This topic is locked from further discussion.
You can't just shut down a p2p system, those games you speak of had dedicated servers,[QUOTE="savagetwinkie"]Except they don't. Hence why plenty of games even from this gen on 360 have their servers shut down. Dedicated servers mean that the game can be kept running as long as there is somebody willing to host it, with P2P you're on mercy of publisher and they always close down the servers long before players loose interest in the game
And lmao..P2P is nowhere near the quality of dedicated server, it lags more, can only support petite player counts, allows no real customization, gives host player huge and unfair advantage and is a lot less stable than dedis. Not to mention P2P also striffles the growth of any kind of decent community around the game
AdrianWerner
No, the only reason you can't play xbox games is because no-one played them anymore, or at least the meager amount of people playing on the servers didn't warrant keeping the servers alive against the running costs. Unless it is a massive first party game, i.e. Halo, console servers will get shut down eventually (even then, Halo 2 was shut down). Console gamers move on to new games fast and not many play older games online. Skip to PC; hundreds of thousands of people still play games over 10 years old on dedicated servers. And while yes, someone has to pay for those dedicated servers they are abhorrently cheap (80p per slot) or you can even run your own on an old PC. Then you have the great experience of building a community around your server, making friends and all that. It's so much more enjoyable than squatting on someone hosting a P2P game through his 1Mbit connection from the other side of the country. No they had to can xbox support because it wasn't upgradable, we were stuck at 100 friends because of this, which they upgraded when xbox support was cut. There virtually was no cost since it was the same system that 360 used and people still had to pay for it... I mean halo 2 still had a healthy community... this thing about console gamers move on fast. Its the same with PC, the dedicated community always sticks around but the majority always move to the newest thing. Theres 0 difference with lag when hosting you're own out of the house server and hosting it on your game, it uses the same connection, you're game might run slightly faster because of it.[QUOTE="savagetwinkie"]The only reason you can't play xbox games is because they had to can xbox support for live so they could implement new features, I imagine you won't have the same problem for the 360 since they built it to be upgradable.
Someone has to pay for those dedicated servers btw, p2p you dont' have to worry about it
-Feath-
No they had to can xbox support because it wasn't upgradable, we were stuck at 100 friends because of this, which they upgraded when xbox support was cut. There virtually was no cost since it was the same system that 360 used and people still had to pay for it... I mean halo 2 still had a healthy community... this thing about console gamers move on fast. Its the same with PC, the dedicated community always sticks around but the majority always move to the newest thing. Theres 0 difference with lag when hosting you're own out of the house server and hosting it on your game, it uses the same connection, you're game might run slightly faster because of it.savagetwinkieYou CAN shut down P2P systems, all P2P games are routed through a master server. Once that goes, you won't be able to play any more. As for the rest of your post, you're clearly making things up so I'm just going to ignore you now.
[QUOTE="Mystic-G"]
Read the OP, to find the answer to your question. PublicNuisance
Have you been reading ? The OPs post hs been dismantled more than once.
No it hasn't, its just people that don't want to agree with what other people's preference to the way accounts work[QUOTE="savagetwinkie"]No they had to can xbox support because it wasn't upgradable, we were stuck at 100 friends because of this, which they upgraded when xbox support was cut. There virtually was no cost since it was the same system that 360 used and people still had to pay for it... I mean halo 2 still had a healthy community... this thing about console gamers move on fast. Its the same with PC, the dedicated community always sticks around but the majority always move to the newest thing. Theres 0 difference with lag when hosting you're own out of the house server and hosting it on your game, it uses the same connection, you're game might run slightly faster because of it.-Feath-You CAN shut down P2P systems, all P2P games are routed through a master server. Once that goes, you won't be able to play any more. As for the rest of your post, you're clearly making things up so I'm just going to ignore you now. and the master server is built into live, you'd have to shut down the live server then...
[QUOTE="PublicNuisance"][QUOTE="Mystic-G"]
Read the OP, to find the answer to your question. savagetwinkie
Have you been reading ? The OPs post hs been dismantled more than once.
No it hasn't, its just people that don't want to agree with what other people's preference to the way accounts workReally ? One thing that can't be argued is you guys on the console side of town pay more for stuff like wireless and you pay for online. We on PC do not. Have you ever thought thhat maybe that was because we had so many options that competition keeps prices or non existent ? There dismantled. Choices and fragmentation saves us money.
