@trugs26: so then don't play it. Move on with your life. You're not going to convince anyone of anything here.
It's a good game. Why would I not play it? I could easily say something similar to you, but this is a forum, isn't this what we're here for? Discussion on video games?
There's a reason why they're doing "free" updates. It's because there isn't much there. It has 4 modes with 3 maps in each mode, and 16 characters. That's it. That's the entire game. Most shooters have a fully fledged single player campaign, 16 maps where each map is playable is every mode (and each map often gets changed such that it is suitable for the map), more modes, and in games where there's multiple characters, you'll see games like Time Splitters with 150 characters or Smash Bros. which has over 50.
While I haven't played Madden or CoD in a while, those games are packed full of content on day 1. Again, my issue with Overwatch is the combination of lacking in content, charging $40, and mixing it with a F2P model.
Your numbers are wrong, so you clearly don't know enough about the game to judge it's content. The F2P model comment is over half a decade out of date, so maybe you just don't know much about gaming in general. Are you just trolling?
The comment about how games you don't even play have loads of content on day one is also super silly for the record. You might want to try playing games before you decide what they have, what they lack, and what everyone thinks about them.
Please, correct the numbers instead of dancing around the matter and not engaging in the argument. I'd rather be corrected than belittled. I've writing off the top of my head, so I can be off with some of the numbers. But I doubt I'm so far off that it completely invalidates my point. For example, looking up the number of characters, it's 21 characters. Big whoop, my point still stands.
Regarding your second comment: I don't buy every iteration of CoD or Madden. Only gamers who are avid fans of those genres do that. I buy them every few years, and I read up on what they're all about, so I'm fairly informed on the matter. From the games I did play, and the things I've read up on, they are fully realised games packed with content. Again, correct me if I'm wrong instead of not engaging in the discussion.
21 heroes, 12 maps. that is the only mistake I think you made.
The big problem here being is, you are comparing games with 10+ years of legacy. Games that are far from their first iterations. And games that focus on different things.
Yes, CoD and BF have "all that content" but then you had another muppet on this forum saying "SW:BF2 had 4x the content" and "Unreal Tournement 2k4 launched with 48 maps, and 26 game modes!!!!!" completely forgetting that production costs/time have increased a ridiculous ammount now. Not to mention the idea that "less is more" is often a valid arguement, as alot of that content never gets played:
A CoD campaign is 5-6 hours long with next to no variety.
A CoD campaign is alot of work for what will typically be 1% of a CoD Fan's time consuming.
CoD Multiplayer has 15+ game modes, yet only 2-3 of those have "high" populations ... Free4all, Team Deathmatch and usually one or 2 more... that are far behind team deathmatch.... options are great, but s*it options that barely anybody plays is not.
Now, a legit critism in my mind is Overwatch's feature set is very light. But if you look at TF2 (bare in mind, valve already have an engine built... and other shooter games to work with) had less content than Overwatch on release. People love comparing 2016 TF2 .... its like development doesn't take time...
I imagine Blizzard had to charge for Overwatch to justify it's initial existance.... I didn't think it would explode as much as it has.
MOBA players play the same 1 map forever... this whole idea of "more is better" is not always true... not at all.
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