OnLive: I'm in... and it's pretty sweet

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SquatsAreAwesom

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#51 SquatsAreAwesom
Member since 2009 • 1678 Posts
until they offer you the chance to actually OWN the game you BOUGHT, this service is a horrible horrible idea. Why would you pay full price for a game you are essentially RENTING?VideoGameGuy
For PC gamers like myself who use steam a ton... most of us are used to the idea.
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ShadowriverUB

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#52 ShadowriverUB
Member since 2009 • 5515 Posts

People see only cons of this technoly... but it has pros to return:

-No pay for hardware

-Easy live streaming

-Recording any moment of the game you want

-Fast start game up

It's very social solution

Zephernix from youtube review it and you can see it in action

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SquatsAreAwesom

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#53 SquatsAreAwesom
Member since 2009 • 1678 Posts

People see only cons of this technoly... but it has pros to return:

-No pay for hardware

-Easy live streaming

-Recording any moment of the game you want

-Fast start game up

It's very social solution

Zephernix from youtube review it and you can see it in action

ShadowriverUB
Exactly.
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AmayaPapaya

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#54 AmayaPapaya
Member since 2008 • 9029 Posts

I'm still on the waiting list...

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jedikevin2

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#55 jedikevin2
Member since 2004 • 5263 Posts
[QUOTE="VideoGameGuy"]until they offer you the chance to actually OWN the game you BOUGHT, this service is a horrible horrible idea. Why would you pay full price for a game you are essentially RENTING?SquatsAreAwesom
For PC gamers like myself who use steam a ton... most of us are used to the idea.

Huh? This makes no sense Squats. You have no service fee on steam. You actually buy the games and even with steam offline can play your games. As I am a steam member for years, I have no idea what you mean on this statement. How are you renting games on steam?
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DJ_Lae

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#56 DJ_Lae
Member since 2002 • 42748 Posts
The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.
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cobrax25

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#57 cobrax25
Member since 2006 • 9649 Posts

The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.DJ_Lae

I dont know where you live, but people in the US generally dont have caps anyway, at least where I live..

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Hakkai007

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#58 Hakkai007
Member since 2005 • 4905 Posts

People see only cons of this technoly... but it has pros to return:

-No pay for hardware

-Easy live streaming

-Recording any moment of the game you want

-Fast start game up

It's very social solution

Zephernix from youtube review it and you can see it in action

ShadowriverUB

A PC could do all of those.

The subscription eventually costs more than a PC in the long run.

My 3 year old PC (650USD) still plays just about any game at max settings at 1680x1050 res.

The computer is 3 years old, it will still do fine for another year.

So after 4 years the subscription for Onlive adds up to 720 USD.....more than my Computer.

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Hakkai007

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#59 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="DJ_Lae"]The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.cobrax25

I dont know where you live, but people in the US generally dont have caps anyway, at least where I live..

Every ISP has a bandwidth limit even if they say unlimited. In every contract there is some sort of explanation that gives them the right to pull the plug or charge you more based on extensive bandwidth usage.

Plus the average bandwidth speed around here is only 3 megabits per sec.

To upgrade it costs 20 USD more a month so you would have to tack that on to Onlive subscription.

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jedikevin2

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#60 jedikevin2
Member since 2004 • 5263 Posts

[QUOTE="DJ_Lae"]The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.cobrax25

I dont know where you live, but people in the US generally dont have caps anyway, at least where I live..

As stated above, almost all US isp's have caps but not as obvious. They just bandwidth limit you once you hit it and that I have experiences in Tennesse, Louisana, Texas and Florida in the last 5 years. (Comcast, Cox, suddenlink, and At&T). This is expecially so after the recent win for Comcast in court over the FCC ruling for net neutrality. Its just that alot of people don't pay attention that for no reason there internet service drops alot after downloading so much information in a month. Its not really a cap as they just throttle you because of your bandwidth usage regardless if you are just streaming lots of videos, downloading files or anything else.