[QUOTE="-Feath-"][QUOTE="savagetwinkie"]No they had to can xbox support because it wasn't upgradable, we were stuck at 100 friends because of this, which they upgraded when xbox support was cut. There virtually was no cost since it was the same system that 360 used and people still had to pay for it... I mean halo 2 still had a healthy community... this thing about console gamers move on fast. Its the same with PC, the dedicated community always sticks around but the majority always move to the newest thing. Theres 0 difference with lag when hosting you're own out of the house server and hosting it on your game, it uses the same connection, you're game might run slightly faster because of it.savagetwinkieYou CAN shut down P2P systems, all P2P games are routed through a master server. Once that goes, you won't be able to play any more. As for the rest of your post, you're clearly making things up so I'm just going to ignore you now. and the master server is built into live, you'd have to shut down the live server then... Bzzzzzz, wrong again. Most games connect to Xbox Live and then a master server of the publisher's. If either go down, you can't play.
[QUOTE="-Feath-"][QUOTE="savagetwinkie"] [QUOTE="-Feath-"][QUOTE="savagetwinkie"]No they had to can xbox support because it wasn't upgradable, we were stuck at 100 friends because of this, which they upgraded when xbox support was cut. There virtually was no cost since it was the same system that 360 used and people still had to pay for it... I mean halo 2 still had a healthy community... this thing about console gamers move on fast. Its the same with PC, the dedicated community always sticks around but the majority always move to the newest thing. Theres 0 difference with lag when hosting you're own out of the house server and hosting it on your game, it uses the same connection, you're game might run slightly faster because of it.savagetwinkieI'm not making stuff up http://www.computerandvideogames.com/article.php?id=233824 original xbox support was canned for features, the only 1 i know of is the friends list. The original xbox was limited to 100 which carried over to 360. And as for the communities, you have no proof console gamers are any different than PC gamers when it comes to play habbits. I highly doubt older PC titles are going to have a staggering amount difference in community to older console games. If a game sucks no one is going to continue playing it for very long, or if a new one comes out most people will move on. The only exception is the people that don't like the new changes, like cod4 to mw2 You CAN shut down P2P systems, all P2P games are routed through a master server. Once that goes, you won't be able to play any more. As for the rest of your post, you're clearly making things up so I'm just going to ignore you now.
counter strike a game from 1999 has over 50,000 players on it right now. p2p systems can be shut down, even if it is just canning the xbl support for the original xbox it still got shut down. you just simply cant do that with pc games that have dedicated servers
No it hasn't, its just people that don't want to agree with what other people's preference to the way accounts work[QUOTE="savagetwinkie"][QUOTE="PublicNuisance"]
Have you been reading ? The OPs post hs been dismantled more than once.
PublicNuisance
Really ? One thing that can't be argued is you guys on the console side of town pay more for stuff like wireless and you pay for online. We on PC do not. Have you ever thought thhat maybe that was because we had so many options that competition keeps prices or non existent ? There dismantled. Choices and fragmentation saves us money.
