PC gaming will be taking a huge graphical leap.

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dabear

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#101 dabear
Member since 2002 • 9454 Posts

As you know PC gaming already has great hardware as it is but coming this july the graphical heart of the PC the GPU aka the video card is coming strong.

http://www.vr-zone.com/articles/NVIDIA_GT200_:_GeForce_9900_GTX_&_9900_GT_In_Q3/5684.html

This being said this is not a joke this all real the new chips of Nvida being said that the 9900GTX will replace the 9800GX2 in saying this we have a clue the new GT200 build from Nvida will be ground breaking. as the 9800GTX will be replaced by a 9900GT

get ready hermits the time of completely maxing Crysis with high FPS is upon us and furthermore.

Also the counter of Nvidia cards ATI is coming on strong with there new 4000 series.

http://www.nordichardware.com/news,7356.html

A Major Graphical leap is coming.

Nolan16

Hmm. Well that's super for the PC crowd. I am sure there is a development studio out there that will take advantage, but I would hold my breath if I were you. Crysis is currently the graphics king, and the devs took a bath on it because it was too much for most PCs. Now, they are making a console version of the engine.

What does this have to do Nvida and your post? Fact is, devs are in it for the money, and Crysis proved there is far more money to be made in a game that has lower system requirements and can be ported to consoles than a game that requires $1000s of hardware upgrades to play.

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MadExponent

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#102 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="Great_Ragnarok"]

[QUOTE="kayn83"]I thought Crysis was already the big graphical leap. So if what you're saying is true that means there is going to be ANOTHER leap but the question remains this will save PC gaming how?ClarentUK

there are over 200 million PC gamers! so why does it need to be saved? and from what does it need saving?

PC games sell like crap.

You mean they don't sell 1 million on day one? PC games DO sell well, but over time. Console games sell great for the first 3 months and then their sales stagnate. Call me wrong.

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ClarentUK

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#103 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"][QUOTE="Great_Ragnarok"]

[QUOTE="kayn83"]I thought Crysis was already the big graphical leap. So if what you're saying is true that means there is going to be ANOTHER leap but the question remains this will save PC gaming how?MadExponent

there are over 200 million PC gamers! so why does it need to be saved? and from what does it need saving?

PC games sell like crap.

You mean they don't sell 1 million on day one? PC games DO sell well, but over time. Console games sell great for the first 3 months and then their sales stagnate. Call me wrong.

Which exactly are these PC games which keep selling? Maybe console sales stagnate because there's no one else left to buy them?

I don't see why people argue this, PC games consistently sell poorly compared to console games.

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skrat_01

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#104 skrat_01
Member since 2007 • 33767 Posts

Hmm. Well that's super for the PC crowd. I am sure there is a development studio out there that will take advantage, but I would hold my breath if I were you. Crysis is currently the graphics king, and the devs took a bath on it because it was too much for most PCs. Now, they are making a console version of the engine.

What does this have to do Nvida and your post? Fact is, devs are in it for the money, and Crysis proved there is far more money to be made in a game that has lower system requirements and can be ported to consoles than a game that requires $1000s of hardware upgrades to play.

dabear

If anything Crytek proved how well a title that was that far ahead of its time -technologically speaking - could sell.

Hell if you thought it took $1000 worth of hardware upgrades to play, then you are going to be very pleases my system that cost almost as much as a PS3 here runs it on high, 1240X1024, 0Xaa 40fps average. Of course not 'maxing out' the game, but it plays great and looks better than any game on the market.

Though no its not about lower system requirements so it 'can be ported and make more money'. By that logic The Witcher, Stalker, and Sins of a Solar Empire would be on consoles right now (well Stalker would be struggling to run on consoles).

Besides Crytek have had console IPs in development for a while now, same with porting the CryEngine 2 to consoles - to licence it out like the UE3.

Though yes right now hardware is grossly overpowered and Crysis really is the only game that stresses it. PC gaming is indeed about to hit a Renaissance period where games will scale great for a variety of systems, and still look fantastic, resulting in an even larger player base, and huge amounts of profit.
Heck after playing Legions today over Instant Action, and looking at titles like StarCraft 2 I can confirm it.

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skrat_01

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#105 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="MadExponent"][QUOTE="ClarentUK"][QUOTE="Great_Ragnarok"]

[QUOTE="kayn83"]I thought Crysis was already the big graphical leap. So if what you're saying is true that means there is going to be ANOTHER leap but the question remains this will save PC gaming how?ClarentUK

there are over 200 million PC gamers! so why does it need to be saved? and from what does it need saving?

