PS3 is superior than the 360

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-supercharged-

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#1 -supercharged-
Member since 2006 • 5820 Posts

PS3>360

PS3= 550MHz graphics core clock speed

360= 500MHz graphics core clock speed

PS3>360

PS3= 256MB XDR dedicated system memory and 256MB GDDR3 dedicated video memory

360= 512MB UMA shared memory

PS3>360

PS3= 50GB Blu-Ray Disc

360= 7 GB DVD disc

PS3>360

PS3= 2TFLOP Overall System Floating-Point Performance

360= 1TFLOP Overall System Floating-Point Performance

PS3>360

PS3= 25.6 GB Main Memory Bandwidth

360= 22.4 GB Main Memory Bandwidth

PS3>360

PS3= Full 1080p HD video resolution

360= Not full HD 1080i video resolution

and for added pleasure...

PS3>360

PS3= Includes both Bluetooth and Wifi included

360= Does not included Bluetooth and Wifi adapter is available for extra cost

PS3>360

PS3= Swappable HDD 2TB max

360= removable and can only be replaced with 360 HDD's 250gb max for now

So there you have it.. No longer will you have to scratch your heads on why PS3 exclusives look better than 360 exclusives. The PS3 obviously is the clear winner overall.

PS3>360/thread

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Lto_thaG

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#2 Lto_thaG
Member since 2006 • 22611 Posts

I don't think most people care about what's inside a console...Let alone it being the decisive factor whether a console is better than the other one.

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iKINGBOBi

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#3 iKINGBOBi
Member since 2009 • 1083 Posts

psst, You're making cows look bad

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racing1750

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#5 racing1750
Member since 2010 • 14567 Posts
Nice opinion, i personally think in the graphics area the PS3 is not that far ahead.
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deactivated-63f6895020e66

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#6 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
100% agreed. I love playing "550MHz graphics core clock speed" once a week.
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chrisPperson

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#7 chrisPperson
Member since 2008 • 1393 Posts

This guy has got a point in the technical area. If it is games you are looking for on an XBOX 360, then go in a thread about how XBOX 360 games are superior. While he may be making an opinion based on just one area of the console wars, he is correct, and the PS3 is superior in that area.

EDIT: Wait, I don't know this guy's credibility. I'm pretty damned sure XBOX 360 has 1080p...

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skinny_man_69

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#8 skinny_man_69
Member since 2005 • 5147 Posts

I have no idea what most of that means in terms of the games I play :P

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marcos27pr

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#10 marcos27pr
Member since 2010 • 490 Posts

CPU its nice But Not that much better then 360 in fact in General Porpus 360 its Supirior You only posted What you thos was Better in PS3

Here its the REAL DEAL when it comes to Grafics

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Gears of war2 use 95% Capabilitys on Core1 a 3% on Core2 and 3% on Core3 The grafics Card or GPU have never been use fully on 360

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Lto_thaG

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#11 Lto_thaG
Member since 2006 • 22611 Posts

Thread hurts my head...

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conistant

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#12 conistant
Member since 2008 • 2169 Posts

Thread hurts my head...

Lto_thaG
Same here.
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cosmostein77

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#13 cosmostein77
Member since 2004 • 7043 Posts

Everytime I see one of these tech threads about the PS3 I just have to reflect on what could have been.

PS3 dumped all this high tech goodness into their consoles, and here we are well past the halfway point of this gaming generation and developers en mass are not utilizing it. Games like Bayonetta actually turn out inferior because of it.

All the gizmos and dodads are nice, but till they get utilized to a point where most casual gamers look at a screenshot of a PS3 and 360 game and can't see a difference, its all for not.

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mirriorman

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#14 mirriorman
Member since 2009 • 1946 Posts

um halo reach :P

ps3 still isnt as good as my pc

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lundy86_4

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#15 lundy86_4
Member since 2003 • 62015 Posts

PS3>360

PS3= 50GB Blu-Ray Disc

360= 7 GB DVD disc

PS3>360

PS3= Full 1080p HD video resolution

360= Not full HD 1080i video resolution

-supercharged-

Not gonna act like I understand all that technical stuff, however these two points are :lol: worthy.

