Why is the Ms e3 thread already 3 pages?
Because it's the next conference that's coming up?
Anyway, new system time. That's always exciting. Would buy for $400 right away.
Why is the Ms e3 thread already 3 pages?
Because it's the next conference that's coming up?
Anyway, new system time. That's always exciting. Would buy for $400 right away.
@aroxx_ab: why would anyone cry? I'm on team it's $399 and at that price I'm keeping my OG Xbox One. Anything higher and I'll be trading in my OG Xbox One to get closer to that price point. Unless it's $449 I don't really care about an xtra $50 so correction anything over $449 and I'll be trading in to get closer to that price point.
common sense would be that you don't know if it's exclusive for xbox or not, there's no way of knowing what microsoft has up its sleeve, I mean they dropped the legends exclusivity deal for fifa 18. It could also be a timed exclusive or it could be like you said 'marketing rights'.
But it's far from a given it's just marketing rights...
What make you think MS dropped and wasn't EA?
You actually believe that developer have to say yes mandatory to deals with MS?
They just say yes to whoever pays more...
Woo! Today is THE day. All eyes will be on Microsoft's conference so they are going to have to come out with guns blazing and I think that they are going to really deliver. Very exciting!
No, it won't be... $399 was always going to be a long shot. Everyone (in particular cows & the media) have got in their heads that if it isn't $399 then it's going to "fail", which is ridiculous. For what Scorpio is, and what it's packing, $449 or $499 was always going to be more realistic. This is a premium console, that isn't for everyone.
Hahahahaa the backpedaling begins...
How many lemmings were arguing that it would be $399? In fact we have one that use the size of the SOC it self to blindly claim it will be $399 like the Pro.
If it not $399 then it will be $499,$449 is an odd pricing.
I remember last year when the dummies were crying about the S being DOA. They've always positioned the Scorpio as a premium product and not as something that will replace the S, for now at least.
Well they are losing still with the XBOS.
Interesting, the cows are more in here then the PS4 thread, I wonder why hmmmmm???
Maybe because MS conference comes TODAY and sony's conference come TOMORROW?
Lets see where you lemmings are more tomorrow..hahahaa
@aroxx_ab: why would anyone cry? I'm on team it's $399 and at that price I'm keeping my OG Xbox One. Anything higher and I'll be trading in my OG Xbox One to get closer to that price point. Unless it's $449 I don't really care about an xtra $50 so correction anything over $449 and I'll be trading in to get closer to that price point.
Many seems to believe it will cost $399 or less...that will most likely not happen. Scorpio is a premium console not for every1.
The Xbox One S price cut is apparently for a limited time only so I don't think we should see it as some sort of indicator for Scorpio's price. :(
http://kotaku.com/the-xbox-one-s-will-be-50-cheaper-starting-tomorrow-1795990054
Deals listed on Microsoft’s site have offered more clarity about which Xbox One S bundles are getting price cuts. The $250 Minecraft one is not listed as getting a cut after all—apologies for getting that wrong—though the $300 bundles for Battlefield and Gears are listed as getting cut to $250. Note also that Microsoft indicates that this price drop is “for a limited time only.”
They just say yes to whoever pays more...
If that was true sony would no have a single deal..
Developer not always go for who pays more,most of the time they actually want to associate their product with the winning platform.
Again developers don't have to make deals with MS,biggest case in point COD MS didn't loss it Activision simply didn't renew the deal,and i am sure MS would have pay more than sony for it.
Interesting, the cows are more in here then the PS4 thread, I wonder why hmmmmm???
Maybe because MS conference comes TODAY and sony's conference come TOMORROW?
Lets see where you lemmings are more tomorrow..hahahaa
Not really, MS was already bigger when these topics were just created. People are just expecting more from them, and cows prefer hating on Xbox than talking about PS
Not really, MS was already bigger when these topics were just created. People are just expecting more from them, and cows prefer hating on Xbox than talking about PS
Yes really the sony conference will be fill with lemmings as every single year is.
That like saying you lemmings prefer hating the PS than talking about the xbox,but since there isn't much you can hate sony for this gen well you have less material,but boy last gen sony was in the tip of every lemmings tongue.
@aroxx_ab: there's several reasons to think $399 is reasonable.
1. Spencer has said him self it's a premium product but they want to stay close to their competitions price to(they don't want to price themselves out of the market.
