PS3 Move can control Starcraft - Sony

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Blazerdt47

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#1 Blazerdt47
Member since 2004 • 5671 Posts

PS3 Move can control Starcraft - Sony

Device is precise enough to work with fiddly RTS, says creator

Sony has used its new PlayStation Move controller with StarCraft on PC to test how precise it is. And guess what? According to the platform holder, it works a dream.

Speaking at GDC in San Francisco on Thursday, PlayStation researcher Anton Mikhailov, said the PlayStation Eye is capable of tracking the Move's motion to a precision of about one millimeter in the X and Y-planes.

In order to show off Move's precision in layman's terms at GDC, Mikhailov added that Sony had successfully been able to use the device control the PC version of StarCraft.

The demo came after Sony's unveiling of the device on Wednesday evening (GMT) - where it claimed 36 developers and publishers were creating games for the peripheral. The firm subsequently promised that its focus on Move wouldn't affect its creation of core games.

If it's accurate enough, do you reckon it could ever replace the mouse, readers?

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NVIDIATI

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#2 NVIDIATI
Member since 2010 • 8463 Posts

Interesting...

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SolidTy

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#3 SolidTy
Member since 2005 • 49991 Posts

I don't think it can replace mice, especially the high end optical laser variety, but then again, I haven't used this Sony Move thing either.

Sounds precise.

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NVIDIATI

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#4 NVIDIATI
Member since 2010 • 8463 Posts

I don't think it can replace mice, especially the high end optical laser variety, but then again, I haven't used this Sony Move thing either.

Sounds precise.

SolidTy

I'd never give up my mouse when playing starcraft :P

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Espada12

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#5 Espada12
Member since 2008 • 23247 Posts

I'd actually like to see the test footage of them doing that. Now I am not going to say I don't believe them (also the fact move works with a PC game that well is pretty cool) but sony is known for overexaggerating.

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shinrabanshou

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#6 shinrabanshou
Member since 2009 • 8458 Posts

I doubt it will ever replace the mouse. But a StarCraft 2 PS3 port would be interesting. The PC is still the best way to play a RTS though, no doubt.

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Led_poison

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#7 Led_poison
Member since 2004 • 10146 Posts

Interesting, new era of rts on the ps3...

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ironman388

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#8 ironman388
Member since 2006 • 1454 Posts

yeah you can control it, but probably not at a level where you could micro, or maybe even macro efficiently or effectively. i bet the wiimote+ could, but at the bare minimum just like the move.

its still cool regardless

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ShadowriverUB

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#9 ShadowriverUB
Member since 2009 • 5515 Posts

I don't think it can replace mice, especially the high end optical laser variety, but then again, I haven't used this Sony Move thing either.

Sounds precise.

SolidTy

Pointing device law: Any pointing device can emulate other pointing device

Mouse and Keyboard is also superior, but it superiority stopped shooters on very less precise pad? No

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goblaa

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#10 goblaa
Member since 2006 • 19304 Posts

And this is surprising how? The wiimote can control starcraft...

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RavenLoud

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#11 RavenLoud
Member since 2009 • 2874 Posts

I doubt it will ever replace the mouse. But a StarCraft 2 PS3 port would be interesting. The PC is still the best way to play a RTS though, no doubt.

shinrabanshou
Indeed, console tech can now match the PC platform in many ways (patches, online etc), and the removing of LAN basically make a console SC nearly flawless compared to PC (except graphics resolution). Hope they enable UT3-like mod support for it on PS3.
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Blazerdt47

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#12 Blazerdt47
Member since 2004 • 5671 Posts

And this is surprising how? The wiimote can control starcraft...

goblaa

Move = more precise than wiimote

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goblaa

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#13 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

And this is surprising how? The wiimote can control starcraft...

Blazerdt47

Move = more precise than wiimote

No it isn't. The move's pointer is actually LESS accurate than the wiimotes, and it's waggle is just as 1:1 as WM+'s.

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deactivated-5cf4b2c19c4ab

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#14 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
it CAN control starcraft, but that doesnt mean if someone decent using a move controller played against someone decent with a mouse they would even stand a fraction of a chance.
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Silenthps

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#15 Silenthps
Member since 2006 • 7302 Posts
Yawn, nothing the wii even w/o the wm+ couldn't already do.
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Blazerdt47

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#16 Blazerdt47
Member since 2004 • 5671 Posts

[QUOTE="Blazerdt47"]

[QUOTE="goblaa"]

And this is surprising how? The wiimote can control starcraft...

goblaa

Move = more precise than wiimote

No it isn't. The move's pointer is actually LESS accurate than the wiimotes, and it's waggle is just as 1:1 as WM+'s.