First, size of disk isn't too relevant this gen due to compression techniques. Only larger games are on multiple discs, and disc swapping is not really a big deal. Mandatory installs which can take up to 15 minutes negates this.

360 can also do full 1080p. There are even some retail games that run at full 1080p for it.

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fenwickhotmail

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#16 fenwickhotmail
Member since 2004 • 7308 Posts
Even though the Wii is winning this gen with what graphics? Mmm, looks like this thread is not over
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VanDammFan

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#17 VanDammFan
Member since 2009 • 4783 Posts

Dont know if Im totally with the OP here...BUT I will say that I bought a 360 at launch. It died on me 8 months later and was thrown in the trash. I bought another one and its been in for repair 4x now.

I have since gave my 360 to my boys. I could care less about it. Dont care even if they delete my games, themes ect..Just dont care. MS about killed my love of gaming with their junk. And I have been gaming since 1981 at the age of 10.

I just purchased the PS3 and a few games/ and movies....I have to say SONY has reassured me that gaming is still alive, innovative and ready to move me ahead in the hobby I love so dearly. The second I plugged it in I was in heaven. From the dashboard to the free online to HOME..I dont see me being unhappy in the near future. Especially since buying a DreamGear controller that is identical to the 360 controller.

I was a MS supporter from day one standing in line "1st" in line...for the Xbox in 01...THen "1st" in line for the 360...BOTH times waiting for 9 hours. Buying tons of games, controllers, even LIVE when it was first introduced. NOW...I simply hope they die and someone else takes their place....ie..."apple,sega?"

Thank you SONY for giving me back my true love and passion for gaming...

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SecretPolice

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#18 SecretPolice
Member since 2007 • 45561 Posts

The PS....3 or the Xbox..... 360 - Hmm.. just do the math:

Clearly 360 > 3 !! :twisted:

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lundy86_4

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#19 lundy86_4
Member since 2003 • 62015 Posts

The PS....3 or the Xbox..... 360 - Hmm.. just do the math:

Clearly 360 > 3 !! :twisted:

SecretPolice

That makes more sense than this thread, so kudos to you sir :P

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playharderfool

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#20 playharderfool
Member since 2009 • 2085 Posts

CPU its nice But Not that much better then 360 in fact in General Porpus 360 its Supirior You only posted What you thos was Better in PS3

Here its the REAL DEAL when it comes to Grafics

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Gears of war2 use 95% Capabilitys on Core1 a 3% on Core2 and 3% on Core3 The grafics Card or GPU have never been use fully on 360

marcos27pr

Sony only relased one set of technical specs and they are the ones I have here...so the ones you have there are "proposed" by annomous other people who have no affiliation with Sony or the development of the system.

Playstation 3 Technical Specification / Features:

Central processing unit (CPU)
3.2 GHz Cell multi-core processor: 1 PowerPC-based "Power Processing Element" and 8 3.2 GHz Synergistic Processing Elements (SPEs) (7 working). The PPE has a 512 KB L2 cache and one VMX (AltiVec) vector unit. Each of the eight SPEs is a RISC processor with 128-bit 128 SIMD GPRs and superscalar functions. Each SPE has 256 KB of L1 cache/software-addressable 4.8 GHz SRAM.

Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective. Additionally, one SPE is reserved for use by the system's OS, leaving six SPEs directly available to applications

Graphics processing unit (GPU)
The rear of the 20GB PlayStation 3 as it was shown at E3 2006. AC IN, AV MULTI OUT, DIGITAL OUT and an RJ-45 network port are visibleCustom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony:

Based on NVIDIA G71 architecture, otherwise known as NV47
Clocked at 550 MHz
128-bit DDR memory interface
211.2 GFLOPS programmable (384 FLOPS per clock)
1.8 TFLOPS
Multi-way programmable parallel floating point shader pipelines
136 shader operations per clock
74.8 billion shader operations per second (100 billion with CPU)
24 2D texture lookups per clock
1.1 billion vertices per second
128-bit pixel precision offers rendering of scenes with high dynamic range imaging
Full high definition output (up to and including 1080p)

