Our Obsession With Storylines: Do Games Really Need One?

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-The-G-Man-

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#51 -The-G-Man-
Member since 2007 • 6414 Posts

[QUOTE="-The-G-Man-"][QUOTE="theuncharted34"]

I don't see how cutscenes are "wannabe movies", when they're practically the same thing.

Then what if the cutscene is interactive? then you're better immersed in the experience.

theuncharted34

if they're basically the same thing, then doesn't that mean a video game has to incorporate a movie to accomplish the same things a movie does? defeats the point. and I do not find "press A to not watch the scene that makes you start over" an immersive experience.

I was talking about something along the lines of Heavy Rain. Which is incredible.

I haven't spent too much time with Heavy Rain so I can't comment. I did play Indigo Prophecy, but I would think they changed quite a bit considering the reception Heavy Rain got.
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carljohnson3456

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#52 carljohnson3456
Member since 2007 • 12489 Posts
[QUOTE="theuncharted34"]

[QUOTE="-The-G-Man-"] if they're basically the same thing, then doesn't that mean a video game has to incorporate a movie to accomplish the same things a movie does? defeats the point. and I do not find "press A to not watch the scene that makes you start over" an immersive experience.-The-G-Man-

I was talking about something along the lines of Heavy Rain. Which is incredible.

I haven't spent too much time with Heavy Rain so I can't comment. I did play Indigo Prophecy, but I would think they changed quite a bit considering the reception Heavy Rain got.

Heavy Rain is great on the story telling, but "meh" on the story its self. Falls just short of awesome for me, the story I mean. Still a great game though.
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jasonharris48

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#53 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="-The-G-Man-"][QUOTE="theuncharted34"]

I don't see how cutscenes are "wannabe movies", when they're practically the same thing.

Then what if the cutscene is interactive? then you're better immersed in the experience.

theuncharted34

if they're basically the same thing, then doesn't that mean a video game has to incorporate a movie to accomplish the same things a movie does? defeats the point. and I do not find "press A to not watch the scene that makes you start over" an immersive experience.

I was talking about something along the lines of Heavy Rain. Which is incredible.

Sure if you enjoyinconsistent writing filled with plot holes and plot devices that just do not make any sense.

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foxhound_fox

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#54 foxhound_fox
Member since 2005 • 98532 Posts

So Books > Games = movies When it comes to storytelling?

Seems right to me.

theuncharted34


I think his entire point relies on the fact that "movies did cinematics first so they're better." The same could be said about books... and plays... and oral campire stories. One can regress back in time until the advent of grunting communication.

The fact is, gaming is becoming an art form... and those who can't, or don't want to accept it, are going to be left in the dust very soon. A book lets you imagine a very highly-detailed world with strong characters and a definitive plot. A movie lets you see a moderately-detailed world (nothing beats a word-for-word description of something) with moderately-strong characters and usually a good plot. A game lets you see sometimes a very-highly detailed world (sometimes not), with sometimes strong characters and sometimes a definitive plot... but the difference between games and the other two?

You can't interact with movies and books. That is what sets gaming apart, and what makes it an "art form" as much as movies and books. Shadow of the Colossus is the epitome of story-telling through themes and visuals. There is maybe 40 lines of dialogue in that game... but a story hundreds of pages long is told through visuals and atmosphere alone.

And a game like Machinarium just seals it. There is absolutely no dialogue at all, and it tells a fantastic story.

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-The-G-Man-

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#55 -The-G-Man-
Member since 2007 • 6414 Posts

[QUOTE="theuncharted34"]

So Books > Games = movies When it comes to storytelling?

Seems right to me.

foxhound_fox


I think his entire point relies on the fact that "movies did cinematics first so they're better." The same could be said about books... and plays... and oral campire stories. One can regress back in time until the advent of grunting communication.