PC games sell like crap.

You mean they don't sell 1 million on day one? PC games DO sell well, but over time. Console games sell great for the first 3 months and then their sales stagnate. Call me wrong.

Which exactly are these PC games which keep selling? Maybe console sales stagnate because there's no one else left to buy them?

I don't see why people argue this, PC games consistently sell poorly compared to console games.

PC games sell consistently poorly?

Can you list these PC games?

IF anything PC games keep selling and gaining even more extra profit over time. Example: StarCraft and Fallout are still being sold retail... Stalker, The Witcher, SoASE, C&C3 all made plenty of profit - only in short periods after their release. Hell even Crysis sold well in comparison to its system requirements.

However all these games will continue to sell for years aswell...

Very different markets - the PC to the console. ITs a well known fact console games have a much shorter shelf life, and their sales 'boom' period is only for a limited amount of time.

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ClarentUK

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#106 ClarentUK
Member since 2008 • 48 Posts

PC games sell consistently poorly?

Can you list these PC games?

IF anything PC games keep selling and gaining even more extra profit over time. Example: StarCraft and Fallout are still being sold retail... Stalker, The Witcher, SoASE, C&C3 all made plenty of profit. Hell even Crysis sold well in comparison to its system requirements.

skrat_01

For christ's sake I'm talking about "plenty of profit". I'm saying PC games sell poorly relative to console games.

http://www.shacknews.com/onearticle.x/50939

Ffs it won't link.

PC game sales 14% of 2007 sales.

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Danm_999

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#107 Danm_999
Member since 2003 • 13924 Posts
[QUOTE="skrat_01"]

PC games sell consistently poorly?

Can you list these PC games?

IF anything PC games keep selling and gaining even more extra profit over time. Example: StarCraft and Fallout are still being sold retail... Stalker, The Witcher, SoASE, C&C3 all made plenty of profit. Hell even Crysis sold well in comparison to its system requirements.

ClarentUK

For christ's sake I'm talking about "plenty of profit". I'm saying PC games sell poorly relative to console games.

PC game sales 14% of 2007 sales.

PC games hardly sell poorly. The Witcher, Crysis and Sins of a Solar Empire all sold in the millions fairly quickly.

It's kind of wrong to compare them; the console market is concentrated into a finite amount of high profile titles while PC software is extremely heterogenerous.

PC game revenue also seemed to generate a much larger percentage than 14 in 2007.

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ClarentUK

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#108 ClarentUK
Member since 2008 • 48 Posts

PC games hardly sell poorly. The Witcher, Crysis and Sins of a Solar Empire all sold in the millions fairly quickly.

It's kind of wrong to compare them; the console market is concentrated into a finite amount of high profile titles while PC software is extremely heterogenerous.

Danm_999

CoD 4 sold 383,00 in 2007 on PC. It sold 3.04 million on 360 alone in 2007.

http://www.shacknews.com/onearticle.x/50939

http://uk.gamespot.com/news/6184847.html

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skrat_01

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#109 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

PC games sell consistently poorly?

Can you list these PC games?

IF anything PC games keep selling and gaining even more extra profit over time. Example: StarCraft and Fallout are still being sold retail... Stalker, The Witcher, SoASE, C&C3 all made plenty of profit. Hell even Crysis sold well in comparison to its system requirements.

ClarentUK

For christ's sake I'm talking about "plenty of profit". I'm saying PC games sell poorly relative to console games.

PC game sales 14% of 2007 sales.

For 'christs sake' get your facts right.

PC gaming "accounted for 30 per cent of gaming revenues " in the USA
-that is including the console and handheld sofware and hardware markets.

"For the global games market the figures were $8.3bn in 2007, up 14 per cent, with 2008 revenues set to be $9.6bn, up for 16 per cent."

So yes PC games do sell well enough to support those figures

:|

http://www.developmag.com/news/29331/The-PC-market-is-not-dying-says-newly-formed-PC-Gaming-Alliance

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angelkimne

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#110 angelkimne
Member since 2006 • 14037 Posts
It probably wont be much better than a overclocked 8800gts 512mb G92
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ClarentUK

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#111 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"][QUOTE="skrat_01"]

PC games sell consistently poorly?

Can you list these PC games?

