Project Natal on the late night show w/ Jimmy fallon! Crowd goes crazy!

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Gxgear

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#51 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="bufu21"] Ok what about Platforming...or strategy/turnbased games?wolverine4262

Or anything combat heavy (action-adventure), fighting (can you imagine pulling combos off in SFIV with Natal), team sports.....etc etc.

lets see here. start with easiest Sports: Call plays with the voice input (cant get into more detail considering there are so many sports) Fighting: could very well be done with full body control. The game would need to be different from previous fighting games. Combo systems and special moves would need to be completely different. Specials could possibly be done throught he voiice input Action: Camera control w/ facial movement like platformer. Switch weapons, reload through voice...

Sports: calling plays is the least of my concerns. What about movement, player positioning, passing/shooting/stick handling?

Fighting: moves that involve acrobatic moves that would be impossible to expect your average to pull off? We're not talking punchout and your suggestion pretty much means you're going to have to dumb the game down in order to work FOR Natal instead of the other way around like it's INTENDED to do.

Platforming: you haven't suggested anything to solve the main important roadblocks. Camera is the least likely thing to cause an issue so there's really nothing there.

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bobbetybob

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#52 bobbetybob
Member since 2005 • 19370 Posts

[QUOTE="bobbetybob"][QUOTE="Squall18"]

I don't know, the Burnout Paradise demo was amazing

CreepyBacon

Yeah it was so freaking awesome, it was so massively different from the Wii!!! In that it looked awkward, slow and unresponsive. Awesome!

Did we watch the same video? It was slow and unresponsive? :lol: Massive damage control.

They showed a casual game, was a bit messed up but it wasn't supposed to be some high budget amazing thing and then they showed a "hardcore" game, that wasn't even built with natal in mind and it worked FLAWLESSLY, no delay, no lag no unresponsiveness. I could totally sit on my couch and play that with Natal.

Burnout looked really unimpressive, it's just like using a Wii controller, but with no controller so you're gonna have people with their hands at all kinds of funny angles and different lengths apart, and its clear from the video that you need to have it at a certain distance apart for it to work properly. And how is it damage control, I have a Wii and a 360 I just think Natal looks completely pointless and unnecessary, people bash the Wii but now that the exact same thing is on 360 but with even more awkward controls it's suddenly awesome?
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cronus233

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#53 cronus233
Member since 2005 • 493 Posts
[QUOTE="Haziqonfire"]For simplistic games, it'll be great. For games that require you to do more - without a physical device, I fail to see how it'll work well (like an FPS).

Agreed.
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Jrfanfreak88

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#54 Jrfanfreak88
Member since 2008 • 1792 Posts
[QUOTE="verbalfilth"]I was watching Craig Ferguson. =) anyways, on topic: MS can publicize this thing all they want...but in the end of the day I see natal failing....why? because it isn't a compulsory/main feature of the xbox 360 like motion controls is to the wii... I see it ending up like the eye toy...but that's just one man's opinion.

Agreed. I think 360 owners may treat Natal like they did the HD-DVD add on, just with a bit higher adoption. Natal will need a good selection of games before it is widely adopted and by that time we might have the next iteration of the xbox.
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Gxgear

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#55 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="bufu21"][QUOTE="wolverine4262"]I see natal being compatible with practically any genre...I dont understand why some of you only see this working with small games. Depending on which features within the camera you decide to use (voice recognition, facial recognition, motion) it can be adapted for anything, especially in conjunction w/ the 360 controller or one made just fro the camera.Ninja-Hippo
Ok what about Platforming...or strategy/turnbased games?

Surely with strategy games you'd just use your hands to select your units just like you would with a mouse?

So instead of playing a decent RTS on my PC with an actual mouse, I'd have to settle for an invisible one for an already watered-down genre on the console?

Pass.

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Gxgear

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#56 Gxgear
Member since 2003 • 10425 Posts

My biggest gripe about Natal is that you're going to have to create games catered for Natal so it'll work well, when really it should be the other way around by having Natal be integrated into games that we love and enjoy everyday. Otherwise, we'd just have a glorified Wii on our hands sans controller.

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gago-gago

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#57 gago-gago
Member since 2009 • 12138 Posts

Seems like every time people try Natal out or watch someone try it out they go crazy. This thing is a hit.

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wolverine4262

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#58 wolverine4262
Member since 2004 • 20832 Posts

Sports: calling plays is the least of my concerns. What about movement, player positioning, passing/shooting/stick handling?

