PS3 power still untapped

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iwasgood2u

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#51 iwasgood2u
Member since 2009 • 831 Posts

Seems that theres still more secrets to mastering the PS3s cell architecture. I know I know PC owns all, it should, its not fixed. But thats not what this article is about, its just stating that PS3 is still untapped. Its becoming painfully obvious that 360 is holding PS3 back with titles like GTA4 and FF13 being gimped,discuss. http://www.n4g.com/ps3/NewsCom-455739.aspx?CT=1#Comment

iKINGBOBi
i know what it is that hasn't been tapped yet. the ps3's azzz!
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Shad0ki11

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#52 Shad0ki11
Member since 2006 • 12576 Posts

[QUOTE="iKINGBOBi"]

Seems that theres still more secrets to mastering the PS3s cell architecture. I know I know PC owns all, it should, its not fixed. But thats not what this article is about, its just stating that PS3 is still untapped. Its becoming painfully obvious that 360 is holding PS3 back with titles like GTA4 and FF13 being gimped,discuss. http://www.n4g.com/ps3/NewsCom-455739.aspx?CT=1#Comment

iwasgood2u

i know what it is that hasn't been tapped yet. the ps3's azzz!

Oh SNAP!~ :P

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ronvalencia

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#53 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="TheSterls"]

[QUOTE="topgunmv"]

Maybe the ps3 is holding back multiplats on the 360, since that porting time could be used to polish them up more :roll:. The reality is the consoles have the same horsepower, and they're both holding back the pc.

UNC2 and Killzone 2 say otherwise . And judging by the new God of War 3 pics the 360 is getting left in the dust.

CryEngine3 indicates otherwise.
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ronvalencia

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#54 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="navyguy21"]OMG, not this crap again :roll:iKINGBOBi

Ok, if no one will read the article:roll:, the gist of it is that PS3 has the ability to do 16xMSAA. Digital Foundry is the testers, and developers Pandemic made quotes about it as well.

Not quite 16X MSAA i.e. it's image based AA. Refer to http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Besides depth based MSAA, CryEngine2 includes image based AA.
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ronvalencia

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#55 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Tessellation"][QUOTE="iKINGBOBi"]the gist of it is that PS3 has the ability to do 16xMSAA.TheSterls

I just had a laugh... with what memory is going the ps3 to do 16xMSAA :lol: ? unless the game is running at 800x600 :lol: and please that ''new'' technique can be done easily on xbox 360 and especially PC,developers just haven't try yet..why go with that when PC and Xbox 360 can easily use the traditional anti aliasing.

Because it looks as good as 16xMSAA there is virtually on diffrence and all it does is take up part of an SPU rather then hog the memory .The 360 could do nowhere near 16xMSAAA on any of its game it usually does around 4 to none. And the highest end pc games run like garbage if you try to jack it up to 16xMSAA at a decent resolution. Im not stating that the PS3 has some hidden power but it is a useful technique for a system that has limited ram.

Saboteur PS3's image based AA has a weakness i.e. if contrast is the same between the two colors, imaged based AA would not be applied.

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iKINGBOBi

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#56 iKINGBOBi
Member since 2009 • 1083 Posts

[QUOTE="TheSterls"]

[QUOTE="topgunmv"]

Maybe the ps3 is holding back multiplats on the 360, since that porting time could be used to polish them up more :roll:. The reality is the consoles have the same horsepower, and they're both holding back the pc.

ronvalencia

UNC2 and Killzone 2 say otherwise . And judging by the new God of War 3 pics the 360 is getting left in the dust.

CryEngine3 indicates otherwise.

UC2,KZ2, and GOW3 look better than the console version of Cryengine 3

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ronvalencia

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#57 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="TheSterls"]

UNC2 and Killzone 2 say otherwise . And judging by the new God of War 3 pics the 360 is getting left in the dust.

iKINGBOBi

CryEngine3 indicates otherwise.

UC2,KZ2, and GOW3 look better than the console version of Cryengine 3

"Look" is subjective, technical is objective.

UC2's part time SSAO vs CryEngine3's full time SSAO.

UC2's skybox(fake) vs CryEngine3's voxel mountain(real geometry) and objects. This relates to game world's scale i.e. UC2's narrow compared to CryEngine3.

UC2's 1.2M triangles vs CryEngine3's 2.3M triangles.

UC2's lack of HDRL Eye Adaptive vs CryEngine3's HDRL Eye Adaptive.

UC2's lack of destructive environment vs CryEngine3's destructive environment e.g. includes procedural water and rain with physics, vegetation animation with physics.

KillZone2's lack of HDR vsCryEngine3's HDR and god-rays.

Killzone2 deferred rendering lights vs CryEngine3's deferred rendering lights + global illumination.