2. It's the same CPU and GPU just more of it a year later.
3. Hardware doesn't make the money it's subs and software.
4. Sony is going to attempt to counter anything MS does. MS is gonna price it as low as they can possibly go.
5. If it were $499 or more MS would of announced that before E3 to damage control and say why it's so much.
Feel free to bookmark cause I'll eat plenty of crow team $399 all the way.
If it's $449 that's ok too but $399 or bust lol I'm pretty much all in anyway.
Yeah that explain why the Pro is selling only 20% and the slim the other 80% because graphics only matter..Hahahahaaa
And before you even dare to downplay the Pro power or claims is not a big upgrade 1800p is not a standard even on PC 1080p is,regardless of powerful card capable of 1440p and higher resolutions existing for years now.
So the Pro is double the power without taking into account that Polaris GCN is superior to Sea Island GCN,and without taking into account Vega features which i am sure make the Pro more than twice as powerful as the normal PS4.
Scorpio will have a rude awaking this holiday when it faces as $199 XBOS and Slime PS4,and probably a $299 Pro as well.
PS4 Pro's "upgrade" is half ass'ed i.e. memory bandwidth bottle-necked and being Polaris GCN with two Vega features that doesn't increase memory bandwidth doesn't solve this problem.
RX Vega includes substantial memory bandwidth increase and related data transfer bottleneck reduction.
For example
PS4 Pro's Dirt 4 still stuck at 1080p resolution.. Dirt 4's alpha/semi-transparent effects hammers these console GPUs.
PS4 Pro's version doesn't match PC's Ultra settings.
RX-580 has 8 GB memory storage for increase texture quality while PS4 Pro has 5.5 GB which is a small increase from PS4's 5 GB game memory.
PC with GTX 1070 8 GB class GPU yields 4K Ultra 60 to 70 fps.
http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
Yeah that explain why the Pro is selling only 20% and the slim the other 80% because graphics only matter..Hahahahaaa
And before you even dare to downplay the Pro power or claims is not a big upgrade 1800p is not a standard even on PC 1080p is,regardless of powerful card capable of 1440p and higher resolutions existing for years now.
So the Pro is double the power without taking into account that Polaris GCN is superior to Sea Island GCN,and without taking into account Vega features which i am sure make the Pro more than twice as powerful as the normal PS4.
Scorpio will have a rude awaking this holiday when it faces as $199 XBOS and Slime PS4,and probably a $299 Pro as well.
PS4 Pro's "upgrade" is half ass'ed i.e. memory bandwidth bottle-necked and being Polaris GCN with two Vega features that doesn't increase memory bandwidth doesn't solve this problem.
RX Vega includes substantial memory bandwidth increase and related data transfer bottleneck reduction.
For example
PS4 Pro's Dirt 4 still stuck at 1080p resolution.. Dirt 4's alpha/semi-transparent effects hammers these console GPUs.
PC with GTX 1070 class GPU yields 4K Ultra 60 to 70 fps.
Dirt 4 is stuck at 108p on Pro because the developers chose to leave it there, nothing to do with the Pro's hardware.
Development costs are high and time consuming, much easier to just run it at 1080p with a few extra's then rendering at a higher resolution and tweaking it perform, I imagine 1440p would of been somewhat manageable with time and effort.
That's the sad reality.
Yeah that explain why the Pro is selling only 20% and the slim the other 80% because graphics only matter..Hahahahaaa
And before you even dare to downplay the Pro power or claims is not a big upgrade 1800p is not a standard even on PC 1080p is,regardless of powerful card capable of 1440p and higher resolutions existing for years now.
So the Pro is double the power without taking into account that Polaris GCN is superior to Sea Island GCN,and without taking into account Vega features which i am sure make the Pro more than twice as powerful as the normal PS4.
Scorpio will have a rude awaking this holiday when it faces as $199 XBOS and Slime PS4,and probably a $299 Pro as well.
PS4 Pro's "upgrade" is half ass'ed i.e. memory bandwidth bottle-necked and being Polaris GCN with two Vega features that doesn't increase memory bandwidth doesn't solve this problem.
RX Vega includes substantial memory bandwidth increase and related data transfer bottleneck reduction.
For example
PS4 Pro's Dirt 4 still stuck at 1080p resolution.. Dirt 4's alpha/semi-transparent effects hammers these console GPUs.