IF anything PC games keep selling and gaining even more extra profit over time. Example: StarCraft and Fallout are still being sold retail... Stalker, The Witcher, SoASE, C&C3 all made plenty of profit. Hell even Crysis sold well in comparison to its system requirements.

Danm_999

For christ's sake I'm talking about "plenty of profit". I'm saying PC games sell poorly relative to console games.

PC game sales 14% of 2007 sales.

PC games hardly sell poorly. The Witcher, Crysis and Sins of a Solar Empire all sold in the millions fairly quickly.

It's kind of wrong to compare them; the console market is concentrated into a finite amount of high profile titles while PC software is extremely heterogenerous.

PC game revenue also seemed to generate a much larger percentage than 14 in 2007.

http://www.shacknews.com/onearticle.x/50939

(GS won't let me link it)

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ClarentUK

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#112 ClarentUK
Member since 2008 • 48 Posts

For 'christs sake' get your facts right.

PC gaming "accounted for 30 per cent of gaming revenues " in the USA
-that is including the console and handheld sofware and hardware markets.

"For the global games market the figures were $8.3bn in 2007, up 14 per cent, with 2008 revenues set to be $9.6bn, up for 16 per cent."

So yes PC games do sell well enough to support those figures

:|

skrat_01

We're talking about sales not profit. 14%

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skrat_01

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#113 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Danm_999"]

PC games hardly sell poorly. The Witcher, Crysis and Sins of a Solar Empire all sold in the millions fairly quickly.

It's kind of wrong to compare them; the console market is concentrated into a finite amount of high profile titles while PC software is extremely heterogenerous.

ClarentUK

CoD 4 sold 383,00 in 2007 on PC. It sold 3.04 million on 360 alone in 2007.

http://www.shacknews.com/onearticle.x/50939

http://uk.gamespot.com/news/6184847.html

Of course, as expected you screwed up your own comparison.

That is 3.04 million 360 copies globally.

That is 383,00 retail copies in the USA only

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Danm_999

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#114 Danm_999
Member since 2003 • 13924 Posts
[QUOTE="Danm_999"]

PC games hardly sell poorly. The Witcher, Crysis and Sins of a Solar Empire all sold in the millions fairly quickly.

It's kind of wrong to compare them; the console market is concentrated into a finite amount of high profile titles while PC software is extremely heterogenerous.

ClarentUK

CoD 4 sold 383,00 in 2007 on PC. It sold 3.04 million on 360 alone in 2007.

http://www.shacknews.com/onearticle.x/50939

http://uk.gamespot.com/news/6184847.html

Not only do those figures fail to include DD (a freaking huge chunk of PC game sales nowdays), they assume Call of Duty 4 represents a perfectly uniform pattern of consumption between consoles and the PC. The comparison is completely assinine.

Plus you compared global 360 sales to US PC sales.

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Danm_999

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#115 Danm_999
Member since 2003 • 13924 Posts
[QUOTE="skrat_01"]

For 'christs sake' get your facts right.

PC gaming "accounted for 30 per cent of gaming revenues " in the USA
-that is including the console and handheld sofware and hardware markets.

"For the global games market the figures were $8.3bn in 2007, up 14 per cent, with 2008 revenues set to be $9.6bn, up for 16 per cent."

So yes PC games do sell well enough to support those figures

:|

ClarentUK

We're talking about sales not profit. 14%

Raising this does not help your argument. PC games are significantly cheaper than console games.

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skrat_01

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#116 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

For 'christs sake' get your facts right.

PC gaming "accounted for 30 per cent of gaming revenues " in the USA
-that is including the console and handheld sofware and hardware markets.

"For the global games market the figures were $8.3bn in 2007, up 14 per cent, with 2008 revenues set to be $9.6bn, up for 16 per cent."

So yes PC games do sell well enough to support those figures

:|

ClarentUK

We're talking about sales not profit. 14%

That is 14% retail software sales. Missing digital distribution which the NPD admits makes an impact. Let alone this is the US only.

And revenue is a very clear indicator of a systems performance.

Of course lets 'ignore' the profit because it ultimatley means nothing right? :|

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ClarentUK

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#117 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"][QUOTE="Danm_999"]

PC games hardly sell poorly. The Witcher, Crysis and Sins of a Solar Empire all sold in the millions fairly quickly.

