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Yeh, if they can pull it off successfully it makes the gameplay much better by giving a greater sense of weight to the gameplay scenarios.
Some games rely on story, some rely on atmosphere, some rely on pure gameplay.
The games that rely on story, yes, they need a story.
[QUOTE="-The-G-Man-"]if it'll shut up all the "games are art" whinerstheuncharted34
games can be art.
motel art at best[QUOTE="theuncharted34"][QUOTE="-The-G-Man-"]if it'll shut up all the "games are art" whinersVinegar_Strokes
games can be art.
motel art at bestnever played SOTC? or Okami?
I could say the same thing for any other form of media. But it'd be ignorant.
motel art at best[QUOTE="Vinegar_Strokes"][QUOTE="theuncharted34"]
games can be art.
theuncharted34
never played SOTC? or Okami?
I could say the same thing for any other form of media. But it'd be ignorant.
maybe games will get there somebody, but those are only two examples (and I'd say Okami is only there for visual style) out of few enough to be counted on one hand.I prefer single player games with an interesting story and/or interesting characters.
There are so many games with solid gameplay that for one to stand out it has to be memorable in some way. Besides Starcraft 2 and Street Fighter's multiplayer gameplay is phenomenal, so if a single player game doesn't have much outside of the gameplay, I would probably just play those two games.
That said I won't miss out on a game if it has amazing gameplay. It's just interesting dialogue/story/characters would really help.
[QUOTE="theuncharted34"][QUOTE="Vinegar_Strokes"]motel art at best-The-G-Man-
never played SOTC? or Okami?
I could say the same thing for any other form of media. But it'd be ignorant.
maybe games will get there somebody, but those are only two examples (and I'd say Okami is only there for visual ****/font>) out of few enough to be counted on one hand.I said games can be art. Not the majority of games are art. He responded with, "Motel art at best"
And I gave him examples proving him wrong. It depends on the developer on what route their games go. Heck, the majority of movies aren't art. They're cruddy parody movie's, action titles, or comedys.
I strongly disagree. There's alot of japanese poetry in the game to go along with the visuals that are happening on screen.
EDIT: again, this "games can't be art thing" is just raw ignorance.
maybe games will get there somebody, but those are only two examples (and I'd say Okami is only there for visual ****/font>) out of few enough to be counted on one hand.[QUOTE="-The-G-Man-"][QUOTE="theuncharted34"]
never played SOTC? or Okami?
I could say the same thing for any other form of media. But it'd be ignorant.
theuncharted34
I said games can be art. Not the majority of games are art. He responded with, "Motel art at best"
And I gave him examples proving him wrong. It depends on the developer on what route their games go. Heck, the majority of movies aren't art. They're cruddy parody movie's, action titles, or comedys.
I strongly disagree. There's alot of japanese poetry in the game to go along with the visuals that are happening on screen.
EDIT: again, this "games can't be art thing" is just raw ignorance.
[QUOTE="theuncharted34"][QUOTE="-The-G-Man-"] maybe games will get there somebody, but those are only two examples (and I'd say Okami is only there for visual ****/font>) out of few enough to be counted on one hand.-The-G-Man-
I said games can be art. Not the majority of games are art. He responded with, "Motel art at best"
And I gave him examples proving him wrong. It depends on the developer on what route their games go. Heck, the majority of movies aren't art. They're cruddy parody movie's, action titles, or comedys.
I strongly disagree. There's alot of japanese poetry in the game to go along with the visuals that are happening on screen.
EDIT: again, this "games can't be art thing" is just raw ignorance.
and when did I say it couldn't?
And those can be accomplished in games.
Do you see what I'm saying?
No, they absolutely do not. If I want a story, then I'll watch a movie or an anime (which is basically what every jrpg's story is the equivalent of is anyway). Give me tight mechanics, catchy music, and I'm 100% good. My favorite games' stories could be written in a few sentences, if that.
Besides, games are better at immersing you into the experience. Because you're part of the experience.
[QUOTE="-The-G-Man-"]As for the movies, The Great Dictator, Seven Samurai, and Dr. Strangelove say hello.theuncharted34
And those can be accomplished in games.
only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.Some games are better without one. Some games are better when they eschew some gameplay in favor of story. And there's a lot of games in between.
