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the PS3 has 256 system and 256 video
The 360 has 512 unified, which I wouldn't be surprised is usually cut up into 256/256.
TRUE!!the PS3 has 256 system and 256 video
The 360 has 512 unified, which I wouldn't be surprised is usually cut up into 256/256.
swazidoughman
[QUOTE="swazidoughman"]TRUE!!the PS3 has 256 system and 256 video
The 360 has 512 unified, which I wouldn't be surprised is usually cut up into 256/256.
ENDOT12123
But it still can be used any way the developers like and the 360 also has 10MB of ED-RAM which helps a ton with AA.
ps3 is not holding back anything, its the devs.
multiplats are made from ground up on 360 most of the time.
devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.
Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.
They're even. Let's just leave it at that.carljohnson3456
Not even close the 360 uses unified GDDR3 and the PS3 uses XDR RAM theres a big difference.
So like um isn't the ps3 ram also xdr ram and runs about 3ghz. So the memory the rsx uses is likely some gddr3 you'd find on a geforce card of some sort. Seems like xbox may have the weaker ram if all 512 is probably something like ddr2 since at the time ddr3 didn't exist. So that may mean the cpu is stuck with slower speed ram whereas the ps3 at least cannot shift the ram around it has much faster ram available to the cpu.
Remember also since nearly all console games are only like somethingx720(maybe even lower like 640) and then upscaled to 1920x1080 or 1280x720. 256mb is plenty for most computer video cards to run a resolution of 1280x1024 for nearly all games. More video memory is only needed for like 1600x1200 and higher. A 4870 1gb like in my computer really only helps at resolutions of 1920x1200 or 2560x1600; a 4870 512mb is plenty for like 1680x1050; it even does pretty good for 1920x1200 though the 1gb edges it out a little at that res. What makes you guys think a console needs more than 256mb for the video card when the resolution for most console games isn't even 1280x1024.
Oh one quick note fellas don't confuse ddr with gddr they are similar but not the same. Ddr3 has only been out since about the nforce 790i, intel x chipsets, etc... While gddr3 has been out for much longer.
[QUOTE="carljohnson3456"]They're even. Let's just leave it at that.nVidiaGaMer
Not even close the 360 uses unified GDDR3 and the PS3 uses XDR RAM theres a big difference.
I see no difference worth mentioning. Tell me, besides the nit picking screens people take on fanboy websites, what is the huge difference in graphics between the PS3 and 360? Most games look pretty even if you ask me.The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. Deathtransit
The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?Deathtransit
Dude a computer video card doesn't need really anymore than 256mb to run a res of 1280x1024; pssst that's higher than 1280x720(720p). So why would a console gpu need more than 256mb when most games are less than 1280x720. The biggest weakness is probably not more than 256mb available to the cpus.
What is neat about the xbox is like for halo3 they could probably have the cpu have more than 256mb available since the crap low resolution of the textures wouldn't use much space. Whereas with ps3 you're stuck with 256mb no matter what for the cpu.
[QUOTE="nVidiaGaMer"][QUOTE="carljohnson3456"]They're even. Let's just leave it at that.carljohnson3456
Not even close the 360 uses unified GDDR3 and the PS3 uses XDR RAM theres a big difference.
I see no difference worth mentioning. Tell me, besides the nit picking screens people take on fanboy websites, what is the huge difference in graphics between the PS3 and 360? Most games look pretty even if you ask me. ther is no difrence i agree, even on FO3 the pics i seen there is hardly alot of difrence its not like the ps3 pics look like a ps1 then id be sayin shi* but they look the same bar a few texture difrences its not BIG and ps3 is definlty not holding back multiplatsThe problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?Deathtransit
MONEY
[QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. Teufelhuhn
Because unified means nothing :lol: , the CPU and GPU can take as much is need it from that 512mb...the PS3 has 256 system and 256 video
The 360 has 512 unified, which I wouldn't be surprised is usually cut up into 256/256.
swazidoughman
both systerms need more ram. coz they both claimed that the nextgen was going to be teh HD era! so they should give us true native 1080p! Great_RagnarokThey also need more ROP units.
I have Geforce 9650M GT (yet another 8 ROP GPU) with 1GBVRAM and it doesn't run 1080p multi-platfrom games smoothly.
ATIRadeon HD 4670 can play GRID racing game at 1080p at medium details, which is not bad.
ps3 is not holding back anything, its the devs.
multiplats are made from ground up on 360 most of the time.
devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.
Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.
ZoomZoom2490
this ^
[QUOTE="ZoomZoom2490"]ps3 is not holding back anything, its the devs.
multiplats are made from ground up on 360 most of the time.
devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.
Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.
Ipik_Fenris
this ^
Firstly, DDR3 != GDDR3. Secondly, PS3 doesn't have the unique split memory model i.e. refer to the X86 PC.The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?Deathtransit
I believe back then two 256MB XDR cost less than one 512MB XDR.
[QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?dragonpuppy
I believe back then two 256MB XDR cost less than one 512MB XDR.
CELL is linked to 256MB XDR. RSX is linked to 256MB GDDR3. GDDR3 is designed by ATI i.e. memory designed for graphics.[QUOTE="dragonpuppy"][QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?ronvalencia
I believe back then two 256MB XDR cost less than one 512MB XDR.
