@razgriz_101 said:
as time has progressed, gaming has become less of a niche hobby/form of entertainment and developers,publishers and investers have subsequently adapted to the market thats why games have been "dumbed down" is more or less to appeal to a broader market and thus sell more and in return more money which makes the people providing the funds for developement more happy.
Its the way every creative industry works, theres still many many alternative less mainstream options fulfilling the needs of those who wish for such products and the ones which appeal to a much broader market.
Simple as it gets, some idiots on this board (primarily hipsters/ people who live in the past) who will never seem to grasp this, theres still many games which will fill your needs for those things like complexity the only thing is one must do a bit of legwork.
Oh please. look at the MMORPG genre... it once had complex sandbox MMO's ... they now don't exist. replaced by World of Warcraft clones that you complete in 2 weeks and just repeat one raid, have no influence over the world ect.
all of the kickstarters even the makers of ultima online are making a new one, and it looks like a B rate game by todays standards.
so tell me, where do we turn to get those kind of virtual worlds with modern production values?
We can't ... same for many other genres.
Gears of War's ridiculous sales for a boring shallow graphic whoring TPS killed Unreal Tournement flat out.
Mass effect killed Dragon age due to its sales success and the effect that you mention turned Dragon age 2 into a crap medieval fantasy mixed with mass effect. DA3 looks to be not so different.
you can look all day for certain brilliant aspects of genres long past... in indie games.... which poor production values (the only MAJOR exception to this rule is Path of Exile literally being the best diablo game out right now, HOWEVER its production values are far from what they could be.)
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