/THREAD

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goblaa

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#17 goblaa
Member since 2006 • 19304 Posts

It's funny watching these cows get all excited about features that came out 3 years ago on the wii..

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Ravensmash

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#18 Ravensmash
Member since 2010 • 13862 Posts
Interesting . I've played a few RTS's on my Xbox, and always get annoyed with the controls - wonder if Natal could help in that department like I can see Move helping PS3 owners.
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goblaa

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#19 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="Blazerdt47"]

Move = more precise than wiimote

Blazerdt47

No it isn't. The move's pointer is actually LESS accurate than the wiimotes, and it's waggle is just as 1:1 as WM+'s.

/THREAD

Um...those both look 1:1 to me. Just because wii sports table tennis isn't programmed to allow you to raise your paddle doesn't mean it's impossible for the wiimote to do it. Go find some footage of Frisbee before you make a fool of yourself again.

Besides, this topic is about the pointer....a totally different function of these controllers that the move is actually worse at. Before you go blabbing about motion tech, maybe you should learn how it works.

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Silenthps

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#20 Silenthps
Member since 2006 • 7302 Posts

[QUOTE="goblaa"]

[QUOTE="Blazerdt47"]

Move = more precise than wiimote

Blazerdt47

No it isn't. The move's pointer is actually LESS accurate than the wiimotes, and it's waggle is just as 1:1 as WM+'s.

/THREAD

http://www.youtube.com/watch?v=acND4sO3pJs t t t t hread breaker

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WilliamRLBaker

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#21 WilliamRLBaker
Member since 2006 • 28915 Posts

and with natal paint your finger tip hyper color of some sort and pits it up as a pointer, paint 2 fingers one can be right mouse click the other left mouse click, same with Wii mote it can do the same. Its funny that Sony is so happy that they did what In their garage hackers have been doing with the Wii mote, and a bluetooth adaptor and some coding.

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killzowned24

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#22 killzowned24
Member since 2007 • 7345 Posts

It's funny watching these cows get all excited about features that came out 3 years ago on the wii..

goblaa
it was hard to get excited when the graphics are last gen and majority of its games art is for kids.
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mtmatt

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#23 mtmatt
Member since 2006 • 612 Posts
Take note, Unfortunately your mouse your dual analogs = History. Duck Hunt is taking over
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Jonas008

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#24 Jonas008
Member since 2006 • 428 Posts

[QUOTE="goblaa"]

And this is surprising how? The wiimote can control starcraft...

Blazerdt47

Move = more precise than wiimote

Stracraft 2 + Wii = RROD ... Wii can't handle that game..
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Merex760

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#25 Merex760
Member since 2008 • 4381 Posts

And this is surprising how? The wiimote can control starcraft...

goblaa
Really? Nintendo did a demo of this like Sony?
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killzowned24

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#26 killzowned24
Member since 2007 • 7345 Posts

and with natal paint your finger tip hyper color of some sort and pits it up as a pointer, paint 2 fingers one can be right mouse click the other left mouse click, same with Wii mote it can do the same. Its funny that Sony is so happy that they did what In their garage hackers have been doing with the Wii mote, and a bluetooth adaptor and some coding.

WilliamRLBaker
Actually, the guy from DF talked to the natal guys and seems it wont be able to. ''About Natal and fingers. I asked Kudo Tsunoda about this directly. He said that it would cause problems tracking fingers for people with small hands. Like children for example, a significant proportion of the console audience. I mean, this is the creative director of the entire project giving it to me straight. So if he is saying that finger tracking is a no-go, and the main R&D man on Move is saying that Natal doesn't track fingers (and I found him to be a refreshingly objective source - as R&D people non-schooled in PR often are), then I can assume it doesn't track fingers.''
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WilliamRLBaker

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#27 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="goblaa"]

It's funny watching these cows get all excited about features that came out 3 years ago on the wii..

killzowned24
it was hard to get excited when the graphics are last gen and majority of its games art is for kids.

because we all marveled at the first games shown for the Move...party games...pet games...minigames... Don't act like all of a sudden the biggest and best developers are going to put stuff on move, and all of a sudden we'll have amazing fps, rts and other such games on it.
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bigblunt537

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#28 bigblunt537
Member since 2003 • 6907 Posts

Being an owner of WM+ I can honestly say it's a lot better than the original wii mote, but it is not 1:1 as Sony boast, but who knows. Maybe when Sonys controller release it wont be 1:1 also, but do not tell me WM+ is 1:1. There is a VERY obvious delay. It's just better than the original.

