[QUOTE="L1qu1dSword"]OK EA made the HUD integrated into the actual gameplay on every level to add to immersion. Sound is fantastic and certainly contributes to that as well. The graphics are among the best of the generation also adding to immersion. VandalvideoThe HUD, I will admit, is nice, but its not like it adds a great deal of immersion. The ambient video logs and audio tapes are interesting and add a degree of surealism, but it definitely isn't atmospheric. The sound design jumps around alot as well. At times it will even cut off completely and you're just sitting there wondering why theres no music.
It is a SURVIVAL HORROR GAME, and if you would take the time to read my posts you would realize that "I am playing the game on HARD DIFFICULTY my first time through". I can't dial the difficulty up anymore. I've always been a big proponent of the idea that when you start relying on cheap B-movie horror scare tactics and giving your character guns and combat scenarios that it detracts from the horror, and it does. In Silent Hill its all about Fight or Flight. In Dead Space it is fight...fight some more...fight some more...and fight until the door goes off standby. These canned fights are so annoyingly disjointed and break up the pacing of the game that it reemoves a lot of the horror elements in the game. In SIlent Hill, fleeing was what added so much atmosphere to the game. And Pyramid head is never supposed to be scary. He is the embodiement of your own sins and your shepard in the darkness.Just because you don't find it dificult or scary is not a meaningful observation to say about the game. In fact that really just says more about you. Dial up the difficulty. You don't find this scary and yet a big stupid dude with a pyramid for a head is? ok whatever.
It does not detract from horror...it IS horror. What you describe is the little sister of horror the "psychological thriller". Righ now its clear you do not even know what you are talking about so I'll let you go.
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