PS3's biggest flaw: partitioned RAM. PS3 holding back multiplats??

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mitu123

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#51 mitu123
Member since 2006 • 155290 Posts
Well, in either case, the fact of the matter is neither HD console can truly render 720p with 4X MSAA and 8xAF consistenltly, while maintaining a framerate above 30. Next generation, we should expect nothing less than for Sony and Microsoft to deliver consoles capable of rendering either 1920x1080 pixels with no AA (it's incredibly high resolution that you wouldn't notice the jaggies from a standard viewing distance), otherwise rendering native 720p and full post-processing effects (Full MSAA, Full AF, Full HDR, Soft Shadows). We already see this with Killzone 2, running at a native 720p with an insane amount of post-processing, and subtle AA (I believe it's 2XMSAA, not sure).Brainhunter
I can't wait for that, imagine seeing that, that'll be amazing for consoles.
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c02z

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#52 c02z
Member since 2005 • 1840 Posts
They're even. Let's just leave it at that.carljohnson3456
who is that on your sig?
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delta3074

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#53 delta3074
Member since 2007 • 20003 Posts
[QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...

bull, cliffy b said there was still room for improvement with the 360, they said gears was 'optimised for the 360', that does not mean they suqeezed everything out of it, you CANNOT max out a console
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Salt_The_Fries

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#54 Salt_The_Fries
Member since 2008 • 12480 Posts
The bigger problem with PS3 seems to be that it basically has a PC GPU jammed in a console.Teufelhuhn
And I know some people who say derogatorily that 360 is more like a PC.
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lhughey

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#55 lhughey
Member since 2006 • 4890 Posts
[QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...delta3074
bull, cliffy b said there was still room for improvement with the 360, they said gears was 'optimised for the 360', that does not mean they suqeezed everything out of it, you CANNOT max out a console

I'm guessing that Epic has gotten close to maxing out everything in the Unreal3.5 engine (not the console). You have to remember that they begin building the Unreal3 engine before the 360 was even released, so they have learned alot of things about programming for the console. the fact that KZ2's engine was built a couple of years after the introduction of the PS3 allowed Guerilla to learn the best practices of programming for the PS3 and build an engine from the ground up that exploits the consoles strengths and conquers it's weaknesses.
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tytrzsfgterwter

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#56 tytrzsfgterwter
Member since 2009 • 25 Posts

Well, in either case, the fact of the matter is neither HD console can truly render 720p with 4X MSAA and 8xAF consistenltly, while maintaining a framerate above 30. Next generation, we should expect nothing less than for Sony and Microsoft to deliver consoles capable of rendering either 1920x1080 pixels with no AA (it's incredibly high resolution that you wouldn't notice the jaggies from a standard viewing distance), otherwise rendering native 720p and full post-processing effects (Full MSAA, Full AF, Full HDR, Soft Shadows). We already see this with Killzone 2, running at a native 720p with an insane amount of post-processing, and subtle AA (I believe it's 2XMSAA, not sure).Brainhunter

gears of war has soft shadows so does ut3 on ps3/360.

but who cares about anti aliasing? anisotropic filtering is pretty good, for some games other games dont need it as much.

i have a 8800 gt and i just set my games on max 1280x1024 no anti aliasing sometimes even no af.

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PAL360

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#57 PAL360
Member since 2007 • 30574 Posts
I think 360 and PS3 capabilities are very close. The only diference is that PS3 games need more time/work to catch the 360 level.
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delta3074

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#58 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...lhughey
bull, cliffy b said there was still room for improvement with the 360, they said gears was 'optimised for the 360', that does not mean they suqeezed everything out of it, you CANNOT max out a console

I'm guessing that Epic has gotten close to maxing out everything in the Unreal3.5 engine (not the console). You have to remember that they begin building the Unreal3 engine before the 360 was even released, so they have learned alot of things about programming for the console. the fact that KZ2's engine was built a couple of years after the introduction of the PS3 allowed Guerilla to learn the best practices of programming for the PS3 and build an engine from the ground up that exploits the consoles strengths and conquers it's weaknesses.

so in essence, if a company built an engine from the ground up on the 360 it is capable of producing equal visuals to the ps3, does this mean that epic will start on unreal 4.0, i hope so, epic have produced some amazing results with unreal 3.5, i can't wait to see what they can do with a new, better engine
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tytrzsfgterwter

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#59 tytrzsfgterwter
Member since 2009 • 25 Posts

crysis/ut3/gears of war on my pc look fine without anti aliasing/max 1280x1024.

plus using anti aliasing is a good way to kill a video card, using anti aliasing will make ur video card run hotter it puts more stress on the gpu.

my 8800 gt runs hot enough, plus it's not even worth it visual quality.