Memory

256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)
256 MB GDDR3 VRAM clocked at 700 MHz
[edit]
Theoretical system bandwidth
204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)[22]
Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)[23]
25.6 GB/s to Main Ram XDR DRAM: 64 bits × 3.2 GHz / 8 bits to a byte
22.4 GB/s to GDDR3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) / 8 bits to a byte
RSX 20 GB/s (write), 15 GB/s (read)
SB 2.5 GB/s write and 2.5 GB/s read

http://www.playstation-offers.co.uk/ps3-specifications.php

The Xbox 360 System Specifications

CPU Game Math Performance

· 9 billion dot product operations per second

Custom ATI Graphics Processor

· 500 MHz

· 10 MB embedded DRAM

· 48-way parallel floating-point dynamically-scheduled shader pipelines

· Unified shader architecture

Polygon Performance

· 500 million triangles per second

Pixel Fill Rate

· 16 gigasamples per second fillrate using 4X MSAA

Shader Performance

· 48 billion shader operations per second

Memory

· 512 MB GDDR3 RAM

· 700 MHz DDR

· Unified memory architecture

Memory Bandwidth

· 22.4 GB/s memory interface bus bandwidth

· 256 GB/s memory bandwidth to EDRAM

· 21.6 GB/s front-side bus

Overall System Floating-Point Performance

· 1 TFLOP

http://hardware.teamxbox.com/articles/xbox/1144/The-Xbox-360-System-Specifications/p1

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shaggygrosser

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#21 shaggygrosser
Member since 2003 • 5871 Posts
it smells nerdy in here.
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Verge_6

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#22 Verge_6
Member since 2007 • 20282 Posts

Holy hell, did I just step back into 2006? :shock:

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HuusAsking

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#23 HuusAsking
Member since 2006 • 15270 Posts

PS3>360

PS3= 550MHz graphics core clock speed

360= 500MHz graphics core clock speed

PS3>360

PS3= 256MB XDR dedicated system memory and 256MB GDDR3 dedicated video memory

360= 512MB UMA shared memory

PS3>360

PS3= 50GB Blu-Ray Disc

360= 7 GB DVD disc

PS3>360

PS3= 2TFLOP Overall System Floating-Point Performance

360= 1TFLOP Overall System Floating-Point Performance

PS3>360

PS3= 25.6 GB Main Memory Bandwidth

360= 22.4 GB Main Memory Bandwidth

PS3>360

PS3= Full 1080p HD video resolution

360= Not full HD 1080i video resolution

and for added pleasure...

PS3>360

PS3= Includes both Bluetooth and Wifi included

360= Does not included Bluetooth and Wifi adapter is available for extra cost

PS3>360

PS3= Swappable HDD 2TB max

360= removable and can only be replaced with 360 HDD's 250gb max for now

So there you have it.. No longer will you have to scratch your heads on why PS3 exclusives look better than 360 exclusives. The PS3 obviously is the clear winner overall.

PS3>360/thread

-supercharged-

Let's break down your points point by point.