I'm a deadicated PC gamer for over 10 years and I happen to favor consoles now, you down play arguments as stupid because they aren't important to you, so stop belittling other people trollI've spent a lot more on PC gaming then i have on console gaming easily, just this gen alone, buying second hand games or trading with poeple I've managed to keep most of my expenses for console at a minimum. I bought ME2 brand new the first week it came out for $35 with the code, which wasn't possible on PC at the time. Its just a matter of looking for deals and PC plops it all into one pot so they are easier to find, that is all
you can't just shut down a p2p system, those games you speak of had dedicated servers,.savagetwinkieumm...no. P2P still need servers to communicate between players, for matchmaking etc. The match itself might be hosted by one of gamers, but everything that leads to that match goes through publisher's own server set up through Xbox Live. The moment they decide to pull the plug there is nothing you can do about it
[QUOTE="savagetwinkie"][QUOTE="-Feath-"] I'm not making stuff up http://www.computerandvideogames.com/article.php?id=233824 original xbox support was canned for features, the only 1 i know of is the friends list. The original xbox was limited to 100 which carried over to 360. And as for the communities, you have no proof console gamers are any different than PC gamers when it comes to play habbits. I highly doubt older PC titles are going to have a staggering amount difference in community to older console games. If a game sucks no one is going to continue playing it for very long, or if a new one comes out most people will move on. The only exception is the people that don't like the new changes, like cod4 to mw2 You CAN shut down P2P systems, all P2P games are routed through a master server. Once that goes, you won't be able to play any more. As for the rest of your post, you're clearly making things up so I'm just going to ignore you now.ferret-gamer
counter strike a game from 1999 has over 50,000 players on it right now. p2p systems can be shut down, even if it is just canning the xbl support for the original xbox it still got shut down. you just simply cant do that with pc games that have dedicated servers
yes you can, they still check a master server to make sure your game is legit.I'm a deadicated PC gamer for over 10 years and I happen to favor consoles now, you down play arguments as stupid because they aren't important to you, so stop belittling other people troll
I've spent a lot more on PC gaming then i have on console gaming easily, just this gen alone, buying second hand games or trading with poeple I've managed to keep most of my expenses for console at a minimum. I bought ME2 brand new the first week it came out for $35 with the code, which wasn't possible on PC at the time. Its just a matter of looking for deals and PC plops it all into one pot so they are easier to find, that is all
savagetwinkie
Enjoy your used games, one step from piracy. Deals you say ? How many 360 games did you snag at the Summer Steam sale........oh right 360 didin't have any blockbuster sale with 700 games on sale.
[QUOTE="ferret-gamer"][QUOTE="savagetwinkie"]savagetwinkie
counter strike a game from 1999 has over 50,000 players on it right now. p2p systems can be shut down, even if it is just canning the xbl support for the original xbox it still got shut down. you just simply cant do that with pc games that have dedicated servers
yes you can, they still check a master server to make sure your game is legit. not needed that is just an option you can have when you set up your server. How do you think that pirates get their servers up?[QUOTE="savagetwinkie"][QUOTE="-Feath-"] I'm not making stuff up http://www.computerandvideogames.com/article.php?id=233824 original xbox support was canned for features, the only 1 i know of is the friends list. The original xbox was limited to 100 which carried over to 360. And as for the communities, you have no proof console gamers are any different than PC gamers when it comes to play habbits. I highly doubt older PC titles are going to have a staggering amount difference in community to older console games. If a game sucks no one is going to continue playing it for very long, or if a new one comes out most people will move on. The only exception is the people that don't like the new changes, like cod4 to mw2 You CAN shut down P2P systems, all P2P games are routed through a master server. Once that goes, you won't be able to play any more. As for the rest of your post, you're clearly making things up so I'm just going to ignore you now.ferret-gamer
counter strike a game from 1999 has over 50,000 players on it right now. p2p systems can be shut down, even if it is just canning the xbl support for the original xbox it still got shut down. you just simply cant do that with pc games that have dedicated servers
yeah you can, shut down the dedicated servers..[QUOTE="savagetwinkie"][QUOTE="ferret-gamer"]yes you can, they still check a master server to make sure your game is legit. not needed that is just an option you can have when you set up your server. How do you think that pirates get their servers up? by patching the original game so it doesn't do that, and circumvent the cd key checkcounter strike a game from 1999 has over 50,000 players on it right now. p2p systems can be shut down, even if it is just canning the xbl support for the original xbox it still got shut down. you just simply cant do that with pc games that have dedicated servers
ferret-gamer
[QUOTE="savagetwinkie"]I'm a deadicated PC gamer for over 10 years and I happen to favor consoles now, you down play arguments as stupid because they aren't important to you, so stop belittling other people troll
I've spent a lot more on PC gaming then i have on console gaming easily, just this gen alone, buying second hand games or trading with poeple I've managed to keep most of my expenses for console at a minimum. I bought ME2 brand new the first week it came out for $35 with the code, which wasn't possible on PC at the time. Its just a matter of looking for deals and PC plops it all into one pot so they are easier to find, that is all
PublicNuisance
Enjoy your used games, one step from piracy. Deals you say ? How many 360 games did you snag at the Summer Steam sale........oh right 360 didin't have any blockbuster sale with 700 games on sale.