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1xcalibur1

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#61 1xcalibur1
Member since 2008 • 442 Posts
The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?Deathtransit
On the contrary. 360's memory is dedicated meaning 256 for each. PS3's memory on the other hand is SHARED.
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PoppaGamer

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#62 PoppaGamer
Member since 2009 • 1629 Posts
God this is getting so old. Let's try using an example. Its like putting a square peg in a round hole when going from 360 to PS3. But in case you still don't get it.... Take video, for example. If you are creating a video and you have any indication that you might need it in HD resolutions later, you need to first create it in a HD resolution. It is moronic to start with a SD resolution and hope you get quality on the other end when you upscale it to HD. Same goes for the PS3 to 360 / 360 to PS3 issue. If you build the game with unified memory you have to totally readjust when porting to split memory. But if you know you will have to deal with the split, you can build it that way and then much easier make that work for unified. You people are trying to make way more out of this than you should. It isn't about which is better in these cases. Both setups have the ability to make great looking and playing games. We've seen it on the exclusives for each console. Its about devs having to different architecture to work with on the same title. Either way they are using up resources that could be better used if it were exclusive. Both systems are holding each other back.
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_rpg_FAN

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#63 _rpg_FAN
Member since 2005 • 1418 Posts
[QUOTE="ZoomZoom2490"]

ps3 is not holding back anything, its the devs.

multiplats are made from ground up on 360 most of the time.

devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.

Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.

hmm you do realise that such games are in development for like 5 yeats lol, if it was on x360 or pc development time would be half of that
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PrinceofSarcasm

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#64 PrinceofSarcasm
Member since 2008 • 1743 Posts
Ps3 ram is faster
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micky4889

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#65 micky4889
Member since 2006 • 2668 Posts
256mb of Ram runs at 3.2GHz on the PS3, 1:1 with the processor.
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mahargazi

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#66 mahargazi
Member since 2009 • 29 Posts
[QUOTE="ZoomZoom2490"]

ps3 is not holding back anything, its the devs.

multiplats are made from ground up on 360 most of the time.

devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.

Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.

_rpg_FAN

hmm you do realise that such games are in development for like 5 yeats lol, if it was on x360 or pc development time would be half of that

Use fact next time, killzone was developed in full 3.5 years, and budget of 30 million, uncharted 2 years , MGS4 about 4 years , LBP is less than 2 years, Resistance 2 is also less than 2 years. Now lets compare , Halo 3 budget was around 80 million and develop time more than 3 years , but the graphic is bad. Too Human 5-6 years ? such a turd.

If any its xbox360 userbase and easier to program that affected ps3 multiplatform development, although its understandable...afterall bussines is bussines. Right now ps3 hardware doesnt have to prove it superiority over xbox360, some of the games that reflected it already out and more to come.

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delta3074

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#67 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?1xcalibur1
On the contrary. 360's memory is dedicated meaning 256 for each. PS3's memory on the other hand is SHARED.

sorry dude it's the other way round, 360 has shared memory, ps3 has partitioned memory, i suggest you read the first post
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1xcalibur1

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#68 1xcalibur1
Member since 2008 • 442 Posts
[QUOTE="_rpg_FAN"][QUOTE="ZoomZoom2490"]

ps3 is not holding back anything, its the devs.

multiplats are made from ground up on 360 most of the time.

devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.

Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.

hmm you do realise that such games are in development for like 5 yeats lol, if it was on x360 or pc development time would be half of that

That's bullocks. It's up to the developer and him only. Half Life 2 was 3 years in development. Starcraft2 is approaching 5 as far as I know. And guess what? NONE of them are on Xbox360!
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delta3074

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#69 delta3074
Member since 2007 • 20003 Posts
[QUOTE="_rpg_FAN"][QUOTE="ZoomZoom2490"]

ps3 is not holding back anything, its the devs.

multiplats are made from ground up on 360 most of the time.

devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.

Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.

mahargazi

hmm you do realise that such games are in development for like 5 yeats lol, if it was on x360 or pc development time would be half of that

Use fact next time, killzone was developed in full 3.5 years, and budget of 30 million, uncharted 2 years , MGS4 about 4 years , LBP is less than 2 years, Resistance 2 is also less than 2 years. Now lets compare , Halo 3 budget was around 80 million and develop time more than 3 years , but the graphic is bad. Too Human 5-6 years ? such a turd.