The fact is, gaming is becoming an art form... and those who can't, or don't want to accept it, are going to be left in the dust very soon. A book lets you imagine a very highly-detailed world with strong characters and a definitive plot. A movie lets you see a moderately-detailed world (nothing beats a word-for-word description of something) with moderately-strong characters and usually a good plot. A game lets you see sometimes a very-highly detailed world (sometimes not), with sometimes strong characters and sometimes a definitive plot... but the difference between games and the other two?

You can't interact with movies and books. That is what sets gaming apart, and what makes it an "art form" as much as movies and books. Shadow of the Colossus is the epitome of story-telling through themes and visuals. There is maybe 40 lines of dialogue in that game... but a story hundreds of pages long is told through visuals and atmosphere alone.

And a game like Machinarium just seals it. There is absolutely no dialogue at all, and it tells a fantastic story.

you obviously have been skipping through our conversation
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theuncharted34

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#56 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

So Books > Games = movies When it comes to storytelling?

Seems right to me.

foxhound_fox


I think his entire point relies on the fact that "movies did cinematics first so they're better." The same could be said about books... and plays... and oral campire stories. One can regress back in time until the advent of grunting communication.

The fact is, gaming is becoming an art form... and those who can't, or don't want to accept it, are going to be left in the dust very soon. A book lets you imagine a very highly-detailed world with strong characters and a definitive plot. A movie lets you see a moderately-detailed world (nothing beats a word-for-word description of something) with moderately-strong characters and usually a good plot. A game lets you see sometimes a very-highly detailed world (sometimes not), with sometimes strong characters and sometimes a definitive plot... but the difference between games and the other two?

You can't interact with movies and books. That is what sets gaming apart, and what makes it an "art form" as much as movies and books. Shadow of the Colossus is the epitome of story-telling through themes and visuals. There is maybe 40 lines of dialogue in that game... but a story hundreds of pages long is told through visuals and atmosphere alone.

And a game like Machinarium just seals it. There is absolutely no dialogue at all, and it tells a fantastic story.

And that's what I've been saying. If people don't want to accept that, fine by me.

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ZIVX

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#57 ZIVX
Member since 2008 • 2981 Posts

Some games need one and some don't

I'm playing 999 right now and it seems obvious to me that a great story enhances the experience

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Arjdagr8

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#58 Arjdagr8
Member since 2003 • 3865 Posts

[QUOTE="foxhound_fox"]

[QUOTE="theuncharted34"]

I don't see how cutscenes are "wannabe movies", when they're practically the same thing.

Then what if the cutscene is interactive? then you're better immersed in the experience.

-The-G-Man-


I'm just going to throw this out there...

Movies are just wannabe books. Everything you can say in a movie can be told in a much better, and more descriptive fashion in a book.

Movies, outside of several brief instances of stage-setting like the scrolling text of Star Wars, don't devote massive sections to just words. Games, however, devote considerable sections to what are, basically, movies. And then of course there's the fact that movies are a visual medium incorporating many elements that books do not

How are the story moments in half life 2 the same as what you get in movies? How is riding on a horse while the sun is setting in the distance, having an interesting conversation while observing and appreciating the atmosphere around you in Red Dead Redemption the same as what you get in the movies?

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-The-G-Man-

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#59 -The-G-Man-
Member since 2007 • 6414 Posts

[QUOTE="foxhound_fox"]

[QUOTE="theuncharted34"]

So Books > Games = movies When it comes to storytelling?

Seems right to me.

theuncharted34


I think his entire point relies on the fact that "movies did cinematics first so they're better." The same could be said about books... and plays... and oral campire stories. One can regress back in time until the advent of grunting communication.

The fact is, gaming is becoming an art form... and those who can't, or don't want to accept it, are going to be left in the dust very soon. A book lets you imagine a very highly-detailed world with strong characters and a definitive plot. A movie lets you see a moderately-detailed world (nothing beats a word-for-word description of something) with moderately-strong characters and usually a good plot. A game lets you see sometimes a very-highly detailed world (sometimes not), with sometimes strong characters and sometimes a definitive plot... but the difference between games and the other two?