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WilliamRLBaker

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#29 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

and with natal paint your finger tip hyper color of some sort and pits it up as a pointer, paint 2 fingers one can be right mouse click the other left mouse click, same with Wii mote it can do the same. Its funny that Sony is so happy that they did what In their garage hackers have been doing with the Wii mote, and a bluetooth adaptor and some coding.

killzowned24

Actually, the guy from DF talked to the natal guys and seems it wont be able to. ''About Natal and fingers. I asked Kudo Tsunoda about this directly. He said that it would cause problems tracking fingers for people with small hands. Like children for example, a significant proportion of the console audience. I mean, this is the creative director of the entire project giving it to me straight. So if he is saying that finger tracking is a no-go, and the main R&D man on Move is saying that Natal doesn't track fingers (and I found him to be a refreshingly objective source - as R&D people non-schooled in PR often are), then I can assume it doesn't track fingers.''

Did he says its not possible? no he said it was not included but that doesn't mean its not possible from a coding standpoint, and is simply his teams inability to cope with problems and therefor ignoring an ability. LOL and don't even actually include the main R&D guy from Sony's move, why would any one ask him about a competing products capabilities.

Natal=bad
Move=bad

Both will be ignored motion sensing tech no real developer will actually take them seriously much like No developer besides nintendo takes Wii mote seriously, half the games even out of nintendo only half use the wii mote anyways.
But I'm not going to ignore facts that Natal with the right coding could do the exact same things, and the Wii mote all ready has, and Sony is some how excited they are doing something garage hackers have been doing with wii motes, and bluetooth adaptors and some coding since the Wii was released.

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shinrabanshou

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#30 shinrabanshou
Member since 2009 • 8458 Posts

and with natal paint your finger tip hyper color of some sort and pits it up as a pointer, paint 2 fingers one can be right mouse click the other left mouse click, same with Wii mote it can do the same. Its funny that Sony is so happy that they did what In their garage hackers have been doing with the Wii mote, and a bluetooth adaptor and some coding.

WilliamRLBaker

Natal has a XYZ spatial resolution of 4 cm, according to the lead developer, so I doubt that would work.


Wii Motion+ perhaps, standard Wiimote, not as sure. Although I do recall the pointing function is reasonably accurate.

--------

Has anyone shown that you can use the Wiimote with a computer and control a RTS game with it?

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Ontain

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#31 Ontain
Member since 2005 • 25501 Posts

Being an owner of WM+ I can honestly say it's a lot better than the original wii mote, but it is not 1:1 as Sony boast, but who knows. Maybe when Sonys controller release it wont be 1:1 also, but do not tell me WM+ is 1:1. There is a VERY obvious delay. It's just better than the original.

bigblunt537
Sony's will have a delay as well, same with natal. that's just something inherent in the technology right now. 1:1 is more about the ability to detect the motion not how quickly that is replicated in the software.
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killzowned24

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#32 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="killzowned24"][QUOTE="goblaa"]

It's funny watching these cows get all excited about features that came out 3 years ago on the wii..

WilliamRLBaker
it was hard to get excited when the graphics are last gen and majority of its games art is for kids.

because we all marveled at the first games shown for the Move...party games...pet games...minigames... Don't act like all of a sudden the biggest and best developers are going to put stuff on move, and all of a sudden we'll have amazing fps, rts and other such games on it.

yeah, but at least its not from kidtendo. thats how i see them anyway terrible art and graphics not even worth my time to look.
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WilliamRLBaker

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#33 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

and with natal paint your finger tip hyper color of some sort and pits it up as a pointer, paint 2 fingers one can be right mouse click the other left mouse click, same with Wii mote it can do the same. Its funny that Sony is so happy that they did what In their garage hackers have been doing with the Wii mote, and a bluetooth adaptor and some coding.

shinrabanshou

Natal has a XYZ spatial resolution of 4 cm, according to the lead developer, so I doubt that would work.


Wii Motion+ perhaps, standard Wiimote, not as sure. Although I do recall the pointing function is reasonably accurate.