Fighting: moves that involve acrobatic moves that would be impossible to expect your average to pull off? We're not talking punchout and your suggestion pretty much means you're going to have to dumb the game down in order to work FOR Natal instead of the other way around like it's INTENDED to do.

Platforming: you haven't suggested anything to solve the main important roadblocks. Camera is the least likely thing to cause an issue so there's really nothing there.

Gxgear

Okay here is the problem you are having with this. In my examples natal is not the only peripheral in use here. For me natal is a supplemental device in conjunction with either the 360 controller or a dedicated one. Id also like to point out that im not a developer, and im thinking this stuff up in about 2 minutes...Im sure 20 or 30 people with months of time could find all kinds of possibilities...

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wolverine4262

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#59 wolverine4262
Member since 2004 • 20832 Posts
[QUOTE="Jrfanfreak88"][QUOTE="verbalfilth"]I was watching Craig Ferguson. =) anyways, on topic: MS can publicize this thing all they want...but in the end of the day I see natal failing....why? because it isn't a compulsory/main feature of the xbox 360 like motion controls is to the wii... I see it ending up like the eye toy...but that's just one man's opinion.

Agreed. I think 360 owners may treat Natal like they did the HD-DVD add on, just with a bit higher adoption. Natal will need a good selection of games before it is widely adopted and by that time we might have the next iteration of the xbox.

from what i heard, ms is prepared to wait for a full library of games before they put this out..
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fourseamer4

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#60 fourseamer4
Member since 2009 • 467 Posts

[QUOTE="verbalfilth"]I was watching Craig Ferguson. =) anyways, on topic: MS can publicize this thing all they want...but in the end of the day I see natal failing....why? because it isn't a compulsory/main feature of the xbox 360 like motion controls is to the wii... I see it ending up like the eye toy...but that's just one man's opinion.Jrfanfreak88
Agreed. I think 360 owners may treat Natal like they did the HD-DVD add on, just with a bit higher adoption. Natal will need a good selection of games before it is widely adopted and by that time we might have the next iteration of the xbox.

You're crazy if you don't think MS won't bundle this with a new SKU. Project NATAL with an XBOX 360 and a game that uses the camera and it'll sell for people wanting it for motion capablities. Guarantee.

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Gxgear

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#61 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]Sports: calling plays is the least of my concerns. What about movement, player positioning, passing/shooting/stick handling?

Fighting: moves that involve acrobatic moves that would be impossible to expect your average to pull off? We're not talking punchout and your suggestion pretty much means you're going to have to dumb the game down in order to work FOR Natal instead of the other way around like it's INTENDED to do.

Platforming: you haven't suggested anything to solve the main important roadblocks. Camera is the least likely thing to cause an issue so there's really nothing there.

wolverine4262

Okay here is the problem you are having with this. In my examples natal is not the only peripheral in use here. For me natal is a supplemental device in conjunction with either the 360 controller or a dedicated one. Id also like to point out that im not a developer, and im thinking this stuff up in about 2 minutes...Im sure 20 or 30 people with months of time could find all kinds of possibilities...

Then you would have been better off in saying you don't know how it will work, because I'm looking for viable solutions instead of half-baked ones.

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wolverine4262

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#62 wolverine4262
Member since 2004 • 20832 Posts

Then you would have been better off in saying you don't know how it will work, because I'm looking for viable solutions instead of half-baked ones.

Gxgear

I dont know where all the hostility is coming from. You know what? You are so good at shooting down other peoples ideas, why not come up with some of your own? Im just snowballing here. Its tough, but im sure someone more creative than me can figure it out.

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verbalfilth

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#63 verbalfilth
Member since 2006 • 5043 Posts

[QUOTE="Jrfanfreak88"][QUOTE="verbalfilth"]I was watching Craig Ferguson. =) anyways, on topic: MS can publicize this thing all they want...but in the end of the day I see natal failing....why? because it isn't a compulsory/main feature of the xbox 360 like motion controls is to the wii... I see it ending up like the eye toy...but that's just one man's opinion.fourseamer4

Agreed. I think 360 owners may treat Natal like they did the HD-DVD add on, just with a bit higher adoption. Natal will need a good selection of games before it is widely adopted and by that time we might have the next iteration of the xbox.

You're crazy if you don't think MS won't bundle this with a new SKU. Project NATAL with an XBOX 360 and a game that uses the camera and it'll sell for people wanting it for motion capablities. Guarantee.