You can't interact with movies and books. That is what sets gaming apart, and what makes it an "art form" as much as movies and books. Shadow of the Colossus is the epitome of story-telling through themes and visuals. There is maybe 40 lines of dialogue in that game... but a story hundreds of pages long is told through visuals and atmosphere alone.

And a game like Machinarium just seals it. There is absolutely no dialogue at all, and it tells a fantastic story.

And that's what I've been saying. If people don't want to accept that, fine by me.

the gameplay is the part of a game to be defined as art; not the graphics, not the music, not the little movies. the gameplay, or the interactivity, that must illicit some kind of response, and Shadow of the Colossus is one of maybe five games I can think of that do so.
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-The-G-Man-

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#60 -The-G-Man-
Member since 2007 • 6414 Posts

[QUOTE="-The-G-Man-"][QUOTE="foxhound_fox"]
I'm just going to throw this out there...

Movies are just wannabe books. Everything you can say in a movie can be told in a much better, and more descriptive fashion in a book.

Arjdagr8

Movies, outside of several brief instances of stage-setting like the scrolling text of Star Wars, don't devote massive sections to just words. Games, however, devote considerable sections to what are, basically, movies. And then of course there's the fact that movies are a visual medium incorporating many elements that books do not

How are the story moments in half life 2 the same as what you get in movies? How is riding on a horse while the sun is setting in the distance, having an interesting conversation while observing and appreciating the atmosphere around you in Red Dead Redemption the same as what you get in the movies?

we're talking about cutscenes in the games, not the entire games themselves. read, don't skim.
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Jynxzor

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#61 Jynxzor
Member since 2003 • 9313 Posts
The article is saying that not ALL games need stories. I have to agree, not all games need a story to be drivin and not all of them are. Many games are devoid of a story look at tetris, you stacked bricks, you made lines, you got points. The person writing the article is self defeating because he intended objection that all games have stories are not true. However it would be nice to see some developers stop trying to make a story and just make a game. Storyline isn't a need it's another tool in the game developers pallet to create a work of art.
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the1stmoonfly

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#62 the1stmoonfly
Member since 2006 • 3293 Posts

Tetris wouldnt have been Tetris without the killer story.

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-Snooze-

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#63 -Snooze-
Member since 2009 • 7304 Posts

Gameplay alone does not keep me playing a game. I need a sense of purpous. A story provides this.

I have very hardtime enjoying open world games due to this lack of purpous.

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lx_theo

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#64 lx_theo
Member since 2010 • 6211 Posts

Yes. It doesn't have to be a great one even. There needs to be something to drive the world. If you rely on gameplay only it becomes an arcade style game.

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TheEroica

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#65 TheEroica  Moderator
Member since 2009 • 24583 Posts

having strong narrative is what will ultimatly legitimize this form of entertainment as more than just a "game"... some believe it already has.

for me its simple... Story comes first.

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SilverChimera

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#66 SilverChimera
Member since 2009 • 9256 Posts
I don't give a **** about how good or bad the story is. If it's good, cool. If it's bad, whatever. As long as it keeps me somewhat entertained, I'm good with it. If it doesn't entertain me, I'll ignore it and skip the cutscenes. Simple as that.
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Leejjohno

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#67 Leejjohno
Member since 2005 • 13897 Posts

I think what a gamer takes away from an experience is a story in its self.

Bad Company 2 online has 'moments' when you play it with friends that creates a sort of repoire you wouldn't get from the single player campaign's arguably shocking story. That online experience can be a story for some people.

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FeedOnATreeFrog

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#68 FeedOnATreeFrog
Member since 2009 • 792 Posts

Game =/= story

modern definition of video game =/= game (exclusively)

modern defintion of video game = a combination potentially consisting of cinema, game, and simulation (fiction, storyworld, etc)

Video games do not need Simulation or Cinema, but they always need the game part.