It's kind of wrong to compare them; the console market is concentrated into a finite amount of high profile titles while PC software is extremely heterogenerous.

skrat_01

CoD 4 sold 383,00 in 2007 on PC. It sold 3.04 million on 360 alone in 2007.

http://www.shacknews.com/onearticle.x/50939

http://uk.gamespot.com/news/6184847.html

Of course, as expected you screwed up your own comparison.

That is 3.04 million 360 copies globally.

That is 383,00 retail copies in the USA only

Oh. Well if you can find the worldwide PC sales then go for it. Cos I can't

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skrat_01

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#119 skrat_01
Member since 2007 • 33767 Posts

Oh. Well if you can find the worldwide PC sales then go for it. Cos I can't

ClarentUK

So you are admitting your bogus comparison doesent count for anything?

Fair enough.

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ClarentUK

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#120 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"][QUOTE="skrat_01"]

For 'christs sake' get your facts right.

PC gaming "accounted for 30 per cent of gaming revenues " in the USA
-that is including the console and handheld sofware and hardware markets.

"For the global games market the figures were $8.3bn in 2007, up 14 per cent, with 2008 revenues set to be $9.6bn, up for 16 per cent."

So yes PC games do sell well enough to support those figures

:|

Danm_999

We're talking about sales not profit. 14%

Raising this does not help your argument. PC games are significantly cheaper than console games.

You got it the wrong way round, I'm talking about sales, and the cheaper they are the better they should sell and the less profit.

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Danm_999

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#121 Danm_999
Member since 2003 • 13924 Posts
[QUOTE="skrat_01"][QUOTE="ClarentUK"][QUOTE="Danm_999"]

PC games hardly sell poorly. The Witcher, Crysis and Sins of a Solar Empire all sold in the millions fairly quickly.

It's kind of wrong to compare them; the console market is concentrated into a finite amount of high profile titles while PC software is extremely heterogenerous.

ClarentUK

CoD 4 sold 383,00 in 2007 on PC. It sold 3.04 million on 360 alone in 2007.

http://www.shacknews.com/onearticle.x/50939

http://uk.gamespot.com/news/6184847.html

Of course, as expected you screwed up your own comparison.

That is 3.04 million 360 copies globally.

That is 383,00 retail copies in the USA only

Oh. Well if you can find the worldwide PC sales then go for it. Cos I can't

So the only logical course is to compare US PC retail sales (a region where they perform poorly in a method of distribution where they perform poorly) against the world?

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skrat_01

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#122 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="ClarentUK"][QUOTE="skrat_01"]

For 'christs sake' get your facts right.

PC gaming "accounted for 30 per cent of gaming revenues " in the USA
-that is including the console and handheld sofware and hardware markets.

"For the global games market the figures were $8.3bn in 2007, up 14 per cent, with 2008 revenues set to be $9.6bn, up for 16 per cent."

So yes PC games do sell well enough to support those figures

:|

ClarentUK

We're talking about sales not profit. 14%

That is 14% retail software sales. Missing digital distribution which the NPD admits makes an impact. Let alone this is the US only.

And revenue is a very clear indicator of a systems performance.

Of course lets 'ignore' the profit because it ultimatley means nothing right?

THIS ARGUMENT STARTED BECAUSE I SAID PC GAMES SELL LIKE CRAP

And according to your logic they sell like 'crap' which means in that context they are not profitable.

While the facts show PC games must be selling well to generate such profit.

Which means they arent selling like "crap".

So ultimatley, you are terribly wrong, and your argument is just a silly statement, designed to provoke somone to prove yourself wrong, which has been done.

tsk tsk

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thegoldenpoo

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#123 thegoldenpoo
Member since 2005 • 5136 Posts
when will these be coming out?
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ClarentUK

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#124 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"][QUOTE="skrat_01"][QUOTE="ClarentUK"][QUOTE="skrat_01"]

For 'christs sake' get your facts right.

PC gaming "accounted for 30 per cent of gaming revenues " in the USA
-that is including the console and handheld sofware and hardware markets.

"For the global games market the figures were $8.3bn in 2007, up 14 per cent, with 2008 revenues set to be $9.6bn, up for 16 per cent."

So yes PC games do sell well enough to support those figures

:|

skrat_01

We're talking about sales not profit. 14%

That is 14% retail software sales. Missing digital distribution which the NPD admits makes an impact. Let alone this is the US only.

And revenue is a very clear indicator of a systems performance.

Of course lets 'ignore' the profit because it ultimatley means nothing right?

