People beg Final fantasy to go back to its roots

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hakanakumono

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#51 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="funsohng"]No.... just remake FF6 in FF13 battle system and start doing something new. ATB was good back in those days. Not any more.jasonharris48

I'll pass on that. The Command Synergy system is nothing more than a shallow version of the ATB and ATD system.

That would be true if it weren't for break mechanics.

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TheRealistyk

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#52 TheRealistyk
Member since 2011 • 104 Posts

FF has never been steampunk.

hakanakumono

Yes.....it has. Airship alone is part of steampunk. A lot of FF games have steampunk elements or mostly steampunk stuff.

Also, what a funny topic, I don't think I ever see people say FF go back to it's roots and even if I did see someone say that, I'm sure their favorite FF game isn't FF1, 2, 3, or 5.

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mario-galaxys

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#53 mario-galaxys
Member since 2011 • 574 Posts
[QUOTE="hakanakumono"]

FF has never been steampunk.

TheRealistyk
Yes.....it has. Airship alone is part of steampunk.

We need to define what is "steampunk."
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hakanakumono

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#54 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

FF has never been steampunk.

TheRealistyk

Yes.....it has. Airship alone is part of steampunk. Also, what a funny topic, I don't think I ever see people say FF go back to it's roots and even if I did see someone say that, I'm sure their favorite FF game isn't FF1, 2, 3, or 5.

Airships don't make something steam punk. The airships in Final Fantasy were not designed to be steam punk, but rather, a Fantasy Style. Steam Punk envisions a steam based, analog focused world centered around Victorian aesthetics.

The closest FF to this is FFVI, because it takes an Industrialization era aesthetic, but I would argue this is more of a Meiji influence than a steampunk influence. It's also inconsistent with its technology use.

As for FFIX, the game is inspired by the renaissance more than anything.

People misinterpret FF as steampunk because there are technological contrasts.

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TheRealistyk

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#55 TheRealistyk
Member since 2011 • 104 Posts

Steampunk is part of Fantasy :?


FF6 is clearly steampunk inspired with the machines, actually a lot of machines in FF series in general lean more towards steampunk than anything else except for the recent ones.

Even if you say FF has never been steampunk 100%, it's clear he at least wants another FF inspired by steampunk like most are. This is just a case of being picky with wording.

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hakanakumono

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#56 hakanakumono
Member since 2008 • 27455 Posts

Steampunk is part of Fantasy :?


FF6 is clearly steampunk inspired with the machines, actually a lot of machines in FF series in general lean more towards steampunk than anything else except for the recent ones.

Even if you say FF has never been steampunk 100%, it's clear he at least wants another FF inspired by steampunk like most are.

TheRealistyk

Right. But being fantasy doesn't make something steampunk.

It could be, but I would argue it's not. For one thing, the empire is industrialized and mechanized beyond the point of steampunk. You fight robots in the game.

I think it's a Meiji thing. Japan was introduced technology while it was still in its "castles" age. And that's why you have castles and trains hand in hand in FFVI. The Japanese love to romanticize that period, and FFVI puts a westernized spin on it. What steampunk and this have hand in hand are the time period in which they occurred - industrialization. But a 19th century aesthetic and steampunk are not one in the same. Steampunk envisions a future in which the 19th century aesthetic and analog/steam technology prevails. FFVI is occurring during a process of industrialization. And the technology is far too ecclectic to be steampunk. You have steam, but you also have magic and advanced electrical equipment in the game as well.

In a sense, it almost deserves more credit because it's not piggy backing off of Steampunk. It's its own thing.

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finalfantasy94

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#57 finalfantasy94
Member since 2004 • 27442 Posts

Its still in its "roots" the gameplay has always changed time to time. Its just about if you enjoyed said gameplay.

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musalala

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#58 musalala
Member since 2008 • 3131 Posts

I miss the medievil themed Final fantasy games like 9 ...So i want to go back.These new fandangled futuristic style over substance Final Fantasy games are souless.

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hakanakumono

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#59 hakanakumono
Member since 2008 • 27455 Posts

I miss the medievil themed Final fantasy games like 9 ...So i want to go back.These new fandangled futuristic style over substance Final Fantasy games are souless.

musalala

Because sci fi is inherently of less substance than medieval (not withstanding the fact that FFIX is not medieval)?