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Cherokee_Jack

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#69 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="theuncharted34"]

[QUOTE="-The-G-Man-"]only through cutscenes, which are simply wannabe movies. i seriously doubt you've seen any of the three saying they can be accomplished in games.foxhound_fox

I don't see how cutscenes are "wannabe movies", when they're practically the same thing.

Then what if the cutscene is interactive? then you're better immersed in the experience.


I'm just going to throw this out there...

Movies are just wannabe books. Everything you can say in a movie can be told in a much better, and more descriptive fashion in a book.

I strongly disagree. Descriptive prose is difficult to do well, and sometimes the simplicity of visual storytelling works much better. There are many messages you can convey in the medium of film that would be impossible in literature without sacrificing some amount of subtlety. (and vice versa, of course)

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xscrapzx

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#70 xscrapzx
Member since 2007 • 6636 Posts

I'm not sure it depends. I think certain games can get away with a, "get you by story", and still be outstanding. There are some games though that no matter the gameplay a story line has to be there.

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lx_theo

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#71 lx_theo
Member since 2010 • 6211 Posts

Game =/= story

modern definition of video game =/= game (exclusively)

modern defintion of video game = a combination potentially consisting of cinema, game, and simulation (fiction, storyworld, etc)

Video games do not need Simulation or Cinema, but they always need the game part.

FeedOnATreeFrog
As far as I'm concerned, there are a few different categories of styles of game. Arcade Style focuses on fun gameplay, little to no story or realism needed. Games like on Kinect, platformers like Mario, etc. Immersion Style focuses on getting the player attached to the game through story and the world. The gameplay quality varies, but the main focus will always be the immersive traits. Games like Heavy Rain, Mass Effect, Alan Wake, MGS4, Uncharted, etc. Simulation Style focuses on the realistic attribute of it. Simply put. The point of these are to be realistic. The biggest example I can think of are the flight simulation games and Gran Turismo. This also includes where the main appeal is to be super realistic like Crysis. Hybrid Style combines any of the above. There is no clear focus, but blends them together well. These include sports games than combine Simulation and Arcade, many platformers that have a large focus around the story, etc. My opinion.
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antifanboyftw

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#72 antifanboyftw
Member since 2007 • 2214 Posts

if assassin's creed games, gta games, uncharted games, and etc all had "save the princess", "shoot X many bad guys" or just "run around and sometimes jump" until you reach the credits on them, they would suck hard. games need stories these days unless they are racers. very rarely is a game without any story whatsoever good enough. but yes, they do exist.

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deactivated-6243ee9902175

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#73 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

If games stopped having stories I would stop playing them. It would be a great blow to a medium that has the best potential to tell an interactive story. I see games as the next evolution from movies and books in how a story is told.

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lightleggy

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#74 lightleggy
Member since 2008 • 16090 Posts
[QUOTE="PSP107"]IMO, stories in games are horrible. I haven't been really impressed with a story since MGS1. http://www.dealspwn.com/obsession-storylines-games/

try playing final fantasy without a story...I think that turn based games wouldnt even exist...IMO yes they need a story and they can be as good as a book's story
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#75 Suzy_Q_Kazoo
Member since 2010 • 9899 Posts

It depends completely on the game. That being said, a great storyline always manages to get me more engrossed in a game.

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enterawesome

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#76 enterawesome
Member since 2009 • 9477 Posts
Games can have stories, but if you include one it should be good. I prefer a compelling story over no story at all, but sometimes the visuals, audio, and gameplay speak more about the game world than character dialogue.
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savagetwinkie

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#77 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="-The-G-Man-"][QUOTE="theuncharted34"]

motel art at bestVinegar_Strokes

never played SOTC? or Okami?