Well the used game market is always on sale, and you really think the dev gets a lot of money from $10 games, most of which probably goes to valve, They probably get more money when i get dlc for my 360 gamesWell the used game market is always on sale, and you really think the dev gets a lot of money from $10 games, most of which probably goes to valve, They probably get more money when i get dlc for my 360 gamessavagetwinkie
At least they get something.
not needed that is just an option you can have when you set up your server. How do you think that pirates get their servers up? by patching the original game so it doesn't do that, and circumvent the cd key check no.....the crack make it single player plausible, the server itself needs to be configured for multiplayer without checking for legitimate licesnces, if you have a cracked game and all it still wont work on official servers.[QUOTE="ferret-gamer"][QUOTE="savagetwinkie"] yes you can, they still check a master server to make sure your game is legit.savagetwinkie
[QUOTE="savagetwinkie"]Well the used game market is always on sale, and you really think the dev gets a lot of money from $10 games, most of which probably goes to valve, They probably get more money when i get dlc for my 360 gamesPublicNuisance
At least they get something.
yeah less then what they get from DLC, and any used game was new at one point and i bet they got more for that too. In fact 1 copy of mw2 circulating around might generate $30 per person that gets it for DLC[QUOTE="savagetwinkie"]by patching the original game so it doesn't do that, and circumvent the cd key check no.....the crack make it single player plausible, the server itself needs to be configured for multiplayer without checking for legitimate licesnces, if you have a cracked game and all it still wont work on official servers. the game does a CD key check with a master server via client side, so far every game i've seen pirated online needs a crack to make sure it can circumvent this check, not a no cd crack[QUOTE="ferret-gamer"] not needed that is just an option you can have when you set up your server. How do you think that pirates get their servers up?ferret-gamer
yeah less then what they get from DLC, and any used game was new at one point and i bet they got more for that too. In fact 1 copy of mw2 circulating around might generate $30 per person that gets it for DLCsavagetwinkie
Key word: might.
there is large difference between console and pcgamers gamig habits. You need to just take a look at how the games sell on both platforms (on consoles they sell fast, but peak quickly and then plunge down, while on PC they sell slower, but more steadily) Speaking about online only habits the differneces are also quite big. First of all the fragmentation you lament actualy spawns a lot stronger communities centered around single game. You don't really have that on consoles, there you have one big community, not thousands of small communities. Such smaller ones are usually more dedicated to their game. One big community is always chasing over the next big thing. that's why console games die online much faster than on PC, but they get bigger player bases than on PC for the time before they go belly-up
And as for the communities, you have no proof console gamers are any different than PC gamers when it comes to play habbits. I highly doubt older PC titles are going to have a staggering amount difference in community to older console games. If a game sucks no one is going to continue playing it for very long, or if a new one comes out most people will move on. The only exception is the people that don't like the new changes, like cod4 to mw2savagetwinkie
Second, on PC you can constantly add new stuff to the game through mods, this allows for many older titles to get new content and thus stop people from getting bored. Even the biggest fan will get tired of the same maps for example, but allow modding and they can keep at it. That's how many niche PC games still have good active communities 10 years after their launch.
Third, there's no time limit on PC. On consoles there is always one. Either publisher pulls the plug or next generation of consoles comes and kills the previous one. In some cases there are still plenty of gamers who would want to keep playing the game and could do so for couple additional years but they're simply forced to stop.
Again gamers prove to be the only consumers on the planet that think more options is a bad thing.
i5750at4Ghz
Not PC gamers, just their console counter parts.
It would be nice if all games used a single service for consistency. I always buy my PC games on Steam whenever possible but then you still have Impulse, GFWL, and Battle.net for games that only use those services. Its not really a big deal though since you can get games for so much cheaper. By the way, I read an article where Blizzard says they often consider making Battle.net available to third parties so there may be a new player in the DD field one of these years.Zero5000X
I go where the deals are, why pay more ?
yeah you can, shut down the dedicated servers..savagetwinkiepublishers can shut both dedicated servers and master servers...on consoles that is. On PC user can always host their own server if they want to.
Funny thing is, P2P shooters generaly tend to die out extremely fast on PC, but that might be simply because of how much loathing they get on that platform.