CELL is linked to 256MB XDR. RSX is linked to 256MB GDDR3. GDDR3 is designed by ATI i.e. memory designed for graphics.Hahahaha. That's why I was so confused when I looked at the reasoning behind dual XDRs. Thanks for clearing that up.
[QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...McdonaIdsGuyNo they didn't :| Epic only said they maxed out the memory,but not the hardware itself..
Lol. Just lol.
AH you do realize that the ps3 gpu can use system ram and the cell can used video ram if needed, using nvidia turbo-cache like tech, it just gets a tad slower when done that way, but still used.world69star69So they can unify it , it's just more difficult and doesn't work as well.
both systems should have had 1-1.5gb ram. 512mb is one huge bottleneck.imprezawrx500It wouldn't do much. Like RSX and Xenos, Geforce 9650M GT (8 ROPS) with 1GB VRAM plays multi-platform games well (high or near max details) at 720p or 800p. Beyond 800p, frame rates starts to fall rapidly.
both systems should have had 1-1.5gb ram. 512mb is one huge bottleneck.imprezawrx500of course both could use more RAM, but the topic's about how devs have difficulty porting to PS3 because of lack of available RAM
both systems should have had 1-1.5gb ram. 512mb is one huge bottleneck.imprezawrx500
having the memory bus at 128 bit is even a bigger problem. If ps3 and 360 had 256 bit memory bus they would of had twice the memory bandwith without needing more MB and most games would of been in native 1080p.
No they didn't :| Epic only said they maxed out the memory,but not the hardware itself..[QUOTE="McdonaIdsGuy"][QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...sh0vet
Lol. Just lol.
If you are going to quote me add something no just ''lol'' It makes your post look bad and clueless..true, but it's easier to build from the ground up on 360 than ps3. it just seems that a long development cycle results in more on ps3. in the end, you get a good steady supply of games on 360, and more intermittent, impressive games on ps3.ps3 is not holding back anything, its the devs.
multiplats are made from ground up on 360 most of the time.>ZoomZoom2490
[QUOTE="ZoomZoom2490"]ps3 is not holding back anything, its the devs.
multiplats are made from ground up on 360 most of the time.
devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.
Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.
Ipik_Fenris
this ^
I hope you meant to add "is completely wrong" after that "this". XDR doesn't need its own coding from the ground up. Cows continually build the PS3 into something it isn't. Accessing the XDR is very similar to accessing system RAM via AGP only with a faster connection.There actually is more evidence of the PS3 holding back multiplats rather than devs or the 360. When they were coded for the 360 multiplats performed better than the PS3 usually. When they code for the PS3 they run the same. You could make the argument that by deving for the PS3 they simply lowered the LCD(lowest common denominator)to the PS3 which the 360 can run without problem. When games are coded to take advantage of either system they can look awesome...and one could also argue that the 360 gets its results without as much TLC as PS3 games(360 usually has smaller dev teams, less dev time, and mutliplatform engines that don't truly "get to the metal" and exploit the 360.
[QUOTE="imprezawrx500"]both systems should have had 1-1.5gb ram. 512mb is one huge bottleneck.ZoomZoom2490
having the memory bus at 128 bit is even a bigger problem. If ps3 and 360 had 256 bit memory bus they would of had twice the memory bandwith without needing more MB and most games would of been in native 1080p.
No they wouldn't, 1080p is too demanding for most of the titles with what they want going on. The things you'd need to cut to do 1080p generally wouldn't be worth it. The hardware above and beyond the RAM also isn't powerful enough to pull of the games they've had thus far at 1080p without making big sacrifices for the resolution bump. Look at what they did to Dead Rising to get it on the Wii...you'd see similar cutting to move it from 720p to 1080p on current level hardware.[QUOTE="carljohnson3456"]They're even. Let's just leave it at that.nVidiaGaMer
Not even close the 360 uses unified GDDR3 and the PS3 uses XDR RAM theres a big difference.
Actually, there is little more than a 15-20% performance differnce between XDR and GDDR3. XDR used it's datarate to advertise its speed, while GDDR3 uses its actual clockspeed. Datarate is clockspeed x bytes transfered per clocktick. The GDDR3 would actually be 2.8Ghz with its implementation in the PS3 and the 360... 3.2 vs. 2.8 doesn't look nearly as impressive now does it?[QUOTE="nVidiaGaMer"][QUOTE="carljohnson3456"]They're even. Let's just leave it at that.carljohnson3456
Not even close the 360 uses unified GDDR3 and the PS3 uses XDR RAM theres a big difference.
I see no difference worth mentioning. Tell me, besides the nit picking screens people take on fanboy websites, what is the huge difference in graphics between the PS3 and 360? Most games look pretty even if you ask me.DING DING DING. The day when people will just come to grips with the fact that the machines are darn near identical in power when its all said and done will be joyous. The specs(if you actually understand them say this), the devs have continually said this, and the games show this. The only people seeming to have trouble accepting this are those who bought Sony's initial PR and defended it so long they don't want to backtrack now.Please Log In to post.
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