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Modern_Unit

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#61 Modern_Unit
Member since 2010 • 1511 Posts

[QUOTE="ShadowriverUB"]

People see only cons of this technoly... but it has pros to return:

-No pay for hardware

-Easy live streaming

-Recording any moment of the game you want

-Fast start game up

It's very social solution

Zephernix from youtube review it and you can see it in action

Hakkai007

A PC could do all of those.

The subscription eventually costs more than a PC in the long run.

My 3 year old PC (650USD) still plays just about any game at max settings at 1680x1050 res.

The computer is 3 years old, it will still do fine for another year.

So after 4 years the subscription for Onlive adds up to 720 USD.....more than my Computer.

My 6 year old Windows XP based PC can do all that...

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xionvalkyrie

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#62 xionvalkyrie
Member since 2008 • 3444 Posts

Why would you pay to play at console settings? Just play on the console.

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Hakkai007

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#63 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="Hakkai007"]

[QUOTE="ShadowriverUB"]

People see only cons of this technoly... but it has pros to return:

-No pay for hardware

-Easy live streaming

-Recording any moment of the game you want

-Fast start game up

It's very social solution

Zephernix from youtube review it and you can see it in action

Modern_Unit

A PC could do all of those.

The subscription eventually costs more than a PC in the long run.

My 3 year old PC (650USD) still plays just about any game at max settings at 1680x1050 res.

The computer is 3 years old, it will still do fine for another year.

So after 4 years the subscription for Onlive adds up to 720 USD.....more than my Computer.

My 6 year old Windows XP based PC can do all that...

Can it play Crysis at max settings? Or any of the new games out at max?

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Modern_Unit

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#64 Modern_Unit
Member since 2010 • 1511 Posts

[QUOTE="Modern_Unit"]

[QUOTE="Hakkai007"]

A PC could do all of those.

The subscription eventually costs more than a PC in the long run.

My 3 year old PC (650USD) still plays just about any game at max settings at 1680x1050 res.

The computer is 3 years old, it will still do fine for another year.

So after 4 years the subscription for Onlive adds up to 720 USD.....more than my Computer.

Hakkai007

My 6 year old Windows XP based PC can do all that...

Can it play Crysis at max settings? Or any of the new games out at max?

I was referring to the other post

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slvrraven9

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#65 slvrraven9
Member since 2004 • 9278 Posts
i am NOT EVER going to sign up for onlive. theres too many variables to consider not simply just how pretty the games look compared to current consoles. i would sure hate to be one of the early adopters...
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SquatsAreAwesom

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#66 SquatsAreAwesom
Member since 2009 • 1678 Posts

The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.DJ_Lae
So... Hulu will fail? Last I checked, it was a success.

Last I checked people were crapping themselves when Hulu was announced for consoles... when Netflix was announced to consoles. Last I was hearing, people were amazed they could get HD video rentals on the 360. It was all part of antying up between who got what.

However, now that its not about the 360 and PS3... its not going to work. Amazing.

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subrosian

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#67 subrosian
Member since 2005 • 14232 Posts
If you care about gaming or property rights, you shouldn't support OnLIVE, end of story. It shouldn't even be allowed to be posted on System Wars as anything more than "a failed plan to subvert property rights, lie to people and scam general audiences". Maybe a guy stands on the street corner waving a little flag "nothing to see here folks, just an investor scam that you don't want to get involved in". I don't understand why a company that SOLELY exists to rip off its investors, and only created a product to avoid jail time for fraud, would be supported by ANYONE.
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SquatsAreAwesom

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#68 SquatsAreAwesom
Member since 2009 • 1678 Posts
[QUOTE="subrosian"]If you care about gaming or property rights, you shouldn't support OnLIVE, end of story. It shouldn't even be allowed to be posted on System Wars as anything more than "a failed plan to subvert property rights, lie to people and scam general audiences". Maybe a guy stands on the street corner waving a little flag "nothing to see here folks, just an investor scam that you don't want to get involved in". I don't understand why a company that SOLELY exists to rip off its investors, and only created a product to avoid jail time for fraud, would be supported by ANYONE.

