@Cloud_imperium said:
Not anymore . Watch Dogs says hi , and it is releasing after almost 2 weeks .
But Infamous is not the same genre as Watch Dogs. If you want to go deep into it, GTA 4 PC actually has better dynamic lighting, day and night cycles than Infamous SS, oh and better car physics too. You seem to like comparing totally different games to each other. Infamous SS has different focus points to Watch Dogs or GTA. While Watch Dogs has much better foliage and water, wind, and dynamic lighting, Infamous has much better character models, over all geometry, particle effects etc. These are something integral to each game and can not be directly compared. What does WD have over GTA V when that gets released on PC apart from foliage? The game still has a PS3/360 counterpart. The models are the same, and animations. It does look much better and clearer on next gen platforms (including PC obviously), and I do believe that the wind simulation and foliage are not present on PS3/360. My point is, If a game is fundamentally created for a higher platform (like infamous SS or Crysis 1), porting it to last gen consoles would result in a totally mutilated game in both game play and graphics. Look at the state Crysis 1 is in on PS3. It's hideous. And it's not just a case of cutting down textures and lighting. The levels are cut back ridiculously and It was ported to CE3 which is much more console friendly. It plays like Crysis 2 with hardly any of the zing the PC version had. There was simply too much going on on the PC version. And I'm not just talking about lighting, textures, and resolution. Watch Dogs on PS3 does not show the same flaws compared to the PC version. Every thing is the same apart from select effects that, granted, improve the image quality drastically, but no fundamentals were changed, unlike Crysis 1 for PS3/360 (Because it was created for a higher platform).
If ISS was to be put on PS3, it would also have to be cut back in terms of recreating the character models and creating a whole new slew of inferior particle effects that probably wouldn't even be particles on the PS3. There would be fundamental differences in the fluidity of the game, and would feel more stiff than it's PS4 counterpart. And because each building is created with so much more polygons than what a PS3 game would be, the rendering levels would be atrocious on PS3 if they left the buildings as they were on PS4. Therefore, they would recreate everything. But in the real world, they wouldn't because that would take time, money and resources. In contrast, Watch Dogs was created with the last gen consoles in mind, so they created the city, and every thing in it. They created character models, and everything you see in the game and made sure it could be synthesized on PS3/360. They then added better lighting, textures, wind simulation, foliage, and a whole array of different effects via the engine. In other words, all the differences between WD on PS3 and PS4 is simply just engine functions that were already present in the engine. This is basic graphics design.
I have no doubt that it will blow us away on PC, and even on PS4, XBO, but I'm simply saying that it's not a full next gen game of it's kind. It defiantly has next gen attributes, but only through the engines effects, and not on a fundamental level. If you get me.
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