PC with GTX 1070 class GPU yields 4K Ultra 60 to 70 fps.
Dirt 4 is stuck at 108p on Pro because the developers chose to leave it there, nothing to do with the Pro's hardware.
Development costs are high and time consuming, much easier to just run it at 1080p with a few extra's then rendering at a higher resolution and tweaking it perform, I imagine 1440p would of been somewhat manageable with time and effort.
That's the sad reality.
1. PS4 Pro has problems with Dirt 4's alpha/semi-transparent effects, hence it has something do with hardware e.g. Pixel Engine being connected to slower memory controllers instead of faster L2 cache.
2. PS4 Pro's 5.5 GB game memory is a storage bottleneck since baseline PS4's game memory storage is only 5 GB.
http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
@tormentos: if you've been to Gaf and seen the oh it's $399 or it's gonna be a blood bath mentality over there I have a feeling if it's $449 that's because it was suppose to be $499 and the internetz and fear of backlash made MS drop it. That's where that weird price comes from ??
Yeah that explain why the Pro is selling only 20% and the slim the other 80% because graphics only matter..Hahahahaaa
And before you even dare to downplay the Pro power or claims is not a big upgrade 1800p is not a standard even on PC 1080p is,regardless of powerful card capable of 1440p and higher resolutions existing for years now.
So the Pro is double the power without taking into account that Polaris GCN is superior to Sea Island GCN,and without taking into account Vega features which i am sure make the Pro more than twice as powerful as the normal PS4.
Scorpio will have a rude awaking this holiday when it faces as $199 XBOS and Slime PS4,and probably a $299 Pro as well.
PS4 Pro's "upgrade" is half ass'ed i.e. memory bandwidth bottle-necked and being Polaris GCN with two Vega features that doesn't increase memory bandwidth doesn't solve this problem.
RX Vega includes substantial memory bandwidth increase and related data transfer bottleneck reduction.
For example
PS4 Pro's Dirt 4 still stuck at 1080p resolution.. Dirt 4's alpha/semi-transparent effects hammers these console GPUs.
PC with GTX 1070 class GPU yields 4K Ultra 60 to 70 fps.
Dirt 4 is stuck at 108p on Pro because the developers chose to leave it there, nothing to do with the Pro's hardware.
Development costs are high and time consuming, much easier to just run it at 1080p with a few extra's then rendering at a higher resolution and tweaking it perform, I imagine 1440p would of been somewhat manageable with time and effort.
That's the sad reality.
1. PS4 Pro has problems with Dirt 4's alpha/semi-transparent effects, hence it has something do with hardware e.g. Pixel Engine being connected to slower memory controllers instead of faster L2 cache.
2. PS4 Pro's 5.5 GB game memory is a storage bottleneck since baseline PS4's game memory storage is only 5 GB.
http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
How can you say Pro has a problem with alpha and semi-transparent effects when it's locked to 60fps 99.9% of the time?
And the 0.1% it does drop I would to know your logic for the drop as the biggest drop shown in the video was to 59.8fps which could of been caused by anything.
Hardly a 'problem' as you put it so why make it sound like it's a very obvious issue when it's not an issue at all.
1. PS4 Pro has problems with Dirt 4's alpha/semi-transparent effects, hence it has something do with hardware e.g. Pixel Engine being connected to slower memory controllers instead of faster L2 cache.
2. PS4 Pro's 5.5 GB game memory is a storage bottleneck since baseline PS4's game memory storage is only 5 GB.
http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
How can you say Pro has a problem with alpha and semi-transparent effects when it's locked to 60fps 99.9% of the time?
And the 0.1% it does drop I would to know your logic for the drop as the biggest drop shown in the video was to 59.8fps which could of been caused by anything.
Hardly a 'problem' as you put it so why make it sound like it's a very obvious issue when it's not an issue at all.
A drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
Dirt 4 is stuck at 108p on Pro because the developers chose to leave it there, nothing to do with the Pro's hardware.
Development costs are high and time consuming, much easier to just run it at 1080p with a few extra's then rendering at a higher resolution and tweaking it perform, I imagine 1440p would of been somewhat manageable with time and effort.
That's the sad reality.
1. PS4 Pro has problems with Dirt 4's alpha/semi-transparent effects, hence it has something do with hardware e.g. Pixel Engine being connected to slower memory controllers instead of faster L2 cache.