I could say the same thing for any other form of media. But it'd be ignorant.

maybe games will get there somebody, but those are only two examples (and I'd say Okami is only there for visual style) out of few enough to be counted on one hand.

there are plenty of games that are easily art, if you havn't noticed games are made up of diffferent types of art, cinematics/music/paint/story then they give you the ability to completely screw it all up.
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ps3wizard45

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#78 ps3wizard45
Member since 2007 • 12907 Posts

They make or break a game imo

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osan0

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#79 osan0
Member since 2004 • 18275 Posts
not really no. if a game is fun to play then i will play it for hours anyway. alot of my fav games dont have much story and what there is is pushed to the background. e.g. diablo 2, guild wars, deus ex, mario, zelda, half life...all crackin games and all with little focus on the story. a story is nice to give a bit of context and when its well told (I.E not long cutscnes and drawn out conversations...my god golden sun can go on and on with the ranting :S) but the lack of one is not automatically detrimental to a game imho. however a game that focuses on story above all else can be very bad (i despise the likes of fahrenheit). a lot of games focus too much on the why imho and not enough on the how.
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Teuf_

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#80 Teuf_
Member since 2004 • 30805 Posts

I think a lot of stories in games don't hold up under a microscope, but do just fine in terms of proving some basic motivation and excitement for a game. And yeah lot of them are still just plain bad. :P

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LegatoSkyheart

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#81 LegatoSkyheart
Member since 2009 • 29733 Posts

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

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icyseanfitz

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#82 icyseanfitz
Member since 2006 • 2493 Posts

of course certain games need stories (rpg's for example actually most sp games do) why are we even having this discussion :( havent stories in games gotten bad enough as it is without trying to tell devs that games dont need stories

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savagetwinkie

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#83 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="LegatoSkyheart"]

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

well its nice to have some context to why your shooting everything, the beginning/middle/end isn't as necessary.
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Cherokee_Jack

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#84 Cherokee_Jack
Member since 2008 • 32198 Posts

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

LegatoSkyheart
All Halo really has or needs is a plot, it doesn't have much of a story.
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savagetwinkie

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#85 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Cherokee_Jack"][QUOTE="LegatoSkyheart"]

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

All Halo really has or needs is a plot, it doesn't have much of a story.

it probably has more story then most other shooters, i don't get why people just ignore halo's story, oh right they make assumptions about it...
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suz437

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#86 suz437
Member since 2005 • 1053 Posts

Sports and fighters no.

RPG and shooter types YES!!!

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icyseanfitz

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#87 icyseanfitz
Member since 2006 • 2493 Posts

[QUOTE="Cherokee_Jack"][QUOTE="LegatoSkyheart"]

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

savagetwinkie

All Halo really has or needs is a plot, it doesn't have much of a story.

it probably has more story then most other shooters, i don't get why people just ignore halo's story, oh right they make assumptions about it...

while the context of halos story seems great (aliens space etc.) the actual story is pretty useless (the first was good the rest was mainly focused on mp)

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Raymundo_Manuel

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#88 Raymundo_Manuel
Member since 2010 • 4641 Posts

I don't really care. The story is usually there just to tie the game together, and it doesn't even have to be good to do that.

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icyseanfitz

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#89 icyseanfitz
Member since 2006 • 2493 Posts

I don't really care. The story is usually there just to tie the game together, and it doesn't even have to be good to do that.

Raymundo_Manuel

wow just wow

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Seabas989

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#90 Seabas989
Member since 2009 • 13567 Posts

Some do and some don't. It all depends on the genre or the game itself.

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savagetwinkie

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#91 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Cherokee_Jack"] All Halo really has or needs is a plot, it doesn't have much of a story. icyseanfitz

it probably has more story then most other shooters, i don't get why people just ignore halo's story, oh right they make assumptions about it...

while the context of halos story seems great (aliens space etc.) the actual story is pretty useless (the first was good the rest was mainly focused on mp)

your kidding right, there was massive focus on story in the second one, the first one also was pretty good story, maybe it didn't have tons of cutscenes but cutscenes aren't the entire story, the aliens are only the enemy, thats the tip of the iceberg for the story though..
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Renegade_Fury

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#92 Renegade_Fury
Member since 2003 • 21757 Posts

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

LegatoSkyheart

It wouldn't make a difference to me. I played Halo because I loved the gameplay, co-op, and multiplayer. The story was nice, but if the gameplay wasn't there I couldn't care less. I stand by the belief games absolutely do not need stories, because gameplay is the underlying foundation of this medium. If you need a story to push you to finish, then I would say that means the game isn't worth playing.