What I'd really like is to see more stories that aren't as overthought and focus-grouped as all game stories are this generation. Sometimes I just like to have a story that someone came up with in 5 minutes.
[QUOTE="theuncharted34"][QUOTE="-The-G-Man-"]As for the movies, The Great Dictator, Seven Samurai, and Dr. Strangelove say hello.-The-G-Man-
And those can be accomplished in games.
only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.I don't see how cutscenes are "wannabe movies", when they're practically the same thing.
Then what if the cutscene is interactive? then you're better immersed in the experience.
i agree with this good sir 8)For me yes. (even if the story is bad) It gives me some motivation to beat the game.
jasonharris48
[QUOTE="darkspineslayer"]Games like MGS, Assassins Creed and Uncharted woulden't be nearly as good without the storylineOneSanitarium
Games are played for gameplay. No story needed.
movies are watched for motion and movment, no voice and dialogue needed.only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.[QUOTE="-The-G-Man-"][QUOTE="theuncharted34"]
And those can be accomplished in games.
theuncharted34
I don't see how cutscenes are "wannabe movies", when they're practically the same thing.
Then what if the cutscene is interactive? then you're better immersed in the experience.
if they're basically the same thing, then doesn't that mean a video game has to incorporate a movie to accomplish the same things a movie does? defeats the point. and I do not find "press A to not watch the scene that makes you start over" an immersive experience.I think with Majora's Mask onward the 3-D Zelda games put the "we have no good story" argument to rest...and smothered it with a pillowIf game doesn't have story its not worth playing imo
They should stop making stupid mario and zelda games no one wants to play game with no story
Zurrur
If game doesn't have story its not worth playing imo
They should stop making stupid mario and zelda games no one wants to play game with no story
Zurrur
Speak for yourself. I don't want some overly dramatic story in any of those games. If a story is needed to push one to play any game, then I'd say the game isn't worth playing.
Well the Mairo titles are those type of games you can play without a story. As for the Zelda games they do contain stories lol.If game doesn't have story its not worth playing imo
They should stop making stupid mario and zelda games no one wants to play game with no story
Zurrur
Games like MGS, Assassins Creed and Uncharted woulden't be nearly as good without the storylinedarkspineslayerTrue, I don't think Half Life 2 would have nearly been as good without those characters, quality voice acting and the immersiveness of that world. To me the gunplay in that game was kinda average (except for the sweet gravity gun)
[QUOTE="-The-G-Man-"]only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.theuncharted34
I don't see how cutscenes are "wannabe movies", when they're practically the same thing.
Then what if the cutscene is interactive? then you're better immersed in the experience.
[QUOTE="theuncharted34"]
[QUOTE="-The-G-Man-"]only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.foxhound_fox
I don't see how cutscenes are "wannabe movies", when they're practically the same thing.
Then what if the cutscene is interactive? then you're better immersed in the experience.
[QUOTE="theuncharted34"][QUOTE="-The-G-Man-"] only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.-The-G-Man-
I don't see how cutscenes are "wannabe movies", when they're practically the same thing.
Then what if the cutscene is interactive? then you're better immersed in the experience.
if they're basically the same thing, then doesn't that mean a video game has to incorporate a movie to accomplish the same things a movie does? defeats the point. and I do not find "press A to not watch the scene that makes you start over" an immersive experience.I was talking about something along the lines of Heavy Rain. Which is incredible.
[QUOTE="theuncharted34"]
[QUOTE="-The-G-Man-"]only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.foxhound_fox
I don't see how cutscenes are "wannabe movies", when they're practically the same thing.
Then what if the cutscene is interactive? then you're better immersed in the experience.
So Books > Games = movies When it comes to storytelling?
Seems right to me.
[QUOTE="theuncharted34"]
[QUOTE="-The-G-Man-"]only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.foxhound_fox
I don't see how cutscenes are "wannabe movies", when they're practically the same thing.
Then what if the cutscene is interactive? then you're better immersed in the experience.
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