PS3's minute RAM backfires; is Square-Enix's reason for FFXIV delay.

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Nintendonly

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#1 Nintendonly
Member since 2009 • 1409 Posts

http://www.vg247.com/2010/08/24/ffxiv-ps3-delay-down-to-memory-says-square-enix/

---

The PlayStation 3 version of MMO Final Fantasy XIV was delayed due to "memory" issues, producer Hiromichi Tanaka told VG247.

Speaking to us at gamescom last week, the developer explained for the first time why the PS3 version was held back into March next year.

"The main reason was the memory," said Tanaka via his translator.

"On the PC, they haveenormousmemory. For PS3, there's a restriction.

"They are adjusting the memory size and customising it; it took longer then we were expecting. But we're really working hard to bring it out as soon as possible."

When asked if this was a memory issue with either the Blu-ray or HDD, Tanaka just said in English: "Memory."

In hindsight, he was probably referring to RAM issues.

Final Fantasy XIV launches at the end of next month for PC, and enters an open beta early next month.

The PS3 version lands in March 2011. Tanaka told us a 360 version was still being talked about with Microsoft.

---

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

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Vader993

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#2 Vader993
Member since 2010 • 7533 Posts

ok i hate j-rpgs

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AAllxxjjnn

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#3 AAllxxjjnn
Member since 2008 • 19992 Posts
Lazy devs.
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zarshack

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#4 zarshack
Member since 2009 • 9936 Posts

ok i hate j-rpgs

Vader993

Its an MMORPG *face palm*

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ZIVX

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#5 ZIVX
Member since 2008 • 2981 Posts

ok i hate j-rpgs

Vader993

Final Fantasy XIV actually fits perfectly with the definition of the RPG genre

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ohthemanatee

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#6 ohthemanatee
Member since 2010 • 8104 Posts
Lazy devs. AAllxxjjnn
it's not the devs fault the PS3 is underpowered
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HelloMoto56

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#7 HelloMoto56
Member since 2010 • 1233 Posts

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

Nintendonly

Confirmed: Xbox 360 is better.

because that's the real, underlying point of this thread, right?

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hakanakumono

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#8 hakanakumono
Member since 2008 • 27455 Posts

This seems to be a Sega Saturn type situation. Highly capable system, very difficult to get results out of it. This, of course, is what comes from putting the PC first in development. That was probably their biggest mistake.

[QUOTE="AAllxxjjnn"]Lazy devs. ohthemanatee
it's not the devs fault the PS3 is underpowered

He knows.

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brandontwb

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#9 brandontwb
Member since 2008 • 4325 Posts

Gawd, memory /= storage.

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HelloMoto56

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#10 HelloMoto56
Member since 2010 • 1233 Posts

[QUOTE="ohthemanatee"][QUOTE="AAllxxjjnn"]Lazy devs. hakanakumono

it's not the devs fault the PS3 is underpowered

He knows.

i know right?

because we all know that Uncharted 2, God of War 3 and the Killzone franchise only look good because their corridor shooters.

(Killzone 3's large environments and Infamous 2's open world scheme don't count since they probably will suck.)

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RavenLoud

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#11 RavenLoud
Member since 2009 • 2874 Posts

[QUOTE="Nintendonly"]

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

HelloMoto56

Confirmed: Xbox 360 is better.

because that's the real, underlying point of this thread, right?

Obviously. @TC, what do you mean only one of those cards is available?
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deactivated-5d6e91f5c147a

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#12 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Not that I'd want to play an MMO on a console.
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Nintendonly

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#13 Nintendonly
Member since 2009 • 1409 Posts

Gawd, memeory /= storage. brandontwb

RAM =/= storage. Your point? Nobody in this thread said anything about hard disk space.

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Nonstop-Madness

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#14 Nonstop-Madness
Member since 2008 • 12873 Posts

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

Nintendonly

not true.