If they wanted motion controls they would get the wii...not the ps3 or the 360...after all motion control is the core/foundation of the wii....a vast majority of the games on the wii support motion control...really well mind you...whereas the other two consoles don't the eye toy itself was released under the same presumptions that Natal is being released right now..but look where it ended up. I highly doubt people would buy a 360 just to enjoy little dodge ball games... Natal looks great and could be useful for certain things...but serious gaming isn't one of them... Even if Natal becomes a standard for the 360...all it will do is highly limit how a game is played... The thing isn't practical/useful for the type of gaming that 80% of the people in these boards enjoy (fps, fighters, platformers, action adventures etc.)
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bingbaocao

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#64 bingbaocao
Member since 2009 • 1852 Posts

Video wont work for me, just loads infinately. :(Ninja-Hippo

try this one

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deactivated-5f19d4c9d7318

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#65 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
Same problems of the eye toy, Natal's got a long way to go... http://playstationlifestyle.net/2009/06/11/natal-likes-devo-lacks-ps3mote-accuracy/
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Gxgear

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#66 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]Then you would have been better off in saying you don't know how it will work, because I'm looking for viable solutions instead of half-baked ones.

wolverine4262

I dont know where all the hostility is coming from. You know what? You are so good at shooting down other peoples ideas, why not come up with some of your own? Im just snowballing here. Its tough, but im sure someone more creative than me can figure it out.

Here's one: how abot I play with a controller?

Sorry I get annoyed when people try to defend ideas that is obviously going after sales rather than being a good product.

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wolverine4262

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#67 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"]

[QUOTE="Gxgear"]Then you would have been better off in saying you don't know how it will work, because I'm looking for viable solutions instead of half-baked ones.

Gxgear

I dont know where all the hostility is coming from. You know what? You are so good at shooting down other peoples ideas, why not come up with some of your own? Im just snowballing here. Its tough, but im sure someone more creative than me can figure it out.

Here's one: how abot I play with a controller?

Sorry I get annoyed when people try to defend ideas that is obviously going after sales rather than being a good product.

I really dont care what you do. You are obviously going to throw down any idea put forward. If ms wanted this purely fro sales they would have tried to push it out this fall. Instead they are waiting until the software support is there. You notice how they havent given any release date? Thats b/c they are prepared to wait until they have quality...
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Gxgear

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#68 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="wolverine4262"] I dont know where all the hostility is coming from. You know what? You are so good at shooting down other peoples ideas, why not come up with some of your own? Im just snowballing here. Its tough, but im sure someone more creative than me can figure it out.

wolverine4262

Here's one: how abot I play with a controller?

Sorry I get annoyed when people try to defend ideas that is obviously going after sales rather than being a good product.

I really dont care what you do. You are obviously going to throw down any idea put forward. If ms wanted this purely fro sales they would have tried to push it out this fall. Instead they are waiting until the software support is there. You notice how they havent given any release date? Thats b/c they are prepared to wait until they have quality...

Or maybe, just maybe, that no one will buy it when you can't use it to play anything. Why would Natal need software support when it's suppose to enchance the user's gaming experience?

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bingbaocao

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#69 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="wolverine4262"]

[QUOTE="Gxgear"]Then you would have been better off in saying you don't know how it will work, because I'm looking for viable solutions instead of half-baked ones.

Gxgear

I dont know where all the hostility is coming from. You know what? You are so good at shooting down other peoples ideas, why not come up with some of your own? Im just snowballing here. Its tough, but im sure someone more creative than me can figure it out.

Here's one: how abot I play with a controller?

Sorry I get annoyed when people try to defend ideas that is obviously going after sales rather than being a good product.

a controller? no thank you, i'd rather just play the good old joystick. Controllers are a gimmick
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pyromaniac223

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#70 pyromaniac223
Member since 2008 • 5896 Posts
Give this to the Zeno Clash team. Now.
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deactivated-5f19d4c9d7318

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#71 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
My person rankings Controller > motion controller > natal for controlling of games, the interaction tech of natal is what makes it interesting
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Couth_

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#72 Couth_
Member since 2008 • 10369 Posts
[QUOTE="Squall18"]

I don't know, the Burnout Paradise demo was amazing

Jrfanfreak88
Yeah but how are you going to be able to tell the car to go 50% throttle? What I saw was the guys just stepped forward and the car went forward the same speed each time. I don't see how the camera is going to be able to accurately track how much throttle people are going to want to give to the car. Until then racing games are going to be pretty weak without a controller.