Killzone2'snon-100 percent dynamic lights(some baked on lights) and shadows vs CrysEngine3's 100 percent dynamic lights and shadows.

All of CryEngine3's features is available for Xbox 360, PS3 and PC.

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BloodSeeker1337

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#58 BloodSeeker1337
Member since 2009 • 1278 Posts
But it's only 1 multiplat :o While most of Multiplats looks better on the PC/360 Version
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gamewhat

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#59 gamewhat
Member since 2007 • 926 Posts

[QUOTE="navyguy21"]OMG, not this crap again :roll:iKINGBOBi

Ok, if no one will read the article:roll:, the gist of it is that PS3 has the ability to do 16xMSAA. Digital Foundry is the testers, and developers Pandemic made quotes about it as well.

Mr.iKINGBOB, I read the article and it is legit, sigh. People on here have their own opinion and they will say what they want until scientific proof from paper and pictures is presented on a slide show, and then still the better half of the lower common denominator console will argue with noend about how their console can do it because some sargeant said so. Oh well at least gamespot is intersting and non-biased.

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Urworstnhtmare

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#60 Urworstnhtmare
Member since 2008 • 2630 Posts

[QUOTE="savagetwinkie"]You can't go with the guys that developed it, they don't work on the 360 so how could they know, if you look at companies that dev on both, they usually say they are so close to gether it doesn't matter.

king_bobo


Fair enough. You're probably right - I can understand that multiplatform developers/publishers would be seen as being more credible sources...

id

"id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game's content is the Xbox 360's limited disc storage, which allows about six to eight GB of data."

Infinity Ward

"Speaking with VG247 at E3 this week, Infinity Ward's Mark Rubin said that Modern Warfare 2 leaves the Xbox 360 winded and gasping for breath."

Volition

When asked whether it is possible to achieve better graphics on the PS3 compared with the Xbox 360, Carroll said: "I think potentially you will. I think early on people are going to be struggling to figure out exactly how to make the PS3 work. But I think once they do they will see it's a very powerful system underneath."

And, if they're not upto date enough, there's always this...

EA

"...in an interview with the Official Xbox Magazine, EA senior VP Patrick Soderlund said that "we've maxed out the 360 but we haven't maxed out the PS3."

I know of plenty of other examples in the Xbox 360's earlier days, when developers, particularly JRPG ones, were disappointed with the disk limitations...

This post was by king_bobo on a recent thread about more or less the same topic. Fact is, the Cell processor is harder to program for compared to the Xenon of the 360. Thus multiplats tend to look better on the 360 because they are easier to make...

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ronvalencia

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#61 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="king_bobo"]

[QUOTE="savagetwinkie"]You can't go with the guys that developed it, they don't work on the 360 so how could they know, if you look at companies that dev on both, they usually say they are so close to gether it doesn't matter.

Urworstnhtmare


Fair enough. You're probably right - I can understand that multiplatform developers/publishers would be seen as being more credible sources...

(cut for space)

EA

"...in an interview with the Official Xbox Magazine, EA senior VP Patrick Soderlund said that "we've maxed out the 360 but we haven't maxed out the PS3."

I know of plenty of other examples in the Xbox 360's earlier days, when developers, particularly JRPG ones, were disappointed with the disk limitations...

This post was by king_bobo on a recent thread about more or less the same topic. Fact is, the Cell processor is harder to program for compared to the Xenon of the 360. Thus multiplats tend to look better on the 360 because they are easier to make...

@EA.

Refer to http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf

Page 28, Island scene (yet another island scene from Crytek) has 2100 draw calls and 2.32 million triangles. For light propagation volumes benchmark, the scene has 2.32 million triangles i.e. smacks UC2.

Page 29 shows the scene for the benchmarkframe. Page 29, it shows the scene's benchmark in rendering the frame i.e. Xbox 360 vs PS3.

Complete frame time benchmark (lower is better)

Xbox 360: 30.2

PS3: 32.1

The Xbox 360 is slightly faster. note that 3.3 ms goal is for 30 FPS.

To prempt RE5's counter point. RE5'slighting solution not as advance as CryEngine3 i.e. HDR/HDRL,Global illumination,Light rays, Deferred Rendering Lights(that interacts with destructive objects).