THIS ARGUMENT STARTED BECAUSE I SAID PC GAMES SELL LIKE CRAP

And according to your logic they sell like 'crap' which means in that context they are not profitable.

While the facts show PC games must be selling well to generate such profit.

Which means they arent selling like "crap".

So ultimatley, you are terribly wrong, and your argument is just a silly statement, designed to provoke somone to prove yourself wrong, which has been done.

tsk tsk

I'M NOT TALKING ABOUT PROFIT FOR THE 5TH TIME.

I SAID SALES NOT PROFIT

You are the most frustrating person I have ever argued with, congratulations.

What's even more frustrating is I can't find the total sales for CoD 4 on pc in 2007, so I guess that means you win, congratulations.

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qewrewq

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#125 qewrewq
Member since 2004 • 1274 Posts

I'M NOT TALKING ABOUT PROFIT FOR THE 5TH TIME.

I SAID SALES NOT PROFIT

You are the most frustrating person I have ever argued with, congratulations.

What's even more frustrating is I can't find the total sales for CoD 4 on pc in 2007, so I guess that means you win, congratulations.

ClarentUK

Then what are you talking about? number of copies sold? devs don't count how many copies they sold, they count the profits, that's the only thing that matters.

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ClarentUK

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#126 ClarentUK
Member since 2008 • 48 Posts

I just realised, both figured of 3 million and 383,000 are from the US. Ouch you lose.

http://uk.gamespot.com/news/6184847.html

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skrat_01

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#127 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]]And according to your logic they sell like 'crap' which means in that context they are not profitable.

While the facts show PC games must be selling well to generate such profit.

Which means they arent selling like "crap".

So ultimatley, you are terribly wrong, and your argument is just a silly statement, designed to provoke somone to prove yourself wrong, which has been done.

tsk tsk

ClarentUK

I'M NOT TALKING ABOUT PROFIT FOR THE 5TH TIME.

I SAID SALES NOT PROFIT

You are the most frustrating person I have ever argued with, congratulations.

What's even more frustrating is I can't find the total sales for CoD 4 on pc in 2007, so I guess that means you win, congratulations.

:lol:

Sales

"are the activities involved in selling products or services in return for money or other compensation"

Yes PC games are selling well enough to generate so much money.

:|

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ClarentUK

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#128 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"]

I'M NOT TALKING ABOUT PROFIT FOR THE 5TH TIME.

I SAID SALES NOT PROFIT

You are the most frustrating person I have ever argued with, congratulations.

What's even more frustrating is I can't find the total sales for CoD 4 on pc in 2007, so I guess that means you win, congratulations.

qewrewq

Then what are you talking about? number of copies sold? devs don't count how many copies they sold, they count the profits, that's the only thing that matters.

We're not devs.

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ClarentUK

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#129 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"][QUOTE="skrat_01"]]And according to your logic they sell like 'crap' which means in that context they are not profitable.

While the facts show PC games must be selling well to generate such profit.

Which means they arent selling like "crap".

So ultimatley, you are terribly wrong, and your argument is just a silly statement, designed to provoke somone to prove yourself wrong, which has been done.

tsk tsk

skrat_01

I'M NOT TALKING ABOUT PROFIT FOR THE 5TH TIME.

I SAID SALES NOT PROFIT

You are the most frustrating person I have ever argued with, congratulations.

What's even more frustrating is I can't find the total sales for CoD 4 on pc in 2007, so I guess that means you win, congratulations.

:lol:

Sales

"are the activities involved in selling products or services in return for money or other compensation"

Yes PC games are selling well enough to generate so much money.

:|

Yes, sales are indicative of profit. And PC games sell like crap. Thank you very much.

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skrat_01

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#130 skrat_01
Member since 2007 • 33767 Posts

I just realised, both figured of 3 million and 383,000 are from the US. Ouch you lose.

http://uk.gamespot.com/news/6184847.html

ClarentUK

Jeezus you are still incorrect, and the 360 COD4 US sales number is actually in that link and its not 3 million.

Why dont you find it this time, and get your argument correct for once

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skrat_01

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#132 skrat_01
Member since 2007 • 33767 Posts

Yes, sales are indicative of profit. And PC games sell like crap. Thank you very much.

ClarentUK

:lol:

So PC games sell like crap, even though they generate 30 per cent of gaming revenues.

