[QUOTE="-DrRobotnik-"]They only share the same name. They are different games.blitzcloud
"In 2013, the U.S. Army will implement the Integrated Warfighter System evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield.
Embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. Amongst the major new features added to this edition is the new Cross-Cam eye-piece communication device, utilizing the power of the Xbox 360 to deliver constent and complete battlefield awareness."
And
"In 2013, the U.S. Army will implement the Integrated Warfighter System evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield.
In Tom Clancy's Ghost Recon 3, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, meticulously researched and detailed environments will deliver complete immersion into the future of urban warfare."
Really?
Sigma is exclusive then.
And by that logic, MGS3 and MGS3: Subsistence are two different exclusives.
Sigma is the same game, but will prettier graphics (and some extra content, not sure). Subsistence is basically just MGS3 will a different camera angle and some extra content, right?
GRAW on the 360 is a third person shooter. GRAW on the PC is an FPS. I quote:
What differences can we expect between the PC and the Consoles versions?
Mathieu Girard: There will be many differences between both versions, and many of them are induced by the simple fact that both are very different. For instance, if you take into account that you control your soldier with a keyboard and a mouse rather than with a pad, you know that you will shoot faster and more accurately. For us, that means that we have to adapt the level design (offer more covers), the camera system (immersive first person view), the difficulty (enemies are more challenging)... Basically nearly all areas of the game have to be adapted just considering this simple fact.
In the PC version of Tom Clancy's Ghost Recon Advanced Warfighter, we will develop the tactical aspect further than in the other versions, because this approach best fits this platform, and we know that all Ghost Recon fans are expecting to be able to plan their team's actions on the battlefield.
That's why we are implementing exclusive features for the Tactical Map of the game. With this tool, the planning phase can now happen at anytime in the game (at least when you're safe enough!). That also means that you'll be able to change your plans if things do not go as planned, just like real soldiers do. We feel this is an ideal balance between strategy and improvisation.
Also the PC version will provide many other improvements and tweaks to make it fit the expectations of our audience.
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