PC gamer calls Red Orchestra 2 "generation-leaping stuff"

  • 174 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#101 lawlessx
Member since 2004 • 48753 Posts

http://www.youtube.com/watch?v=fK21C_ETOfk&feature=related

This video covers alot about the game incase anyone is interested

Avatar image for psn8214
psn8214

14930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 psn8214
Member since 2009 • 14930 Posts

720p upscaled at 1080p is good enough for me, i can understand if you are running it at 2500, but or else there isnt a big difference. Low res what, almost everything is low res in bc2, i know they are there, but i can only notice them if i pay attention to them, needless t osay, those blocky shadows in the rock pile 100 m away from me isnt going to grab my attention when tanks are shooting me in the ass.' My friends play the 360 version thats good enough to be the superior version for me. ;) Sandvichman

There's a big difference between running it at 1080p native and 1080p upscaled bro. Hell even non-gamers could spot that difference. Everything is low res you say? Yeah, on the console version. On my PC everything is nice and high res thanks to the improved textures. Oh, and poor shadows 100m away?

Riiiiight. That's not even an online shot. :P

Hence why I own the PS3 version. Still, when I'm not playing with my friends, it's straight PC for me - that version is sooo much better, and I want to get the most out of Bad Company 2 since it's such an awesome game. :)

Avatar image for deactivated-6243ee9902175
deactivated-6243ee9902175

5847

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

The Arma 2 crowd will probably eat this up, never was into the ultra realistic FPS myself.

Avatar image for Sandvichman
Sandvichman

4006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"] 720p upscaled at 1080p is good enough for me, i can understand if you are running it at 2500, but or else there isnt a big difference. Low res what, almost everything is low res in bc2, i know they are there, but i can only notice them if i pay attention to them, needless t osay, those blocky shadows in the rock pile 100 m away from me isnt going to grab my attention when tanks are shooting me in the ass.' My friends play the 360 version thats good enough to be the superior version for me. ;) psn8214

There's a big difference between running it at 1080p native and 1080p upscaled bro. Hell even non-gamers could spot that difference. Everything is low res you say? Yeah, on the console version. On my PC everything is nice and high res thanks to the improved textures. Oh, and poor shadows 100m away?

Riiiiight. That's not even an online shot. :P

Hence why I own the PS3 version. Still, when I'm not playing with my friends, it's straight PC for me - that version is sooo much better, and I want to get the most out of Bad Company 2 since it's such an awesome game. :)

I just dont see the giant difference, i know there is one, but it does zero to me when it games to my overall enjoyment of the game, I dont stare at shadows, simple as that, I still enjoy my console version, more then the pc version, eye candy or not.

Avatar image for Sp4rtan_3
Sp4rtan_3

3495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 Sp4rtan_3
Member since 2010 • 3495 Posts

That tank battle he described seemed pretty awesome with the 3 man tank crew each with different jobs.

I still dont see how it's generation leaping tho.

Avatar image for psn8214
psn8214

14930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 psn8214
Member since 2009 • 14930 Posts

I just dont see the giant difference, i know there is one, but it does zero to me when it games to my overall enjoyment of the game, I dont stare at shadows, simple as that, I still enjoy my console version, more then the pc version, eye candy or not.

Sandvichman

Fair enough. I myself prefer the 32 player action of the PC version, but the console versions are fine to play with friends. :)

Avatar image for Sandvichman
Sandvichman

4006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

I just dont see the giant difference, i know there is one, but it does zero to me when it games to my overall enjoyment of the game, I dont stare at shadows, simple as that, I still enjoy my console version, more then the pc version, eye candy or not.

psn8214

Fair enough. I myself prefer the 32 player action of the PC version, but the console versions are fine to play with friends. :)

the only way 32 players are good is for map pack 7, everything, else is bad, it becomes a cluster. :(
Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Brownesque"][QUOTE="Sandvichman"]

Wont change how damn boring the first was

Sandvichman
Did you figure out to work the map or even try to find the enemy? Did you join an empty server? Maybe the reason it was so boring is because you couldn't find the server browser and got stuck on the menu screen. I want your Steam account and games list including Red Orchestra Ost Front and hours played. Edit your profile page to include a message to System Wars. Until we receive that, dear System Wars, please don't feed the trolls.