--------

Has anyone shown that you can use the Wiimote with a computer and control a RTS game with it?

1. now that the Natal dedicated processor is taken out then likely yes, but its still a coding problem in the end, not dimensional. 2.Don't have too show me a RTS controled just have too look at the Livemove 2 to see the Wii mote+motion plus is more then accurate.

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WilliamRLBaker

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#34 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="killzowned24"][QUOTE="WilliamRLBaker"][QUOTE="killzowned24"] it was hard to get excited when the graphics are last gen and majority of its games art is for kids.

because we all marveled at the first games shown for the Move...party games...pet games...minigames... Don't act like all of a sudden the biggest and best developers are going to put stuff on move, and all of a sudden we'll have amazing fps, rts and other such games on it.

yeah, but at least its not from kidtendo. thats how i see them anyway terrible art and graphics not even worth my time to look.

lol keep telling your self that, Mario galaxy had far better art then the majority of sony games, the same with Zelda Twilight princess far better art then Half the Sony games coming out.
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bigblunt537

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#35 bigblunt537
Member since 2003 • 6907 Posts

[QUOTE="bigblunt537"]

Being an owner of WM+ I can honestly say it's a lot better than the original wii mote, but it is not 1:1 as Sony boast, but who knows. Maybe when Sonys controller release it wont be 1:1 also, but do not tell me WM+ is 1:1. There is a VERY obvious delay. It's just better than the original.

Ontain

Sony's will have a delay as well, same with natal. that's just something inherent in the technology right now. 1:1 is more about the ability to detect the motion not how quickly that is replicated in the software.

I agree, but I think the light ball on the top will work a lot better with a camera than an IR reader would which I believe is used for the Wii mote.

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killzowned24

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#36 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"][QUOTE="WilliamRLBaker"] because we all marveled at the first games shown for the Move...party games...pet games...minigames... Don't act like all of a sudden the biggest and best developers are going to put stuff on move, and all of a sudden we'll have amazing fps, rts and other such games on it.WilliamRLBaker
yeah, but at least its not from kidtendo. thats how i see them anyway terrible art and graphics not even worth my time to look.

lol keep telling your self that, Mario galaxy had far better art then the majority of sony games, the same with Zelda Twilight princess far better art then Half the Sony games coming out.

plumber guy and his princess was good when i was 8 years old maybe.

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goblaa

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#37 goblaa
Member since 2006 • 19304 Posts

[QUOTE="Blazerdt47"]

[QUOTE="goblaa"]

And this is surprising how? The wiimote can control starcraft...

Jonas008

Move = more precise than wiimote

Stracraft 2 + Wii = RROD ... Wii can't handle that game..

Sony demoed starcraft...not starcrat 2.

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shinrabanshou

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#38 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

[QUOTE="WilliamRLBaker"]

and with natal paint your finger tip hyper color of some sort and pits it up as a pointer, paint 2 fingers one can be right mouse click the other left mouse click, same with Wii mote it can do the same. Its funny that Sony is so happy that they did what In their garage hackers have been doing with the Wii mote, and a bluetooth adaptor and some coding.

WilliamRLBaker

Natal has a XYZ spatial resolution of 4 cm, according to the lead developer, so I doubt that would work.


Wii Motion+ perhaps, standard Wiimote, not as sure. Although I do recall the pointing function is reasonably accurate.

--------

Has anyone shown that you can use the Wiimote with a computer and control a RTS game with it?

1. now that the Natal dedicated processor is taken out then likely yes, but its still a coding problem in the end, not dimensional. 2.Don't have too show me a RTS controled just have too look at the Livemove 2 to see the Wii mote+motion plus is more then accurate.

The New Scientist article never specified whether this spatial resolution was a hardware limitation or a firmware/software limitation. It may have nothing to do with where the information is processed, but rather the technique employed to gather said information.

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Midnightshade29

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#39 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="goblaa"]

It's funny watching these cows get all excited about features that came out 3 years ago on the wii..

killzowned24
it was hard to get excited when the graphics are last gen and majority of its games art is for kids.

yeah pretty much and the tech on the wii was pretty much used tech from 1990's powerglove...powerglove tv ir sensor 2.0... Move doesn't rely on out-dated infr-red tv top senor bars. And Natal is just a glorified large scale Nintendo U-Force (no one here probably even remembers that .lol). Sorry but I used to own a wii from Feb 2008-Sept 2009 and it was never that precise.
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goblaa

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#40 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

And this is surprising how? The wiimote can control starcraft...