If any its xbox360 userbase and easier to program that affected ps3 multiplatform development, although its understandable...afterall bussines is bussines. Right now ps3 hardware doesnt have to prove it superiority over xbox360, some of the games that reflected it already out and more to come.

gears of war 2 only took 2 years, explain that one
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delta3074

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#70 delta3074
Member since 2007 • 20003 Posts
[QUOTE="1xcalibur1"][QUOTE="_rpg_FAN"][QUOTE="ZoomZoom2490"]

ps3 is not holding back anything, its the devs.

multiplats are made from ground up on 360 most of the time.

devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.

Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.

hmm you do realise that such games are in development for like 5 yeats lol, if it was on x360 or pc development time would be half of that

That's bullocks. It's up to the developer and him only. Half Life 2 was 3 years in development. Starcraft2 is approaching 5 as far as I know. And guess what? NONE of them are on Xbox360!

half life 2 is on 360 buddy, it's called the orange box
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Master-Thief-09

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#71 Master-Thief-09
Member since 2009 • 2534 Posts
Just limits developers abilities. However, there are obviously ways around it.
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Nagidar

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#72 Nagidar
Member since 2006 • 6231 Posts

[QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?1xcalibur1
On the contrary. 360's memory is dedicated meaning 256 for each. PS3's memory on the other hand is SHARED.

ROFL!

360: 512MB Unfied Memory.

PS3: Two dedicated 256MB pools of Memory, one for the GPU and one for the CPU.

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1xcalibur1

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#73 1xcalibur1
Member since 2008 • 442 Posts

[QUOTE="1xcalibur1"][QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?delta3074
On the contrary. 360's memory is dedicated meaning 256 for each. PS3's memory on the other hand is SHARED.

sorry dude it's the other way round, 360 has shared memory, ps3 has partitioned memory, i suggest you read the first post

He was being incorrect.

http://www.nairaland.com/nigeria/topic-150742.0.html

"The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM"

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mahargazi

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#74 mahargazi
Member since 2009 • 29 Posts

gears of war 2 only took 2 years, explain that one

So is uncharted and ps3 is harder to develop for , whats your point ?

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delta3074

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#75 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="1xcalibur1"] On the contrary. 360's memory is dedicated meaning 256 for each. PS3's memory on the other hand is SHARED.1xcalibur1

sorry dude it's the other way round, 360 has shared memory, ps3 has partitioned memory, i suggest you read the first post

He was being incorrect.

http://www.nairaland.com/nigeria/topic-150742.0.html

"The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM"

he's developing wheel man on the ps3 and 360, i.e, he's actually coding a game on both consoles, how is a guy who's actually working on both consoles wrong?
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delta3074

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#76 delta3074
Member since 2007 • 20003 Posts

mahargazi

gears of war 2 only took 2 years, explain that one

So is uncharted and ps3 is harder to develop for , whats your point ?

i'm sying that gears of war 2 completely destroys your argument that 360 exclusives are inferior because of the shorter dev time
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darthogre

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#79 darthogre
Member since 2006 • 5082 Posts
So you read about devs leading with the PS3 with the philosophy that "if it runs on PS3 it will run on 360", to avoid running into running into problems due to the RAM constraints of the PS3 This means devs are not maxing out the 360's RAM. So it seems to me the PS3 is actually holding back multiplats. I'm more of a cow (honestly!), but the partitioned RAM of the PS3 seems to be a HUGE mistake. I just don't get it. Why not just unify the RAM and add that to teh power of teh cell. Why would Sony partition vital RAM and hamstring it like that? Am I talking out my a$$ or do I have a point?Deathtransit
It's not a huge mistake if you look at MGS4 and Killzone 2. The mistake is thinking they can easily port a game built for the 360 to PS3. Many say it's a mistake the way Sony did everything but it seems to me people are whining because they have to go back to school and learn how to program. It's the exact same problems people had with the PS2 and everything turned out fine. Once you learn how to do it it's not a problem working with the PS3.....the problem is these devs don't want to do the work.......specially since X360 has the bigger install base.
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mahargazi

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#80 mahargazi
Member since 2009 • 29 Posts
[QUOTE="mahargazi"]gears of war 2 only took 2 years, explain that onedelta3074

So is uncharted and ps3 is harder to develop for , whats your point ?

i'm sying that gears of war 2 completely destroys your argument that 360 exclusives are inferior because of the shorter dev time

Lol nobody says that, im only correcting his assumption that to produce better graphic on ps3 requires double the ammount of time compared to xbox360. Please dont be so angry. And you know what when uncharted 2 released in fall and by the look of it already bested gears 2 in every departement, does that mean i destroy your argument ? Ps3 is better because the hardware is stronger although not by much, simple as that.

