pretty decently to a lot of the criticisms people aimed at them over the years.

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#365 Giancar
Member since 2006 • 19160 Posts

@charizard1605 said:

Haven't been on GAF today since it crashed following the Nintendo Direct :p

But okay, good enough for me. But even if it's not a million, 800k-900k is hardly anything to sneeze at.

Indeed, all companies would kill for games with such sales.

We need still to see the legs of Halo 5.

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StrongBlackVine

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#366 StrongBlackVine
Member since 2012 • 13262 Posts
@Giancar said:
@StrongBlackVine said:
@Giancar said:
@charizard1605 said:

Do we know this for sure?

Two posters already pointed to that. Cosmic Queso is one of them. You have a GAF account and know how things work over there.

Still this number is without bundles and digital sales. Still gonna wait till Cream "confirms" it.

Someone said Cream has access to the specific bundle number too so it "might" be it included in that figure. Won't know for sure until later. Digital is not gonna do much.

There are statistic data about digital sales from AAA games. I dont have the link at hand, but it points towards a 25% of sales in the release window or something like that.

25% is quite a good chunk of a pie.

That is the absolute high end of the percentage. Let's say you add another 200k or so it is still a massive decline.

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#367 Giancar
Member since 2006 • 19160 Posts

@StrongBlackVine said:
@Giancar said:
@StrongBlackVine said:

Someone said Cream has access to the specific bundle number too so it "might" be it included in that figure. Won't know for sure until later. Digital is not gonna do much.

There are statistic data about digital sales from AAA games. I dont have the link at hand, but it points towards a 25% of sales in the release window or something like that.

25% is quite a good chunk of a pie.

That is the absolute high end of the percentage. Let's say you add another 200k or so it is still a massive decline.

Yeah, I know is the high end. But Halo is a big franchise whiche revolves around Live and I am putting quite "optimist" numbers.

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#368 NathanDrakeSwag
Member since 2013 • 17392 Posts

@super600 said:
@NathanDrakeSwag said:
@super600 said:
@NathanDrakeSwag said:

If m$ was smart they would start cleaning house at 343. I've never seen a developer run a non-annual high profile franchise into the ground like that.

Why would MS do that when a game is selling as much as halo 5 is right now and making them money? Halo 5 is definitely an improvement over Halo 4.The majority of the decline can be attributed to previous halo games and the xbox one's current reception compared to the PS4.

Since 343 took over Halo has lost over 66% of its fanbase. It's becoming the new Sonic.

The difference is they released a broken game(MP wise mostly) and a halo game that people hated a lot. Sega released multiple poor sonic games for years and the decline happened for that franchise as a result. A sonic game would be lucky to sell as much as halo 5 now. 343i has not been a disaster at handling the halo franchise since bungie left.

How have they not been a disaster when you just admitted that the only things they've done is release a broken game (MCC) and the most hated game in the series (4)? Now for 5 they got rid of split screen and its the lowest scoring and selling game in series history by over 2 million. I don't see how anyone can possibly think they are a good developer.

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#369 NathanDrakeSwag
Member since 2013 • 17392 Posts

@Giancar said:
@charizard1605 said:

Haven't been on GAF today since it crashed following the Nintendo Direct :p

But okay, good enough for me. But even if it's not a million, 800k-900k is hardly anything to sneeze at.

Indeed, all companies would kill for games with such sales.

We need still to see the legs of Halo 5.

It already fell out of the Amazon top 20.

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#370 Chutebox
Member since 2007 • 51597 Posts

You two really setting yourselves up

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#371  Edited By NyaDC
Member since 2014 • 8006 Posts
@lostrib said:
@nyadc said:
@lostrib said:

that doesn't seem right...

That is based upon the 2013 earnings, the only information regarding the transactions for that game, the player count has remained roughly the same and nothing has dramatically changed in the game to influenced any higher figures.

In 2014, The international had ~$9 Million added from compendium sales. In 2015, it was $16 million. And looking at steam player stats, it would seem DotA 2 player numbers have increased from 2013

That is for the International, that is not related to the player numbers in the game or the funds generated through the general micro-transactions. That is essentially a fund for the tournament that takes place in Seattle every year and over the years has garnered larger notoriety in the community and support.

Casual players through the course of time turning into competitive players and supporting the competitive scene more and more etc.

@Zero_epyon said:

How many copies did Halo 5 sell?