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2mrw

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#62 2mrw
Member since 2008 • 6206 Posts

the article says

"The Xbox 360 can do up to 4x MSAA via the built in graphics card. However, the PS3 has an NVIDIA card which really doesn't do much in the post-processing department as it was initially intended to be left off the console. The Cell processor was originally supposed to handle all graphics processing, but due to concerns that it would be difficult for the developers to program on, a decision was made to incorporate a limited graphics card"

makes you feel that the RSX is a bonus not a GC. Optemization is the key here, since you are stuck wz the same hardware, you will feel board trying the same thing over and over, that's why dev. are trying to innovate

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ronvalencia

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#63 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="2mrw"]

the article says

"The Xbox 360 can do up to 4x MSAA via the built in graphics card. However, the PS3 has an NVIDIA card which really doesn't do much in the post-processing department as it was initially intended to be left off the console. The Cell processor was originally supposed to handle all graphics processing, but due to concerns that it would be difficult for the developers to program on, a decision was made to incorporate a limited graphics card"

makes you feel that the RSX is a bonus not a GC. Optemization is the key here, since you are stuck wz the same hardware, you will feel board trying the same thing over and over, that's why dev. are trying to innovate

What the article didn't tell you is that RSX's pixel shaders stalls during fetch texture operations i.e. same issues as Geforce 7.
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Urworstnhtmare

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#64 Urworstnhtmare
Member since 2008 • 2630 Posts

Page 29 shows the scene for the benchmarkframe. Page 29, it shows the scene's benchmark in rendering the frame i.e. Xbox 360 vs PS3.

Complete frame time benchmark (lower is better)

Xbox 360: 30.2

PS3: 32.1

The Xbox 360 is slightly faster. note that 3.3 ms goal is for 30 FPS.

To prempt RE5's counter point. RE5'slighting solution not as advance as CryEngine3 i.e. HDR/HDRL,Global illumination,Light rays, Deferred Rendering Lights(that interacts with destructive objects).

ronvalencia

These figures are all well and good. (Don't see how the PS3 has a higher complete frame time when its total is lower... but nethermind) The only problem is the topic is about the untapped power of the PS3, and not the current abilities of the code. You can't provide figures about 'untapped potential' because no such way of measuring said 'untapped potential' is possible.

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Shattered007

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#65 Shattered007
Member since 2007 • 3139 Posts
I jsut wanna say that as far as GTA4 goes... On the 360 GTA4 is running at 720P with 2x MsAA On the PS3, GTA4 is running at 630P with no AA. Some of you claiming that GTA4 looks better on the PS3 are the same people that will say no matter what that Killzone 2/Uncharted 2 and Heavy Rain are only possible on the PS3 and are the console graphic kings even if a 360 title comes out and blows them outta the water.
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ronvalencia

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#66 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

Page 29 shows the scene for the benchmarkframe. Page 29, it shows the scene's benchmark in rendering the frame i.e. Xbox 360 vs PS3.

Complete frame time benchmark (lower is better)

Xbox 360: 30.2

PS3: 32.1

The Xbox 360 is slightly faster. note that 3.3 ms goal is for 30 FPS.

To prempt RE5's counter point. RE5'slighting solution not as advance as CryEngine3 i.e. HDR/HDRL,Global illumination,Light rays, Deferred Rendering Lights(that interacts with destructive objects).

Urworstnhtmare

These figures are all well and good. (Don't see how the PS3 has a higher complete frame time when its total is lower... but nethermind) The only problem is the topic is about the untapped power of the PS3, and not the current abilities of the code. You can't provide figures about 'untapped potential' because no such way of measuring said 'untapped potential' is possible.

"Complete frame time" is the time to render that frame in ms.

Also, refer to http://research.scea.com/ps3_deferred_shading.pdf 5 SPEs = 20 pixel pipelined G70.

There's no "untapped power" or magic about CELL.

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dr_jashugan

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#67 dr_jashugan
Member since 2006 • 2665 Posts

TC, you should publish the LINK the correct way. 8)

Here, let me help you:

http://gamer.blorge.com/2010/01/05/ps3-smoothing-beyond-that-of-high-end-pc-graphics-card/

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delta3074

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#68 delta3074
Member since 2007 • 20003 Posts
Ps3 can't do 16 times MSAA, it just emulates it to a certain extent, and no offence if the RSX can do that, so can the xenos as the 10mb of Edram gives the 360 a definite edge in anti aliasing, any body who doesn't realise this is either a blatant fanboy, or they know nothing about how both machines work, as code is optimised and compression improves, you will see better looking games on both consoles, both have 'untapped' power, and i am sorry, the notion that the 360 holds the PS3 back in multiplats is just stupid as most multiplats look better on the 360, including ghostbusters, which was ported FROM the PS3 to the 360,if anything the PS3 is holding the 360 back in multiplats and both are holding the PC back
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PAL360

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#69 PAL360
Member since 2007 • 30574 Posts

No, its not a super computer. Its not even better than 360 graphically.....And ppl get surprised with all hate PS3 gets this gen :?