Most PC gamers didn't support Steam at first. Now look at it.
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Modern_Unit

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#69 Modern_Unit
Member since 2010 • 1511 Posts

[QUOTE="subrosian"]If you care about gaming or property rights, you shouldn't support OnLIVE, end of story. It shouldn't even be allowed to be posted on System Wars as anything more than "a failed plan to subvert property rights, lie to people and scam general audiences". Maybe a guy stands on the street corner waving a little flag "nothing to see here folks, just an investor scam that you don't want to get involved in". I don't understand why a company that SOLELY exists to rip off its investors, and only created a product to avoid jail time for fraud, would be supported by ANYONE.SquatsAreAwesom
Most PC gamers didn't support Steam at first. Now look at it.

PC =/= OnLive

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SakusEnvoy

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#70 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="cobrax25"]

[QUOTE="DJ_Lae"]The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.Hakkai007

I dont know where you live, but people in the US generally dont have caps anyway, at least where I live..

Every ISP has a bandwidth limit even if they say unlimited. In every contract there is some sort of explanation that gives them the right to pull the plug or charge you more based on extensive bandwidth usage.

Plus the average bandwidth speed around here is only 3 megabits per sec.

To upgrade it costs 20 USD more a month so you would have to tack that on to Onlive subscription.

Just because it might be of interest to the conversation, here's what the Onlive founder (Steve Perlman) said in response to a question about bandwidth limits:

"So, if you look closely at what we explained on our website, the 5 megabits that we list is the marketing number you are probably going to need because what we find is most 5 megabit connections will deliver probably 4 megabits. The actual system needs about 4 megabits peak, not average. On average, we are running much lower than that. If you are really playing something like a driving game – driving games have constantly changing video, right? – so, we are pretty much running the system pretty high there. If you are running a game like that non-stop, you are probably averaging around 2 megabits a second. They may peak up to 4 and then it's below, but you know, that's assuming also that you're not taking a break, checking a leaderboard or doing something else. Let's just say that you're one hell of a non-stop, never take a break to go to the bathroom gamer, then you'd be using 2 megabits a second and, at 2 megabits a second, that's about a gigabyte an hour, okay? So, you'll then be able to play on Comcast for about 250 hours a month. Now let's say there's about 30 days a month, so it's about 9.5 hours a day. So, if you start playing games more than that, I suspect that Comcast may probably be a good thing for your social life if they put a cap at 9.5 hours, 30 days a month.

But the other thing about it is, I mean, so what's the worst case scenario there? Well, you've got to go to something less than HDTV. Now, the other thing that we talk about specifically is standard definition TV which will be, you know, say Wii resolution but we also handle resolutions in between like 1024 across; 800 across; and then all the way down to 600. If it's below that, we are going to say you don't have a fast enough connection. For the standard definition resolution, we're talking 1.2 megabits a second. Well, at 1.2 megabits a second, if you were running 24 hours a day, 30 days a month, you would not consume 250 gigabytes. So, for, I don't know -- if you are a person who never needs to sleep, never needs to eat, do anything else other than play high performance games and you need to run 24 hours a day for 30 days a month and you had a 250 gigabyte cap, then what you need to do is run it in standard definition. So, long story short, I think the bandwidth caps are not a major issue for OnLive."

[Link]

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jedikevin2

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#71 jedikevin2
Member since 2004 • 5263 Posts
[QUOTE="SquatsAreAwesom"][QUOTE="DJ_Lae"]The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.

So... Hulu will fail? Last I checked, it was a success. Last I checked people were crapping themselves as to what console gets what. Last I was hearing, people were amazed they could get HD video rentals on the 360. However, now that its not about the 360 and PS3... its not going to work. Amazing.

What does hulu have to do with this? Hulu is free and can allow for very small streams in comparison to what Onlive needs in bandwidth usage. It is also something that would get used less frequently compared to a gamer. DJ_les is stating that you most likely would be dumping alot of bandwidth usage to play a game which would results today in bandwidth limits and caps on your usage from isps.
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SquatsAreAwesom

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#72 SquatsAreAwesom
Member since 2009 • 1678 Posts

[QUOTE="ShadowriverUB"]

People see only cons of this technoly... but it has pros to return:

-No pay for hardware

-Easy live streaming

-Recording any moment of the game you want

-Fast start game up

It's very social solution

Zephernix from youtube review it and you can see it in action

Hakkai007

A PC could do all of those.