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04dcarraher

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#15 04dcarraher
Member since 2004 • 23858 Posts
And memory limits dont affect consoles graphics or abilites.... Another nail in the coffin on that. Even with the best optiminzation, tricks and trimming things down. The consoles cant overcome their limits with 6 year old based hardware and limited memory.
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Vader993

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#16 Vader993
Member since 2010 • 7533 Posts

[QUOTE="Vader993"]

ok i hate j-rpgs

zarshack

Its an MMORPG *face palm*

MMORPG are type of rpgs

*face palm* back

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HelloMoto56

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#17 HelloMoto56
Member since 2010 • 1233 Posts

[QUOTE="brandontwb"]Gawd, memeory /= storage. Nintendonly

RAM =/= storage. Your point? Nobody in this thread said anything about hard disk space.

except your statement about only one of the cards being available is completely false.

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Nintendonly

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#18 Nintendonly
Member since 2009 • 1409 Posts

Obviously. @TC, what do you mean only one of those cards is available?RavenLoud

The other 256 MB RAM card in the PS3 is dedicated to one of the processors and is unavailable for dev use.

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santoron

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#19 santoron
Member since 2006 • 8584 Posts

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

Nintendonly

??? Troll Fail. Both memory banks are usable by devs. It's not PS3's specific RAM configuration that is slowing the PS3 client... it's taking a PC game that recommends at Least 4 GB RAM and making it fit into RAM 1/8 that size. If you'd have read the article you posted, you'd know that already. :roll:

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i_am_interested

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#20 i_am_interested
Member since 2009 • 1077 Posts

some people here must seriously be joking, have you even bothered reading some of the recommended specs for ff xiv?

one of their listings recommended a 460

id love to know how many of you have that

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delta3074

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#21 delta3074
Member since 2007 • 20003 Posts
[QUOTE="HelloMoto56"]

[QUOTE="Nintendonly"]

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

RavenLoud

Confirmed: Xbox 360 is better.

because that's the real, underlying point of this thread, right?

Obviously. @TC, what do you mean only one of those cards is available?

the GPU can only effectively use it's own pool of RAM, it can access the cells pool of RAM but this causes a bootleneck in the system, SONY first party devs get around this by offloading some of the GPU's work to the Cell, the real question is why 3rd party devs are not using MLAA, it emulates 16xMsaa is CPU based, it was used in GOW 3 and the saboteur.
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ropumar

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#22 ropumar
Member since 2005 • 1135 Posts
For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development.Nintendonly
Both RAMs are accessible by developers, the only limiting factor the ps3 has is that video(which is the most memory intensive) can only access 256mb. But the memory limitation the FF14 should have is in the multi-purpose memory, so both the 360 and ps3 would have the same problem. 512mb is to little memory for nowadays standards on the mmorpg front.
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04dcarraher

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#23 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="Nonstop-Madness"]

[QUOTE="Nintendonly"]

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

not true.

Whats not true? that the PS3 has split up memory?
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HelloMoto56

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#24 HelloMoto56
Member since 2010 • 1233 Posts

some people here must seriously be joking, have you even bothered reading some of the recommended specs for ff xiv? one of their listings recommended a 480i_am_interested

TC didn't read.

he simply took the standard SW formula and translated into another fail-win topic.

even if he failed utterly in accurately summarizing an article, he still succeeds in feeding another flamewar.

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tumle

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#25 tumle
Member since 2004 • 1274 Posts

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

Nintendonly

Maybe its me not understanding what you're saying, but that part is rubbish, both of the ram cards are available, one is just designated to the graphic card and the other to the cpu.

And the Os footprint is not as big anymore.

and I'm pretty sure they would have the same problem on the 360 if Ram is there only problem..

the rest of you're post was great but don't miss inform..

EDIT: lol at all the people corecting TC. maybe he should research a little more before posting. :P

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Nonstop-Madness

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#26 Nonstop-Madness
Member since 2008 • 12873 Posts

[QUOTE="RavenLoud"]Obviously. @TC, what do you mean only one of those cards is available?Nintendonly

The other 256 MB RAM card in the PS3 is dedicated to one of the processors and is unavailable for dev use.

not true. The Cell's XDR RAM can be sent to the RSX in batch's if necessary. Source - http://research.scee.net/files/presentations/acgirussia/Hardware_Overview_ACGI_09.pdf ..... page 28.
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Nonstop-Madness

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#27 Nonstop-Madness
Member since 2008 • 12873 Posts
[QUOTE="04dcarraher"][QUOTE="Nonstop-Madness"]

[QUOTE="Nintendonly"]

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

not true.