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Shattered007

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#70 Shattered007
Member since 2007 • 3139 Posts
Ps3 can't do 16 times MSAA, it just emulates it to a certain extent, and no offence if the RSX can do that, so can the xenos as the 10mb of Edram gives the 360 a definite edge in anti aliasing, any body who doesn't realise this is either a blatant fanboy, or they know nothing about how both machines work, as code is optimised and compression improves, you will see better looking games on both consoles, both have 'untapped' power, and i am sorry, the notion that the 360 holds the PS3 back in multiplats is just stupid as most multiplats look better on the 360, including ghostbusters, which was ported FROM the PS3 to the 360,if anything the PS3 is holding the 360 back in multiplats and both are holding the PC backdelta3074
No!!! No.....lies....lies!!! All games would look better than Uncharted 2 if it wasn't mutiplat!
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delta3074

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#71 delta3074
Member since 2007 • 20003 Posts

No, its not a super computer. Its not even better than 360 graphically.....And ppl get surprised with all hate PS3 gets this gen :?

PAL360
it gets all the hate because of stupid blind fanboys making it out to be more powerful than it actually is, PS3 CANNOT match a top end PC,let alone surpass it,FACT
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Shattered007

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#72 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="PAL360"]

No, its not a super computer. Its not even better than 360 graphically.....And ppl get surprised with all hate PS3 gets this gen :?

delta3074

it gets all the hate because of stupid blind fanboys making it out to be more powerful than it actually is, PS3 CANNOT match a top end PC,let alone surpass it,FACT

Look guys...maybe you don't understand...The Cell is a neural net processor, a learning computer! It was actually a processor from 2018 that was sent back in time to kill Bill Gates... so it has to be more advanced then High-end PC graphic cards and PCs

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daveg1

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#73 daveg1
Member since 2005 • 20405 Posts
lol have yo seen the state of gta on the ps3?? if anything its theps3 thas doing e holding..
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HermitGTX

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#74 HermitGTX
Member since 2009 • 541 Posts

The PS3 is a ticking time bomb filled with untapped power of forces a human could not easily comprehend

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BodyElite

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#75 BodyElite
Member since 2009 • 2678 Posts

The PS2 is still untapped :roll:

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GTR2addict

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#76 GTR2addict
Member since 2007 • 11863 Posts

[QUOTE="navyguy21"]OMG, not this crap again :roll:iKINGBOBi

Ok, if no one will read the article:roll:, the gist of it is that PS3 has the ability to do 16xMSAA. Digital Foundry is the testers, and developers Pandemic made quotes about it as well.

The PS3 will kill itself doing 16XAA, FACT.
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deactivated-5dd711115e664

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#77 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

[QUOTE="iKINGBOBi"]

how about reading the article before posting guys:?

WilliamRLBaker

lol n4g.com? lol no one should read articles through that site, or from it. so try harder next time or try to pull up your own opinions on why such and such instead of relying on the words of others.

Lol. Yeah, what a n00b. Doesn't he realize that only comments from OXM, Gabe Newell and the MS PR department are credible here in SW? He really needs to get with the program.

/sarcasm

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#78 TheSterls
Member since 2009 • 3117 Posts

Ps3 can't do 16 times MSAA, it just emulates it to a certain extent, and no offence if the RSX can do that, so can the xenos as the 10mb of Edram gives the 360 a definite edge in anti aliasing, any body who doesn't realise this is either a blatant fanboy, or they know nothing about how both machines work, as code is optimised and compression improves, you will see better looking games on both consoles, both have 'untapped' power, and i am sorry, the notion that the 360 holds the PS3 back in multiplats is just stupid as most multiplats look better on the 360, including ghostbusters, which was ported FROM the PS3 to the 360,if anything the PS3 is holding the 360 back in multiplats and both are holding the PC backdelta3074

LMAO are you delusional? Ghostbusters was not ported to the 360,it was the lead platform,that is one of the worst ports to the PS3 this generation it looks horrible. And no the only thing holding the pc back is the pc community. If more people upgraded to higher end hardware and actually bought there games they would get more high end exclusvies like they did last generation.

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TheSterls

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#79 TheSterls
Member since 2009 • 3117 Posts

I jsut wanna say that as far as GTA4 goes... On the 360 GTA4 is running at 720P with 2x MsAA On the PS3, GTA4 is running at 630P with no AA. Some of you claiming that GTA4 looks better on the PS3 are the same people that will say no matter what that Killzone 2/Uncharted 2 and Heavy Rain are only possible on the PS3 and are the console graphic kings even if a 360 title comes out and blows them outta the water.Shattered007

360 GTA also has worse texture pop-in a slower framerate and more screen tearing. Yet you fail to realize there are no games currently avialable are annoucned for the 360 that hold a candle to UNC2 hence no 360 exclusive even got nominated for best visuals on any website , imagine that.

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TheSterls

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#80 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="iKINGBOBi"]

[QUOTE="ronvalencia"] CryEngine3 indicates otherwise.ronvalencia

UC2,KZ2, and GOW3 look better than the console version of Cryengine 3

"Look" is subjective, technical is objective.