As you said sales are indicative of profit

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ClarentUK

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#133 ClarentUK
Member since 2008 • 48 Posts
[QUOTE="ClarentUK"]

Yes, sales are indicative of profit. And PC games sell like crap. Thank you very much.

skrat_01

:lol:

So PC games sell like crap, even though they generate 30 per cent of gaming revenues.

As you said sales are indicative of profit

Yeah that's because I imagine a lot of the revenue comes from WoW. Most PC games don't make nearly as much money as console games, but World of Warcraft compensates for this. (And deservedly so, it's a great game)

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skrat_01

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#134 skrat_01
Member since 2007 • 33767 Posts

Take the time to not be an absolutel idiot and READ

THE NPD GROUP's 2007 US GAME INDUSTRY SALES

Game Software (in units sold)
1) Halo 3 (360, Microsoft) - 4.82 million
2) Wii Play with Wii Remote (Wii, Nintendo) - 4.12 million
3) Call of Duty 4: Modern Warfare (360, Activision) - 3.04 million
4) Guitar Hero III: Legends of Rock (PS2, Activision) - 2.72 million
5) Super Mario Galaxy (Wii, Nintendo) - 2.52 million
6) Pokémon Diamond (DS, Nintendo) - 2.48 million
7) Madden NFL 08 (PS2, Electronic Arts) - 1.9 million
8) Guitar Hero II (PS2, Activision) - 1.89 million
9) Assassin's Creed (360, Ubisoft) - 1.87 million
10) Mario Party 8 (Wii, Nintendo) - 1.82 million

ClarentUK

Actually you are right, with the COD4 sales 1.47 million in december 3.04 million - indeed cod 4 360 USA retail sales wise - i am admittedly wrong.

An idiot isnt an idiot if they can admit they are inocorrect.

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skrat_01

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#135 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="ClarentUK"]

Yes, sales are indicative of profit. And PC games sell like crap. Thank you very much.

ClarentUK

:lol:

So PC games sell like crap, even though they generate 30 per cent of gaming revenues.

As you said sales are indicative of profit

Yeah that's because I imagine a lot of the revenue comes from WoW. Most PC games don't make nearly as much money as console games, but World of Warcraft compensates for this. (And deservedly so, it's a great game)

Indeed WoW is a powerhorse, however PC games are still selling well regarless. Be it S.T.A.L.K.E.R., The Witcher, SoASE ect. ect. As I said, PC games do sell well, though in a completely different manner to the console games market.
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clone01

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#136 clone01
Member since 2003 • 29843 Posts

[QUOTE="TransmetalWok7"]Hermits love to upgrade more than playing games CONFIRMEDvash47

Hi Wok7, why are you using an alt?

Or you got banned?

HAHAHAHAHA, poor fanboy.

didn't even notice the name...good catch!

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dabear

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#137 dabear
Member since 2002 • 9454 Posts
[QUOTE="dabear"]

Hmm. Well that's super for the PC crowd. I am sure there is a development studio out there that will take advantage, but I would hold my breath if I were you. Crysis is currently the graphics king, and the devs took a bath on it because it was too much for most PCs. Now, they are making a console version of the engine.

What does this have to do Nvida and your post? Fact is, devs are in it for the money, and Crysis proved there is far more money to be made in a game that has lower system requirements and can be ported to consoles than a game that requires $1000s of hardware upgrades to play.

skrat_01

If anything Crytek proved how well a title that was that far ahead of its time -technologically speaking - could sell.

Hell if you thought it took $1000 worth of hardware upgrades to play, then you are going to be very pleases my system that cost almost as much as a PS3 here runs it on high, 1240X1024, 0Xaa 40fps average. Of course not 'maxing out' the game, but it plays great and looks better than any game on the market.

Though no its not about lower system requirements so it 'can be ported and make more money'. By that logic The Witcher, Stalker, and Sins of a Solar Empire would be on consoles right now (well Stalker would be struggling to run on consoles).

Besides Crytek have had console IPs in development for a while now, same with porting the CryEngine 2 to consoles - to licence it out like the UE3.

Though yes right now hardware is grossly overpowered and Crysis really is the only game that stresses it. PC gaming is indeed about to hit a Renaissance period where games will scale great for a variety of systems, and still look fantastic, resulting in an even larger player base, and huge amounts of profit.
Heck after playing Legions today over Instant Action, and looking at titles like StarCraft 2 I can confirm it.

I completely disagree.

Every game, regardless of the dev studio, is on a budget. And, their stability is based on return on investment. I doubt Crytek has made their money back on Crysis. If they have, I am sure it is not a huge money maker.