[QUOTE="ferret-gamer"][QUOTE="savagetwinkie"] by patching the original game so it doesn't do that, and circumvent the cd key checkno.....the crack make it single player plausible, the server itself needs to be configured for multiplayer without checking for legitimate licesnces, if you have a cracked game and all it still wont work on official servers. the game does a CD key check with a master server via client side, so far every game i've seen pirated online needs a crack to make sure it can circumvent this check, not a no cd crack pirate and cracked server are servers that do NOT require cd key authentication.savagetwinkie
there is large difference between console and pcgamers gamig habits. You need to just take a look at how the games sell on both platforms (on consoles they sell fast, but peak quickly and then plunge down, while on PC they sell slower, but more steadily) Speaking about online only habits the differneces are also quite big. First of all the fragmentation you lament actualy spawns a lot stronger communities centered around single game. You don't really have that on consoles, there you have one big community, not thousands of small communities. Such smaller ones are usually more dedicated to their game. One big community is always chasing over the next big thing. that's why console games die online much faster than on PC, but they get bigger player bases than on PC for the time before they go belly-up[QUOTE="savagetwinkie"]
And as for the communities, you have no proof console gamers are any different than PC gamers when it comes to play habbits. I highly doubt older PC titles are going to have a staggering amount difference in community to older console games. If a game sucks no one is going to continue playing it for very long, or if a new one comes out most people will move on. The only exception is the people that don't like the new changes, like cod4 to mw2AdrianWerner
Second, on PC you can constantly add new stuff to the game through mods, this allows for many older titles to get new content and thus stop people from getting bored. Even the biggest fan will get tired of the same maps for example, but allow modding and they can keep at it. That's how many niche PC games still have good active communities 10 years after their launch.
Third, there's no time limit on PC. On consoles there is always one. Either publisher pulls the plug or next generation of consoles comes and kills the previous one. In some cases there are still plenty of gamers who would want to keep playing the game and could do so for couple additional years but they're simply forced to stop.
I've never noticed games selling differently do you have a link? It doesn't spawn stronger communities around a game, and might spawn a community around particular servers though, but consoles you build friends up easily and with the party system its easy to get into games with friends, i wouldn't consider one community stronger then the other just the way you look at it. Its a bit easier to play different games on consoles with groups of people just because you might meet them on one game just throw out an invite to them. if its a community around a server, then if you wanted to get them into other games then your forced to use xfire like program (if they have it) or get them to get one. And it doesn't go as smoothly joining games because the server might fill up while joining, since its doen as individuals and not as a party. And PC hasn't been as big on the mod scene, like bfbc2 and mw2 didn't ship mod tools yet... and i hate to say it but usually the vast majority of mods need some serious QA testers. And there are limits on PC's compatibility drops with newer operating systems, windows 7 doesn't play everything, in fact there are work around for games as recent as bioshock. The things that really made PC's stand out 10 years ago haven't been as important, and consoles are easily on par with the pc in terms of online gaming. Both have their perks and its about what you feel is more importantthe game does a CD key check with a master server via client side, so far every game i've seen pirated online needs a crack to make sure it can circumvent this check, not a no cd crack pirate and cracked server are servers that do NOT require cd key authentication. yah and the server list is on the master server, take this down and no online gaming for you without some sort of work around to a pirated server..[QUOTE="savagetwinkie"][QUOTE="ferret-gamer"] no.....the crack make it single player plausible, the server itself needs to be configured for multiplayer without checking for legitimate licesnces, if you have a cracked game and all it still wont work on official servers.ferret-gamer
[QUOTE="ferret-gamer"]pirate and cracked server are servers that do NOT require cd key authentication. yah and the server list is on the master server, take this down and no online gaming for you without some sort of work around to a pirated server.. there is this little thing called adding server manually to your favorites, or even just connecting the the ip address. The master server on pc dedicated server games is just a convenience and not needed. i can play all my non-p2p games multiplayer without ever using the master server list if i wanted.[QUOTE="savagetwinkie"] the game does a CD key check with a master server via client side, so far every game i've seen pirated online needs a crack to make sure it can circumvent this check, not a no cd cracksavagetwinkie
[QUOTE="savagetwinkie"][QUOTE="ferret-gamer"] pirate and cracked server are servers that do NOT require cd key authentication.yah and the server list is on the master server, take this down and no online gaming for you without some sort of work around to a pirated server.. there is this little thing called adding server manually to your favorites, or even just connecting the the ip address. The master server on pc dedicated server games is just a convenience and not needed. i can play all my non-p2p games multiplayer without ever using the master server list if i wanted. but your still forced to connect ot it to see if you own a legit copy, and if it goes down you'll likely not be able to connect to a server, but my point still stands, these servers can be shut down, they aren't any different then console games.ferret-gamer
but your still forced to connect ot it to see if you own a legit copy, and if it goes down you'll likely not be able to connect to a server, but my point still stands, these servers can be shut down, they aren't any different then console games.