4 to 5 million when you break down every possible bit of revenue generated by Halo 5 and its products comparatively to that $400,000,000 figure over one week especially to the results of console hardware sales.

@NathanDrakeSwag said:

Unless Cosmic wants to risk a ban from Neogaf then yes.

@super600 said:

The problem is how trustworthy are the people posting the vague hints about how much halo 5 sold. People can be banned for lying about stuff like that on GAF. That guy could potentially be risking his account. It could be true, but I'm waiting until we get more concrete info which the creamsugar user will probably provide.

Oh no, he might get his FORUM ACCOUNT banned if he's wrong, oh god please no... Not that! Do you people hear yourselves lol... This isn't evidence, this is the word of one random guy on a forum board, you guys laugh at places like VGChartz but this guy on a forum is your epitome of credibility....

LOL my god...

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Zero_epyon

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#372 Zero_epyon
Member since 2004 • 20500 Posts

The year Halo 3 dropped, the 360 had about 10-11 million units sold and Halo sold 3.3 million copies in 12 days, and sold $170 in the first day. Are we expecting Halo 5 to do so much better, considering that MS will not release numbers on copies sold, combined revenue with hardware, micro transactions and who knows what other sales data?

SW aside, look I don't really care if Halo sold well or not. I'm a fanboy of Halo 1-3. I was one of those 3.3 Million and I would love for Halo to be good and sell well. But let's not kid ourselves into thinking this game sold nearly $400 million in copies on an install base that's roughly the size of the 360 in 2007.

Just because it didn't sell 1 million copies doesn't mean it sold 100K. It could have fallen short of the 1 million mark, like 950K. It's still impressive for any game released on one platform, but at the same time, you have to wonder at 1 Million sold, making the total for the first few days roughly $50 Million, where is the other $350 million coming from in that $400 million figure. That alone should get you thinking.

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#373 lostrib
Member since 2009 • 49999 Posts
@nyadc said:
@lostrib said:
@nyadc said:
@lostrib said:

that doesn't seem right...

That is based upon the 2013 earnings, the only information regarding the transactions for that game, the player count has remained roughly the same and nothing has dramatically changed in the game to influenced any higher figures.

In 2014, The international had ~$9 Million added from compendium sales. In 2015, it was $16 million. And looking at steam player stats, it would seem DotA 2 player numbers have increased from 2013

That is for the International, that is not related to the player numbers in the game or the funds generated through the general micro-transactions. That is essentially a fund for the tournament that takes place in Seattle every year and over the years has garnered larger notoriety in the community and support.

Wouldn't compendium sales factor into microtransactions?

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Zero_epyon

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#374 Zero_epyon
Member since 2004 • 20500 Posts

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

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#375 NathanDrakeSwag
Member since 2013 • 17392 Posts

I saw someone say the revenue could also include sold-in copies and hardware and not sold through which would explain a lot because the actual sales don't add up to the revenue number m$ gave and the NPD and UK charts are not lying about the game having soft sales.

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#376 Zero_epyon
Member since 2004 • 20500 Posts

@nyadc said:
@lostrib said:
@nyadc said:
@lostrib said:

that doesn't seem right...

That is based upon the 2013 earnings, the only information regarding the transactions for that game, the player count has remained roughly the same and nothing has dramatically changed in the game to influenced any higher figures.

In 2014, The international had ~$9 Million added from compendium sales. In 2015, it was $16 million. And looking at steam player stats, it would seem DotA 2 player numbers have increased from 2013

That is for the International, that is not related to the player numbers in the game or the funds generated through the general micro-transactions. That is essentially a fund for the tournament that takes place in Seattle every year and over the years has garnered larger notoriety in the community and support.

Casual players through the course of time turning into competitive players and supporting the competitive scene more and more etc.

@Zero_epyon said:

How many copies did Halo 5 sell?

4 to 5 million when you break down every possible bit of revenue generated by Halo 5 and its products comparatively to that $400,000,000 figure over one week especially to the results of console hardware sales.

@NathanDrakeSwag said:

Unless Cosmic wants to risk a ban from Neogaf then yes.

@super600 said:

The problem is how trustworthy are the people posting the vague hints about how much halo 5 sold. People can be banned for lying about stuff like that on GAF. That guy could potentially be risking his account. It could be true, but I'm waiting until we get more concrete info which the creamsugar user will probably provide.

Oh no, he might get his FORUM ACCOUNT banned if he's wrong, oh god please no... Not that! Do you people hear yourselves lol... This isn't evidence, this is the word of one random guy on a forum board, you guys laugh at places like VGChartz but this guy on a forum is your epitome of credibility....