Making a game available to multiple platforms is a good business practice because you greatly increase your potential customer base. Should you go the route of Crytek, you are greatly limiting that base.

I am not saying that no studio will make a game that is PC exclusive and take advantage of the latest hardware. What I am saying is that there aren't that many who will, especially considering the potential of increased revenue.

By your own example, Stalker has sold a little over 1.65 million copies (link: http://stalker.filefront.com/news/STALKER_Shadow_Of_Chernobyl_sold_165_Million_Copies_World_Wide;37422 ). While a game like Call of Duty 4 has sold well over 4 million and is a new game ( an I think of lesser quality).

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dabear

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#138 dabear
Member since 2002 • 9454 Posts
[QUOTE="ClarentUK"]

I'M NOT TALKING ABOUT PROFIT FOR THE 5TH TIME.

I SAID SALES NOT PROFIT

You are the most frustrating person I have ever argued with, congratulations.

What's even more frustrating is I can't find the total sales for CoD 4 on pc in 2007, so I guess that means you win, congratulations.

qewrewq

Then what are you talking about? number of copies sold? devs don't count how many copies they sold, they count the profits, that's the only thing that matters.

Well, I think a studio would be happier with their profit if they sold 4 million vs. 1 million...

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Meu2k7

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#139 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="qewrewq"][QUOTE="ClarentUK"]

I'M NOT TALKING ABOUT PROFIT FOR THE 5TH TIME.

I SAID SALES NOT PROFIT

You are the most frustrating person I have ever argued with, congratulations.

What's even more frustrating is I can't find the total sales for CoD 4 on pc in 2007, so I guess that means you win, congratulations.

ClarentUK

Then what are you talking about? number of copies sold? devs don't count how many copies they sold, they count the profits, that's the only thing that matters.

We're not devs.

Then why the hell are we discussing sales?

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Bebi_vegeta

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#140 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="skrat_01"][QUOTE="dabear"]

Hmm. Well that's super for the PC crowd. I am sure there is a development studio out there that will take advantage, but I would hold my breath if I were you. Crysis is currently the graphics king, and the devs took a bath on it because it was too much for most PCs. Now, they are making a console version of the engine.

What does this have to do Nvida and your post? Fact is, devs are in it for the money, and Crysis proved there is far more money to be made in a game that has lower system requirements and can be ported to consoles than a game that requires $1000s of hardware upgrades to play.

dabear

If anything Crytek proved how well a title that was that far ahead of its time -technologically speaking - could sell.

Hell if you thought it took $1000 worth of hardware upgrades to play, then you are going to be very pleases my system that cost almost as much as a PS3 here runs it on high, 1240X1024, 0Xaa 40fps average. Of course not 'maxing out' the game, but it plays great and looks better than any game on the market.

Though no its not about lower system requirements so it 'can be ported and make more money'. By that logic The Witcher, Stalker, and Sins of a Solar Empire would be on consoles right now (well Stalker would be struggling to run on consoles).

Besides Crytek have had console IPs in development for a while now, same with porting the CryEngine 2 to consoles - to licence it out like the UE3.

Though yes right now hardware is grossly overpowered and Crysis really is the only game that stresses it. PC gaming is indeed about to hit a Renaissance period where games will scale great for a variety of systems, and still look fantastic, resulting in an even larger player base, and huge amounts of profit.
Heck after playing Legions today over Instant Action, and looking at titles like StarCraft 2 I can confirm it.

I completely disagree.

Every game, regardless of the dev studio, is on a budget. And, their stability is based on return on investment. I doubt Crytek has made their money back on Crysis. If they have, I am sure it is not a huge money maker.

Making a game available to multiple platforms is a good business practice because you greatly increase your potential customer base. Should you go the route of Crytek, you are greatly limiting that base.

I am not saying that no studio will make a game that is PC exclusive and take advantage of the latest hardware. What I am saying is that there aren't that many who will, especially considering the potential of increased revenue.

By your own example, Stalker has sold a little over 1.65 million copies (link: http://stalker.filefront.com/news/STALKER_Shadow_Of_Chernobyl_sold_165_Million_Copies_World_Wide;37422 ). While a game like Call of Duty 4 has sold well over 4 million and is a new game ( an I think of lesser quality).

1.65m without DD is pretty good.

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skrat_01

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#141 skrat_01
Member since 2007 • 33767 Posts
I completely disagree.