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finalfantasy94

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#60 finalfantasy94
Member since 2004 • 27442 Posts

I miss the medievil themed Final fantasy games like 9 ...So i want to go back.These new fandangled futuristic style over substance Final Fantasy games are souless.

musalala

I dont find it souless at all. Its just a different style. Its ether you like it or you dont.

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musalala

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#61 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]

I miss the medievil themed Final fantasy games like 9 ...So i want to go back.These new fandangled futuristic style over substance Final Fantasy games are souless.

hakanakumono

Because sci fi is inherently of less substance than medieval (not withstanding the fact that FFIX is not medieval)?

Less sci-fi is what I want and more like FF6 and the newer ones to me are definatly souless, more about making flashy cgi cut scenes and melodramatic over bloated stories about teenagers dressed like fashion rejects saving the world while trying to deal with their insecurities. If they spent as much time as they did on the visuals on story and writting we might actually have a decent FF, but noooooo F*** that lets show everyone just how shiny we can make our game. Previous FF were more subtle in their epicness these new ones try waaay to hard.

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finalfantasy94

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#62 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="hakanakumono"]

[QUOTE="musalala"]

I miss the medievil themed Final fantasy games like 9 ...So i want to go back.These new fandangled futuristic style over substance Final Fantasy games are souless.

musalala

Because sci fi is inherently of less substance than medieval (not withstanding the fact that FFIX is not medieval)?

Less sci-fi is what I want and more like FF6 and the newer ones to me are definatly souless, more about making flashy cgi cut scenes and melodramatic over bloated stories about teenagers dressed like fashion rejects saving the world while trying to deal with their insecurities. If they spent as much time as they did on the visuals on story and writting we might actually have a decent FF, but noooooo F*** that lets show everyone just how shiny we can make our game. Previous FF were more subtle in their epicness these new ones try waaay to hard.

Thats because they were graphicly different. So it felt more as you put it subtle since they couldint do much.

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hakanakumono

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#63 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="musalala"]

I miss the medievil themed Final fantasy games like 9 ...So i want to go back.These new fandangled futuristic style over substance Final Fantasy games are souless.

musalala

Because sci fi is inherently of less substance than medieval (not withstanding the fact that FFIX is not medieval)?

Less sci-fi is what I want and more like FF6 and the newer ones to me are definatly souless, more about making flashy cgi cut scenes and melodramatic over bloated stories about teenagers dressed like fashion rejects saving the world while trying to deal with their insecurities. If they spent as much time as they did on the visuals on story and writting we might actually have a decent FF, but noooooo F*** that lets show everyone just how shiny we can make our game. Previous FF were more subtle in their epicness these new ones try waaay to hard.

FF has always been as flashy as it could be within technological capabilities and common trends. "Drama" has been in FF since FF2. On the NES. Almost all FFs have featured teenage characters with extravagant designs. Sci Fi has always been a part of Final Fantasy. Imo, the sci fi element of Final Fantasy has been the most creative and compelling. And really, if anything, the Sci Fi elements have realized a Yoshitaka Amano aesthetic.

to

Very similar aesthetic that FF revels in. Unfortunately, the highly stylized form in FFVI was heavily toned down in the actual game (probably because it would be very difficult to follow Amano's ****in sprites and backdrops with limited pixels and memory to work with). This is going to be a controversial statement, but in a sense, the wild designs in FF8 are the first realized form of the highly stylized form that Amano developed for the art of previous games, that could never be realized.

If FFVI had come out with FMV, it could have better realized the vision. Instead of still images of battle-use summons during a certain cutscene, they could have actually shown the beings flying around.

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hakanakumono

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#64 hakanakumono
Member since 2008 • 27455 Posts

As not to get HTML errors, I do agree that FF has lost a sense of subtlety to some degree. I would argue this has to do more with how characters act. But it's also possible that the use of text boxes instead of actual voices toned down how exaggerated FF has always been.

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hayato_

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#65 hayato_
Member since 2007 • 5165 Posts

I like what they are doing with Final Fantasy now, especially in Versus XIII.