  • First, GPU clock is useless to compare. One may simply be able to do more per clock cycle than the other (which the Xenos has demonstrated).
  • Second, having unified memory can be a boon. If you have a part of the game that's low on graphics but high on non-graphic memory (or vice-versa, an area heavy on graphics but low on non-graphics demands), how would you redistribute the workload on a PS3, whose memory limitations are fixed?
  • Few games today exceed 6-7GB, even on the PC (where capacities are less of an issue). Development costs tend to preclude much bigger games, and that's independent of disc size. Of the entire 360 lineup of hundreds of games, the number of multi-disc games are miniscule, and most are JRPGs where multiple discs are not so frowned upon due to their linear progression (remember FF7?).
  • Do those TFLOP calculations take the GPU into consideration, which are much more capable of floating-point operations? Besides, gaming involves a lot of integer and bit logic as well as floating-point computation.
  • A 10% difference in memory throughput. Doesn't seem like much to me. Plus, last I read the PS3 has a few bottlenecks that can hamper that rate.
  • The 360 can and has done 1080p60 games (VT3, NBA Street 2). It's just tricky for either console to do it while performing graphically-intensive scenes (Otherwise, why aren't GoW3 or GT5 being targeted at 1080p60 during gameplay anymore?).
  • Bluetooth is not necessary for the 360 since it has its own wireless comm system for controllers and headsets. As for WiFi, what if you have an 802.11n network? Now the PS3's in the same boat since n is multi-antenna and requires a hardware upgrade. Anyway, what if you don't need or don't trust WiFi? Then you'd be paying for something you don't want.
  • It's not like you need a hard drive to play 360 games. The number of ones that do can be counted with one hand. And installation is an option, unlike a number of PS3 games. Besides, if you want to play media on your 360 you can always attach a USB hard drive, connect over a home network, or employ Windows Media Center.

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SilentlyMad

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#24 SilentlyMad
Member since 2009 • 2093 Posts
[QUOTE="IronBass"]100% agreed. I love playing "550MHz graphics core clock speed" once a week.

Pfft you should try the sequel since the story is far better and in my opinion much better replay value.
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MizFitAwesome

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#25 MizFitAwesome
Member since 2009 • 2745 Posts

[QUOTE="IronBass"]100% agreed. I love playing "550MHz graphics core clock speed" once a week.SilentlyMad
Pfft you should try the sequel since the story is far better and in my opinion much better replay value.

Really? I thought the story really started dragging too much in some areas, but the mP really rocks...

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SecretPolice

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#26 SecretPolice
Member since 2007 • 45561 Posts

it smells nerdy in here.shaggygrosser
Thanks a bunch -now everyone is asking WTH am I :lol: about.

Good one....:P

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Nyxathid_Horror

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#27 Nyxathid_Horror
Member since 2009 • 315 Posts

Dont know if Im totally with the OP here...BUT I will say that I bought a 360 at launch. It died on me 8 months later and was thrown in the trash. I bought another one and its been in for repair 4x now.

I have since gave my 360 to my boys. I could care less about it. Dont care even if they delete my games, themes ect..Just dont care. MS about killed my love of gaming with their junk. And I have been gaming since 1981 at the age of 10.

I just purchased the PS3 and a few games/ and movies....I have to say SONY has reassured me that gaming is still alive, innovative and ready to move me ahead in the hobby I love so dearly. The second I plugged it in I was in heaven. From the dashboard to the free online to HOME..I dont see me being unhappy in the near future. Especially since buying a DreamGear controller that is identical to the 360 controller.

I was a MS supporter from day one standing in line "1st" in line...for the Xbox in 01...THen "1st" in line for the 360...BOTH times waiting for 9 hours. Buying tons of games, controllers, even LIVE when it was first introduced. NOW...I simply hope they die and someone else takes their place....ie..."apple,sega?"

Thank you SONY for giving me back my true love and passion for gaming...

VanDammFan
Here is the real thread winner.
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SpiritOfFire117

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#29 SpiritOfFire117
Member since 2009 • 8537 Posts

Holy hell, did I just step back into 2006? :shock:

Verge_6
That's exactly what I was thinking.
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Lto_thaG

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#30 Lto_thaG
Member since 2006 • 22611 Posts

I also see this as an opportunity to quote Ratchet...

Anybody here speak 'Nerd'?

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gamedude234

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#31 gamedude234
Member since 2009 • 2558 Posts

Dont know if Im totally with the OP here...BUT I will say that I bought a 360 at launch. It died on me 8 months later and was thrown in the trash. I bought another one and its been in for repair 4x now.

I have since gave my 360 to my boys. I could care less about it. Dont care even if they delete my games, themes ect..Just dont care. MS about killed my love of gaming with their junk. And I have been gaming since 1981 at the age of 10.

