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Though it doesn't have anything to do with the quality of the game, which many say it's great, but the micro-transactions in it. The decreasing user score is an example of how outraged people that bought the game feel, and I completely understand.
The thing is, it doesn't matter how much of an effect, if any at all, this has on Mankind Divided. What's important here is that, well.. to put it bluntly, it's not hard to design a game to be a bitch to play unless you buy some shit that will make your experience easier, more comfortable.
I believe that buying the game and not caring whether it has micro-transactions or not is just going to encourage developers to practice this method in incremental ways as time passes, and by the time we reach that point I was talking about earlier (which will happen, sooner or later), it'll already be a common business practice amongst the AAA bubble.
I really find this strange. We're in 2016, and from where i'm standing, I wouldn't exactly be happy with where this is going. As years goes by, my logic does nothing but keep pushing me to the conclusion that console gaming is going to eventually 'evolve' into a bunch of useless little pieces of hardware that will solely allow you to stream games directly from developers, that you 'buy'/subscribe via a Netflix like service; games that are going to feature carefully placed advertisements, micro transactions and design choices that are only there to push you to spend more after you already spend 60/70 bucks on.
Thoughts? Or **** it, because that's basically what people want.
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