UC2's part time SSAO vs CryEngine3's full time SSAO.

UC2's skybox(fake) vs CryEngine3's voxel mountain(real geometry) and objects. This relates to game world's scale i.e. UC2's narrow compared to CryEngine3.

UC2's 1.2M triangles vs CryEngine3's 2.3M triangles.

UC2's lack of HDRL Eye Adaptive vs CryEngine3's HDRL Eye Adaptive.

UC2's lack of destructive environment vs CryEngine3's destructive environment e.g. includes procedural water and rain with physics, vegetation animation with physics.

KillZone2's lack of HDR vsCryEngine3's HDR and god-rays.

Killzone2 deferred rendering lights vs CryEngine3's deferred rendering lights + global illumination.

Killzone2'snon-100 percent dynamic lights(some baked on lights) and shadows vs CrysEngine3's 100 percent dynamic lights and shadows.

All of CryEngine3's features is available for Xbox 360, PS3 and PC.

You dont have any proof on half the claims you make there KIllzone 2 lighitng model is far more advanced then what is used in Cryengine 3 and show me a link to where you get the accurate triangle accounts for those games not to mention UNC2 does use full SSAO regardless its far superior to any lighting system on consoles with the exception of KZ2.

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ToScA-

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#81 ToScA-
Member since 2006 • 5783 Posts

[QUOTE="delta3074"]Ps3 can't do 16 times MSAA, it just emulates it to a certain extent, and no offence if the RSX can do that, so can the xenos as the 10mb of Edram gives the 360 a definite edge in anti aliasing, any body who doesn't realise this is either a blatant fanboy, or they know nothing about how both machines work, as code is optimised and compression improves, you will see better looking games on both consoles, both have 'untapped' power, and i am sorry, the notion that the 360 holds the PS3 back in multiplats is just stupid as most multiplats look better on the 360, including ghostbusters, which was ported FROM the PS3 to the 360,if anything the PS3 is holding the 360 back in multiplats and both are holding the PC backTheSterls

LMAO are you delusional? Ghostbusters was not ported to the 360,it was the lead platform,that is one of the worst ports to the PS3 this generation it looks horrible. And no the only thing holding the pc back is the pc community. If more people upgraded to higher end hardware and actually bought there games they would get more high end exclusvies like they did last generation.

http://talkplaystation.com/ps3-is-lead-platform-for-ghostbusters/

"In a recent interview with PSU.com Terminal Reality tells that the PlayStation 3 is the leading platform for the Ghostbusters video game. While the game has had some bumpy rides, Brendan Gross was waiting for the technology to show off the game. The game is powered by an Infernal Engine, and the game is ideal for development on Sony's console."

Unless things changed from there on.

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TheSterls

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#82 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="king_bobo"]

[QUOTE="savagetwinkie"]You can't go with the guys that developed it, they don't work on the 360 so how could they know, if you look at companies that dev on both, they usually say they are so close to gether it doesn't matter.

Urworstnhtmare


Fair enough. You're probably right - I can understand that multiplatform developers/publishers would be seen as being more credible sources...

id

"id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game's content is the Xbox 360's limited disc storage, which allows about six to eight GB of data."

Infinity Ward

"Speaking with VG247 at E3 this week, Infinity Ward's Mark Rubin said that Modern Warfare 2 leaves the Xbox 360 winded and gasping for breath."

Volition

When asked whether it is possible to achieve better graphics on the PS3 compared with the Xbox 360, Carroll said: "I think potentially you will. I think early on people are going to be struggling to figure out exactly how to make the PS3 work. But I think once they do they will see it's a very powerful system underneath."

And, if they're not upto date enough, there's always this...

EA

"...in an interview with the Official Xbox Magazine, EA senior VP Patrick Soderlund said that "we've maxed out the 360 but we haven't maxed out the PS3."

I know of plenty of other examples in the Xbox 360's earlier days, when developers, particularly JRPG ones, were disappointed with the disk limitations...

This post was by king_bobo on a recent thread about more or less the same topic. Fact is, the Cell processor is harder to program for compared to the Xenon of the 360. Thus multiplats tend to look better on the 360 because they are easier to make...

That pretty much says it right there, pretty much every dev in the industry has claimed the PS3 has more powr I dont see why thats so hard to accept.