savagetwinkie
Given the choice of being at the whim of a gamer or a publisher I would take the gamer every time. Gamers are usually there for each other where publishers typically screw us. Once again there's that chocie we have popping up.
there is this little thing called adding server manually to your favorites, or even just connecting the the ip address. The master server on pc dedicated server games is just a convenience and not needed. i can play all my non-p2p games multiplayer without ever using the master server list if i wanted. but your still forced to connect ot it to see if you own a legit copy, and if it goes down you'll likely not be able to connect to a server, but my point still stands, these servers can be shut down, they aren't any different then console games. no you arent. in most games it goes client connects to server then the server decides to check to see if the game is legit or not.[QUOTE="ferret-gamer"][QUOTE="savagetwinkie"] yah and the server list is on the master server, take this down and no online gaming for you without some sort of work around to a pirated server..savagetwinkie
Yeah it's SO MUCH BETTER getting all your services from some media conglomerate that controls every aspect of the platform and network, down to controlling the flow of data packets, the UI, and the software you can and can't play. Not to mention being able to shut you out of their network not to mention your own friggin console. Dreamy, bro. Listen, if I was interested, I'd be doing it. But that's aside from the fact that Chrome OS, that is, Google's operating system, is going to be browser based. Ergo "Chrome gaming" is nothing more than browser gaming, which is completely agnostic with regards to what browser and operating system you're using, let alone the hardware. Those games should work on any existing platform. So chill out, boss.PC gamers like to talk about "PC gaming" like as if it is one large, unified platform where everything flows smoothly. This may have been slightly true in the 90's, but nowadays it is broken up into too many competing services. Steam, Direct2Drive, Impulse,GamersGate, OnLive, Gaikai, GFW Live, and now even GOOGLE is trying to enter trhe market by making their own "Google games" service? Yes, just what the PC game industry needs right now. More fragmentation. Oh, and don't forget other websites such as Facebook which have loads of games. Each of these platforms may have their own Friends lists, app store, and other various features which makes divided the PC market further. And lets not forget all the MMOs out there with their own friends lists. As we can see, the PC market is all over the place, its such a mess. Imagine have some friends that use Steam, another that uses OnLive, another that uses Google games, and so forth. Talk about a major headache.
Now, with consoles, things are much nicer. There are only three companies, andjust two of them take their online seriously. So when you want to play console games online, you only need to choose between PS3 and 360... and that's it it. Its so much nicer having th choose between two platforms rather than 20+ of them.
Your thoughts? :)
PandaBear86
[QUOTE="savagetwinkie"]
[QUOTE="ferret-gamer"]but your still forced to connect ot it to see if you own a legit copy, and if it goes down you'll likely not be able to connect to a server, but my point still stands, these servers can be shut down, they aren't any different then console games.
PublicNuisance
Given the choice of being at the whim of a gamer or a publisher I would take the gamer every time. Gamers are usually there for each other where publishers typically screw us. Once again there's that chocie we have popping up.
publishers don't screw any one, look what happened to the humble indie bundle deal for PC. They sold a bundle of games you could literally pay a penny for, and people still didn't pay. I think the average person felt they only needed to pay $9 for $80 worth of indie games. The amount of time it takes to create the work going into a game they deserve every penny they try and squeeze out of it.but your still forced to connect ot it to see if you own a legit copy, and if it goes down you'll likely not be able to connect to a server, but my point still stands, these servers can be shut down, they aren't any different then console games. no you arent. in most games it goes client connects to server then the server decides to check to see if the game is legit or not. no.. then piracy would be far more rampant on PC's if you could just circumvent checks to make sure you have a unique copy[QUOTE="savagetwinkie"]
[QUOTE="ferret-gamer"] there is this little thing called adding server manually to your favorites, or even just connecting the the ip address. The master server on pc dedicated server games is just a convenience and not needed. i can play all my non-p2p games multiplayer without ever using the master server list if i wanted.ferret-gamer
[QUOTE="ferret-gamer"]no you arent. in most games it goes client connects to server then the server decides to check to see if the game is legit or not. no.. then piracy would be far more rampant on PC's if you could just circumvent checks to make sure you have a unique copy well thats how it works sorry to break it to you, at least with valve, killing floor, and cod4 servers.[QUOTE="savagetwinkie"] but your still forced to connect ot it to see if you own a legit copy, and if it goes down you'll likely not be able to connect to a server, but my point still stands, these servers can be shut down, they aren't any different then console games.