LOL my god...

That random guy announced Xbox's victory and Halo 5 topping the charts an hour before the press releases. Can you do better?

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#377  Edited By NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

Yes world wide, if it's 4 million that would leave $160,000,000 for controllers, REQ's, consoles, LCE's etc. At 5 million that would leave $100,000,000.

The game moved a lot of units.

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#378  Edited By NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:

That random guy announced Xbox's victory and Halo 5 topping the charts an hour before the press releases. Can you do better?

I could have literally told you that the day Halo 5 was announced, anyone could have, it's Halo...

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#379 NathanDrakeSwag
Member since 2013 • 17392 Posts

@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

The most likely scenario is they counted sold-in software and hardware as part of the revenue. Activision did the same thing a couple years ago with Ghosts when they tried to make people think it had a bigger launch than GTA V lol.

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#380  Edited By NyaDC
Member since 2014 • 8006 Posts
@NathanDrakeSwag said:
@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

The most likely scenario is they counted sold-in software and hardware as part of the revenue. Activision did the same thing a couple years ago with Ghosts when they tried to make people think it had a bigger launch than GTA V lol.

Nope.

"Halo 5: Guardians generated more than $400 million in global sales during its first week" -Gamespot

"One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware" - Microsoft

That is consumer sales, the 27th to the 3rd.

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#381 NathanDrakeSwag
Member since 2013 • 17392 Posts

@nyadc said:
@NathanDrakeSwag said:
@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

The most likely scenario is they counted sold-in software and hardware as part of the revenue. Activision did the same thing a couple years ago with Ghosts when they tried to make people think it had a bigger launch than GTA V lol.

Nope.

"Halo 5: Guardians generated more than $400 million in global sales during its first week"

That is consumer sales.

Except the actual sales don't back it up and m$ is known to mislead people with their PR. Less than 1 million in the US and 150k in the UK which are by far the xbones biggest 2 markets. Where is all that other money coming from? m$ could lead your gullible ass off a cliff if they wanted to.

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StrongBlackVine

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#382 StrongBlackVine
Member since 2012 • 13262 Posts

@nyadc said:
@NathanDrakeSwag said:
@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

The most likely scenario is they counted sold-in software and hardware as part of the revenue. Activision did the same thing a couple years ago with Ghosts when they tried to make people think it had a bigger launch than GTA V lol.

Nope.

"Halo 5: Guardians generated more than $400 million in global sales during its first week"

That is consumer sales, the 27th to the 3rd.

Are you going to melt down or not?

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#383  Edited By Zero_epyon
Member since 2004 • 20500 Posts

@nyadc said:
@Zero_epyon said:

That random guy announced Xbox's victory and Halo 5 topping the charts an hour before the press releases. Can you do better?

I could have literally told you that the day Halo 5 was announced, anyone could have, it's Halo...

That random guy among others have also done the same on months where the outcome has been different, like when Xbox won April and Sony won September. They haven't missed to my knowledge. And yes, it's not as easy getting a gaf account as it is here. They are very strict one what you're allowed to post and you can't straight up lie. It's a good reason why there are people here and not there.

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#384 NyaDC
Member since 2014 • 8006 Posts
@StrongBlackVine said:

Are you going to melt down or not?

Why would I melt down? I've already proven that asinine sub 1 million unit figure is an impossibility.

The financial numbers do not add up, not with unit sales, not with peripheral sales, not with console hardware sales and not with REQ sales.

The game has to of sold 4-5 million units within that week to fill the gap in that $400 million dollars.

I have zero reason to melt down.

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Zero_epyon

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#385  Edited By Zero_epyon
Member since 2004 • 20500 Posts

@nyadc said:
@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

Yes world wide, if it's 4 million that would leave $160,000,000 for controllers, REQ's, consoles, LCE's etc. At 5 million that would leave $100,000,000.

The game moved a lot of units.

You are assuming, again, that MS gets $60 for every copy sold. That's simply not true. I had a better estimate of at most $50 per game to account for digital sales. That leave $250 Million. So you want to say that controllers, Reqs, and consoles shared $250 Million? Why do that when they obviously shattered Halo 3's record of 3.3 million in less that 12 days, which was their press release info in 2007? Why hide the number 4+ Million copies sold inside of hardware and microtransaction sales? I mean I get the micro's but the consoles and controllers too? They didn't do that with any Halo but this one.