I also thought Final Fantasy IX was one of the weakest Final Fantasy titles to date, along with XII. Both that I think tried to take back old roots and failed to create an enticing and enjoyable world in the process

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hakanakumono

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#66 hakanakumono
Member since 2008 • 27455 Posts

I like what they are doing with Final Fantasy now, especially in Versus XIII.

I also thought Final Fantasy IX was one of the weakest Final Fantasy titles to date, along with XII. Both that I think tried to take back old roots and failed to create an enticing and enjoyable world in the process

hayato_

I don't think FFXII's problem was world building as much as what it did with the world. The setup in the 1st half of the game was great, but it never went anything with any of it. It's one of the most straightforward FFs to date.

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hayato_

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#67 hayato_
Member since 2007 • 5165 Posts

[QUOTE="hayato_"]

I like what they are doing with Final Fantasy now, especially in Versus XIII.

I also thought Final Fantasy IX was one of the weakest Final Fantasy titles to date, along with XII. Both that I think tried to take back old roots and failed to create an enticing and enjoyable world in the process

hakanakumono

I don't think FFXII's problem was world building as much as what it did with the world. The setup in the 1st half of the game was great, but it never went anything with any of it. It's one of the most straightforward FFs to date.

Beyond the first cutscene the game is a mess and a failure to begin with. A return to the world of Ivalice failed and Matsuno should have started with something else.
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deactivated-5d6e91f5c147a

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#68 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
I don't. I welcome change, keeping the series fresh is always interesting to see. If I wanted to play FFs that mimic previous iterations, I'd just play previous iterations.
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musalala

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#69 musalala
Member since 2008 • 3131 Posts

As not to get HTML errors, I do agree that FF has lost a sense of subtlety to some degree. I would argue this has to do more with how characters act. But it's also possible that the use of text boxes instead of actual voices toned down how exaggerated FF has always been.

hakanakumono

Dude you like a walking FF encyclopedia :lol: back on topic when you put it like that I can sort of see your point particularly for FFXI but for me it seems rather unbalanced, I would trade visual and graphical fidelity for the kind of depth and writting found in previous FF games, iTs like they are not even trying anymore 90% of their energy goes to graphics thats why you end up having these bloated overgrown games that look AMAZING but have lifeless and souless storeis I can"t relate to any of the characters I don"t care what happens to them I"m uninterested in their fates. Whats the purpose of creating a story driven game and then have it poorly developed with bad writting

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deactivated-5d6e91f5c147a

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#70 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

[QUOTE="hakanakumono"]

As not to get HTML errors, I do agree that FF has lost a sense of subtlety to some degree. I would argue this has to do more with how characters act. But it's also possible that the use of text boxes instead of actual voices toned down how exaggerated FF has always been.

musalala

Dude you like a walking FF encyclopedia :lol: back on topic when you put it like that I can sort of see your point particularly for FFXI but for me it seems rather unbalanced, I would trade visual and graphical fidelity for the kind of depth and writting found in previous FF games, iTs like they are not even trying anymore 90% of their energy goes to graphics thats why you end up having these bloated overgrown games that look AMAZING but have lifeless and souless storeis I can"t relate to any of the characters I don"t care what happens to them I"m uninterested in their fates. Whats the purpose of creating a story driven game and then have it poorly developed with bad writting

I'd say that FF games in general have poor stories.
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musalala

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#71 musalala
Member since 2008 • 3131 Posts

[QUOTE="hakanakumono"]

[QUOTE="hayato_"]

I like what they are doing with Final Fantasy now, especially in Versus XIII.

I also thought Final Fantasy IX was one of the weakest Final Fantasy titles to date, along with XII. Both that I think tried to take back old roots and failed to create an enticing and enjoyable world in the process

hayato_

I don't think FFXII's problem was world building as much as what it did with the world. The setup in the 1st half of the game was great, but it never went anything with any of it. It's one of the most straightforward FFs to date.

Beyond the first cutscene the game is a mess and a failure to begin with. A return to the world of Ivalice failed and Matsuno should have started with something else.