savagetwinkie
publishers don't screw any one, look what happened to the humble indie bundle deal for PC. They sold a bundle of games you could literally pay a penny for, and people still didn't pay. I think the average person felt they only needed to pay $9 for $80 worth of indie games. The amount of time it takes to create the work going into a game they deserve every penny they try and squeeze out of it.savagetwinkie
The humble indy bundle was good but look at some other acts:
MW2 was inferior in almost every way to MW and cost more
Ubisoft and EA both released DRM where you have to be connected to their servers every second to play
Many PC games are becoming $59.99 which is nothing but a cash grab ($10 royality to Sony/M$,Ninty doesn't apply to PC)
games are a lot buggier at launch then they sued to be
There are fewer demos
Activision wants to start charging for demos
There are good publishers but there are some bad oens as well.
.
i wouldn't consider one community stronger then the other just the way you look at it. savagetwinkie
How come? They sure last a lot longer. THat says a lot to me. PC set upspawns both communities around particular server and stronger ones around particular title. Because of lack of unnified structure community for particular game is much more isolated on PC. They can't rely on one big system, they need to rely on separate chat channels, forums etc
COnsole ports (aside from few exceptions) don't tend to last long in PC online. The most dedicated pc communities are very often centered around certain games for a decade or so because there isn't really anything else out there to satisfy their thirst. Bad COmpany 2, MW2..those are mainstream generic games, to be discarded when next shiny thing (or new instalment) comes around. If you take a look at what's happening on PC nowadays you will find that very often games that sold 10% of what big boys sell tend to have 10 times more mods.And PC hasn't been as big on the mod scene, like bfbc2 and mw2 didn't ship mod tools yet... and i hate to say it but usually the vast majority of mods need some serious QA testers.savagetwinkie
And there are limits on PC's compatibility drops with newer operating systems, windows 7 doesn't play everything, in fact there are work around for games as recent as bioshock.savagetwinkieExcept that you can find workarounds on PC (often created by devs themselves) and in worst case scenario you can just dual boot with older OS. Sure it takes dedication, but if you're willing to stick 5-10 years with one game then dedication really isn't something you're lacking. On consoles they just kill your game. There might be problems of this sort on PC, but to compare online longetivity potential of consoels to PC is just plain ridiculous.
Stand out? I would say that PCs and consoles gamings differs from eachother far more than they did..say 5 years ago. = You might not feel those differences are important for you personaly, which is fine, but don't pretend they don't exist.The things that really made PC's stand out 10 years ago haven't been as important, and consoles are easily on par with the pc in terms of online gaming. Both have their perks and its about what you feel is more important
savagetwinkie
no.. then piracy would be far more rampant on PC's if you could just circumvent checks to make sure you have a unique copysavagetwinkie
Where have you been ? Piracy is rampant on PCs.
Consoles are no different. Every one offers a different online service and now they're throwing motion for some in and 3D for others.
Who cares. Just enjoy what you enjoy.
no.. then piracy would be far more rampant on PC's if you could just circumvent checks to make sure you have a unique copysavagetwinkieUmm...actualy you are quite wrong. hardly any games connect to any sort of master anti-piracy server. In most you just connect to a server set up for the game and whether or not that server checks if your copy is legit depends solely on that server type. Just like there are pirated games, there are cracked server files that allow owners to turn of checks if they want to.
Except that you can find workarounds on PC (often created by devs themselves) and in worst case scenario you can just dual boot with older OS. Sure it takes dedication, but if you're willing to stick 5-10 years with one game then dedication really isn't something you're lacking. On consoles they just kill your game. There might be problems of this sort on PC, but to compare online longetivity potential of consoels to PC is just plain ridiculous..
