[QUOTE="finalfantasy94"]
[QUOTE="Euroshinobi"]
What ? UT3 because of the mods ?, the majority of multiplats look better on 360, lets not start lying now.
Euroshinobi
Uh no. lol man someone got defensive. Ok listen read your statment you said yourself it will NEVER happen which is a load. Game like burnout paradise and DMC4 has been said to look a bit better then the 360 counterpart.
Source ? espeacialy for the DMC4 one because i watched the comparison and 360 version was dubbed visualy superior
http://digg.com/xbox/Gamespy_360_version_of_Devil_May_Cry_4_has_better_visuals_than_PS3
eh ?
IGN headtohead
PS3, DMC4 looks near identical on both platforms. You'll be getting similarly detailed texture resolutions, the same animations, the same particle effects and lighting. Capcom really has done a tremendous job coaxing an almost indistinguishable visual experience from both consoles and we take our hats off to them.
Some hardcore videophiles will notice that the PS3 version of the game has a slightly crisper over-all look. We did a series of tests checking texture resolution and environmental detail in both versions, flicking back and forth between the two consoles on one monitor, and while it seems that the textures and environmental assets appear to be the same, there's something slightly muddy about the 360 version in comparison. It's a marginal difference that we would have never noticed had we not been switching back and forth between the two versions.
Burnout
On the consoles, there are some small but noticeable differences that make the PS3 the clear choice in this category. You'll notice that while colors seem a little more subdued on the PS3 (we were playing with identical screen brightness settings), there is generally a bit more detail in the environments, especially in town with lots of objects being rendered in a comparatively small area. Likewise, the draw distance is a little cleaner and more distinct in the PS3 version. The 360 version also has a fair amount of pop-in, especially with distant objects. I also found cars in traffic would sometimes add-in a last layer of texture detail as I got closer to them in the 360 version.
While both versions of the game run at rock solid framerates, it did seem like the PS3's was a little bit faster, running smoothly at high speeds. The 360 version's framerate seems slightly slower than the PS3's, with an occasional hitch at high speeds.
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