2. PS4 Pro's 5.5 GB game memory is a storage bottleneck since baseline PS4's game memory storage is only 5 GB.
http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
How can you say Pro has a problem with alpha and semi-transparent effects when it's locked to 60fps 99.9% of the time?
And the 0.1% it does drop I would to know your logic for the drop as the biggest drop shown in the video was to 59.8fps which could of been caused by anything.
Hardly a 'problem' as you put it so why make it sound like it's a very obvious issue when it's not an issue at all.
A drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
So you've avoided my question then...... They've also improved the MSAA which would increase bandwidth usage but a 0.2fps drop indicates to me it's nothing but a code issue, it could of simply of been caused by a disk read or HDD access.
Simply saying it has issues with alpha affects with absolutely nothing to back it up is extremely silly........
And yet again using PC hardware performance as an indication of Scorpio is just plain idiotic, the 1070 in the above video is being pushed by a much, much faster CPU then what Scorpio has and the 1070 has more memory, more bandwidth, more fill rate........
I can now say with confidence Project Scorpio is $499. Unless something changes today, that is what will be announced.
— Geoff Keighley (@geoffkeighley) June 11, 2017
Fwiw, Forza 7 and the new Ori were leaked as well.
1. Yeah that explain why the Pro is selling only 20% and the slim the other 80% because graphics only matter..Hahahahaaa
2. And before you even dare to downplay the Pro power or claims is not a big upgrade 1800p is not a standard even on PC 1080p is,regardless of powerful card capable of 1440p and higher resolutions existing for years now.
...............
1. PS4 Pro has half ass'ed upgrade.
2. NVIDIA DSR has 3325 x 1871 resolution option.
@ronvalencia said:
PS4 Pro's "upgrade" is half ass'ed i.e. memory bandwidth bottle-necked and being Polaris GCN with two Vega features that doesn't increase memory bandwidth doesn't solve this problem.
RX Vega includes substantial memory bandwidth increase and related data transfer bottleneck reduction.
You are the undisputed king of totally moronic arguments.
So people will pay $100 more for a 1TB HDD vs a 500GB model but some how will not pay $100 more,for more than double the power 1TB and extra ram?
FP16 saves bandwidth what the fu** are you smoking you are running 2 process which double performance in the same space as 1.
Is like rendering 50 bottles of water without FP16,but with FP16 you can render 100 bottles consuming the exactly the same bandwidth how the fu** that ins't increasing memory bandwidth oh wait it is not since the bandwidth doesn't physically increase with FP16,what FP16 allow you to do is, to have double the resources using the same freaking bandwidth amount how the hell you can't see that as a gain?
But wait you again spin it the argument,this argument isn't about the Pro not reaching 4k while scorpio does,this argument is about the PS4 Pro reaching 1800p and even true 4k native while the PS4 doesn't 4k is 4k the PS4 Pro does reach it and native and with checkerboard rendering,even checkerboard rendering is miles away from 1080p and 900p on PS4,let alone true 4k.
So if you are trying to argue that people will pay $200 or $300 more for scorpio over an xbox one S or PS4 slim you really are a true blind MS ass kisser.
So if sony were to use 1.2TF for FP16 Process that = 2.4TF using the exact same bandwidth as 1.2TF,this is the reason why you never doubt Scorpio would exceed a 1080TGX because you know FP16 will use the exact same bandwidth as normal 32bits you are just using 2 operations instead of 1.
Dirt 4 is stuck at 108p on Pro because the developers chose to leave it there, nothing to do with the Pro's hardware.
Development costs are high and time consuming, much easier to just run it at 1080p with a few extra's then rendering at a higher resolution and tweaking it perform, I imagine 1440p would of been somewhat manageable with time and effort.
That's the sad reality.
Ronvalencia is the king of dishonesty he freaking knows for FACT that the Pro can run that shitty racer at higher than 1080p,but he want to pretend that the PS4 Pro can't because it fuel his biased and derange arguments.
He actually want to make believe that scorpio with 43% more power will more than double the PS4 Pro to create a gap as big as 4k to 1080p..hahahahaa
I think that game could hit 1800p easy or higher,is a racing game,hell BF1 is more demanding and reach higher than 1440p.
1. PS4 Pro has problems with Dirt 4's alpha/semi-transparent effects, hence it has something do with hardware e.g. Pixel Engine being connected to slower memory controllers instead of faster L2 cache.