In Matsuno defense dude he actually left square and the game was not a true reflection of what he wanted to make, If anything FF12 was one of the bravest ff ever made they wanted to change the entire formular , I heard through the grape vine that Baltheir was supposed to be a lead but saqure forced them to put Penelo and whats his face in the game, Matsuno wanted to tell a more mature story then got shafted by the higher ups because they wanted to play it safe. Sad really 12 had so much potential, Incidently Sakaguchi hand picked Matsuno to helm final fantasy after he left that alone should tell you volumes about him (Matsuno). Incidently FF tactics and Vagrant story are one of my favorite games ever ever

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lamprey263

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#72 lamprey263  Online
Member since 2006 • 45503 Posts
you mean where battles randomly generated every 5 to 10 seconds, no thank you
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hakanakumono

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#73 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

As not to get HTML errors, I do agree that FF has lost a sense of subtlety to some degree. I would argue this has to do more with how characters act. But it's also possible that the use of text boxes instead of actual voices toned down how exaggerated FF has always been.

musalala

Dude you like a walking FF encyclopedia :lol: back on topic when you put it like that I can sort of see your point particularly for FFXI but for me it seems rather unbalanced, I would trade visual and graphical fidelity for the kind of depth and writting found in previous FF games, iTs like they are not even trying anymore 90% of their energy goes to graphics thats why you end up having these bloated overgrown games that look AMAZING but have lifeless and souless storeis I can"t relate to any of the characters I don"t care what happens to them I"m uninterested in their fates. Whats the purpose of creating a story driven game and then have it poorly developed with bad writting

You have to remember that FF was visually impressive for its time and saw the same very high price tag in Japan that it sees today. Square can't just create a game with subpar or even average graphics. They are expected to reach this level of grapical fidelity and they can't afford to lose it.

As for storytelling, it's true that Square just doesnt have good storytellers writing their main works at the time. Unfortunately, while FFXIII (imo) sported a lot of novel ideas, it failed to develop a good story around them. In that sense, the graphics are a bit of a waste because they're not supporting an impressive story. I can understand where you're coming from. But I don't think this means that Square needs to go back and make games like they used to. They simply can't do that. But even if they were able to, an old final fantasy with a bad story isn't going to be any better.

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hakanakumono

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#74 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hayato_"][QUOTE="hakanakumono"]

I don't think FFXII's problem was world building as much as what it did with the world. The setup in the 1st half of the game was great, but it never went anything with any of it. It's one of the most straightforward FFs to date.

musalala

Beyond the first cutscene the game is a mess and a failure to begin with. A return to the world of Ivalice failed and Matsuno should have started with something else.

In Matsuno defense dude he actually left square and the game was not a true reflection of what he wanted to make, If anything FF12 was one of the bravest ff ever made they wanted to change the entire formular , I heard through the grape vine that Baltheir was supposed to be a lead but saqure forced them to put Penelo and whats his face in the game, Matsuno wanted to tell a more mature story then got shafted by the higher ups because they wanted to play it safe. Sad really 12 had so much potential, Incidently Sakaguchi hand picked Matsuno to helm final fantasy after he left that alone should tell you volumes about him (Matsuno). Incidently FF tactics and Vagrant story are one of my favorite games ever ever

At the point he left the game, Square would have had a pretty clear idea of what his vision was and work int he game was thoroughly underway. Fans of Matsuno like to suggest that he wasn't able to realize his vision, but games aren't made up as they go along. Before they started work on the game, they would have already had the framework for the story completed. Matsuno simply blew it. And that's why he quit. Even great minds have their failures.

Actually, the rumor is that basch was meant to be the lead. OF course, this is a rumor based on an interview that suggested that he originally thought of an older character as the lead. But that's it. Vaan is not unlike Ramza or Denim before him. The rumor is more of a fanboy wetdream than anything of substance.

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hayato_

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#75 hayato_
Member since 2007 • 5165 Posts

[QUOTE="hayato_"][QUOTE="hakanakumono"]

I don't think FFXII's problem was world building as much as what it did with the world. The setup in the 1st half of the game was great, but it never went anything with any of it. It's one of the most straightforward FFs to date.

musalala

Beyond the first cutscene the game is a mess and a failure to begin with. A return to the world of Ivalice failed and Matsuno should have started with something else.

