[QUOTE="cobrax25"]
[QUOTE="DJ_Lae"]The biggest barrier at the moment would be bandwidth. How big exactly are the OnLive streams? Let's be horribly optimistic and assume they require half a megabyte a second. That's about 2GB an hour. That means for those people on a generous internet plan would only be able to pull about 50hours a month of OnLive before they crack their cap. And that's even without any other downloading or internet use of any kind. For graphics that a sub-$300 computer could generate. No thanks.Hakkai007
I dont know where you live, but people in the US generally dont have caps anyway, at least where I live..
Every ISP has a bandwidth limit even if they say unlimited. In every contract there is some sort of explanation that gives them the right to pull the plug or charge you more based on extensive bandwidth usage.
Plus the average bandwidth speed around here is only 3 megabits per sec.
To upgrade it costs 20 USD more a month so you would have to tack that on to Onlive subscription.
Just because it might be of interest to the conversation, here's what the Onlive founder (Steve Perlman) said in response to a question about bandwidth limits:"So, if you look closely at what we explained on our website, the 5 megabits that we list is the marketing number you are probably going to need because what we find is most 5 megabit connections will deliver probably 4 megabits. The actual system needs about 4 megabits peak, not average. On average, we are running much lower than that. If you are really playing something like a driving game – driving games have constantly changing video, right? – so, we are pretty much running the system pretty high there. If you are running a game like that non-stop, you are probably averaging around 2 megabits a second. They may peak up to 4 and then it's below, but you know, that's assuming also that you're not taking a break, checking a leaderboard or doing something else. Let's just say that you're one hell of a non-stop, never take a break to go to the bathroom gamer, then you'd be using 2 megabits a second and, at 2 megabits a second, that's about a gigabyte an hour, okay? So, you'll then be able to play on Comcast for about 250 hours a month. Now let's say there's about 30 days a month, so it's about 9.5 hours a day. So, if you start playing games more than that, I suspect that Comcast may probably be a good thing for your social life if they put a cap at 9.5 hours, 30 days a month.
But the other thing about it is, I mean, so what's the worst case scenario there? Well, you've got to go to something less than HDTV. Now, the other thing that we talk about specifically is standard definition TV which will be, you know, say Wii resolution but we also handle resolutions in between like 1024 across; 800 across; and then all the way down to 600. If it's below that, we are going to say you don't have a fast enough connection. For the standard definition resolution, we're talking 1.2 megabits a second. Well, at 1.2 megabits a second, if you were running 24 hours a day, 30 days a month, you would not consume 250 gigabytes. So, for, I don't know -- if you are a person who never needs to sleep, never needs to eat, do anything else other than play high performance games and you need to run 24 hours a day for 30 days a month and you had a 250 gigabyte cap, then what you need to do is run it in standard definition. So, long story short, I think the bandwidth caps are not a major issue for OnLive."
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