The subscription eventually costs more than a PC in the long run.

My 3 year old PC (650USD) still plays just about any game at max settings at 1680x1050 res.

The computer is 3 years old, it will still do fine for another year.

So after 4 years the subscription for Onlive adds up to 720 USD.....more than my Computer.

Aside from the fact that it doesn't. OnLive gives me better frames then my 275gtx / 4.5ghz computer. There are, once again, zero dropped frames. You also forgot to factor in the $50/year average cost for the energy bill. A gaming pc, if played 4 hours a day, costs $50/year EXTRA to use a year... compared to a laptop that is using low-energy consuming parts.
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SquatsAreAwesom

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#73 SquatsAreAwesom
Member since 2009 • 1678 Posts
[QUOTE="jedikevin2"][QUOTE="SquatsAreAwesom"][QUOTE="DJ_Lae"]The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.

So... Hulu will fail? Last I checked, it was a success. Last I checked people were crapping themselves as to what console gets what. Last I was hearing, people were amazed they could get HD video rentals on the 360. However, now that its not about the 360 and PS3... its not going to work. Amazing.

What does hulu have to do with this? Hulu is free and can allow for very small streams in comparison to what Onlive needs in bandwidth usage. It is also something that would get used less frequently compared to a gamer. DJ_les is stating that you most likely would be dumping alot of bandwidth usage to play a game which would results today in bandwidth limits and caps on your usage from isps.

Actually... Hulu *was* free. However, I know what DJ is saying, but the "problem" is very similar between Hulu and Onlive when it comes to bandwidth. In *both* cases you are streaming a video feed, hence any bandwidth issue with Hulu would be found with Onlive.
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SquatsAreAwesom

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#74 SquatsAreAwesom
Member since 2009 • 1678 Posts

[QUOTE="SquatsAreAwesom"][QUOTE="subrosian"]If you care about gaming or property rights, you shouldn't support OnLIVE, end of story. It shouldn't even be allowed to be posted on System Wars as anything more than "a failed plan to subvert property rights, lie to people and scam general audiences". Maybe a guy stands on the street corner waving a little flag "nothing to see here folks, just an investor scam that you don't want to get involved in". I don't understand why a company that SOLELY exists to rip off its investors, and only created a product to avoid jail time for fraud, would be supported by ANYONE.Modern_Unit

Most PC gamers didn't support Steam at first. Now look at it.

PC =/= OnLive

Irrelevant to the statement he made and the rebuttal. Please try again.
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jedikevin2

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#75 jedikevin2
Member since 2004 • 5263 Posts

@SakusEnvoy

I don't think you understand how evil ISP's are these days on bandwidth usage. As stated in this thread, when you start using alot of bandwidth for long stretches, many ISP's drop a nasty bandwidth limit on you. Example, I am on Cox in louisiana right now. I am on a 8mb connection. If I go to watch 4-5 hrs of 1080p videos then for the next 2-3 days my connection drops to that of a 1-3mb connection. Most ISP's do this. Most times you don't notice it until you go to stream a big flash video or download a big file and notice your once 1-2mb a sec download is now sitting at 250-500kb a sec. This is a big grey area and onlive would have a major issue with this.

@SquatsAreawesome


Onlive is a bit different then hulu in the fact you are in essence making a pvp connection to onlive since you are sending back information to them for it to be interpreted (control movements). I would highly expect bandwidth usage to be far greater then that of watching a flash video on hulu. This is also much different as Hulu is in essence just sending you a file for you to download. Thats how flash videos work. You get sent a .flv file inside a .swf player. You can watch parts of it as it is downloading into your temp files. This is again WAY different to Onlives gaming service.

