PS4 diagrams from GDC

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faizan_faizan

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#51 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="seanmcloughlin"]

And how many of the cows hyping the PS4 and 8GB GDDR5 actually understand what they're seeing here?

ronvalencia
The real question is do you understand any of this.? Specially the parts about special hardware,that allow both graphics and compute jobs to run in parallel without having to stop one to run the other like on PC and basically an other console.

Current GCN hardware can handle multiple compute context.

You mean PC can too?
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senses_fail_06

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#52 senses_fail_06
Member since 2006 • 7033 Posts
[QUOTE="senses_fail_06"]Ace as f*ck. Thank you Sony. faizan_faizan
And you have no idea what you just saw.

You'd be surprised...I'm borderline genius. Sexually attractive too. :cool:
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Zaibach

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#53 Zaibach
Member since 2007 • 13466 Posts

damn hyroglyphics I can't read any of that :?

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AM-Gamer

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#54 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="wakefulness"]

[QUOTE="painguy1"] PS2 was pretty weak.

painguy1

 

It had good gfx. Though, I can't ever recal someone I knew having both Xbox and PS2. So I can't say I ever compared the gfx of the two. 

Never said the games looked bad, but on a technical level it was below that of the gamecube and xbox (which were pretty close) and more on par with the dreamcast than anything else.

Thats a lie because I own all 3, about 90% of all the games looked identical on all the platforms.  The only special things the xbox had was the Splinter cell series, NG and Doom.  The GC on the other hand only flexed its muscle with Twilight Princess, Metroid and RE4. Even then GOW2 on PS2 looked better then about 99% of games on either the GC or Xbox. 

 

 

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nintendoboy16

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#55 nintendoboy16
Member since 2007 • 42245 Posts

[QUOTE="painguy1"]

[QUOTE="wakefulness"]

 

It had good gfx. Though, I can't ever recal someone I knew having both Xbox and PS2. So I can't say I ever compared the gfx of the two. 

AM-Gamer

Never said the games looked bad, but on a technical level it was below that of the gamecube and xbox (which were pretty close) and more on par with the dreamcast than anything else.

Thats a lie because I own all 3, about 90% of all the games looked identical on all the platforms.  The only special things the xbox had was the Splinter cell series, NG and Doom.  The GC on the other hand only flexed its muscle with Twilight Princess, Metroid and RE4. Even then GOW2 on PS2 looked better then about 99% of games on either the GC or Xbox. 

Star Fox Adventures, F-Zero GX, and Star Wars: Rogue Squadron II/III disagree.

Seriously, I think PS2's would catch fire trying to run something like F-Zero GX, especially at that speed.

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dramaybaz

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#56 dramaybaz
Member since 2005 • 6020 Posts

Dat sexy ass GDDR5. Thank you Lord Kaz.

NathanDrakeSwag
As shown here, apart from the obvious GDDR5 touting, do any of the consolites even understand any of this to gloat about it?
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faizan_faizan

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#57 faizan_faizan
Member since 2009 • 7869 Posts
I think now I know what HSA truly is, The CPU and GPU are unified, Both share data seamlessly unlike dedicated GPU and CPU where it has to go through "things" before the data has to be accessed.
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mrmcygan

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#58 mrmcygan
Member since 2010 • 882 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="wakefulness"]

 

It had good gfx. Though, I can't ever recal someone I knew having both Xbox and PS2. So I can't say I ever compared the gfx of the two. 

MonsieurX

The Xbox had better visuals than the PS2

And gamecube had better hardware

the gamecube/xbox came a year after the ps2, they had upgraded tech because of that. The ps2 had good graphics for a 2000 console.