In Matsuno defense dude he actually left square and the game was not a true reflection of what he wanted to make, If anything FF12 was one of the bravest ff ever made they wanted to change the entire formular , I heard through the grape vine that Baltheir was supposed to be a lead but saqure forced them to put Penelo and whats his face in the game, Matsuno wanted to tell a more mature story then got shafted by the higher ups because they wanted to play it safe. Sad really 12 had so much potential, Incidently Sakaguchi hand picked Matsuno to helm final fantasy after he left that alone should tell you volumes about him (Matsuno). Incidently FF tactics and Vagrant story are one of my favorite games ever ever

Matsuno had his co-director handle the game. It was bound to fail anyway. I wouldn't want Matsuno behind a main Final Fantasy anyway. Give him a spin-off title or something, but not a main one. Kind of what like Square did for Nomura

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stereointegrity

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#76 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="nitekids2004"]

Best FF right here

mmmwksil

Nah, you got it all wrong. It's the one starring this guy:

ff 7>>>>>>ff9

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musalala

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#77 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]

[QUOTE="hayato_"] Beyond the first cutscene the game is a mess and a failure to begin with. A return to the world of Ivalice failed and Matsuno should have started with something else.hayato_

In Matsuno defense dude he actually left square and the game was not a true reflection of what he wanted to make, If anything FF12 was one of the bravest ff ever made they wanted to change the entire formular , I heard through the grape vine that Baltheir was supposed to be a lead but saqure forced them to put Penelo and whats his face in the game, Matsuno wanted to tell a more mature story then got shafted by the higher ups because they wanted to play it safe. Sad really 12 had so much potential, Incidently Sakaguchi hand picked Matsuno to helm final fantasy after he left that alone should tell you volumes about him (Matsuno). Incidently FF tactics and Vagrant story are one of my favorite games ever ever

Matsuno had his co-director handle the game. It was bound to fail anyway. I wouldn't want Matsuno behind a main Final Fantasy anyway. Give him a spin-off title or something, but not a main one. Kind of what like Square did for Nomura

why was it bound to fail?

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hakanakumono

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#78 hakanakumono
Member since 2008 • 27455 Posts

Even if Matsuno gave the game to Itou to handle, he's still responsible for the overall story. The overall story wasn't good.

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finalfantasy94

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#79 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="hayato_"]

I like what they are doing with Final Fantasy now, especially in Versus XIII.

I also thought Final Fantasy IX was one of the weakest Final Fantasy titles to date, along with XII. Both that I think tried to take back old roots and failed to create an enticing and enjoyable world in the process

hakanakumono

I don't think FFXII's problem was world building as much as what it did with the world. The setup in the 1st half of the game was great, but it never went anything with any of it. It's one of the most straightforward FFs to date.

Also the main character in 12 doesint seem like hte main character at all. He seems like he was there just for the ride while other stuff was happening. I enjoyed 12 alot but that aspect really bugged me.

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zekere

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#80 zekere
Member since 2003 • 2536 Posts

I have EVERY final fantasy game ever released, exept for part13, which was a disgrace for every final fantasy fan. If Square would go back to its turn based roots and creates an original game, not an interactive movie, I would stay first in line.

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finalfantasy94

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#81 finalfantasy94
Member since 2004 • 27442 Posts

I have EVERY final fantasy game ever released, exept for part13, which was a disgrace for every final fantasy fan. If Square would go back to its turn based roots and creates an original game, not an interactive movie, I would stay first in line.

zekere

im a ff fan and I didint find it a disgrace.

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zekere

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#82 zekere
Member since 2003 • 2536 Posts

[QUOTE="zekere"]

I have EVERY final fantasy game ever released, exept for part13, which was a disgrace for every final fantasy fan. If Square would go back to its turn based roots and creates an original game, not an interactive movie, I would stay first in line.

finalfantasy94

im a ff fan and I didint find it a disgrace.

Okay, I respect your opinion, maybe not EVERY final fantasy fan. But lots of people talked to me about FF13, and nobody finished the game.