And you say that's 4 Million word wide? How is it then that you have a problem with the US selling around a million in 5 days?

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#386 NathanDrakeSwag
Member since 2013 • 17392 Posts

@nyadc: Nowhere in that quote does it say sold to consumers.

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#387 Zero_epyon
Member since 2004 • 20500 Posts

@nyadc said:
@StrongBlackVine said:

Are you going to melt down or not?

Why would I melt down? I've already proven that asinine sub 1 million unit figure is an impossibility.

The financial numbers do not add up, not with unit sales, not with peripheral sales, not with console hardware sales and not with REQ sales.

The game has to of sold 4-5 million units within that week to fill the gap in that $400 million dollars.

I have zero reason to melt down.

Yeah you do. MS should have taken the gap by now and mounting a lead not just here but world wide. I'm surprised you've been so silent about that.

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#388  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@nyadc said:
@StrongBlackVine said:

Are you going to melt down or not?

Why would I melt down? I've already proven that asinine sub 1 million unit figure is an impossibility.

The financial numbers do not add up, not with unit sales, not with peripheral sales, not with console hardware sales and not with REQ sales.

The game has to of sold 4-5 million units within that week to fill the gap in that $400 million dollars.

I have zero reason to melt down.

After UK opening and now the U.S. numbers there is absolutely no way the game sold any where near your calculations.

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#389 Zero_epyon
Member since 2004 • 20500 Posts

@StrongBlackVine said:
@nyadc said:
@StrongBlackVine said:

Are you going to melt down or not?

Why would I melt down? I've already proven that asinine sub 1 million unit figure is an impossibility.

The financial numbers do not add up, not with unit sales, not with peripheral sales, not with console hardware sales and not with REQ sales.

The game has to of sold 4-5 million units within that week to fill the gap in that $400 million dollars.

I have zero reason to melt down.

After UK opening and now the U.S. numbers there is absolutely no way the game sold any where near your calculations.

http://www.gamefaqs.com/boards/716424-halo-5-guardians/72750868

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#390 NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:
@nyadc said:
@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

Yes world wide, if it's 4 million that would leave $160,000,000 for controllers, REQ's, consoles, LCE's etc. At 5 million that would leave $100,000,000.

The game moved a lot of units.

You are assuming, again, that MS gets $60 for every copy sold. That's simply not true. I had a better estimate of at most $50 per game to account for digital sales. That leave $250 Million. So you want to say that controllers, Reqs, and consoles shared $250 Million? Why do that when they obviously shattered Halo 3's record of 3.3 million in less that 12 days, which was their press release info in 2007? Why hide the number 4+ Million copies sold inside of hardware and microtransaction sales? I mean I get the micro's but the consoles and controllers too? They didn't do that with any Halo but this one.

And you say that's 4 Million word wide? How is it then that you have a problem with the US selling around a million in 5 days?


The United States likely holds around 50% of the Xbox One market share, also Halo is in general the most popular in the United States, it sells insanely well here, outside of the states it just does okay to good. A sub 1 million figure for the United States, the world, and the sales of everything else just doesn't fill the void.

The Xbox One was in somewhat of a drought and Halo 5 was the utmost anticipated game on the console period. Look at what Microsoft has done lately, they're not publishing unit sales figures anymore for the console itself, they're basing it on Xbox Live activity now. There's no reason to think with a situation such as this that the same dynamic is not at play, also Halo 5 is the biggest release in the franchises history in terms of PR, in terms of how much Microsoft is behind it and what they and it have to offer.

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#391 NyaDC
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@NathanDrakeSwag said:

@nyadc: Nowhere in that quote does it say sold to consumers.

From Microsoft themselves.

"One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware"

These are post consumer sales, "after launching" doesn't get much more simplified in terms of exactly what it means, the shelves were already stocked everywhere before release.

You're going to have to try harder.

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#392  Edited By Zero_epyon
Member since 2004 • 20500 Posts

@nyadc said:
@NathanDrakeSwag said:

@nyadc: Nowhere in that quote does it say sold to consumers.

From Microsoft themselves.

"One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware"

These are post consumer sales, "after launching" doesn't get much more simplified in terms of exactly what it means, the shelves were already stocked everywhere before release.

You're going to have to try harder.

Not really. I could say "After launching, the Xbox One has sold 20 Million units!" Does that mean it sold 20 Million to consumers or is that number combining sold though and shipped?