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subrosian

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#76 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"]If you care about gaming or property rights, you shouldn't support OnLIVE, end of story. It shouldn't even be allowed to be posted on System Wars as anything more than "a failed plan to subvert property rights, lie to people and scam general audiences". Maybe a guy stands on the street corner waving a little flag "nothing to see here folks, just an investor scam that you don't want to get involved in". I don't understand why a company that SOLELY exists to rip off its investors, and only created a product to avoid jail time for fraud, would be supported by ANYONE.SquatsAreAwesom
Most PC gamers didn't support Steam at first. Now look at it.

That has NOTHING to do with anything I said:

1. OnLIVE is a scam intended to fleece investors.

2. OnLIVE is a scam intended to take property rights away from gamers.

3. OnLIVE should not be supported by anyone who cares about gaming.

DO NOT BRING UP STEAM it is irrelevant to this conversation. Valve isn't scamming it's investors. This is WebTV all over again, this man, and his companies, are simply fronts for stealing money from investment groups, individuals, and other corporations. In ten years, OnLIVE won't be around, but in the meantime, its "founder" will have enjoyed a lucrative salary at the industry's expense.

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SamiRDuran

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#77 SamiRDuran
Member since 2005 • 2758 Posts
big mistake from their part to launch Onlive first in USA. you guys are crippled by monopolies and usage caps. in europe unlimited broadband is truly unlimited most of the time and if your ISP ever mentions that you use to much bandwidth you just switch to a different one and the amount of choice is incredible.
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SquatsAreAwesom

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#78 SquatsAreAwesom
Member since 2009 • 1678 Posts

[QUOTE="SquatsAreAwesom"][QUOTE="subrosian"]If you care about gaming or property rights, you shouldn't support OnLIVE, end of story. It shouldn't even be allowed to be posted on System Wars as anything more than "a failed plan to subvert property rights, lie to people and scam general audiences". Maybe a guy stands on the street corner waving a little flag "nothing to see here folks, just an investor scam that you don't want to get involved in". I don't understand why a company that SOLELY exists to rip off its investors, and only created a product to avoid jail time for fraud, would be supported by ANYONE.subrosian

Most PC gamers didn't support Steam at first. Now look at it.

That has NOTHING to do with anything I said:

1. OnLIVE is a scam intended to fleece investors.

2. OnLIVE is a scam intended to take property rights away from gamers.

3. OnLIVE should not be supported by anyone who cares about gaming.

DO NOT BRING UP STEAM it is irrelevant to this conversation. Valve isn't scamming it's investors. This is WebTV all over again, this man, and his companies, are simply fronts for stealing money from investment groups, individuals, and other corporations. In ten years, OnLIVE won't be around, but in the meantime, its "founder" will have enjoyed a lucrative salary at the industry's expense.

Please take off the tinfoil hat before we continue dialogue.
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subrosian

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#79 subrosian
Member since 2005 • 14232 Posts
Please take off the tinfoil hat before we continue dialogue.SquatsAreAwesom
Please do some research on Steve Perlman, WebTV and his reasons for being in the gaming industry. Take a look at the infrastructure of his company, the claims made regarding what his product will do (i.e. how they will achieve profitability). Take a look at where the business structure from OnLIVE was spun off from, and their eventual plans for being bought out. Instead of failing to respond to my comments with irrelevant statements about STEAM, try proving that OnLIVE is a legitimate company with the industry's best interests at heart.
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SakusEnvoy

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#80 SakusEnvoy
Member since 2009 • 4764 Posts

@SakusEnvoy

I don't think you understand how evil ISP's are these days on bandwidth usage. As stated in this thread, when you start using alot of bandwidth for long stretches, many ISP's drop a nasty bandwidth limit on you. Example, I am on Cox in louisiana right now. I am on a 8mb connection. If I go to watch 4-5 hrs of 1080p videos then for the next 2-3 days my connection drops to that of a 1-3mb connection. Most ISP's do this. Most times you don't notice it until you go to stream a big flash video or download a big file and notice your once 1-2mb a sec download is now sitting at 250-500kb a sec. This is a big grey area and onlive would have a major issue with this.