I just purchased the PS3 and a few games/ and movies....I have to say SONY has reassured me that gaming is still alive, innovative and ready to move me ahead in the hobby I love so dearly. The second I plugged it in I was in heaven. From the dashboard to the free online to HOME..I dont see me being unhappy in the near future. Especially since buying a DreamGear controller that is identical to the 360 controller.

I was a MS supporter from day one standing in line "1st" in line...for the Xbox in 01...THen "1st" in line for the 360...BOTH times waiting for 9 hours. Buying tons of games, controllers, even LIVE when it was first introduced. NOW...I simply hope they die and someone else takes their place....ie..."apple,sega?"

Thank you SONY for giving me back my true love and passion for gaming...

VanDammFan

i'm sorry...but did you just say that sony is innovating gaming?....

oh, dear god.......

and about RROD, you do know that now theres only a 5-15% of it happening right? thats the same chance as getting the YLOD on your ps3.

when it comes to games.......360>>>>>>ps3.

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Gxgear

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#32 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="-supercharged-"]

PS3>360

PS3= 50GB Blu-Ray Disc

360= 7 GB DVD disc

lundy86_4

Not gonna act like I understand all that technical stuff, however these two points are :lol: worthy.

First, size of disk isn't too relevant this gen due to compression techniques. Only larger games are on multiple discs, and disc swapping is not really a big deal. Mandatory installs which can take up to 15 minutes negates this.

That's the reason why FF13 won't be offering japanese voice, just english. :cry:

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delta3074

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#33 delta3074
Member since 2007 • 20003 Posts

PS3>360

PS3= 550MHz graphics core clock speed

360= 500MHz graphics core clock speed

PS3>360

PS3= 256MB XDR dedicated system memory and 256MB GDDR3 dedicated video memory

360= 512MB UMA shared memory

PS3>360

PS3= 50GB Blu-Ray Disc

360= 7 GB DVD disc

PS3>360

PS3= 2TFLOP Overall System Floating-Point Performance

360= 1TFLOP Overall System Floating-Point Performance

PS3>360

PS3= 25.6 GB Main Memory Bandwidth

360= 22.4 GB Main Memory Bandwidth

PS3>360

PS3= Full 1080p HD video resolution

360= Not full HD 1080i video resolution

and for added pleasure...

PS3>360

PS3= Includes both Bluetooth and Wifi included

360= Does not included Bluetooth and Wifi adapter is available for extra cost

PS3>360

PS3= Swappable HDD 2TB max

360= removable and can only be replaced with 360 HDD's 250gb max for now

So there you have it.. No longer will you have to scratch your heads on why PS3 exclusives look better than 360 exclusives. The PS3 obviously is the clear winner overall.

PS3>360/thread

-supercharged-
pixel fill rate PS3=250 million triangles/sec xbox 360 =500 million triangles/sec this means the 360 can render twice as many pixels as the PS3, anyone can do that with figures, does it equate to the real world? does the 360 have twice the texture detail in games? the answer is NO, you can spout specs all day long, but in the real world the 360 and the Ps3 are so identical in power it's not worth measuring the difference, the Ps3 can only slightly outperform the 360, and it takes a hell of a lot more work for that slight difference, it's the games that matter, i will keep my 360 with the slightly inferior graphics, because in my opinion it has the better library
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iKINGBOBi

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#34 iKINGBOBi
Member since 2009 • 1083 Posts

[QUOTE="VanDammFan"]

Dont know if Im totally with the OP here...BUT I will say that I bought a 360 at launch. It died on me 8 months later and was thrown in the trash. I bought another one and its been in for repair 4x now.

I have since gave my 360 to my boys. I could care less about it. Dont care even if they delete my games, themes ect..Just dont care. MS about killed my love of gaming with their junk. And I have been gaming since 1981 at the age of 10.