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#393  Edited By NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:
@nyadc said:
@NathanDrakeSwag said:

@nyadc: Nowhere in that quote does it say sold to consumers.

From Microsoft themselves.

"One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware"

These are post consumer sales, "after launching" doesn't get much more simplified in terms of exactly what it means, the shelves were already stocked everywhere before release.

You're going to have to try harder.

Not really. I could say "After launching, the Xbox One has sold 20 Million consoles!" Does that mean it sold 20 Million to consumers or is that number combining sold though and shipped?

Read my comment again, you people think you're so smart lol...

The game had already shipped, shelves were stocked to the brim EVERYWHERE. There were no shipments that week, they over-compensated dramatically on this release, the most I've ever seen for a game.

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#394 Zero_epyon
Member since 2004 • 20500 Posts

@nyadc said:
@Zero_epyon said:
@nyadc said:
@Zero_epyon said:

@nyadc: I'm assuming that's world wide and not US right? But let's say you mean US, that's about $200 Million. What constitutes the other $250 Million in Halo-ish sales?

Yes world wide, if it's 4 million that would leave $160,000,000 for controllers, REQ's, consoles, LCE's etc. At 5 million that would leave $100,000,000.

The game moved a lot of units.

You are assuming, again, that MS gets $60 for every copy sold. That's simply not true. I had a better estimate of at most $50 per game to account for digital sales. That leave $250 Million. So you want to say that controllers, Reqs, and consoles shared $250 Million? Why do that when they obviously shattered Halo 3's record of 3.3 million in less that 12 days, which was their press release info in 2007? Why hide the number 4+ Million copies sold inside of hardware and microtransaction sales? I mean I get the micro's but the consoles and controllers too? They didn't do that with any Halo but this one.

And you say that's 4 Million word wide? How is it then that you have a problem with the US selling around a million in 5 days?

The United States likely holds around 50% of the Xbox One market share, also Halo is in general the most popular in the United States, it sells insanely well here, outside of the states it just does okay to good. A sub 1 million figure for the United States, the world, and the sales of everything else just doesn't fill the void.

The Xbox One was in somewhat of a drought and Halo 5 was the utmost anticipated game on the console period. Look at what Microsoft has done lately, they're not publishing unit sales figures anymore for the console itself, they're basing it on Xbox Live activity now. There's no reason to think with a situation such as this that the same dynamic is not at play, also Halo 5 is the biggest release in the franchises history in terms of PR, in terms of how much Microsoft is behind it and what they and it have to offer.

So instead of questioning the suspicious $400 million figure that includes numbers from everything other than game sales, you instead try to come up with a way for the suspicious number to make sense? Ok whatever you want to do.

Also, "somewhat of a drought"? Biggest understatement of the year!

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#395  Edited By NathanDrakeSwag
Member since 2013 • 17392 Posts

@nyadc said:
@NathanDrakeSwag said:

@nyadc: Nowhere in that quote does it say sold to consumers.

From Microsoft themselves.

"One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware"

These are post consumer sales, "after launching" doesn't get much more simplified in terms of exactly what it means, the shelves were already stocked everywhere before release.

You're going to have to try harder.

That is about as vague a PR statement as it gets. Your own estimates put Halo 5 sales at 4-5 million which would be almost 2 million higher than Halo 3. If it sold anywhere near those numbers m$ would have announced actual sales and not this ridiculously vague revenue PR BS. I mean come on dude Black Ops 3 made $550 million and you really believe Halo 5 on 1 platform sold anywhere near the same ballpark? Use your head.

The actual data we have is it sold 150k in the UK, sub 1 million in the US, and 7k in Japan. I don't know why you think sales charts with no bias are out to get Halo.

I wouldn't be surprised if m$ counted Halo 5 launch week XBL sub revenue too lol.

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#396 Zero_epyon
Member since 2004 • 20500 Posts

@nyadc said:
@Zero_epyon said:
@nyadc said:
@NathanDrakeSwag said:

@nyadc: Nowhere in that quote does it say sold to consumers.

From Microsoft themselves.

"One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware"

These are post consumer sales, "after launching" doesn't get much more simplified in terms of exactly what it means, the shelves were already stocked everywhere before release.

You're going to have to try harder.

Not really. I could say "After launching, the Xbox One has sold 20 Million consoles!" Does that mean it sold 20 Million to consumers or is that number combining sold though and shipped?

Read my comment again, you people think you're so smart lol...