2. PS4 Pro's 5.5 GB game memory is a storage bottleneck since baseline PS4's game memory storage is only 5 GB.
http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
Hahahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...
GTFO scorpio will more than double the Pro with just 43% more power..hahahahaaa
So the PS4 Pro will be 1080p and Scorpio 4k... YOU are fu**ing delusional if you think that is possible for other reason than the PS4 Pro version been screw up the power delta between scorpio and Pro is not 100% or close,and FP16 used well can even close that gap a little more.
1. PS4 Pro has problems with Dirt 4's alpha/semi-transparent effects, hence it has something do with hardware e.g. Pixel Engine being connected to slower memory controllers instead of faster L2 cache.
2. PS4 Pro's 5.5 GB game memory is a storage bottleneck since baseline PS4's game memory storage is only 5 GB.
http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
How can you say Pro has a problem with alpha and semi-transparent effects when it's locked to 60fps 99.9% of the time?
And the 0.1% it does drop I would to know your logic for the drop as the biggest drop shown in the video was to 59.8fps which could of been caused by anything.
Hardly a 'problem' as you put it so why make it sound like it's a very obvious issue when it's not an issue at all.
A drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
1. So you've avoided my question then...... They've also improved the MSAA which would increase bandwidth usage but a 0.2fps drop indicates to me it's nothing
2. but a code issue, it could of simply of been caused by a disk read or HDD access.
Simply saying it has issues with alpha affects with absolutely nothing to back it up is extremely silly........
3. And yet again using PC hardware performance as an indication of Scorpio is just plain idiotic, the 1070 in the above video is being push by a much, much faster CPU then what Scorpio has and the 1070 has more memory, more bandwidth, more fill rate........
1. I haven't avoided it. Again, drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost. PS4 Pro's 0.5 GB memory storage increase could be another problem e.g. not enough storage space for additional performance memory cache.
2. So you've avoided my question. Again, drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
3. The programmers for Dirt 4 has indicated Scorpio has 4K 60 fps potential. Again, read http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
XBO version has 1600 x 900p to 1920 x 1080p dynamic resolution and Scorpio was designed to boost these XBO resolution targets to 4K. Scorpio's 9 GB game memory can support PC's higher quality art assets.
The game physics/AI already has 60 hz update rate on console hardware.
How can you say Pro has a problem with alpha and semi-transparent effects when it's locked to 60fps 99.9% of the time?
And the 0.1% it does drop I would to know your logic for the drop as the biggest drop shown in the video was to 59.8fps which could of been caused by anything.
Hardly a 'problem' as you put it so why make it sound like it's a very obvious issue when it's not an issue at all.
A drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
1. So you've avoided my question then...... They've also improved the MSAA which would increase bandwidth usage but a 0.2fps drop indicates to me it's nothing
2. but a code issue, it could of simply of been caused by a disk read or HDD access.
Simply saying it has issues with alpha affects with absolutely nothing to back it up is extremely silly........
3. And yet again using PC hardware performance as an indication of Scorpio is just plain idiotic, the 1070 in the above video is being push by a much, much faster CPU then what Scorpio has and the 1070 has more memory, more bandwidth, more fill rate........
1. I haven't avoided it. Again, drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost. PS4 Pro's 0.5 GB memory storage increase could be another problem e.g. not enough storage space for additional performance memory cache.
2. So you've avoided my question. Again, drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
3. The programmers for Dirt 4 has indicated Scorpio has 4K 60 fps potential. Again, read http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
XBO version has 1600 x 900p to 1920 x 1080p dynamic resolution and Scorpio was designed to boost these XBO resolution targets to 4K. Scorpio's 9 GB game memory can support PC's higher quality art assets.
The game physics/AI already has 60 hz update rate on console hardware.
Here we go, education time...
1 & 2. Any drop in frame rate can be caused BY ANYTHING..... bad code can cause performance issues and that is not a head room issue is it? It's an optimisation issue. Even PC games can get frame rate drops due to I/O or background processes. Once again you're speaking out of your ass without any viable evidence other then 'because you say so argument' - You are doing nothing but guess work and don't have a damn clue.
3. Read your link again... 'THEORETICALLY" possible.... is not the same as 'IS POSSIBLE' - And yes Scorpio is designed to run 900p/1080p Xbone games at 4k.... AT XBONE QUALITY SETTINGS...... Remember Pro is running at 1080p with INCREASED quality settings.
