http://www.vg247.com/2010/08/24/ffxiv-ps3-delay-down-to-memory-says-square-enix/
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The PlayStation 3 version of MMO Final Fantasy XIV was delayed due to "memory" issues, producer Hiromichi Tanaka told VG247.
Speaking to us at gamescom last week, the developer explained for the first time why the PS3 version was held back into March next year.
"The main reason was the memory," said Tanaka via his translator.
"On the PC, they haveenormousmemory. For PS3, there's a restriction.
"They are adjusting the memory size and customising it; it took longer then we were expecting. But we're really working hard to bring it out as soon as possible."
When asked if this was a memory issue with either the Blu-ray or HDD, Tanaka just said in English: "Memory."
In hindsight, he was probably referring to RAM issues.
Final Fantasy XIV launches at the end of next month for PC, and enters an open beta early next month.
The PS3 version lands in March 2011. Tanaka told us a 360 version was still being talked about with Microsoft.
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For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.
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