The thing is still a prototype isn't it? The demo's right now are more of what they can do. Not what it will do. Optimizing it for games you will probably get better results
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wolverine4262

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#73 wolverine4262
Member since 2004 • 20832 Posts

Or maybe, just maybe, that no one will buy it when you can't use it to play anything. Why would Natal need software support when it's suppose to enchance the user's gaming experience?

Gxgear

What is that supposed to mean exactly? Every piece of hardware needs software...There isnt any getting around that. Are you saying they should be able to just throw this out there and have it work for existing games? Well they showed that w/ burnout. Yeah, you r going to say it was unresponsive...blah blah w/e... the fact is that that was a retail copy of burnout running on a retail system. For natal to be able to work that well with something thats in no way made for it is impressive. Im still not sure what you r trying to say here? Are you really trying to argue that this shouldnt need games to do well?

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Gxgear

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#74 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="wolverine4262"] I dont know where all the hostility is coming from. You know what? You are so good at shooting down other peoples ideas, why not come up with some of your own? Im just snowballing here. Its tough, but im sure someone more creative than me can figure it out.

bingbaocao

Here's one: how abot I play with a controller?

Sorry I get annoyed when people try to defend ideas that is obviously going after sales rather than being a good product.

a controller? no thank you, i'd rather just play the good old joystick. Controllers are a gimmick

I'm not old enough to make a comment on that? But good for you.

Way to compare apples and oranges.

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bingbaocao

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#75 bingbaocao
Member since 2009 • 1852 Posts

Way to compare apples and oranges.Gxgear
excuse me? weren't you the one who just said "how about I play with a controller?" when discussing natal? who's comparing apples with oranges again?

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Gxgear

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#76 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]Or maybe, just maybe, that no one will buy it when you can't use it to play anything. Why would Natal need software support when it's suppose to enchance the user's gaming experience?

wolverine4262

What is that supposed to mean exactly? Every piece of hardware needs software...There isnt any getting around that. Are you saying they should be able to just throw this out there and have it work for existing games? Well they showed that w/ burnout. Yeah, you r going to say it was unresponsive...blah blah w/e... the fact is that that was a retail copy of burnout running on a retail system. For natal to be able to work that well with something thats in no way made for it is impressive. Im still not sure what you r trying to say here? Are you really trying to argue that this shouldnt need games to do well?

This shouldn't need games made catered to Natal in order to well, otherwise we'd just have another case of Wii Sports or Wii Fit on our hands. We know it works for sports games (racing included in there), but how will it respond outside that genre in the exisiting library of games? Last time I checked you can accomplish what Natal did with Burnout on a steering wheel.

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Gxgear

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#77 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]Way to compare apples and oranges.bingbaocao

excuse me? weren't you the one who just said "how about I play with a controller?" when discussing natal? who's comparing apples with oranges again?

You're comparing a successful transition from joystick to controllers (not that I even consider that a real dramatic change), while Natal has a relatively uncertain future.

I don't see you using past failures like NGage to handheld gaming as comparison, or something even more relevant: the Eyetoy.

So yes, excuse you.

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bingbaocao

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#78 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="bingbaocao"]

[QUOTE="Gxgear"]Way to compare apples and oranges.Gxgear

excuse me? weren't you the one who just said "how about I play with a controller?" when discussing natal? who's comparing apples with oranges again?

You're comparing a successful transition from joystick to controllers (not that I even consider that a real dramatic change), while Natal has a relatively uncertain future.

I don't see you using past failures like NGage to handheld gaming as comparison, or something even more relevant: the Eyetoy.

So yes, excuse you.

yes because when the controller came out we all just instantly knew it would be a success :roll:

so... you were saying something about apples and oranges?

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ZoomZoom2490

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#79 ZoomZoom2490
Member since 2008 • 3943 Posts

i think this will be a bigger failure than hd-dvd and nintendo's virtual thing they had long time ago.

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wolverine4262

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#80 wolverine4262
Member since 2004 • 20832 Posts

This shouldn't need games made catered to Natal in order to well, otherwise we'd just have another case of Wii Sports or Wii Fit on our hands. We know it works for sports games (racing included in there), but how will it respond outside that genre in the exisiting library of games? Last time I checked you can accomplish what Natal did with Burnout on a steering wheel.

Gxgear

Ofcourse MS could take there time add simply add natal controls to existing games, but what would be the point? Why would anyone buy it if there werent exclusive games made for it. Early u said that ms was just going for sales. If thats really what they were doing then they would use the exact approach that you suggest About the steering wheel: Yeah, buts thats all that the wheel can do...