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delta3074

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#83 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]Ps3 can't do 16 times MSAA, it just emulates it to a certain extent, and no offence if the RSX can do that, so can the xenos as the 10mb of Edram gives the 360 a definite edge in anti aliasing, any body who doesn't realise this is either a blatant fanboy, or they know nothing about how both machines work, as code is optimised and compression improves, you will see better looking games on both consoles, both have 'untapped' power, and i am sorry, the notion that the 360 holds the PS3 back in multiplats is just stupid as most multiplats look better on the 360, including ghostbusters, which was ported FROM the PS3 to the 360,if anything the PS3 is holding the 360 back in multiplats and both are holding the PC backTheSterls

LMAO are you delusional? Ghostbusters was not ported to the 360,it was the lead platform,that is one of the worst ports to the PS3 this generation it looks horrible. And no the only thing holding the pc back is the pc community. If more people upgraded to higher end hardware and actually bought there games they would get more high end exclusvies like they did last generation.

no it wasn't, the PS3 was the lead platform for ghostbusters http://www.psu.com/PS3-leads-the-way-for-Ghostbusters--a006207-p0.php consider youself owned,fanboy
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SemiMaster

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#84 SemiMaster
Member since 2006 • 19011 Posts

I thought that the dude who makes Gran Turismo 5 recently said in a PTOM article that the PS3 was pretty much maxxed out by their game.

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TheSterls

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#85 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="TheSterls"]

[QUOTE="delta3074"]Ps3 can't do 16 times MSAA, it just emulates it to a certain extent, and no offence if the RSX can do that, so can the xenos as the 10mb of Edram gives the 360 a definite edge in anti aliasing, any body who doesn't realise this is either a blatant fanboy, or they know nothing about how both machines work, as code is optimised and compression improves, you will see better looking games on both consoles, both have 'untapped' power, and i am sorry, the notion that the 360 holds the PS3 back in multiplats is just stupid as most multiplats look better on the 360, including ghostbusters, which was ported FROM the PS3 to the 360,if anything the PS3 is holding the 360 back in multiplats and both are holding the PC backToScA-

LMAO are you delusional? Ghostbusters was not ported to the 360,it was the lead platform,that is one of the worst ports to the PS3 this generation it looks horrible. And no the only thing holding the pc back is the pc community. If more people upgraded to higher end hardware and actually bought there games they would get more high end exclusvies like they did last generation.

http://talkplaystation.com/ps3-is-lead-platform-for-ghostbusters/

"In a recent interview with PSU.com Terminal Reality tells that the PlayStation 3 is the leading platform for the Ghostbusters video game. While the game has had some bumpy rides, Brendan Gross was waiting for the technology to show off the game. The game is powered by an Infernal Engine, and the game is ideal for development on Sony's console."

Unless things changed from there on.

The engine was suppsoed to be ideal to port to the PS3 but it was not the lead platform. Hence the reason it has god awufl textures and a terrible framerate the game was made for the 360. There are very few multiplat titles that have the PS3 as the lead platform this geneartion . A few I can name are Devil May Cry 4, FF13 and Prince of Persia

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Martin_G_N

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#86 Martin_G_N
Member since 2006 • 2124 Posts

Well, seeing that the PS3 still throws out console graphics kings and the X360 has'nt even been nominated is proof enough. Remember that Naughty Dog is the only developers that have maxed out the Cell CPU. Other devs will follow, but it will take take them a while. There is nothing special with the X360, it has been maxed for years. It has a normal CPU, a normal GPU, with a PC like architecture. Right now, the X360 is waiting for Halo Reach to prove the PS3 wrong, and if that fails, then what?? And the supposedly difference with the new X360 dev tools is some extra freed up RAM....wow.

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#87 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="TheSterls"]

[QUOTE="delta3074"]Ps3 can't do 16 times MSAA, it just emulates it to a certain extent, and no offence if the RSX can do that, so can the xenos as the 10mb of Edram gives the 360 a definite edge in anti aliasing, any body who doesn't realise this is either a blatant fanboy, or they know nothing about how both machines work, as code is optimised and compression improves, you will see better looking games on both consoles, both have 'untapped' power, and i am sorry, the notion that the 360 holds the PS3 back in multiplats is just stupid as most multiplats look better on the 360, including ghostbusters, which was ported FROM the PS3 to the 360,if anything the PS3 is holding the 360 back in multiplats and both are holding the PC backdelta3074

LMAO are you delusional? Ghostbusters was not ported to the 360,it was the lead platform,that is one of the worst ports to the PS3 this generation it looks horrible. And no the only thing holding the pc back is the pc community. If more people upgraded to higher end hardware and actually bought there games they would get more high end exclusvies like they did last generation.

no it wasn't, the PS3 was the lead platform for ghostbusters http://www.psu.com/PS3-leads-the-way-for-Ghostbusters--a006207-p0.php consider youself owned,fanboy

lol no it wasnt, thats marketing hype look at the performance of the engine its one of the worst multiplats to date. http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/

Now whos been owned? Digital foundry said it was equivlent to a PS3 launch title it was so bad. The infernal engine is a multiplat engine the pr rep basically talked a bunch of hype to act as if they knew what they were doing with the PS3.