I prefer to stay anymonous. I am not here to make you believe, because you wouldn't regardless. Gte out of your basement, and stop hating on people for disagreeing with you. No, you are right, i should just go back to cod, instead, silly me, being a inferior bro gamer and all.

You prefer to stay anonymous? Obvious is obvious. You never played Red Orchestra.
Avatar image for psn8214
psn8214

14930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 psn8214
Member since 2009 • 14930 Posts

the only way 32 players are good is for map pack 7, everything, else is bad, it becomes a cluster. :(Sandvichman

Nah, it ramps up the action big time. You wouldn't know though. :P

Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#112 lawlessx
Member since 2004 • 48753 Posts

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

Avatar image for cobrax55
cobrax55

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 cobrax55
Member since 2007 • 1364 Posts

That tank battle he described seemed pretty awesome with the 3 man tank crew each with different jobs.

I still dont see how it's generation leaping tho.

Sp4rtan_3

wait until you see the actual tank gameplay

Avatar image for Sandvichman
Sandvichman

4006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#114 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Brownesque"][QUOTE="Sandvichman"][QUOTE="Brownesque"] Did you figure out to work the map or even try to find the enemy? Did you join an empty server? Maybe the reason it was so boring is because you couldn't find the server browser and got stuck on the menu screen. I want your Steam account and games list including Red Orchestra Ost Front and hours played. Edit your profile page to include a message to System Wars. Until we receive that, dear System Wars, please don't feed the trolls.

I prefer to stay anymonous. I am not here to make you believe, because you wouldn't regardless. Gte out of your basement, and stop hating on people for disagreeing with you. No, you are right, i should just go back to cod, instead, silly me, being a inferior bro gamer and all.

You prefer to stay anonymous? Obvious is obvious. You never played Red Orchestra.

I dont give information on anyhting, not my Stead id, psn ID, my gamercard, bc2 stats or ro stats, not to anyone dont like, whine it. But do not start a game hurr you didnt play it.
Avatar image for Sp4rtan_3
Sp4rtan_3

3495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 Sp4rtan_3
Member since 2010 • 3495 Posts

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

lawlessx
Thats amazing :o
Avatar image for Kiyobear
Kiyobear

836

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 Kiyobear
Member since 2009 • 836 Posts

From the article:

"The mechanic is in place, Gibson says, to generate tension. "Little moments of panic are the why we enjoy being scared by movies or amusement park rides. For too long I feel that multiplayer shooter designers have only been trying to give players joy. Now is the time to stop feeding FPS players only cotton candy, and give them some steak and potatoes along with the sweet stuff."

"You never know exactly how much ammo you have in your gun, so you end up having those 'oh crap' moments where you run around the corner to shoot at enemies, pull the trigger, and nothing happens. It gives the player a brief moment of panic."

FGMPR

What, so no HuD with an ammo count? BF: Bad Company HC mode already does that. Too bad unesed Ammo get's rolled over. Still, far from innovative.

Avatar image for cobrax55
cobrax55

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="FGMPR"]

From the article:

"The mechanic is in place, Gibson says, to generate tension. "Little moments of panic are the why we enjoy being scared by movies or amusement park rides. For too long I feel that multiplayer shooter designers have only been trying to give players joy. Now is the time to stop feeding FPS players only cotton candy, and give them some steak and potatoes along with the sweet stuff."

"You never know exactly how much ammo you have in your gun, so you end up having those 'oh crap' moments where you run around the corner to shoot at enemies, pull the trigger, and nothing happens. It gives the player a brief moment of panic."

Kiyobear

What, so no HuD with an ammo count? BF: Bad Company HC mode already does that. Too bad unesed Ammo get's rolled over. Still, far from innovative.

Yes, but Bad Company HC isnt even remotly realistic.