@SquatsAreawesome


Onlive is a bit different then hulu in the fact you are in essence making a pvp connection to onlive since you are sending back information to them for it to be interpreted (control movements). I would highly expect bandwidth usage to be far greater then that of watching a flash video on hulu.

jedikevin2

Well, I didn't give my own personal opinion. ^^ To be honest, as someone who owns a gaming PC and both the 360 and PS3, the sole reason I use my PC is 1) to get good deals on Steam, which appear to be much better priced than OnLive titles, and 2) to play games at resolutions higher than 720p. OnLive provides neither of that, so I would agree with everyone else about its limited usefulness.

Two things which I do like: it provides PC game rentals - which I think is kindof interesting, because that market really doesn't exist right now. And also, I like the idea of simpler, easier game demos that I can just jump into. I also think Cloud computing has a great future, when we look at how much broadband penetration has increased over the last 10 years.

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Solid_Tango

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#82 Solid_Tango
Member since 2009 • 8609 Posts
How can i join?
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ipod_360_gamer

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#84 ipod_360_gamer
Member since 2009 • 288 Posts
How can i join?Solid_Tango
http://www.onlive.com/signup
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ampiva

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#85 ampiva
Member since 2010 • 1251 Posts
[QUOTE="SquatsAreAwesom"][QUOTE="Oonga"]

I seriously cannot see why anyone would use this service. Such a big waste.

Why would you want 'virtually zero controller lag' when you can have no controller lag?

zyrumtumtuggerd
Faceplant. The power of a $2k computer at your hands for $15/mo that can play on $300 netbooks, or a $75 micro console. The cost / benefit is insane if this service *works*. Aside from the fact that you aren't spending insane amounts on a computer anymore, you also going to be saving a HUGE amount on the electricity bill. Consider the wattage used by a beefy computer versus a netbook. 500 watts versus 100 watts. Do the math.

That wattage is still being used, in fact more is being used because they need to transmit all that information over to your computer.

Wow. Just wow.
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hoola

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#86 hoola
Member since 2004 • 6422 Posts

It looks to be running well. I don't have fast enough internet connection (i can barely stream HD videos) at home, but at school i might be able to use it. So, do you pay $15 a month then pay extra for the games? Are the games cheaper?

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subrosian

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#87 subrosian
Member since 2005 • 14232 Posts

It looks to be running well. I don't have fast enough internet connection (i can barely stream HD videos) at home, but at school i might be able to use it. So, do you pay $15 a month then pay extra for the games? Are the games cheaper?

hoola

No. You pay the same price you would at retail if you want to have the game longer than 5 days. Actually, you still don't own the game, you simply "have access to the game" for as long as OnLIVE actively supports it. That means not only will you not have the game forever (OnLIVE claims 3 years, but that period is not defined in your service agreement with them, i.e. they can yank the game at any time) BUT you will also cease to have access to the game if you stop paying the $15/month at any point.

That $15/month is also subject to change. Lovely.

The prices in the marketplace are currently all higher than STEAM or Amazon. Again, it's a scam, DO NOT BUY INTO IT, you will get ripped off.

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oldkingallant

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#89 oldkingallant
Member since 2010 • 4958 Posts

I seriously cannot see why anyone would use this service. Such a big waste.

Why would you want 'virtually zero controller lag' when you can have no controller lag?

Oonga

Cuz for the first year you can try the system free and pay for a few games to try it out. I signed up for the waiting list, just thought I'd look into it. My computer is **** for games anyway, this'll be better than it can do.

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LookAnDrolL

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#90 LookAnDrolL
Member since 2008 • 2483 Posts
TC you are PC gamer, so I guess you can recognize bad resolution and AA issues Hows are these compared to your PC, is it sharp looking??
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NVIDIATI

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#91 NVIDIATI
Member since 2010 • 8463 Posts

Considering I have no need for portability when playing games like that (ie netbook) my 5870 lets me max any game at any resolution with any mod I choose. So far Onlive has not impressed me what so ever. Also my netbook which I almost never use for games can run Half Life 2, and games like COD4 with its Nvidia Ion GPU.