Whats not true? that the PS3 has split up memory?

its not true that only 1 of those split memory banks can be used by devs.
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delta3074

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#28 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Nintendonly"]

For those of you who don't know, the Xbox 360 has 512 MB unified RAM, whereas the PS3 has 256 MB + 256 MB. Only one of those RAM cards is available to devs, and acts as one of the biggest hurdles during PS3 game development. See: Ghostbusters.

tumle

Maybe its me not understanding what you're saying, but that part is rubbish, both of the ram cards are available, one is just designated to the graphic card and the other to the cpu.

And the Os footprint is not as big anymore.

and I'm pretty sure they would have the same problem on the 360 if Ramis there only problem..

the rest of you're post was great but don't miss inform..

yes, the 360 only has 18mb more useable RAM, SONY have dropped the PS3's OS footprint to 50mb, not bad considering it started at a wopping 120mb, the 360 has always had 32mb OS footprint.
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delta3074

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#29 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Nintendonly"]

[QUOTE="RavenLoud"]Obviously. @TC, what do you mean only one of those cards is available?Nonstop-Madness

The other 256 MB RAM card in the PS3 is dedicated to one of the processors and is unavailable for dev use.

not true. The Cell's XDR RAM can be sent to the RSX in batch's if necessary. Source - http://research.scee.net/files/presentations/acgirussia/Hardware_Overview_ACGI_09.pdf ..... page 28.

that causes bottlenecks, that's why first party devs get around it by dumping some of the RSX workload to the CPU
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tumle

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#30 tumle
Member since 2004 • 1274 Posts

[QUOTE="Nintendonly"]

[QUOTE="RavenLoud"]Obviously. @TC, what do you mean only one of those cards is available?Nonstop-Madness

The other 256 MB RAM card in the PS3 is dedicated to one of the processors and is unavailable for dev use.

not true. The Cell's XDR RAM can be sent to the RSX in batch's if necessary. Source - http://research.scee.net/files/presentations/acgirussia/Hardware_Overview_ACGI_09.pdf ..... page 28.

either way he never stated that it lacked memory for graphics only that it lagged memory. and It would be wherry stupid if you couldn't allocate memory to the cpu, something has to run the game engine.. and what did he think the 256 MB (Mb can never remembe always mix them up r:p ) was used for? OS?

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tumle

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#31 tumle
Member since 2004 • 1274 Posts

[QUOTE="tumle"]

Maybe its me not understanding what you're saying, but that part is rubbish, both of the ram cards are available, one is just designated to the graphic card and the other to the cpu.

And the Os footprint is not as big anymore.

and I'm pretty sure they would have the same problem on the 360 if Ramis there only problem..

the rest of you're post was great but don't miss inform..

delta3074

yes, the 360 only has 18mb more useable RAM, SONY have dropped the PS3's OS footprint to 50mb, not bad considering it started at a wopping 120mb, the 360 has always had 32mb OS footprint.

wow.. I remember it was a larch chunk, but not that much.I think its the better way to go, taking a big portion at the beginning and narrowing it down later when things get better coded and the set features are Incorporated instead of the other way around, this way they can always ad new things with out the risk of taking up to much memory. So they have a chance to grow the OS and not be limited.

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04dcarraher

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#32 04dcarraher
Member since 2004 • 23858 Posts
No matter how you slice it 512mb of usable memory and half of that is dedicated to the gpu and the other half is meant to store all other data, Running a OS and having to store game data and the cpu also using it as cache really limits everything they do and they have to make compromises to get anywhere .
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killev

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#33 killev
Member since 2010 • 657 Posts

after palying ffxiii i felt sad and angry that the game was so hard and slow. i dont think i will ever be able to finish this game.and its very linear. so i really wish the next ff is better like the 12th one

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zarshack

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#34 zarshack
Member since 2009 • 9936 Posts

[QUOTE="zarshack"]

[QUOTE="Vader993"]

ok i hate j-rpgs

Vader993

Its an MMORPG *face palm*

MMORPG are type of rpgs

*face palm* back

you said JRPG *facepalm*

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DarkLink77

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#35 DarkLink77
Member since 2004 • 32731 Posts

Who in their right mind would play an MMO on a console anyway?

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Meowmixxvi

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#36 Meowmixxvi
Member since 2008 • 2243 Posts
guild... wars... 2.... :D
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Kahuna_1

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#37 Kahuna_1
Member since 2006 • 7948 Posts

Looking at the requirements for the PC version, I dont see how either console can run it without being severely gimped.