The game had already shipped, shelves were stocked to the brim EVERYWHERE. There were no shipments that week, they over-compensated dramatically on this release, the most I've ever seen for a game.

And how many of those stocked shelves were cleared of copies? Oh but it doesn't matter, they already sold those games to retailers, so they can claim they sold it, without specifying whether they went to consumer's hands or not. How do you claim to be smart yet cannot see your own errors?

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#397 NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:

So instead of questioning the suspicious $400 million figure that includes numbers from everything other than game sales, you instead try to come up with a way for the suspicious number to make sense? Ok whatever you want to do.

Also, "somewhat of a drought"? Biggest understatement of the year!

Why would I question it? It's a publicly traded company, they can't lie about revenue reporting or the sources of the revenue. It's only suspicious if you mend hats into tinfoil for a living.

Somewhat of a drought is very accurate, the system got a lot of quality games towards the tail end of the year.

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#398  Edited By lamprey263
Member since 2006 • 45460 Posts

@StrongBlackVine said:
@lamprey263 said:

You know what, the PS4 does so well all year I find it absurd the few moments the Xbox One is on top people have to spin it as some grand scheme. Hey, let's face it, this is NPD, not world, this is the best it's gonna get for the Xbox One in these holiday seasons and slow rest of year in sales. It's not hard to believe at all that when it does well it'll be in the last three months, in some combination of retail deals, big releases, or generally just the time when like half the sales through the year will take place. You can go back to overhyping indie games on PS4 come January.

Anyhow, impressive about Halo 5 and MS considering I thought the game released too close to the end of the month to make any real difference.

PS4 has SFV and Uncharted 4 in the first 3 months of 2016. What does Xbox One have?

Pro-tip: enjoy "this greatest Xbox lineup" while you can because PS4 has WAY more exclusives than Xbox One in 2016 and going forward. Retail and digital. I guess Xbox will be somewhat better with one retail game in first half of the 2016 as opposed to none like this year.

You know what, I'm in complete agreement with you that the PS4 will finally find it's stride in 2016 (finger's crossed anyways), and I'll be getting one when it does, just until it does I'm going to enjoy my Xbox One because since I got it and all the way up until now it actually has stuff I want to play a great deal, stuff I can't play on a PS4, plus all the same multiplatforms I can play on a PS4. Wheres stuff on PS4, stuff I really want to play, most of that was pushed back to 2016, I'd of gotten one this Christmas but both Uncharted 4 and Persona 5 weren't going to make it, so I'm waiting until next year. PS4 has stuff I want even now, Bloodborne, Until Dawn, Uncharted Collection & TLOU, Soma, but nothing I'm dying to play at the moment, but I'll pick most that other stuff up when I get a PS4 for Uncharted 4 and/or Persona 5 when they finally release, there'll be other PS4 exclusives to look forward to like Nier and No Man's Sky, Tomorrow's Children, and so on.

So, I think it was the better thing for me to get a Wii U and get a Xbox One to play the games I really want to play than play the wait game on the PS4.

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#399  Edited By NyaDC
Member since 2014 • 8006 Posts
@Zero_epyon said:

And how many of those stocked shelves were cleared of copies? Oh but it doesn't matter, they already sold those games to retailers, so they can claim they sold it, without specifying whether they went to consumer's hands or not. How do you claim to be smart yet cannot see your own errors?

People were in a mad rush in the store I purchased mine from at 12 AM on the 27th, and there were boxes of this game they were still bringing out.

They can't claim they were sold, what don't you understand about "One week after launching worldwide"? This is post retail sale, this is after vendors and stores have already purchased units, their financials for that had already been weighed and have absolutely nothing to do with post consumer release figures.

You guys are reaching now, reaching pathetically far to make this work for you and it's just not happening.

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#400 NathanDrakeSwag
Member since 2013 • 17392 Posts

@nyadc said:
@Zero_epyon said:

So instead of questioning the suspicious $400 million figure that includes numbers from everything other than game sales, you instead try to come up with a way for the suspicious number to make sense? Ok whatever you want to do.

Also, "somewhat of a drought"? Biggest understatement of the year!

Why would I question it? It's a publicly traded company, they can't lie about revenue reporting or the sources of the revenue. It's only suspicious if you mend hats into tinfoil for a living.

Somewhat of a drought is very accurate, the system got a lot of quality games towards the tail end of the year.

They can't lie but they can be as vague and misleading as possible to cover their own asses when they get called out for it.