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delta3074

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#81 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="mahargazi"]

So is uncharted and ps3 is harder to develop for , whats your point ?

mahargazi

i'm sying that gears of war 2 completely destroys your argument that 360 exclusives are inferior because of the shorter dev time

Lol nobody says that, im only correcting his assumption that to produce better graphic on ps3 requires double the ammount of time compared to xbox360. Please dont be so angry. And you know what when uncharted 2 released in fall and by the look of it already bested gears 2 in every departement, does that mean i destroy your argument ? Ps3 is better because the hardware is stronger although not by much, simple as that.

sorry dude , i'm getting a little irrate at some guy who said half life2 was not on 360, and he keeps insisting that the ps3 has shared memory, and that a guy actually working on the ps3 (wheelman dev) is incorrect about the ps3
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gamewhat

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#82 gamewhat
Member since 2007 • 926 Posts

So you read about devs leading with the PS3 with the philosophy that "if it runs on PS3 it will run on 360", to avoid running into running into problems due to the RAM constraints of the PS3 This means devs are not maxing out the 360's RAM. So it seems to me the PS3 is actually holding back multiplats. I'm more of a cow (honestly!), but the partitioned RAM of the PS3 seems to be a HUGE mistake. I just don't get it. Why not just unify the RAM and add that to teh power of teh cell. Why would Sony partition vital RAM and hamstring it like that? Am I talking out my a$$ or do I have a point?Deathtransit
Nothing against you T.C but i'm sick of these posts. Why don't we all move along and not ponder about this kinda stuff it's pointless why don't we let the Devs worry about it. If if make anyone feel better, but when the PS3's cell is used properly it doesn't need any of the xdr memory, and that memory can be used some where. Take it, and spin this as you like, but just thought some one might need to know this.

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1xcalibur1

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#83 1xcalibur1
Member since 2008 • 442 Posts
[QUOTE="1xcalibur1"] Well it's damn sad then. I've looked everywhere and it's the same thing. Cell's chip is completely sharable. Also it's XDR memory is over 4 times faster than that of the 360's RAM. No reason to cry your eyeballs here.delta3074
dude it's obvious you know nothing, look at my 360gamertag at he bottom of my posts, see the half life 2 logo, you are the guy that said half life 2 was not on 360, therefore you obviously know very little, it's a well known fact that the 360 uses 512mb of shared memory and the ps3 uses dedicated memory, why would i cry my eyeballs out, i'm not the one who doesn't have a clue.

Orange Box was later ported out. In that case it was also on the PS3. My mistake, I forgot. But at the first stage when it was a stand-alone game it was a PC exclusive. 2ndly, Cell's memory is completly sharable. I can give u 20 links if you'd like. Your precious developer seemed to have forgotten to mention that.
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McdonaIdsGuy

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#84 McdonaIdsGuy
Member since 2008 • 3046 Posts

Use fact next time, killzone was developed in full 3.5 years, and budget of 30 million, uncharted 2 years , MGS4 about 4 years , LBP is less than 2 years, Resistance 2 is also less than 2 years. Now lets compare , Halo 3 budget was around 80 million and develop time more than 3 years , but the graphic is bad. Too Human 5-6 years ? such a turd.mahargazi



You talk about fact when u dont give any,Killzone 2 is 4+ years game and the budget $60 MILLLIONS,in the other hand Halo 3 costed $30 Millions and $10 millions on advertaising..and too human? what about it? it wasn't designed for the xbox360 it was delayed several times..it was a game from the ps1 era..the game is crap because of the developers not thet hardware..don't talk about ''facts'' if you can't give any.

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delta3074

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#85 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="1xcalibur1"] Well it's damn sad then. I've looked everywhere and it's the same thing. Cell's chip is completely sharable. Also it's XDR memory is over 4 times faster than that of the 360's RAM. No reason to cry your eyeballs here.1xcalibur1
dude it's obvious you know nothing, look at my 360gamertag at he bottom of my posts, see the half life 2 logo, you are the guy that said half life 2 was not on 360, therefore you obviously know very little, it's a well known fact that the 360 uses 512mb of shared memory and the ps3 uses dedicated memory, why would i cry my eyeballs out, i'm not the one who doesn't have a clue.

