[QUOTE="AmyMizuno"][QUOTE="Blackbond"][QUOTE="AmyMizuno"]Perhaps I was exaggerating a little above about the PS2 games having more polygons than gears, but my point still remains true about Gears using low-resolution meshes when outputting the image.Blackbond
Okay fair enough.
Although the difference isn't much actually. Marcus Fenix is 15,000 polygons while Virtual Fighter 4 characters are ~14,000 polygons.But the difference is there is only two characters on screen at a time in Virtual Fighter 4 which is not the case in Gears of War. In Gears of War if I'm shooting at two different enemies thats already exceeding the polygon count of Virtua Fighter 4's two characters. Factor in Teamates like Cole Train, Bared, Dom and there is usually much more then two enemies and well yeah.
Virtua Fighter 4, Naomi 2, 2001
Jacky - 14,000 polygons
Virtua Fighter 4, PS2, 2002
Jacky - 7,000 polygons
Gears of War, Xbox 360, 2006
Wretch - 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus - 15,000 polygons with diffuse, specular and normal maps
Source Beyond3D
Plus what Blackbond said you also have to take in the consideration of the scale of the enviroment compared to a fighter game.
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