Avatar image for Kiyobear
Kiyobear

836

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 Kiyobear
Member since 2009 • 836 Posts

[QUOTE="lawlessx"]

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

Sp4rtan_3

Thats amazing :o

This, however, sounds very cool.

Avatar image for cobrax55
cobrax55

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 cobrax55
Member since 2007 • 1364 Posts

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

lawlessx

There is also a vietnam mod in development. http://www.youtube.com/watch?v=Z57K5oCqhAc&feature=related

But I dont think its "official" like Rising storm is.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#120 mitu123
Member since 2006 • 155290 Posts

[QUOTE="lawlessx"]

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

cobrax55

There is also a vietnam mod in development. http://www.youtube.com/watch?v=Z57K5oCqhAc&feature=related

But I dont think its "official" like Rising storm is.

I'm more excited for that seeing how I want more to do with the Vietnam setting.
Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#121 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"]

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

cobrax55

There is also a vietnam mod in development. http://www.youtube.com/watch?v=Z57K5oCqhAc&feature=related

But I dont think its "official" like Rising storm is.

http://www.incountrymod.com/about

"In Country:Vietnam is a mod planned for the upcoming Red Orchestra: Heroes of Stalingrad game being developed by Tripwire Interactive. The Red Orchestra brand focuses strongly on creating an immersive and realistic World War 2 experience, and Heroes of Stalingrad will "take the Red Orchestra franchise into the next generation of gaming." You can find out more about Red Orchestra on the Heroes of Stalingrad website."

sounds official to me

Avatar image for cobrax55
cobrax55

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="cobrax55"]

[QUOTE="lawlessx"]

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

lawlessx

There is also a vietnam mod in development. http://www.youtube.com/watch?v=Z57K5oCqhAc&feature=related

But I dont think its "official" like Rising storm is.

http://www.incountrymod.com/about

"In Country:Vietnam is a mod planned for the upcoming Red Orchestra: Heroes of Stalingrad game being developed by Tripwire Interactive. The Red Orchestra brand focuses strongly on creating an immersive and realistic World War 2 experience, and Heroes of Stalingrad will "take the Red Orchestra franchise into the next generation of gaming." You can find out more about Red Orchestra on the Heroes of Stalingrad website."

sounds official to me

not official as in not getting funded by Tripwire as with Rising storm. The guy in charge of rising storm has actually appeared in interviews with the president of Tripwire, Rising Storm is being treated very much like a Psuedo expansion pack.

Avatar image for Hakkai007
Hakkai007

4905

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 Hakkai007
Member since 2005 • 4905 Posts

I am not sure why you people say there is little to no difference between 720P upscaled to 1080P and actual 1080P.

Here is a comparison.

I am sure you can tell which is upscaled and which isn't.

.

.

.

Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#124 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"]

[QUOTE="cobrax55"]

There is also a vietnam mod in development. http://www.youtube.com/watch?v=Z57K5oCqhAc&feature=related

But I dont think its "official" like Rising storm is.

cobrax55

http://www.incountrymod.com/about

"In Country:Vietnam is a mod planned for the upcoming Red Orchestra: Heroes of Stalingrad game being developed by Tripwire Interactive. The Red Orchestra brand focuses strongly on creating an immersive and realistic World War 2 experience, and Heroes of Stalingrad will "take the Red Orchestra franchise into the next generation of gaming." You can find out more about Red Orchestra on the Heroes of Stalingrad website."

sounds official to me

not official as in not getting funded by Tripwire as with Rising storm. The guy in charge of rising storm has actually appeared in interviews with the president of Tripwire, Rising Storm is being treated very much like a Psuedo expansion pack.

oh i see..well here's hoping it turns out to be a huge success.

Avatar image for Juggernaut140
Juggernaut140

36011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#125 Juggernaut140
Member since 2007 • 36011 Posts

[QUOTE="lawlessx"]

I just discovered a new mod being worked on for Red orchestra 2 titled Rising storm

http://www.risingstormgame.com/component/content/article/37-general/46-rising-storm

"

Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese –playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Rising Storm will be created in a first-of-its-kind collaboration between a mod team and a professional game development studio. The Rising Storm team will be made up of the best developers from the Red Orchestra modding community and the mod community at large."

a full campaign co-op mode :|

cobrax55

There is also a vietnam mod in development. http://www.youtube.com/watch?v=Z57K5oCqhAc&feature=related

But I dont think its "official" like Rising storm is.