Orange Box was later ported out. In that case it was also on the PS3. My mistake, I forgot. But at the first stage when it was a stand-alone game it was a PC exclusive. 2ndly, Cell's memory is completly sharable. I can give u 20 links if you'd like. Your precious developer seemed to have forgotten to mention that.

that still does not explain where you got the idea that the 360 uses dedicated RAM it dosn't, it has 512mb of shared memory,period, i have to go now, it's my wifes turn on the computer, i will leave you to the mercy of people like nagidar, pay attention, he knows what he's talking about, you will learn something, i did.
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mahargazi

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#86 mahargazi
Member since 2009 • 29 Posts
[QUOTE="mahargazi"]

Use fact next time, killzone was developed in full 3.5 years, and budget of 30 million, uncharted 2 years , MGS4 about 4 years , LBP is less than 2 years, Resistance 2 is also less than 2 years. Now lets compare , Halo 3 budget was around 80 million and develop time more than 3 years , but the graphic is bad. Too Human 5-6 years ? such a turd.McdonaIdsGuy



You talk about fact when u dont give any,Killzone 2 is 4+ years game and the budget $60 MILLLIONS,in the other hand Halo 3 costed $30 Millions and $10 millions on advertaising..and too human? what about it? it wasn't designed for the xbox360 it was delayed several times..it was a game from the ps1 era..the game is crap because of the developers not thet hardware..don't talk about ''facts'' if you can't give any.

The biggest budget for sony games was god of war 3 , which the president himself had stated cost around 41 million. Killzone 2 was stated as having the budget of 20 million during it half way production time and the cost had risen since then but no more than 41 million. And no it didnt take more than four years to develop . There is recent live developer interview on feb in blog.us.playstation regarding this, they clearly said " 3.5 years sorta ". And my mistake about halo3 , apparently i was mistook total cost of 60 million in which half of it was allocated on promotion and bonuses.

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chicagodon

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#87 chicagodon
Member since 2008 • 909 Posts
killzone kill this argument
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chowderboi

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#88 chowderboi
Member since 2008 • 246 Posts
All the non first party sports games... since they have such a short development schedule.. OMG they look terrible on the PS3. NBA 2k9 is a fine example
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adamosmaki

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#89 adamosmaki
Member since 2007 • 10718 Posts
[QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...

Is stupid saying x game uses y console 60% power. what they take a meter and measured it? The fact is all todays games rely on the graphic card much more than the CPU ( and the RSX dont allow much room for improvement) and probably guerrilla meant that the cell is not used at 100%.
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Sgt_Hale

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#90 Sgt_Hale
Member since 2007 • 2257 Posts

Number one, the PS3 RAM isn't limiting use of the 360's RAM... they both have the same amount of RAM, they're just accessed differently.

Number two, if the PS3 were holding back multiplats... 360's exclusives would look better than PS3 exclusives... which they clearly don't.

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Sgt_Hale

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#91 Sgt_Hale
Member since 2007 • 2257 Posts
[QUOTE="adamosmaki"][QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...

Is stupid saying x game uses y console 60% power. what they take a meter and measured it? The fact is all todays games rely on the graphic card much more than the CPU ( and the RSX dont allow much room for improvement) and probably guerrilla meant that the cell is not used at 100%.

Actually yes... they do run metrics on the debug kit to monitor gpu, cpu, and memory usage. And you obviously know nothing about the RSX chip, so pipe down.
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adamosmaki

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#93 adamosmaki
Member since 2007 • 10718 Posts

[QUOTE="adamosmaki"][QUOTE="havokmaster"]Epic games said they squeezed everything they could out of the 360 for Gears Of War 2. Guerilla said they hit 60% of the PS3s potential with Killzone 2. You tell me which looks better...Sgt_Hale
Is stupid saying x game uses y console 60% power. what they take a meter and measured it? The fact is all todays games rely on the graphic card much more than the CPU ( and the RSX dont allow much room for improvement) and probably guerrilla meant that the cell is not used at 100%.

Actually yes... they do run metrics on the debug kit to monitor gpu, cpu, and memory usage. And you obviously know nothing about the RSX chip, so pipe down.