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Giant_Panda

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#93 Giant_Panda
Member since 2007 • 982 Posts

The basic necessity for a game is good gameplay. But a story, though optional, can add so much more to a game that game-play never could.

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LegatoSkyheart

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#94 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

Renegade_Fury

It wouldn't make a difference to me. I played Halo because I loved the gameplay, co-op, and multiplayer. The story was nice, but if the gameplay wasn't there I couldn't care less. I stand by the belief games absolutely do not need stories, because gameplay is the underlying foundation of this medium. If you need a story to push you to finish, then I would say that means the game isn't worth playing.

Just saying, I don't think Uncharted 2 would have won as many Game of the Year Awards that it did if it wasn't for the Story.

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Renegade_Fury

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#95 Renegade_Fury
Member since 2003 • 21757 Posts

[QUOTE="Renegade_Fury"]

[QUOTE="LegatoSkyheart"]

Imagine if Halo didn't have a Story.

You would be asking yourself, Where am I? Why are the Alien's Attacking you? Where am I going?

Not all Games NEED a Story but It's nice to have a Beginning, Middle, and End to a Game.

LegatoSkyheart

It wouldn't make a difference to me. I played Halo because I loved the gameplay, co-op, and multiplayer. The story was nice, but if the gameplay wasn't there I couldn't care less. I stand by the belief games absolutely do not need stories, because gameplay is the underlying foundation of this medium. If you need a story to push you to finish, then I would say that means the game isn't worth playing.

Just saying, I don't think Uncharted 2 would have won as many Game of the Year Awards that it did if it wasn't for the Story.

And if its gameplay wasn't there, it wouldn't have gotten one of those awards. Stories can spice the game up, but they are not the most important factor, nor necessary. They're called video games, because we interact with them. If that wasn't the case, they'd be no different than movies, and that is why I answer the TC's question with a "no."

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Sword-Demon

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#96 Sword-Demon
Member since 2008 • 7007 Posts

for most games, I need a story to keep me playing.

that's why I cant get into SMG/2. the design is amazing, but everything I do feels pointless. "yayyy you got another star, which brings us one step closer to saving the princess" x100.. no, I can't do that.

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FeedOnATreeFrog

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#97 FeedOnATreeFrog
Member since 2009 • 792 Posts

Some games don't need great gameplay, and get by with creating a great fiction/storyworld (Assassin's creed 1. Uncharted 2 to some extent)

Some games don't need a fiction at all and get by with mechanics alone (Tetris, Pac-Man)

it depends what you're looking for.

Personally I think Videogames require a bit more categorization.

People hate on MGS4 for having too many cutscenes, but some people like the Movie/Game 50/50 ratio.

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deactivated-5e0e425ee91d8

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#98 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
[QUOTE="OneSanitarium"]

Games are played for gameplay. No story needed.

So a series of minigames based around stelth, with nothing other than the promise of a credit roll would be your perfect Assassins Creed game? Games need some sort of motivation, like you can't have a book without a central conflict. Hell Mario would suck without the simple motivation to get the princess
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Rikusaki

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#99 Rikusaki
Member since 2006 • 16641 Posts

if it'll shut up all the "games are art" whiners-The-G-Man-

How are games NOT art?

Entertainment is art. Are video games not entertainment?

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Blacklight2

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#100 Blacklight2
Member since 2007 • 1212 Posts
Pretty sure any Singleplayer game without a story would be extremely boring.