I just purchased the PS3 and a few games/ and movies....I have to say SONY has reassured me that gaming is still alive, innovative and ready to move me ahead in the hobby I love so dearly. The second I plugged it in I was in heaven. From the dashboard to the free online to HOME..I dont see me being unhappy in the near future. Especially since buying a DreamGear controller that is identical to the 360 controller.

I was a MS supporter from day one standing in line "1st" in line...for the Xbox in 01...THen "1st" in line for the 360...BOTH times waiting for 9 hours. Buying tons of games, controllers, even LIVE when it was first introduced. NOW...I simply hope they die and someone else takes their place....ie..."apple,sega?"

Thank you SONY for giving me back my true love and passion for gaming...

gamedude234

i'm sorry...but did you just say that sony is innovating gaming?....

oh, dear god.......

and about RROD, you do know that now theres only a 5-15% of it happening right? thats the same chance as getting the YLOD on your ps3.

when it comes to games.......360>>>>>>ps3.

:lol:lulz:lol:

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iKINGBOBi

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#35 iKINGBOBi
Member since 2009 • 1083 Posts

[QUOTE="-supercharged-"]

PS3>360

PS3= 550MHz graphics core clock speed

360= 500MHz graphics core clock speed

PS3>360

PS3= 256MB XDR dedicated system memory and 256MB GDDR3 dedicated video memory

360= 512MB UMA shared memory

PS3>360

PS3= 50GB Blu-Ray Disc

360= 7 GB DVD disc

PS3>360

PS3= 2TFLOP Overall System Floating-Point Performance

360= 1TFLOP Overall System Floating-Point Performance

PS3>360

PS3= 25.6 GB Main Memory Bandwidth

360= 22.4 GB Main Memory Bandwidth

PS3>360

PS3= Full 1080p HD video resolution

360= Not full HD 1080i video resolution

and for added pleasure...

PS3>360

PS3= Includes both Bluetooth and Wifi included

360= Does not included Bluetooth and Wifi adapter is available for extra cost

PS3>360

PS3= Swappable HDD 2TB max

360= removable and can only be replaced with 360 HDD's 250gb max for now

So there you have it.. No longer will you have to scratch your heads on why PS3 exclusives look better than 360 exclusives. The PS3 obviously is the clear winner overall.

PS3>360/thread

delta3074

pixel fill rate PS3=250 million triangles/sec xbox 360 =500 million triangles/sec this means the 360 can render twice as many pixels as the PS3, anyone can do that with figures, does it equate to the real world? does the 360 have twice the texture detail in games? the answer is NO, you can spout specs all day long, but in the real world the 360 and the Ps3 are so identical in power it's not worth measuring the difference, the Ps3 can only slightly outperform the 360, and it takes a hell of a lot more work for that slight difference, it's the games that matter, i will keep my 360 with the slightly inferior graphics, because in my opinion it has the better library

says the guy that has nothing but multiplats in his gamertag sig:roll:

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hiryu3

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#36 hiryu3
Member since 2003 • 7313 Posts
Personally I prefer the Trey but.... This again? Is this what SW has become? Recycling the same threads over and over again as if the information posted is something new? Just wondering.
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Hahadouken

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#37 Hahadouken
Member since 2009 • 5546 Posts
Noooooope. Both have their Pros and Cons and both are worth the money.
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Wasdie

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#38 Wasdie  Moderator
Member since 2003 • 53622 Posts

I guess I can just add that 90% of the preformance numbers aren't real world, blu-ray players read slower than DVD drives, the RSX is much weaker than the Xenos even though it has the slower clock speed, the split of ram in the PS3 makes it a major bottleneck... I could go on.

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Hahadouken

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#39 Hahadouken
Member since 2009 • 5546 Posts

I guess I can just add that 90% of the preformance numbers aren't real world, blu-ray players read slower than DVD drives, the RSX is much weaker than the Xenos even though it has the slower clock speed, the split of ram in the PS3 makes it a major bottleneck... I could go on.