The RSX is a cut down 7800gtx. The cpu usage of cell might not be a100% but certainly the rsx is at 100% with todays games (if thats not the case explain why the limited 720p resolution and the 30fps cap in most games) and like i said games are by far mostly depended on a good vga( of course you must have a good cpu ). Take pc's a quad core pc with 8600gt is much more worsed in games than a dual core( even a lower speed dual core) with a 9800gt in gaming.Even if that game uses all 4 cores of that cpu at 100% still the dual core pc would be faster. They might improve significally things that are cpu depended like physics or A.I. but graphics not that much

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djsifer01

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#94 djsifer01
Member since 2005 • 7238 Posts
They're even. Let's just leave it at that.carljohnson3456
There not even and Friday will prove what 360 is incapable of KZ2. Any game that is lead on a specific console is going to look worse on the other platform especially if the port is half assed like FO3.
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nVidiaGaMer

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#95 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"]

[QUOTE="carljohnson3456"]They're even. Let's just leave it at that.carljohnson3456

Not even close the 360 uses unified GDDR3 and the PS3 uses XDR RAM theres a big difference.

I see no difference worth mentioning. Tell me, besides the nit picking screens people take on fanboy websites, what is the huge difference in graphics between the PS3 and 360? Most games look pretty even if you ask me.

Gran Turismo 5 Prologue looks way better than Forza 2. I doubt Forza 3 will look as good as Gran Turismo 5.

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LosDaddie

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#96 LosDaddie
Member since 2006 • 10318 Posts

:lol:

I just love how everyone in SW is a game developer.

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planbfreak4eva

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#97 planbfreak4eva
Member since 2006 • 2856 Posts
So you read about devs leading with the PS3 with the philosophy that "if it runs on PS3 it will run on 360", to avoid running into running into problems due to the RAM constraints of the PS3 This means devs are not maxing out the 360's RAM. So it seems to me the PS3 is actually holding back multiplats. I'm more of a cow (honestly!), but the partitioned RAM of the PS3 seems to be a HUGE mistake. I just don't get it. Why not just unify the RAM and add that to teh power of teh cell. Why would Sony partition vital RAM and hamstring it like that? Am I talking out my a$$ or do I have a point?Deathtransit
dude, if ps3 was holding back multiplats, then how come quite a few of exlusives look so good on ps3..like mgs4, uncharted, and killzone 2 the graphics king? maybe 360 is holding multiplats from expanding because it uses dvd9?
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enygma500

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#98 enygma500
Member since 2005 • 3004 Posts

I didn't bother reading the threadbut here's my answer to your question. no the ps3 is not holding back multiplats. most multiplats are built for the 360 then ported to the ps3.

aisde from the fact that ps3 hold all the graphics kings now this gen. MGS Uncharted and Killzone. i will mention that the 360 has gears...but that's all they have. the ps3 has proved it can do great graphics in all sorts of environments. and uncharted 2 looks like it'll bring us into a snowy place.

ps3 exclusives look better and 360 multiplats look better. exclusives give off a better view of what a system is capable of.

fact facts, the ps3 is the more powerful console this gen...does that mean it's the best. no! does that mean it will win. no! but it is fact, the ps3 is more powerful then the 360

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marklarmer

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#99 marklarmer
Member since 2004 • 3883 Posts

I didn't bother reading the threadbut here's my answer to your question. no the ps3 is not holding back multiplats. most multiplats are built for the 360 then ported to the ps3.

aisde from the fact that ps3 hold all the graphics kings now this gen. MGS Uncharted and Killzone. i will mention that the 360 has gears...but that's all they have. the ps3 has proved it can do great graphics in all sorts of environments. and uncharted 2 looks like it'll bring us into a snowy place.

ps3 exclusives look better and 360 multiplats look better. exclusives give off a better view of what a system is capable of.

fact facts, the ps3 is the more powerful console this gen...does that mean it's the best. no! does that mean it will win. no! but it is fact, the ps3 is more powerful then the 360

enygma500

perhaps, but in no way do they prove what another system isn't capable of.

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deniiiii21

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#100 deniiiii21
Member since 2007 • 1261 Posts
PS3 will surpass the 360 because of the Cell's hybrid GPU abilities, both systems have weak GPU'S and please stop comparing them to 7800GTX and 1950XTX, they are not even close to it, reason being is 128 bit, the bandwith is much smaller, Xenos for example was based on 2K ATI series, its clock speeds are low and its 128 bit doesnt help either, 40 shaders are comparable to what ATI used with 2600XT, as for RSX its not a 7800GTX its more like 7600GT on steroids, and we all know how good ATI's 2k series was so people need to quit overestimating Xenos unified shader architechture because it wasnt that good, so both GPU'S compare quite nicely to around 8600GT, the reason the PS3 will overtake the graphic crown is because of Cell's ability to help out the GPU and its enormous shading capabilities.