[QUOTE="savagetwinkie"]
How come? They sure last a lot longer. THat says a lot to me. PC set upspawns both communities around particular server and stronger ones around particular title. Because of lack of unnified structure community for particular game is much more isolated on PC. They can't rely on one big system, they need to rely on separate chat channels, forums etc
Its not like forums aren't available for consoles, they have console forums, and the community is weaker since its isolated all over the place. Everyone on my friends list on 360 I can invite to everygame I want. The only reason I think they are equivalent is because you don't have that awesome server to joing all the time, consoles you take your friends with you, PC you gather with friends on a server.
[QUOTE="savagetwinkie"] COnsole ports (aside from few exceptions) don't tend to last long in PC online. The most dedicated pc communities are very often centered around certain games for a decade or so because there isn't really anything else out there to satisfy their thirst. Bad COmpany 2, MW2..those are mainstream generic games, to be discarded when next shiny thing (or new instalment) comes around. If you take a look at what's happening on PC nowadays you will find that very often games that sold 10% of what big boys sell tend to have 10 times more mods.
Its funny how you write off a few games as generic when they are the ones being followed by "me too" games because they sell well. the only games i can think of on PC that have had communites for so long are like counter strike and tf2, they probably last so long since it takes valve 10 years to make a sequal so everyone is just waiting. Oh and blizzard too,
[QUOTE="savagetwinkie"]And there are limits on PC's compatibility drops with newer operating systems, windows 7 doesn't play everything, in fact there are work around for games as recent as bioshock.AdrianWerner
My ps2 and snes still work fine, not much of a difference except consoles just work, and pc's need work arounds and compatibility modes. Still being apart of the PC community I don't think games last a decade except for the hardcore players still playing it. Unless you have proof then neither of us can really argue. There are a few games on both PC an Consoles that have had very long lifespans but most games on PC dwindle just as quick and everyone gravitates to the best thing. Counter-Strike and TF2 are kind of unique since their fanbase doesn't really have anything ot move onto yet.
Stand out? I would say that PCs and consoles gamings differs from eachother far more than they did..say 5 years ago. = You might not feel those differences are important for you personaly, which is fine, but don't pretend they don't exist.The things that really made PC's stand out 10 years ago haven't been as important, and consoles are easily on par with the pc in terms of online gaming. Both have their perks and its about what you feel is more important
savagetwinkie
Important was a bad choice of words, prominent is what i meant, PC gaming was huge and everything big happend there but its not like that any more, even the mod scene doesn't seem as popular any more unless you really dig for something good. And indie games? they are on consoles now too... And a lot of the block buster titles have been aimed at consoles while PC gets a lot of low budget stuff, thats fairly rough around the edges.
PUGs? thats all console gaming issavagetwinkie
lol, no.
PUGs (pick-up-games) are organized practice matches of random (though generally mid-to-upper tier) players usually formed via an IRC bot, OR over Ventrilo with "team captains" choosing players for the match. Ventrilo is generally required to participate. The nice thing in this is being able to play people who might be better than you are, which is really the best way to improve (the major downside of matchmaking systems is that they generally wall you off from people significantly better than you are.) These players are often looking to improve to ready themselves for competition..it's not something for which your average pubber joins up.
[QUOTE="savagetwinkie"]PUGs? thats all console gaming isVelocitas8
lol, no.
PUGs (pick-up-games) are organized practice matches of random (though generally mid-to-upper tier) players usually formed via an IRC bot, OR over Ventrilo with "team captains" choosing players for the match. Ventrilo is generally required to participate. The nice thing in this is being able to play people who might be better than you are, which is really the best way to improve (the major downside of matchmaking systems is that they generally wall you off from people significantly better than you are.) These players are often looking to improve to ready themselves for competition..it's not something for which your average pubber joins up.
so a custom game? same thing... theres no difference organizing a custom game vs. PUG, matchmaking just throws you into a game with a bunch of people with a standardized set of everything.so a custom game? same thing... theres no difference organizing a custom game vs. PUG, matchmaking just throws you into a game with a bunch of people with a standardized set of everything.savagetwinkie
It seems you aren't understanding.
PUGs are intended as a stepping stone for competitive play, it's not something just anyone participates in. There is an element of organization..players are assigned roles and given specific tasks. If you just want to play for fun and not compete, that's what pubs are for (public servers.)
Once you're on an active team, you generally stop pugging and instead scrim (clan vs clan practice matches, used to develop and test map-specific strategies between you and your teammates)... after which you are ready for actual ladder/league play.
Please Log In to post.
Log in to comment