And as highlighted above, if Pro is stuck at 1080p (Again no proof to say it is) how is Scorpio going to render Dirt 4 at 4x the resolution with only a ~50% performance advantage? Teh secret sauce? teh cloud?
@ronvalencia said:
PS4 Pro's "upgrade" is half ass'ed i.e. memory bandwidth bottle-necked and being Polaris GCN with two Vega features that doesn't increase memory bandwidth doesn't solve this problem.
RX Vega includes substantial memory bandwidth increase and related data transfer bottleneck reduction.
You are the undisputed king of totally moronic arguments.
So people will pay $100 more for a 1TB HDD vs a 500GB model but some how will not pay $100 more,for more than double the power 1TB and extra ram?
It's more like double the bullshit.
@tormentos said:
FP16 saves bandwidth what the fu** are you smoking you are running 2 process which double performance in the same space as 1.
So what? FP16 data format already in use with PS4. As long the graphics render engine is active, ROPS and TMUs can fetch FP16 data formats.
RGBA16F <------ four FP16 data elements.
Reading from depth-ROPS, FP16 already boost 2X speed improvements. This is pixel shader path with ROPS read and write units i.e. the classic GPU workload.
You are the undisputed king of totally moronic arguments.
@tormentos said:
Is like rendering 50 bottles of water without FP16,but with FP16 you can render 100 bottles consuming the exactly the same bandwidth how the fu** that ins't increasing memory bandwidth oh wait it is not since the bandwidth doesn't physically increase with FP16,what FP16 allow you to do is, to have double the resources using the same freaking bandwidth amount how the hell you can't see that as a gain?
When both machines already using FP16 data formats with their graphics operations and their TFLOPS are bottle-necked by memory bandwidth, the machine with the higher effective memory bandwidth and less data transfer bottlenecks is superior.
You are the undisputed king of totally moronic arguments.
@tormentos said:
But wait you again spin it the argument,this argument isn't about the Pro not reaching 4k while scorpio does,this argument is about the PS4 Pro reaching 1800p and even true 4k native while the PS4 doesn't 4k is 4k the PS4 Pro does reach it and native and with checkerboard rendering,even checkerboard rendering is miles away from 1080p and 900p on PS4,let alone true 4k.
So if you are trying to argue that people will pay $200 or $300 more for scorpio over an xbox one S or PS4 slim you really are a true blind MS ass kisser.
The programmers for Dirt 4 has indicated Scorpio has 4K 60 fps potential. Again, read http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
XBO version has 1600 x 900p to 1920 x 1080p dynamic resolution and Scorpio was designed to boost these XBO resolution targets to 4K. Scorpio's 9 GB game memory can support PC's higher quality art assets.
@tormentos said:
So if sony were to use 1.2TF for FP16 Process that = 2.4TF using the exact same bandwidth as 1.2TF,this is the reason why you never doubt Scorpio would exceed a 1080TGX because you know FP16 will use the exact same bandwidth as normal 32bits you are just using 2 operations instead of 1.
What's 1080TGX? Red herring with your GTX 1080 argument. That was speculation thread with a full Vega 11. Scorpio still delivers superior results over RX-580 (6.17 TF) and R9-390X OC (6 TF).
@tormentos said:
Ronvalencia is the king of dishonesty he freaking knows for FACT that the Pro can run that shitty racer at higher than 1080p,but he want to pretend that the PS4 Pro can't because it fuel his biased and derange arguments.
He actually want to make believe that scorpio with 43% more power will more than double the PS4 Pro to create a gap as big as 4k to 1080p..hahahahaa
You still underestimating memory storage and bandwidth increase.
Scorpio's 9 GB vs PS4 pro's 5.5 GB = ~1.63X
Scorpio's 326 GB/s phy BW vs PS4 Pro's 218 GB/s phy BW = ~1.50X
Scorpio's 6 TFLOPS FP32 vs PS4 Pro's 4.2 TFLOPS FP32 = 1.43X
This is not another PS4 vs XBO situation when both consoles has about 5 GB game storage and similar memory bandwidth.
@tormentos said:
I think that game could hit 1800p easy or higher,is a racing game,hell BF1 is more demanding and reach higher than 1440p.
The argument for Scorpio is hardware design profiled for existing 3D engines. Your argument is fitting the software to hardware.