Wasdie
Truth. This is why the specs are largely meaningless. The PS3 has an inferior GPU yet it arguably has games with better graphics than the 360. Multiplats on the other hand often look and perform better on 360 than PS3. A good dev can get something out of a system that a middling dev can not, and even good devs make a better game on one plat than another due to experience, budget, and time constraints.
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Wassmansdorff

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#40 Wassmansdorff
Member since 2009 • 728 Posts
marcos27pr vs -supercharged- Lets get the Fanboy Wars started!
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88mphSlayer

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#41 88mphSlayer
Member since 2010 • 3201 Posts

best part about this thread is that the average gaming PC DESTROYS any of those specs

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Hahadouken

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#42 Hahadouken
Member since 2009 • 5546 Posts

best part about this thread is that the average gaming PC DESTROYS any of those specs

88mphSlayer
What's awesome though is how close a console can look with such low specs because of a unified architecture. Imagine if PC devs tweaked and tuned and optimized to the same extent to get the most out of all PC setups. It would be unreal.
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XboximusPrime

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#43 XboximusPrime
Member since 2009 • 5405 Posts

My Hunk of Palstic si better than yours! BAGA BAGA.

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Jamiemydearx3

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#44 Jamiemydearx3
Member since 2008 • 4062 Posts

Xbox 360 sales > PS3 sales

xbox 360 games sales > PS3 game sales

Xbox 360 more A/AA/AAA > PS3

Xbox Live > PSN

Xbox 360 controller > Dual Shock 3

Oh, lookie. I haven an opinion too.

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Flatbattery

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#45 Flatbattery
Member since 2009 • 463 Posts

Xbox 360 sales > PS3 sales18 month headstart + many owners on 2nd or 3rd console

xbox 360 games sales > PS3 game sales see point 1

Xbox 360 more A/AA/AAA > PS3 see point 1

Xbox Live > PSN It should be, you pay for it

Xbox 360 controller > Dual Shock 3 Obviously, if that is all you use

Oh, lookie. I haven an opinion too. So do I.

Jamiemydearx3

Sorry couldn't resist.

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blazinpuertoroc

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#46 blazinpuertoroc
Member since 2004 • 12245 Posts

theyre so evenly matched its just opinion

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marcos27pr

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#47 marcos27pr
Member since 2010 • 490 Posts

marcos27pr vs -supercharged- Lets get the Fanboy Wars started!Wassmansdorff
I am not a fanboy I just stated Facts Google PS3 vs 360 GPU and youl find that chart all over Game magazines Sites

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LEGEND_C4A

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#48 LEGEND_C4A
Member since 2003 • 3186 Posts

Dont know if Im totally with the OP here...BUT I will say that I bought a 360 at launch. It died on me 8 months later and was thrown in the trash. I bought another one and its been in for repair 4x now.

I have since gave my 360 to my boys. I could care less about it. Dont care even if they delete my games, themes ect..Just dont care. MS about killed my love of gaming with their junk. And I have been gaming since 1981 at the age of 10.

I just purchased the PS3 and a few games/ and movies....I have to say SONY has reassured me that gaming is still alive, innovative and ready to move me ahead in the hobby I love so dearly. The second I plugged it in I was in heaven. From the dashboard to the free online to HOME..I dont see me being unhappy in the near future. Especially since buying a DreamGear controller that is identical to the 360 controller.

I was a MS supporter from day one standing in line "1st" in line...for the Xbox in 01...THen "1st" in line for the 360...BOTH times waiting for 9 hours. Buying tons of games, controllers, even LIVE when it was first introduced. NOW...I simply hope they die and someone else takes their place....ie..."apple,sega?"

Thank you SONY for giving me back my true love and passion for gaming...

VanDammFan

Give me a break :|:roll:

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Domobomb

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#49 Domobomb
Member since 2004 • 1914 Posts

You can have all the power in the world, but when you're just playing 360 ports, what does it matter?

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themyth01

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#50 themyth01
Member since 2003 • 13924 Posts
PS3's GPU is clocked at 500MHz, DLDVD actually hold 8.5GB, etc... if the facts weren't so far off, one could almost say this thread wasn't a pure display of blind fanboyism.