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NVIDIATI

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#92 NVIDIATI
Member since 2010 • 8463 Posts
Haters gonna hate. I would love to get rid of my gaming PC... and replace it with a nice laptop. Less noise, less power, more portable. Hell ya.SquatsAreAwesom
So do it...:roll:...
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gamecubepad

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#94 gamecubepad
Member since 2003 • 7214 Posts

Just tried it out. Fairly impressive considering it's streamed, but you're gonna need at least a 5mb connection for it to work at an acceptable clip.

Very bummed that there's no Crysis or Mass Effect 2. I tried out AC2, UT3, and Dirt 2. To be honest, shooters probably aren't gonna work on this type of system. It's better suited for games like ME2 or AC2. Thing is, you can buy a 360 for $150 that puts out better gfx and has better support.

I think cloud computing is extremely cool, but at this time I don't see the point. A $40 gfx card and Steam/D2D deals is a much safer and stable way to go. Later I'm gonna try OnLive on my sister-in-law's MacBook. Anyway, here's some screens I took...

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subrosian

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#95 subrosian
Member since 2005 • 14232 Posts

Let me get this straight if I fail to pay the monthly fee or OnLive fails, I lose all the games that I bought BLEH NO TY.:P

roulettethedog
It's actually worse than that. Even if you pay the monthly fee, even if you paid for "unlimited access" (aka, the retail price of the game) OnLIVE can, at any point, remove that game from the service. You then no longer receive access to the game you paid full price for, period. Welcome to WebTV....er OnLIVE, home of the scam, may we take your credit card number?
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DJ_Lae

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#96 DJ_Lae
Member since 2002 • 42748 Posts
That Unreal shot looks like absolute ass.
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hypoty

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#97 hypoty
Member since 2009 • 2825 Posts

I'll keep my PC, thanks.

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Sniping_Crowbar

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#98 Sniping_Crowbar
Member since 2010 • 369 Posts

[QUOTE="SquatsAreAwesom"][QUOTE="Oonga"]

I seriously cannot see why anyone would use this service. Such a big waste.

Why would you want 'virtually zero controller lag' when you can have no controller lag?

zyrumtumtuggerd

Faceplant. The power of a $2k computer at your hands for $15/mo that can play on $300 netbooks, or a $75 micro console. The cost / benefit is insane if this service *works*. Aside from the fact that you aren't spending insane amounts on a computer anymore, you also going to be saving a HUGE amount on the electricity bill. Consider the wattage used by a beefy computer versus a netbook. 500 watts versus 100 watts. Do the math.

That wattage is still being used, in fact more is being used because they need to transmit all that information over to your computer. And you're not getting the power of a $2000 computer, $600 tops.

um im pretty sure a netbook dosn't use as much power as a gaming PC does, im sorry but where is your textbook chapter that ays becasue they are streaming internetz you use more power, if that were true his netbook would melt. Either way I would rahter prefer owning my own PC since everything i install on it I own, i don't have to worry about paying a monthly subscription jsut to play games, even if the first year of gaming is free, all the years after that, if you cant pay the fee then what you can't play your games. Also no mods, how do you do multiplayer, can you play with other onlive users is there cross platform multiplayer. I think the games they ofer right now you can just get on steam for very cheap or you'd be better off getting a console.

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Sniping_Crowbar

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#99 Sniping_Crowbar
Member since 2010 • 369 Posts
went on a tangent.
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Sniping_Crowbar

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#100 Sniping_Crowbar
Member since 2010 • 369 Posts

Just tried it out. Fairly impressive considering it's streamed, but you're gonna need at least a 5mb connection for it to work at an acceptable clip.

Very bummed that there's no Crysis or Mass Effect 2. I tried out AC2, UT3, and Dirt 2. To be honest, shooters probably aren't gonna work on this type of system. It's better suited for games like ME2 or AC2. Thing is, you can buy a 360 for $150 that puts out better gfx and has better support.

I think cloud computing is extremely cool, but at this time I don't see the point. A $40 gfx card and Steam/D2D deals is a much safer and stable way to go. Later I'm gonna try OnLive on my sister-in-law's MacBook. Anyway, here's some screens I took...

gamecubepad

those resolution look worse than n xbox 360. Youd really be etter off with a cnsole my freind if you can't afford a gaming PC.