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Captain__Tripps

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#38 Captain__Tripps
Member since 2006 • 4523 Posts

This seems to be a Sega Saturn type situation. Highly capable system, very difficult to get results out of it. This, of course, is what comes from putting the PC first in development. That was probably their biggest mistake.

[QUOTE="ohthemanatee"][QUOTE="AAllxxjjnn"]Lazy devs. hakanakumono

it's not the devs fault the PS3 is underpowered

He knows.

Concentrating an MMO for console would be a much bigger mistake.
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OmegaTau

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#39 OmegaTau
Member since 2007 • 908 Posts

let me guess ps3 sucks what ever you enjoy playing games onrules

why can all OP just get to the underlying point of there threads.

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Bus-A-Bus

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#40 Bus-A-Bus
Member since 2009 • 5089 Posts

Your description of ram architecture in ps3 is COMPLETELY wrong.Its not like they choose between 256 XDR and 256 Vram,its just that vram is for graphics and xdr for processing but you can use this 256 of XDR freely for graphics because of high bandwidth bus.

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omho88

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#41 omho88
Member since 2007 • 3967 Posts
Lazy devs. AAllxxjjnn
i think they are more stupid than lazy. Anyway it's SE, i hope they suffer in everyway possible.
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Zero_epyon

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#42 Zero_epyon
Member since 2004 • 20508 Posts

[QUOTE="RavenLoud"][QUOTE="HelloMoto56"]

Confirmed: Xbox 360 is better.

because that's the real, underlying point of this thread, right?

delta3074

Obviously. @TC, what do you mean only one of those cards is available?

the GPU can only effectively use it's own pool of RAM, it can access the cells pool of RAM but this causes a bootleneck in the system, SONY first party devs get around this by offloading some of the GPU's work to the Cell, the real question is why 3rd party devs are not using MLAA, it emulates 16xMsaa is CPU based, it was used in GOW 3 and the saboteur.

Probably costs more money and time to learn and actually implement it. Which is why some people call developers lazy. Not that I agree with them but I can understand.

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LucLongleyMVP

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#43 LucLongleyMVP
Member since 2010 • 84 Posts

The PS3 is a super computer so its pretty obvious its the dev's fault.

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lawlessx

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#44 lawlessx
Member since 2004 • 48753 Posts
Lazy devs. AAllxxjjnn
joke post?
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LucLongleyMVP

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#45 LucLongleyMVP
Member since 2010 • 84 Posts

[QUOTE="AAllxxjjnn"]Lazy devs. lawlessx
joke post?

PS3 is a super computer and is slowly curing cancer with folding at home, never doubt teh cell.

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ItsBriskBaby

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#46 ItsBriskBaby
Member since 2007 • 1748 Posts

Oooook it's a MMO are they stupid or something! Everyone that plays MMO's knows you need RAM and a good graphics card. For them to think bringing a MMO to a console will be a walk in the park needs some serious help.

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soulitane

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#47 soulitane
Member since 2010 • 15091 Posts
[QUOTE="AAllxxjjnn"]Lazy devs. omho88
i think they are more stupid than lazy. Anyway it's SE, i hope they suffer in everyway possible.

Why would you want them to fail? Also could you elaborate on them being stupid?
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XboximusPrime

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#48 XboximusPrime
Member since 2009 • 5405 Posts

Dude, you realize that if this was on 360 also, they would be **** about it to. 360s has a better way of using RAM, but SE is comapring it to a PC, and im sorry, a PS3 and 360 does not stand up to a PC as far as memory.

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Promised_Trini

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#49 Promised_Trini
Member since 2008 • 3651 Posts

Okay so its the PS3 memory that held back this game.But what I don't understand the DC MMO seem to not be having any such problems with memory or missed out on anything about it having issues ..I don't normally say these kind of things on SW but it sounds to me like Lazy Devs.

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Espada12

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#50 Espada12
Member since 2008 • 23247 Posts

[QUOTE="AAllxxjjnn"]Lazy devs. lawlessx
joke post?

It is lol, either way I don't see why the big 3 couldn't just put in more RAM in their design if they wanted their consoles to last a significant amount of time.