[QUOTE="NavigatorsGhost"][QUOTE="Wasdie"] The Metal Gear Soild series has never sold really well.
MrEpyx
:lol: LMFAO :lol:
MGS2 sold 7 million copies. Only games that sold more last gen were Halo 2, the GTA series games, and the GT series games.
and MGS3 sold 4 million. Um, 4 million in sales is pretty damn good, especially when you look at how many games came out for the PS2. Almost 350 alone that scored an 8.0 or better here...
so, uh
Fission Mailed?
7 million sales on 100 million consoles is a 7% attach rate. Halo 3 has been out for a month, and there are only 12 million 360's to potentially buy it for, yet its already sold half as much as MGS2. Nevermind the fact that Halo 3 costs between $10 and $80 MORE.
um, when MGS2 came out, the PS2 had a much smaller userbase. A lot smaller. And because of the amount of games and the amount of QUALITY games on the PS2, gamers, for the most part, that bought a PS2 farther down the road (2, 3 years later) did not bother looking at past PS2 games when considering what to buy. Especially since MGS2 did not have multiplayer. Its not like the Halo series, which is still being played by people online years after its inital release. Casuals want the "hip" game, the kind of the thing they can play and/or discuss with their friends. Once the release window on single-player games like MGS2 closes, the sales take a hit, regardless of the quality of the game.
Also, MGS2 is not casual friendly. Casuals might pick up the game when it debuts on a system because they see the awesome graphics and the character kicking ass. But then after they play it, they realize the complex story, long cinematics, and previous lack of multiplayer is not something they like, because those things are not something casuals want. If they do like it, they became MGS fans. Nobody passively follows a series like MGS, you either love it or you don't care about it or hate it.
Your attach rate statistic means absolutely nothing. If you have a game on a system that has sold over 120 million, and it trails only a handful of other games on that platform (GTA - one of the most casual games ever and GT) in sales, you've done something significant.
Why was Halo's (and Halo 2's) attach rate on the Xbox so high? Because it was casual friendly, had multiplayer, and had almost no competition. The Xbox lacked all gametypes, and the PS2 and GC certainly weren't putting out quality FPS games.
Halo has a signifcant sized fanbase now, and since Halo 3 is Microsoft's flagship title, it better have outstanding sales. And again, look at the game's competition in the FPS genre this gen. The best FPS games so far have been because of their single player components (Bioshock, THe Darkness) or have not been on 360 (Resistance). Other than that, you have the Orange Box, which just came out, and is not a casual game.
"Nevermind the fact that Halo 3 costs between $10 and $80 MORE."
That is a total garbage reason. You think people refuse to buy games now because they cost 10 dollars more than they did in 2001? Or 20-30 dollars more than in 1997? Thats adjusted for inflation and is dictated by the market. NEWSFLASH: in a 5 year span, COSTS INCREASE. And you do remember when SNES and N64 games were being sold for 50-70 dollars, right?
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