[QUOTE="ZoomZoom2490"] ps3 is not holding back anything, its the devs.
multiplats are made from ground up on 360 most of the time.
devs dont use the XDR memory on ps3 the same way as with exclusives, most of bad ports like FO3 only use 256mb of DDR3 because XDR memory needs its own coding from ground up.
Look at Uncharted, MGS4, KZ2, LBP, R2, etc, they have everything when the game is made from ground up, from textures, animation, physics, etc. Some multiplats like Burnout also look awesome on ps3 cuz devs coded the game so it can take advantage of ps3 hardware.
_rpg_FAN
hmm you do realise that such games are in development for like 5 yeats lol, if it was on x360 or pc development time would be half of thatUse fact next time, killzone was developed in full 3.5 years, and budget of 30 million, uncharted 2 years , MGS4 about 4 years , LBP is less than 2 years, Resistance 2 is also less than 2 years. Now lets compare , Halo 3 budget was around 80 million and develop time more than 3 years , but the graphic is bad. Too Human 5-6 years ? such a turd.
If any its xbox360 userbase and easier to program that affected ps3 multiplatform development, although its understandable...afterall bussines is bussines. Right now ps3 hardware doesnt have to prove it superiority over xbox360, some of the games that reflected it already out and more to come.
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