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#88 organic_machine
Member since 2004 • 10143 Posts

The Cell wont be able to do much without any RAM.

And these consoles don't have enough RAM for advancing gaming in any way shape of form.

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delta3074

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#89 delta3074
Member since 2007 • 20003 Posts

[QUOTE="ToScA-"]

[QUOTE="TheSterls"]

LMAO are you delusional? Ghostbusters was not ported to the 360,it was the lead platform,that is one of the worst ports to the PS3 this generation it looks horrible. And no the only thing holding the pc back is the pc community. If more people upgraded to higher end hardware and actually bought there games they would get more high end exclusvies like they did last generation.

TheSterls

http://talkplaystation.com/ps3-is-lead-platform-for-ghostbusters/

"In a recent interview with PSU.com Terminal Reality tells that the PlayStation 3 is the leading platform for the Ghostbusters video game. While the game has had some bumpy rides, Brendan Gross was waiting for the technology to show off the game. The game is powered by an Infernal Engine, and the game is ideal for development on Sony's console."

Unless things changed from there on.

The engine was suppsoed to be ideal to port to the PS3 but it was not the lead platform. Hence the reason it has god awufl textures and a terrible framerate the game was made for the 360. There are very few multiplat titles that have the PS3 as the lead platform this geneartion . A few I can name are Devil May Cry 4, FF13 and Prince of Persia

Prove it, we have proved the PS3 was the lead platform, now you prove US wrong
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ToScA-

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#90 ToScA-
Member since 2006 • 5783 Posts

[QUOTE="ToScA-"]

[QUOTE="TheSterls"]

LMAO are you delusional? Ghostbusters was not ported to the 360,it was the lead platform,that is one of the worst ports to the PS3 this generation it looks horrible. And no the only thing holding the pc back is the pc community. If more people upgraded to higher end hardware and actually bought there games they would get more high end exclusvies like they did last generation.

TheSterls

http://talkplaystation.com/ps3-is-lead-platform-for-ghostbusters/

"In a recent interview with PSU.com Terminal Reality tells that the PlayStation 3 is the leading platform for the Ghostbusters video game. While the game has had some bumpy rides, Brendan Gross was waiting for the technology to show off the game. The game is powered by an Infernal Engine, and the game is ideal for development on Sony's console."

Unless things changed from there on.

The engine was suppsoed to be ideal to port to the PS3 but it was not the lead platform. Hence the reason it has god awufl textures and a terrible framerate the game was made for the 360. There are very few multiplat titles that have the PS3 as the lead platform this geneartion . A few I can name are Devil May Cry 4, FF13 and Prince of Persia

Which contradicts what the developers themselves stated in an interview. Got a link to refute that claim?

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SemiMaster

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#91 SemiMaster
Member since 2006 • 19011 Posts

The Cell wont be able to do much without any RAM.

And these consoles don't have enough RAM for advancing gaming in any way shape of form.

organic_machine
I find it amazing how many people blow off this fact...
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delta3074

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#92 delta3074
Member since 2007 • 20003 Posts

[QUOTE="TheSterls"]

[QUOTE="ToScA-"]

http://talkplaystation.com/ps3-is-lead-platform-for-ghostbusters/

"In a recent interview with PSU.com Terminal Reality tells that the PlayStation 3 is the leading platform for the Ghostbusters video game. While the game has had some bumpy rides, Brendan Gross was waiting for the technology to show off the game. The game is powered by an Infernal Engine, and the game is ideal for development on Sony's console."

Unless things changed from there on.

ToScA-

The engine was suppsoed to be ideal to port to the PS3 but it was not the lead platform. Hence the reason it has god awufl textures and a terrible framerate the game was made for the 360. There are very few multiplat titles that have the PS3 as the lead platform this geneartion . A few I can name are Devil May Cry 4, FF13 and Prince of Persia

Which contradicts what the developers themselves stated in an interview. Got a link to refute that claim?

he can't, but he won't concede to the facts, because he knows he made a boo-boo
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TheSterls

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#93 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="TheSterls"]

[QUOTE="ToScA-"]

http://talkplaystation.com/ps3-is-lead-platform-for-ghostbusters/

"In a recent interview with PSU.com Terminal Reality tells that the PlayStation 3 is the leading platform for the Ghostbusters video game. While the game has had some bumpy rides, Brendan Gross was waiting for the technology to show off the game. The game is powered by an Infernal Engine, and the game is ideal for development on Sony's console."

Unless things changed from there on.

ToScA-

The engine was suppsoed to be ideal to port to the PS3 but it was not the lead platform. Hence the reason it has god awufl textures and a terrible framerate the game was made for the 360. There are very few multiplat titles that have the PS3 as the lead platform this geneartion . A few I can name are Devil May Cry 4, FF13 and Prince of Persia

Which contradicts what the developers themselves stated in an interview. Got a link to refute that claim?