I think it might be official.
Avatar image for DigitalExile
DigitalExile

16046

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#126 DigitalExile
Member since 2008 • 16046 Posts

I enjoyed the first game as much as I could. With no local (for me) servers I had enough trouble with ping, let alone trying to cope with the unique style of play. If RO2 is more mainstream there may be local servers. Either way I look forward to it. It looks great.

Avatar image for cobrax55
cobrax55

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 cobrax55
Member since 2007 • 1364 Posts

I enjoyed the first game as much as I could. With no local (for me) servers I had enough trouble with ping, let alone trying to cope with the unique style of play. If RO2 is more mainstream there may be local servers. Either way I look forward to it. It looks great.

DigitalExile

There are actually plenty of servers, the problem is that they released 2 official mods for free, and as a result the community split 3 way.

I know they are planning on doing official mods for RO2. I really hope they have a server browser that can browse all the official addons at the same time without having to relaunch the game.

Avatar image for DigitalExile
DigitalExile

16046

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#128 DigitalExile
Member since 2008 • 16046 Posts

There are actually plenty of servers, the problem is that they released 2 official mods for free, and as a result the community split 3 way.

I know they are planning on doing official mods for RO2. I really hope they have a server browser that can browse all the official addons at the same time without having to relaunch the game.

cobrax55

With no local (for me) servers

DigitalExile

(for me)

DigitalExile

Not everyone lives in America.

Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 AAllxxjjnn
Member since 2008 • 19992 Posts
Looking forward to this and the mods being developed for it, especially the Vietnam one.
Avatar image for deactivated-5c79c3cfce222
deactivated-5c79c3cfce222

4715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#130 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

Ok, so here's how this expansion/mod thing is going to work. It's kind of weird.

What can mod makers who want to join the Rising Storm team expect in terms of compensation?

John Gibson: As I mentioned earlier this is all new territory for the games industry and a big experiment for us. We really wanted to give a mod team an unprecedented opportunity. So this is what we are offering the mod team. If at the end of development Rising Storm is just a pretty good mod, we'll release it as an official mod for Heroes of Stalingrad the same way we've done for a couple of the mods for Red Orchestra: Ostfront 41-45. With an official mod we distribute it through Steam as essentially free DLC that anyone that owns the base game can get for free. We did this in the past for the Darkest Hour and Mare Nostrum mods for Red Orchestra: Ostfront and Defense Alliance 2 for Killing Floor.

Now here is where the real opportunity comes in for the mod team. If Rising Storm turns out to be really great then we'll actually turn it into a full paid add-on for Heroes of Stalingrad. This could very well involve us bringing the expansion in-house to give it additional QA and professional polish. The kicker is if we release Rising Storm as paid DLC we'll be sharing a percentage of the royalties with the mod team. This means that if Rising Storm does really well each member of the mod team could pocket a significant amount of money. And to ensure that the mod team gets something out of it, we're going to pay the mod team a completion bonus whether it becomes DLC or not. As the lines between the fans and the developers blur we think projects like this could be an all new way of making games. Of course it is an experiment, so we'll find out in the end how it all turns out.Big Download

Ibelieve In Country Vietnam is a regular ass mod unrelated to Tripwire.

Avatar image for Warhawk_
Warhawk_

1497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#131 Warhawk_
Member since 2006 • 1497 Posts

To be honest it looks like another plain WW2 shooter. Unless someone can tell me what's so special about this game then any other ww2 fps.

Avatar image for hypoty
hypoty

2825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 hypoty
Member since 2009 • 2825 Posts

To be honest it looks like another plain WW2 shooter. Unless someone can tell me what's so special about this game then any other ww2 fps.

Warhawk_

I guess it's the way the multiplayer is structured, the focus on realism or the interesting gameplay features.