Dirt 4 XBO version has 1600 x 900p to 1920 x 1080p dynamic resolution and Scorpio was designed to boost these XBO resolution targets to 4K. Scorpio's 9 GB game memory can support PC's higher quality art assets.
@tormentos said:
Hahahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...
GTFO scorpio will more than double the Pro with just 43% more power..hahahahaaa
So the PS4 Pro will be 1080p and Scorpio 4k... YOU are fu**ing delusional if you think that is possible for other reason than the PS4 Pro version been screw up the power delta between scorpio and Pro is not 100% or close,and FP16 used well can even close that gap a little more.
You still underestimating memory storage and bandwidth increase.
Scorpio's 9 GB vs PS4 pro's 5.5 GB = ~1.63X or ~63 percent higher
Scorpio's 326 GB/s phy BW vs PS4 Pro's 218 GB/s phy BW = ~1.50X or ~50 percent higher
Scorpio's 6 TFLOPS FP32 vs PS4 Pro's 4.2 TFLOPS FP32 = 1.43X or 43 percent higher
This is not another PS4 vs XBO situation when both consoles has about 5 GB game storage and similar memory bandwidth.
I hate it when topics I find interesting get locked for jumbled messes of a thread like these.
Sighs.
@emgesp:
To answer you from the other thread (I think it was you apologies if not, thread locked):
I agree. Why hype the Scorpio for so long and have a huge build up to a $499 price that'll deflate all the year's efforts.
I think $399.
So I ended up getting the XBO S minecraft bundle. Minecraft for my kid, UHD bluray for me. Figured it was a beter deal than 250 for a plain blu ray player.
A drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
1. So you've avoided my question then...... They've also improved the MSAA which would increase bandwidth usage but a 0.2fps drop indicates to me it's nothing
2. but a code issue, it could of simply of been caused by a disk read or HDD access.
Simply saying it has issues with alpha affects with absolutely nothing to back it up is extremely silly........
3. And yet again using PC hardware performance as an indication of Scorpio is just plain idiotic, the 1070 in the above video is being push by a much, much faster CPU then what Scorpio has and the 1070 has more memory, more bandwidth, more fill rate........
1. I haven't avoided it. Again, drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost. PS4 Pro's 0.5 GB memory storage increase could be another problem e.g. not enough storage space for additional performance memory cache.
2. So you've avoided my question. Again, drop to less than 60 fps indicates head room issues, hence it's lack of 1440p resolution boost.
3. The programmers for Dirt 4 has indicated Scorpio has 4K 60 fps potential. Again, read http://gamingbolt.com/dirt-4-running-at-4k60fps-on-xbox-scorpio-is-theoretically-possible-ps4xbox-one-version-may-use-dynamic-resolution
XBO version has 1600 x 900p to 1920 x 1080p dynamic resolution and Scorpio was designed to boost these XBO resolution targets to 4K. Scorpio's 9 GB game memory can support PC's higher quality art assets.
The game physics/AI already has 60 hz update rate on console hardware.
Here we go, education time...
1 & 2. Any drop in frame rate can be caused BY ANYTHING..... bad code can cause performance issues and that is not a head room issue is it? It's an optimisation issue. Even PC games can get frame rate drops due to I/O or background processes. Once again you're speaking out of your ass without any viable evidence other then 'because you say so argument' - You are doing nothing but guess work and don't have a damn clue.
3. Read your link again... 'THEORETICALLY" possible.... is not the same as 'IS POSSIBLE' - And yes Scorpio is designed to run 900p/1080p Xbone games at 4k.... AT XBONE QUALITY SETTINGS...... Remember Pro is running at 1080p with INCREASED quality settings.
And as highlighted above, if Pro is stuck at 1080p (Again no proof to say it is) how is Scorpio going to render Dirt 4 at 4x the resolution with only a ~50% performance advantage? Teh secret sauce? teh cloud?
1 and 2. It's you who needs education. Again, so you've avoided my question with excuses.
You still underestimating memory storage and bandwidth increase.
Scorpio's 9 GB vs PS4 Pro's 5.5 GB = ~1.63X or ~63 percent higher
Scorpio's 326 GB/s phy BW vs PS4 Pro's 218 GB/s phy BW = ~1.50X or ~50 percent higher
Scorpio's 6 TFLOPS FP32 vs PS4 Pro's 4.2 TFLOPS FP32 = 1.43X or 43 percent higher
This is not another PS4 vs XBO situation when both consoles has about 5 GB game storage and similar memory bandwidth.