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hakanakumono

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#83 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="finalfantasy94"]

[QUOTE="zekere"]

I have EVERY final fantasy game ever released, exept for part13, which was a disgrace for every final fantasy fan. If Square would go back to its turn based roots and creates an original game, not an interactive movie, I would stay first in line.

zekere

im a ff fan and I didint find it a disgrace.

Okay, I respect your opinion, maybe not EVERY final fantasy fan. But lots of people talked to me about FF13, and nobody finished the game.

I don't think I hate the series enough to be an FF fan. :(

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finalfantasy94

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#84 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="zekere"]

[QUOTE="finalfantasy94"]

im a ff fan and I didint find it a disgrace.

hakanakumono

Okay, I respect your opinion, maybe not EVERY final fantasy fan. But lots of people talked to me about FF13, and nobody finished the game.

I don't think I hate the series enough to be an FF fan. :(

oh man that is a good one :P*slaps knee*

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zekere

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#85 zekere
Member since 2003 • 2536 Posts

A magazine had to fire people for giving FF6 a 5.5/10 back in the SNES days here in europe. Final Fantasy 7 made RPG's famous in Europe. I played the game for 1000 hours. We even made a pen and paper RPG out of it with dice, because materia had such great potential. Part 8,9 and 10 were icons in the game industry...after that, it went downhill...I absolutely beg for FF to go back to its roots...

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loosingENDS

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#86 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="mmmwksil"]

[QUOTE="nitekids2004"]

Best FF right here

stereointegrity

Nah, you got it all wrong. It's the one starring this guy:

ff 7>>>>>>ff9

I liked FF9 more

For me is like

FF9 >>>> FF7 > FF10 >>>>>>> FF8 >>>>>>>>>>>>>>>>>>>>>>>>>>> (infinite) >>>>>>>>>>>>>>>>>>>>>>>> FF13

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Kenny789

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#87 Kenny789
Member since 2006 • 10434 Posts
I'm no FF fan but after playing some of the handheld games, I definitely prefer the turn based fantasy ones compared to the futuristic Crisis Core.
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Sagem28

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#88 Sagem28
Member since 2010 • 10498 Posts

[QUOTE="Spartan070"][QUOTE="The_Djoker"]Who wants FF to go back to boring Turn based random battle crap?PcGamingRig

I do! :cry:

As do I!

Same here ! I want my trusted turned based combat back, Square !

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deactivated-5ec2b2cb7a41e

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#89 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

my first and only FF i ve played was ff13 which i finished last week. i played it with a grain of salt after seeing all the reaction in here, i also was aware of ff titles ; the style of the games; turnbased combat, overarching story jrpg style in general. well i really liked the game i played for sure, ff13 may had it's faults but i regret i did not play it earlier. combat was good, not great had it's faults but what truly shined for me was its LINEARITY and STORY. when the game eventually got kind of openworld all the good parts were gone untill when it ended. i really wonder wy people hate ff13, was it so dissapointong as DA2? (i got dissapointed with da2 as dao was one hell of a game; one of my favorites, but then again it was not as bad or garbage as anyone said in here)

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abuabed

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#90 abuabed
Member since 2005 • 6606 Posts

[QUOTE="PcGamingRig"]

[QUOTE="Spartan070"] I do! :cry:Sagem28

As do I!

Same here ! I want my trusted turned based combat back, Square !

I don't mind getting back to Turn based battle system but what annoyed me most about FFXIII are a few things:

1- Too linear, no cities to explore, no people to talk to, no ship to travel with, no chocobos for side quests.

2- Bad story, most characters weren't memorable and bluntly not interesting.

3- Summonings, where the HELL are my amazing summonings from previous FF games???

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Sagem28

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#91 Sagem28
Member since 2010 • 10498 Posts

I don't mind getting back to Turn based battle system but what annoyed me most about FFXIII are a few things:

1- Too linear, no cities to explore, no people to talk to, no ship to travel with, no chocobos for side quests.

2- Bad story, most characters weren't memorable and bluntly not interesting.

3- Summonings, where the HELL are my amazing summonings from previous FF games???

abuabed

Agreed on 1&2, I just want an experience like the Final Fantasy games in the Snes/Ps1/Ps2 era's.