Every game, regardless of the dev studio, is on a budget. And, their stability is based on return on investment. I doubt Crytek has made their money back on Crysis. If they have, I am sure it is not a huge money maker.

Making a game available to multiple platforms is a good business practice because you greatly increase your potential customer base. Should you go the route of Crytek, you are greatly limiting that base.

I am not saying that no studio will make a game that is PC exclusive and take advantage of the latest hardware. What I am saying is that there aren't that many who will, especially considering the potential of increased revenue.

By your own example, Stalker has sold a little over 1.65 million copies (link: http://stalker.filefront.com/news/STALKER_Shadow_Of_Chernobyl_sold_165_Million_Copies_World_Wide;37422 ). While a game like Call of Duty 4 has sold well over 4 million and is a new game ( an I think of lesser quality).

dabear

You would be forgetting how much Crytek haver received from Nvidia, and as for return, well Crysis is a game so far ahead by technical standards it will make more return in the long run. Its solid 1 million copies in its first two months - with such high system requirements. Simply as more people can play the game, the more its going to sell. How else did games like Far Cry and Doom 3 sell over 4 million copies.

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PS3_3DO

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#142 PS3_3DO
Member since 2006 • 10976 Posts

huraah now we can all run Crysis on 1080p, very high 8XAA and 16XAF.skrat_01

Yeah believe the hype! There is no way you are going to.

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smack_masta

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#143 smack_masta
Member since 2006 • 2748 Posts

[QUOTE="skrat_01"]huraah now we can all run Crysis on 1080p, very high 8XAA and 16XAF.PS3_3DO

Yeah believe the hype! There is no way you are going to.



It might actually, we'll just have to wait and see.
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PS3_3DO

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#144 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="PS3_3DO"]

[QUOTE="skrat_01"]huraah now we can all run Crysis on 1080p, very high 8XAA and 16XAF.smack_masta

Yeah believe the hype! There is no way you are going to.



It might actually, we'll just have to wait and see.

If two 9800GX2 can't.

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mo0ksi

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#145 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="smack_masta"][QUOTE="PS3_3DO"]

[QUOTE="skrat_01"]huraah now we can all run Crysis on 1080p, very high 8XAA and 16XAF.PS3_3DO

Yeah believe the hype! There is no way you are going to.



It might actually, we'll just have to wait and see.

If two 9800GX2 can't.

Then 2 9900GTXs will do the job.

I myself don't even care that much about maxing out Crysis. I've played enough of that damn game.

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skrat_01

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#146 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]huraah now we can all run Crysis on 1080p, very high 8XAA and 16XAF.PS3_3DO

Yeah believe the hype! There is no way you are going to.

I do beleive you didnt even get a single hint of my sarcasm :|
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IgorVitaly

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#147 IgorVitaly
Member since 2008 • 1135 Posts
This is nothing new, PC is already leagues ahead i nal ldepartments. But true it will soon make a new huge graphical leap and one wonders if the nextto be released consoels would stand up against a med-end PC atthat time.
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MadExponent

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#148 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="skrat_01"][QUOTE="ClarentUK"]

Yes, sales are indicative of profit. And PC games sell like crap. Thank you very much.

ClarentUK

:lol:

So PC games sell like crap, even though they generate 30 per cent of gaming revenues.

As you said sales are indicative of profit

Yeah that's because I imagine a lot of the revenue comes from WoW. Most PC games don't make nearly as much money as console games, but World of Warcraft compensates for this. (And deservedly so, it's a great game)

Actually it says nowhere that subscription fees are included in the 30% numbers. I'd be willing to be money that it is NOT included.

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MadExponent

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#149 MadExponent
Member since 2003 • 11454 Posts

[QUOTE="skrat_01"]huraah now we can all run Crysis on 1080p, very high 8XAA and 16XAF.PS3_3DO

Yeah believe the hype! There is no way you are going to.

It really might be the thing scores 7k in the new 3dmark. That is like 3-4 times faster than a 8800GTX and 2 times faster than a 9800GX2. This thing is gonna be CRAZY fast.

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MadExponent

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#150 MadExponent
Member since 2003 • 11454 Posts

BTW here is a nudie of the Geforce GTX 280. It has a very similar look to the old school 8800GTX. This should be awesome. With speculation of speeds in excess of 2x the speed of a 9800GX2 this is looking incredible. We are SO close to release it isn't even funny. I am gonna be getting at least one of these on the day of release.