Avatar image for Brownesque
Brownesque

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 Brownesque
Member since 2005 • 5660 Posts

To be honest it looks like another plain WW2 shooter. Unless someone can tell me what's so special about this game then any other ww2 fps.

Warhawk_
Hay gai maybe you should read the article. Crazy, I know.
Avatar image for deactivated-5c79c3cfce222
deactivated-5c79c3cfce222

4715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#134 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

To be honest it looks like another plain WW2 shooter. Unless someone can tell me what's so special about this game then any other ww2 fps.

Warhawk_

Two games utilizing the same setting doesn't make them alike. No one would call BF1942 a generic WW2 FPS, and the preview should give you a pretty good idea of why that should also be the case for Red Orchestra 2.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#135 mitu123
Member since 2006 • 155290 Posts

To be honest it looks like another plain WW2 shooter. Unless someone can tell me what's so special about this game then any other ww2 fps.

Warhawk_
Yeah, because every ww2 fps has no cross hair, no ammo counter, a fully function cover system and total focus on realism in how you play right?
Avatar image for htekemerald
htekemerald

7325

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#136 htekemerald
Member since 2004 • 7325 Posts

Good to know there are still devs out there pushing the pc. Its a breath of fresh air compared to devs like dice/infinity ward/treyarch who shove out half asses games without even basic things like mod support.

Avatar image for Sharpie125
Sharpie125

3904

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#137 Sharpie125
Member since 2005 • 3904 Posts

I really wish TWI would just release an official gameplay video. The article reads quite well, but to people who haven't had a feel for the unique gameplay or even just seen it in action, it's not going to do much. People need to understand TWI didn't just take COD2 and tweak things to make it realistic. It's far from "just any other WW2 shooter".

Red Orchestra is NOT just Battlefield/COD Hardcore. The innovation behind some of the weaponry, for instance the 3D rifle scope, being able to adjust the sights, or even switch to the iron sights when engaging at a closer range givesthe role all new dimensions. It makes you feel like you're using all the functions of an actual weapon instead of just pointing and clicking. And IMO the fully modeled 3D tank interior is "generation-leaping" in itself. It's like having a lite vehicle simulator in the middle of an action-heavy FPS. The features and details (armour penetration system/bullet drop/etc) is fairly new for a military shooter.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#138 mitu123
Member since 2006 • 155290 Posts

Good to know there are still devs out there pushing the pc. Its a breath of fresh air compared to devs like dice/infinity ward/treyarch who shove out half asses games without even basic things like mod support.

htekemerald
Black Ops is said to have mod tools coming, though they are taking too long with it. And I wish BC2 had mods, would had been fantastic.

I really wish TWI would just release an official gameplay video. The article reads quite well, but to people who haven't had a feel for the unique gameplay or even just seen it in action, it's not going to do much. People need to understand TWI didn't just take COD2 and tweak things to make it realistic. It's far from "just any other WW2 shooter".

Red Orchestra is NOT just Battlefield/COD Hardcore. The innovation behind some of the weaponry, for instance the 3D rifle scope, being able to adjust the sights, or even switch to the iron sights when engaging at a closer range givesthe role all new dimensions. It makes you feel like you're using all the functions of an actual weapon instead of just pointing and clicking. And IMO the fully modeled 3D tank interior is "generation-leaping" in itself. It's like having a lite vehicle simulator in the middle of an action-heavy FPS. The features and details (armour penetration system/bullet drop/etc) is fairly new for a military shooter.

Sharpie125
I agree, would help a lot too.
Avatar image for Malta_1980
Malta_1980

11890

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#139 Malta_1980
Member since 2008 • 11890 Posts

although i had quite enough of WW2 oriented shooters, I'll probably make an exception for RO2... This preview was great and got me much more interested in the game :)

Avatar image for Master_ShakeXXX
Master_ShakeXXX

13361

Forum Posts

0

Wiki Points

0

Followers

Reviews: 142

User Lists: 0

#140 Master_ShakeXXX
Member since 2008 • 13361 Posts

Eh, really? I see some cool stuff in there, definitly not your typical every day FPS. But "generation-leaping stuff"? I'll believe it when I see it...