One thing I like about 13 were the summons :P. I like the idea of everybody having a personal summon to use. It's also great how they not just appear in a cutscene and do damage, but they actually come into the fight and aid you, that's a great feature imo.

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musalala

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#92 musalala
Member since 2008 • 3131 Posts

my first and only FF i ve played was ff13 which i finished last week. i played it with a grain of salt after seeing all the reaction in here, i also was aware of ff titles ; the style of the games; turnbased combat, overarching story jrpg style in general. well i really liked the game i played for sure, ff13 may had it's faults but i regret i did not play it earlier. combat was good, not great had it's faults but what truly shined for me was its LINEARITY and STORY. when the game eventually got kind of openworld all the good parts were gone untill when it ended. i really wonder wy people hate ff13, was it so dissapointong as DA2? (i got dissapointed with da2 as dao was one hell of a game; one of my favorites, but then again it was not as bad or garbage as anyone said in here)

ioannisdenton

Nothing comes close to dargon age 2..that game was an abomination ;)

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ConsoleCounsla_

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#93 ConsoleCounsla_
Member since 2011 • 203 Posts
instead of crap like FFX-2 and FFXIII-2, it should really be FF7-2. FF8-2, and FF9-2.
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abuabed

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#94 abuabed
Member since 2005 • 6606 Posts
I like the idea of everybody having a personal summon to use. It's also great how they not just appear in a cutscene and do damage, but they actually come into the fight and aid youSagem28
I like that too, reminds me of how cool the Summonings were in FFX(although they were all summoned by Yuna) but I just didn't like how they looked in FFXIII. Just remember how cool Shiva, Ifrit & Anima (as examples) looked back then but they were replaced with stupid looking weirdos in XIII XD
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lild1425

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#95 lild1425
Member since 2004 • 6757 Posts

FFXIII battle system was so much fun. If the story wasn't a complete catastrophe, it could've been legendary.

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loosingENDS

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#96 loosingENDS
Member since 2011 • 11793 Posts

FFXIII battle system was so much fun. If the story wasn't a complete catastrophe, it could've been legendary.

lild1425

I did not enjoy it at all TBH, the skill system was also very boring imo

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hakanakumono

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#97 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="PcGamingRig"]

[QUOTE="Spartan070"] I do! :cry:Sagem28

As do I!

Same here ! I want my trusted turned based combat back, Square !

Aside from FF10, the last turn based FF was FF3. As in for the NES.

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Sagem28

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#98 Sagem28
Member since 2010 • 10498 Posts

[QUOTE="Sagem28"] I like the idea of everybody having a personal summon to use. It's also great how they not just appear in a cutscene and do damage, but they actually come into the fight and aid youabuabed
I like that too, reminds me of how cool the Summonings were in FFX(although they were all summoned by Yuna) but I just didn't like how they looked in FFXIII. Just remember how cool Shiva, Ifrit & Anima (as examples) looked back then but they were replaced with stupid looking weirdos in XIII XD

So true.

Remember how Shiva looked in FFX ? My favorite summon of all the FF games right there ! I love how she threw her cloak at Yuna, in a "Hold this while I kick some ass" kinda way :lol:

FFX was the pinnacle of Summons if you ask me.

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abuabed

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#99 abuabed
Member since 2005 • 6606 Posts

So true.

Remember how Shiva looked in FFX ? My favorite summon of all the FF games right there ! I love how she threw her cloak at Yuna, in a "Hold this while I kick some ass" kinda way :lol:

FFX was the pinnacle of Summons if you ask me.

Sagem28

:lol:

Good old times, suddenly I have this urge to go and replay FFX again.

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musalala

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#100 musalala
Member since 2008 • 3131 Posts

[QUOTE="stereointegrity"]

[QUOTE="mmmwksil"]

Nah, you got it all wrong. It's the one starring this guy:

loosingENDS

ff 7>>>>>>ff9

I liked FF9 more

For me is like

FF9 >>>> FF7 > FF10 >>>>>>> FF8 >>>>>>>>>>>>>>>>>>>>>>>>>>> (infinite) >>>>>>>>>>>>>>>>>>>>>>>> FF13

I loled so hard