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Gxgear

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#81 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="bingbaocao"] excuse me? weren't you the one who just said "how about I play with a controller?" when discussing natal? who's comparing apples with oranges again?

bingbaocao

You're comparing a successful transition from joystick to controllers (not that I even consider that a real dramatic change), while Natal has a relatively uncertain future.

I don't see you using past failures like NGage to handheld gaming as comparison, or something even more relevant: the Eyetoy.

So yes, excuse you.

yes because when the controller came out we all just instantly knew it would be a success :roll:

so... you were saying something about apples and oranges?

When you made that comment you know it was successful.

But I guess only the successful examples are given because Natal is going to revolutionze the industry, amiright? ;)

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bingbaocao

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#82 bingbaocao
Member since 2009 • 1852 Posts

When you made that comment you know it was successful.

But I guess only the successful examples are given because Natal is going to revolutionze the industry, amiright? ;)

Gxgear

When did i ever say or imply that? I was simply criticizing you narrow mindedness in accepting new control methods, i never said that natal will be a sucess

but hey, at least you tried

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Gxgear

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#83 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

When you made that comment you know it was successful.

But I guess only the successful examples are given because Natal is going to revolutionze the industry, amiright? ;)

bingbaocao

When did i ever say or imply that? I was simply criticizing you narrow mindedness in accepting new control methods, i never said that natal will be a sucess

but hey, at least you tried

I'm as accepting as I can be when asked to be driving with an imaginary wheel suspended in mid-air and pretend I'm actually playing a video game.

I think you're a little bit confused...why would I have to try as the consumer?

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wolverine4262

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#84 wolverine4262
Member since 2004 • 20832 Posts

I'm as accepting as I can be when asked to be driving with an imaginary wheel suspended in mid-air and pretend I'm actually playing a video game.

I think you're a little bit confused...why would I have to try as the consumer?

Gxgear

From someone that has actually played the freaking thing!

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bingbaocao

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#85 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="bingbaocao"]

[QUOTE="Gxgear"]

When you made that comment you know it was successful.

But I guess only the successful examples are given because Natal is going to revolutionze the industry, amiright? ;)

Gxgear

When did i ever say or imply that? I was simply criticizing you narrow mindedness in accepting new control methods, i never said that natal will be a sucess

but hey, at least you tried

I'm as accepting as I can be when asked to be driving with an imaginary wheel suspended in mid-air and pretend I'm actually playing a video game.

I think you're a little bit confused...why would I have to try as the consumer?

Did i ever said you had to try?

but hey don't feel bad, i guess some people like controllers while others just don't want to stop using the joystick

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Gxgear

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#86 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="bingbaocao"] When did i ever say or imply that? I was simply criticizing you narrow mindedness in accepting new control methods, i never said that natal will be a sucess

but hey, at least you tried

bingbaocao

I'm as accepting as I can be when asked to be driving with an imaginary wheel suspended in mid-air and pretend I'm actually playing a video game.

I think you're a little bit confused...why would I have to try as the consumer?

Did i ever said you had to try?

but hey don't feel bad, i guess some people like controllers while others just don't want to stop using the joystick

You implied I did, you forgetful person you.

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Gxgear

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#87 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]I'm as accepting as I can be when asked to be driving with an imaginary wheel suspended in mid-air and pretend I'm actually playing a video game.

I think you're a little bit confused...why would I have to try as the consumer?

wolverine4262

From someone that has actually played the freaking thing!

"Sure, I'm gushing, but there are limitations to my praise. First, there was no way to boost, bring up the map, change the viewpoint, etc. I know that this wasn't a fully-fleshed out game, but it did get me thinking: Will all that stuff that's not driving just become an annoyance with Natal? How much will it take me out of the experience to keep picking up the controller every few minutes?

Also, I had to stand the whole time. As a person living with chubbiness, that's not the way I want to play video games all the time. Could they design it so you could play while sitting? Most likely. But I'm remaining skeptical on behalf of all my sedentary people."

I see the guy shares some of my doubts.

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bingbaocao

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#88 bingbaocao
Member since 2009 • 1852 Posts

You implied I did, you forgetful person you.

Gxgear

Did I now?

quote?

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gago-gago

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#89 gago-gago
Member since 2009 • 12138 Posts

I can not wait to try out this thing and use it casually. I always wanted to shadow box and drive without using any kind of controller in my hands and Natal will let me do that. If the price is right it's definitely a day one purchase for me and everyone in this dorm.