Now, your education.
Scorpio's ~66 percent GPU usage Forza example has XBO gfx setting with 4K assets and dynamic weather.
http://www.neogaf.com/forum/showthread.php?t=1359173&page=1
2 days to port onto Scorpio with no optimizations to it's hardware at all
Ran Forza 6 with 4k assets,
Dynamic Weather added
Native 4k
Locked 60fps
GPU usage 55%-70%
Settings cranked up to pc ultra with gpu usage hovering around 88% with some spikes to 100%. same high LOD car model for ALL cars even cars 100s ft away Again with no optimizations, aka brute force running on Scorpio
XBO FM6 build doesn't have dynamic weather! Hint: Scorpio's Forza reveal is actually closer to Horzion 3 build since this game has dynamic weather.
3. It's the same as Project Cars 2 developer's comment on Scorpio.
@Zero_epyon: That's what I did. I got the Gears 4 bundle last year. I upgraded to get the 4K Blu-Ray player. If Microsoft can show off the Scorpio I might upgrade to that. But given the fact that I now have a 1080TI my purchase will depend on the games Microsofts 1st party will offer besides Sea of Thieves. I need more than that to commit.
@Zero_epyon: That's what I did. I got the Gears 4 bundle last year. I upgraded to get the 4K Blu-Ray player. If Microsoft can show off the Scorpio I might upgrade to that. But given the fact that I now have a 1080TI my purchase will depend on the games Microsofts 1st party will offer besides Sea of Thieves. I need more than that to commit.
I need Scorpio's HDMI 2.1 4K Blu-Ray player upgrade, hence why I skipped XBO S's HDMI 2.0 4K Blu-Ray player.
@ronvalencia: Are you still going to call the pro "half assed" if Scorpio gets a $500 price tag? To me it seems Sony was going for a target price not specs, so there is nothing "half assed" about it.
@emgesp:
To answer you from the other thread (I think it was you apologies if not, thread locked):
I agree. Why hype the Scorpio for so long and have a huge build up to a $499 price that'll deflate all the year's efforts.
I think $399.
I've always thought $399.99 because of the Pro and the fact that they stuck with the old Jaguar CPU. I would be very surprised if Phil actually announces the Scorpio at $499.99. It would prove they didn't learn anything these past 4 yrs.
$499 sounds right for something that's supposed to be a premium product. Im not interested myself because the games on Xbox just aren't appealing
Yeah, but the specs don't really justify a $499.99 price point for a late 2017 release. In late 2016, definitely, but a year makes all the difference.
PS4 Pro will likely get a $50 price drop this year, so am I to believe that the Scorpio's hardware justifies a $150 premium over the Pro? I don't think so.
I can now say with confidence Project Scorpio is $499. Unless something changes today, that is what will be announced.
8:09 AM - 11 Jun 2017Fwiw, Forza 7 and the new Ori were leaked as well.
That's within the price tolerances and completely acceptable, $399 was the long shot, $449 was the compromise and $499 is/was the more obvious.
The second this thing goes up it's getting pre-ordered.
GK's twitter is purposely done to gauge reaction. 5 hours of Twitter, Facebook, and Various gaming sites reactions. So Phil Spencer can take that data just before the show and say, see we are fucked if we don't change this. That's where to $449 comes from.
Still team $399 though ??
@ronvalencia: instead of using charts, you should use facts. Expensive consoles never sell too good even if their tech justifies it. Consoles users don't pay so much attention to resolution specially when games look so similar between systems now. Now that we know Scorpio is going to be $500 you'll see it flop in sales.
@ronvalencia: Are you still going to call the pro "half assed" if Scorpio gets a $500 price tag? To me it seems Sony was going for a target price not specs, so there is nothing "half assed" about it.
The context for "half assed" is with memory bandwidth and storage bottleneck.
Atm, PS4 Pro has $399.99 price tag.
Whelp. I called it.
I can now say with confidence Project Scorpio is $499. Unless something changes today, that is what will be announced.
— Geoff Keighley (@geoffkeighley) June 11, 2017
Here's hoping MS takes a gamble and surprises us all with not $499 (though, it seems unlikely at this point in time).
Please Log In to post.
Log in to comment