Avatar image for killzowned24
killzowned24

7345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 killzowned24
Member since 2007 • 7345 Posts
leap?plus all I see is terrible graphics and art.
Avatar image for Hakkai007
Hakkai007

4905

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 Hakkai007
Member since 2005 • 4905 Posts

leap?plus all I see is terrible graphics and art. killzowned24

The game looks fine to me.

And the leap is gameplay. It more realistic than your consolized Black Ops game.

.

.

Avatar image for hypoty
hypoty

2825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 hypoty
Member since 2009 • 2825 Posts

leap?plus all I see is terrible graphics and art. killzowned24

Maybe not in the visual sense, but it still looks nice, especially the explosion effects.

Avatar image for MagnusTheOne
MagnusTheOne

190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#144 MagnusTheOne
Member since 2004 • 190 Posts

Terrible art? So....what exactly should it look like.

Avatar image for hypoty
hypoty

2825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#145 hypoty
Member since 2009 • 2825 Posts

Terrible art? So....what exactly should it look like.

MagnusTheOne

Grain filter, extreme blur effects, brown/grey and enough bloom to burn a hole into your retina.

Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#146 lawlessx
Member since 2004 • 48753 Posts

Ok, so here's how this expansion/mod thing is going to work. It's kind of weird.

[quote="Big Download"]What can mod makers who want to join the Rising Storm team expect in terms of compensation?

John Gibson: As I mentioned earlier this is all new territory for the games industry and a big experiment for us. We really wanted to give a mod team an unprecedented opportunity. So this is what we are offering the mod team. If at the end of development Rising Storm is just a pretty good mod, we'll release it as an official mod for Heroes of Stalingrad the same way we've done for a couple of the mods for Red Orchestra: Ostfront 41-45. With an official mod we distribute it through Steam as essentially free DLC that anyone that owns the base game can get for free. We did this in the past for the Darkest Hour and Mare Nostrum mods for Red Orchestra: Ostfront and Defense Alliance 2 for Killing Floor.

Now here is where the real opportunity comes in for the mod team. If Rising Storm turns out to be really great then we'll actually turn it into a full paid add-on for Heroes of Stalingrad. This could very well involve us bringing the expansion in-house to give it additional QA and professional polish. The kicker is if we release Rising Storm as paid DLC we'll be sharing a percentage of the royalties with the mod team. This means that if Rising Storm does really well each member of the mod team could pocket a significant amount of money. And to ensure that the mod team gets something out of it, we're going to pay the mod team a completion bonus whether it becomes DLC or not. As the lines between the fans and the developers blur we think projects like this could be an all new way of making games. Of course it is an experiment, so we'll find out in the end how it all turns out.McStrongfast

Ibelieve In Country Vietnam is a regular ass mod unrelated to Tripwire.

i'll gladly pay for Rising storm if it turns out amazing.

Avatar image for Heyhuub
Heyhuub

317

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 Heyhuub
Member since 2010 • 317 Posts

leap?plus all I see is terrible graphics and art.  killzowned24

Pff, you're prolly a elitist consolite who only cares about graphics.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#148 mitu123
Member since 2006 • 155290 Posts

leap?plus all I see is terrible graphics and art. killzowned24
The game looks much better in motion, and I doubt it's maxed out in that screen, even the screens below your post look better than that.

Avatar image for dc337
dc337

2603

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#149 dc337
Member since 2008 • 2603 Posts

Another WWII shooter? Ugh....I don't think I'm capable of playing another one.

What I want is a WWI MMO. Planes, tanks, ground troops, everything.

Avatar image for FGMPR
FGMPR

804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 FGMPR
Member since 2009 • 804 Posts

Another WWII shooter? Ugh....I don't think I'm capable of playing another one.

What I want is a WWI MMO. Planes, tanks, ground troops, everything.

dc337

I'm sure sitting in a trench waiting to be slaughtered in a 30 second sprint to oblivion with an unloaded rifle, whilst suffering from severe dysentery would make for a killer game.