Read my previous post to the interview the infernal engine is multiplat and eurogamer even called them up for an interview for the crappy job they did.

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#94 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="ToScA-"]

[QUOTE="TheSterls"]

The engine was suppsoed to be ideal to port to the PS3 but it was not the lead platform. Hence the reason it has god awufl textures and a terrible framerate the game was made for the 360. There are very few multiplat titles that have the PS3 as the lead platform this geneartion . A few I can name are Devil May Cry 4, FF13 and Prince of Persia

delta3074

Which contradicts what the developers themselves stated in an interview. Got a link to refute that claim?

he can't, but he won't concede to the facts, because he knows he made a boo-boo

I already did but heres a better question what won best visuals last year ? Was it on PS3 or 360? And how about all the links to the devs flat out saying the PS3 has more power? What exactly are you trying to argue here that the 360 is more powerful then the PS3? Becaue other then blind lemmings on SW nobody is paying any attention to you.

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TheSterls

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#95 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="organic_machine"]

The Cell wont be able to do much without any RAM.

And these consoles don't have enough RAM for advancing gaming in any way shape of form.

SemiMaster

I find it amazing how many people blow off this fact...

LOL yet some of the best looking games lat year came ot conosles I find it hard to belive people ignore that fact.

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#96 delta3074
Member since 2007 • 20003 Posts

[QUOTE="ToScA-"]

[QUOTE="TheSterls"]

The engine was suppsoed to be ideal to port to the PS3 but it was not the lead platform. Hence the reason it has god awufl textures and a terrible framerate the game was made for the 360. There are very few multiplat titles that have the PS3 as the lead platform this geneartion . A few I can name are Devil May Cry 4, FF13 and Prince of Persia

TheSterls

Which contradicts what the developers themselves stated in an interview. Got a link to refute that claim?

Read my previous post to the interview the infernal engine is multiplat and eurogamer even called them up for an interview for the crappy job they did.

that doesn't prove anything, just because the engine used is multiplatform doesn't mean that the PS3 wasn't the lead platform for ghostbusters,it's simple, we have posted links that say the PS3 was the lead platform, now you have to provide links that state it wasn't, anything less is not acceptable proof
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delta3074

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#97 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="ToScA-"]

Which contradicts what the developers themselves stated in an interview. Got a link to refute that claim?

TheSterls

he can't, but he won't concede to the facts, because he knows he made a boo-boo

I already did but heres a better question what won best visuals last year ? Was it on PS3 or 360? And how about all the links to the devs flat out saying the PS3 has more power? What exactly are you trying to argue here that the 360 is more powerful then the PS3? Becaue other then blind lemmings on SW nobody is paying any attention to you.

no ,you have not proved anything
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TheSterls

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#98 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="TheSterls"]

[QUOTE="delta3074"]he can't, but he won't concede to the facts, because he knows he made a boo-boodelta3074

I already did but heres a better question what won best visuals last year ? Was it on PS3 or 360? And how about all the links to the devs flat out saying the PS3 has more power? What exactly are you trying to argue here that the 360 is more powerful then the PS3? Becaue other then blind lemmings on SW nobody is paying any attention to you.

no ,you have not proved anything

LOL thats your comeback? great dude just go run off now.

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delta3074

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#99 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="TheSterls"]

I already did but heres a better question what won best visuals last year ? Was it on PS3 or 360? And how about all the links to the devs flat out saying the PS3 has more power? What exactly are you trying to argue here that the 360 is more powerful then the PS3? Becaue other then blind lemmings on SW nobody is paying any attention to you.

TheSterls

no ,you have not proved anything

LOL thats your comeback? great dude just go run off now.

no, my comback was in the post above, basically, we have proved the PS3 is the lead platform, you have failed to provide aby proof that it was not,nor can you, the ps3 was the lead platform ghostbusters,just accept it and move on,or prove otherwise with either 1 a link that states the PS3 was not the lead platform,or 2 a link that states the 360 was the lead platform
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TheSterls

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#100 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="TheSterls"]

[QUOTE="delta3074"]no ,you have not proved anythingdelta3074

LOL thats your comeback? great dude just go run off now.

no, my comback was in the post above, basically, we have proved the PS3 is the lead platform, you have failed to provide aby proof that it was not,nor can you, the ps3 was the lead platform ghostbusters,just accept it and move on,or prove otherwise with either 1 a link that states the PS3 was the lead platform,or 2 a link that states the 360 was the lead platform

You didnt answer the question is the point of your arugment that the 360 is more powerful because the 360 has a better looking version of ghostbusters because a rep told them the PS3 was the lead platform? Digtial foundry said there was no way in hell the ps3 version was the lead platfrom that is the proof . A marketing rep or a performance test stating the opposite whats more important?