Merex760

Really? Nintendo did a demo of this like Sony?

So because nintendo didn't demo a 12 year old game that only uses a pointer (and no waggle at all) at GDC, it's impossible on the wiimote?

Ypu don't even need WM+ to run starcraft. If the Move couldn't run starcraft it would had been a massive failure.

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LenGen

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#41 LenGen
Member since 2010 • 317 Posts
RTS belongs on the PC and nowhere else just look at how halo wars turn out. besides the main fanbase/nerds are on the PC.
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skrat_01

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#42 skrat_01
Member since 2007 • 33767 Posts
So can a Wiimote. Good luck micromanaging, and using macros.
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Midnightshade29

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#43 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="killzowned24"][QUOTE="goblaa"]

It's funny watching these cows get all excited about features that came out 3 years ago on the wii..

WilliamRLBaker

it was hard to get excited when the graphics are last gen and majority of its games art is for kids.

because we all marveled at the first games shown for the Move...party games...pet games...minigames... Don't act like all of a sudden the biggest and best developers are going to put stuff on move, and all of a sudden we'll have amazing fps, rts and other such games on it.

If you get out of the M$ pr perspective for a second and watch the footage and after talk with Jeff, Chris and Jack, on the PS-blog then you would know that many core games will have move controls..... but the thing is they will not be enforced, as they will be optional controls. The bluray has the disc space to enable developers to target dual markets, meaning core games could have two control schemes. Like Socom 4 will have and RE5 - alt edition. PLay with DS3 or Move, the choice is yours. So core gamers like myself who love the controller won't loose out and will be able to play with the move when we feel like it. It's a brilliant plan as it lets devs make games without fealing that the market won't be there. And still lets casual devs make party games just for move.

Think of Dual controls like on a pc game where you can choose either a kb/mouse or Joystick - gamepad controls. Same thing with DS3 o/r move.

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Sully28

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#45 Sully28
Member since 2003 • 5097 Posts

I believe it can replicate a mouse, it would be a little shaky because its not on a solid platform like a mouse, but precision wise i believe it. The reason i wouldnt want to play an RTS with it or anything is because of lack of keyboard. Even with a sub controler you wouldnt have the organization of a keyboard, let alone the same amount of buttons.

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LenGen

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#46 LenGen
Member since 2010 • 317 Posts

I believe it can replicate a mouse, it would be a little shaky because its not on a solid platform like a mouse, but precision wise i believe it. The reason i wouldnt want to play an RTS with it or anything is because of lack of keyboard. Even with a sub controler you wouldnt have the organization of a keyboard, let alone the same amount of buttons.

Sully28
you can get a keyboard for the ps3 just fyi, and also a mouse but i havent seen a game that supports them yet...
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KristoffBrujah

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#47 KristoffBrujah
Member since 2005 • 1860 Posts

Starcraft 2 port would be unreal.

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KingsMessenger

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#48 KingsMessenger
Member since 2009 • 2574 Posts

Most of the controlling in Starcraft is done with the keyboard and tons of macros. The mouse is used, but it is hardly the principle controller when playing a competitive game of Starcraft.

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mordin-solus

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#49 mordin-solus
Member since 2010 • 25 Posts
While statement is certainly intriguing, it answers nothing. Just because Move CAN control Starcraft does not mean Move can control Starcraft WELL. Policy should be "wait and see". Move still in alpha development phases. Much can change before release. Am hoping ridiculous light will be gone before release.
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#50 goblaa
Member since 2006 • 19304 Posts

I believe it can replicate a mouse, it would be a little shaky because its not on a solid platform like a mouse, but precision wise i believe it. The reason i wouldnt want to play an RTS with it or anything is because of lack of keyboard. Even with a sub controler you wouldnt have the organization of a keyboard, let alone the same amount of buttons.

Sully28

Well, as far as a stable platform, use your lap or an arm rest. I can't stand people who hold their arm out and then complain because they're doing something stupid. Never once have I had pointer precision issues in any game, even RTS-ish ones like pikmin.

As for the keyboard...yeah, you're right. The analog stick can 'kinda' make up for it by giving you a wheel of commands to quickly scroll through (think trauma center), and the d-pad can be used as 4 programmable macro buttons, but it's still no keyboard.