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wolverine4262

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#90 wolverine4262
Member since 2004 • 20832 Posts

"Sure, I'm gushing, but there are limitations to my praise. First, there was no way to boost, bring up the map, change the viewpoint, etc. I know that this wasn't a fully-fleshed out game, but it did get me thinking: Will all that stuff that's not driving just become an annoyance with Natal? How much will it take me out of the experience to keep picking up the controller every few minutes?

Also, I had to stand the whole time. As a person living with chubbiness, that's not the way I want to play video games all the time. Could they design it so you could play while sitting? Most likely. But I'm remaining skeptical on behalf of all my sedentary people."

I see the guy shares some of my doubts.

Gxgear

good job picking and choosing what to quote, but this just goes back to what I said earlier. This game was not made for natal.Thats why dedicated software is needed. BTW, it would be so easy to map all of the stuff mentioned to the voice input

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FloWeN-UK

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#92 FloWeN-UK
Member since 2004 • 693 Posts

[QUOTE="Gxgear"]

More casual gaming...this gen is going to hell.

Haziqonfire

Casual gaming has been around for a long, long time ... sorry to tell you the truth. In fact, casuals make up the market and always have.

It wasn't as worse the last generations. Casual crap wasn't overshadowing all the quality games. It's more noticeable now than it ever was.

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wolverine4262

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#93 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="Gxgear"]

You implied I did, you forgetful person you.

bingbaocao

Did I now?

quote?

"But hey, at least you tried" I dont think he understands what you meant by that...
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blankshore

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#94 blankshore
Member since 2008 • 1809 Posts

Dude, I made a thread on this last night. That is so lame.

Oh well, that pretty much sold me on Natal. If it's for a reasonable price, I'll get it for sure.

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bingbaocao

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#95 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="bingbaocao"]

but hey, at least you tried

Gxgear

yes, what is this supposed to be?

EDIT: Oh i get it now, you do know that sentence is figure of speach right? As in "at lest you tried to spin it negativly"

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Gxgear

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#96 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]"Sure, I'm gushing, but there are limitations to my praise. First, there was no way to boost, bring up the map, change the viewpoint, etc. I know that this wasn't a fully-fleshed out game, but it did get me thinking: Will all that stuff that's not driving just become an annoyance with Natal? How much will it take me out of the experience to keep picking up the controller every few minutes?

Also, I had to stand the whole time. As a person living with chubbiness, that's not the way I want to play video games all the time. Could they design it so you could play while sitting? Most likely. But I'm remaining skeptical on behalf of all my sedentary people."

I see the guy shares some of my doubts.

wolverine4262

good job picking and choosing what to quote, but this just goes back to what I said earlier. This game was not made for natal.Thats why dedicated software is needed. BTW, it would be so easy to map all of the stuff mentioned to the voice input

Good job failing to note the quote is a good chunk of the article, and not all of it negative. It would be easy to assing a lot of funtions to voice input, but then I woul only need a mic to do that.

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wolverine4262

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#97 wolverine4262
Member since 2004 • 20832 Posts

Good job failing to note the quote is a good chunk of the article, and not all of it negative. It would be easy to assing a lot of funtions to voice input, but then I woul only need a mic to do that.

Gxgear

why not just use the one built into the camera... you know, the one that can actually recognize different peoples voices...

why didnt you quote the part where he said it controlled better than the standard controller?

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LOXO7

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#98 LOXO7
Member since 2008 • 5595 Posts

I know. That was a good move by MS. Saddly nobody watches or learns from E3 but gamers.

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FloWeN-UK

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#99 FloWeN-UK
Member since 2004 • 693 Posts

I remember people argueing how gaming will get so simplified even to a point that we'll get 1 button controllers that even toddlers can pick up and play. They where half wrong, we wont get 1 button controllers. We'll get no controller at all. Can it get anymore dumbed down seriously? Will casuals find waving their arms about difficult next?

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Gxgear

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#100 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

Good job failing to note the quote is a good chunk of the article, and not all of it negative. It would be easy to assing a lot of funtions to voice input, but then I woul only need a mic to do that.

wolverine4262

why not just use the one built into the camera... you know, the one that can actually recognize different peoples voices...

why didnt you quote the part where he said it controlled better than the standard controller?

Because I'm pointing out the doubts and potential pitfalls, I'm obviously not here to agree with you or joing the parade of lemmings lapping it all up.