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inggrish

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#59 inggrish
Member since 2005 • 10503 Posts

[QUOTE="AM-Gamer"]

[QUOTE="painguy1"]

Never said the games looked bad, but on a technical level it was below that of the gamecube and xbox (which were pretty close) and more on par with the dreamcast than anything else.

nintendoboy16

Thats a lie because I own all 3, about 90% of all the games looked identical on all the platforms.  The only special things the xbox had was the Splinter cell series, NG and Doom.  The GC on the other hand only flexed its muscle with Twilight Princess, Metroid and RE4. Even then GOW2 on PS2 looked better then about 99% of games on either the GC or Xbox. 

Star Fox Adventures, F-Zero GX, and Star Wars: Rogue Squadron II/III disagree.

Seriously, I think PS2's would catch fire trying to run something like F-Zero GX, especially at that speed.

 

While I agree hardware wise the PS2 had nothing on the Gamecube, I do think that god of war 2 does look better than any of those games you just listed. That was a general exception though, nothing else on the PS2 looked anywhere near as good.



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PC_Otter

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#60 PC_Otter
Member since 2010 • 1623 Posts
I think now I know what HSA truly is, The CPU and GPU are unified, Both share data seamlessly unlike dedicated GPU and CPU where it has to go through "things" before the data has to be accessed.faizan_faizan
HSA essentially treats the entire APU as one device, not a CPU + GPU. The drivers and instruction set reflect it too.
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AcidThunder

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#61 AcidThunder
Member since 2010 • 2332 Posts
that flew miles over my head
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PC_Otter

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#62 PC_Otter
Member since 2010 • 1623 Posts

The diagrams do not at all look official. All the "?"s all over the place point towards some kind of postulation.

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Heil68

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#63 Heil68
Member since 2004 • 60833 Posts

And how many of the cows hyping the PS4 and 8GB GDDR5 actually understand what they're seeing here?

seanmcloughlin
I do, basically it translates to: Advantage=Sony Thank you Sony.
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tormentos

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#64 tormentos
Member since 2003 • 33798 Posts
[QUOTE="ronvalencia"] Current GCN hardware can handle multiple compute context.

Not at the same time with graphics did you fu**ing see the chart,PC had to stop one to do the other is the biggest argument now on Beyodn3D because that is true,sony actually added customization to the GPU dude something not found on current GCN.
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tormentos

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#65 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"][QUOTE="ronvalencia"][QUOTE="tormentos"] The real question is do you understand any of this.? Specially the parts about special hardware,that allow both graphics and compute jobs to run in parallel without having to stop one to run the other like on PC and basically an other console.

Current GCN hardware can handle multiple compute context.

You mean PC can too?

No it can't do compute jobs and graphics at the same time it has to stop one to run he other,HSA can do that which sadly on AMD is running late,reason why sony had to come with its own HSA.
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faizan_faizan

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#66 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"]I think now I know what HSA truly is, The CPU and GPU are unified, Both share data seamlessly unlike dedicated GPU and CPU where it has to go through "things" before the data has to be accessed.PC_Otter

HSA essentially treats the entire APU as one device, not a CPU + GPU. The drivers and instruction set reflect it too.


That's what I meant, Never said CPU+GPU, I said they were "unified".

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tormentos

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#67 tormentos
Member since 2003 • 33798 Posts
Already corrected at beyond 3D since this is not an official diagram the clock speed of the jaguar cores is 1.6 Tessellation
Oh on Beyond3D they actually have a hard time believing it can do both things at once,some member refuse to admit it,and actually act like if they knew more about the PS4 than Sony and AMD.. Funny those same member have no problems believing every crappy 720 secret sauce crap..:lol: The clock speed is say to not be in lock already,and the rumors about 2.0 ghz came from developers inside,apparently they are not sure yet on what speed the CPU will run,probably seeing how good yields hold one.. Tessellation you seem scare..:lol:
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faizan_faizan

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#68 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="faizan_faizan"][QUOTE="ronvalencia"] Current GCN hardware can handle multiple compute context.

You mean PC can too?

No it can't do compute jobs and graphics at the same time it has to stop one to run he other,HSA can do that which sadly on AMD is running late,reason why sony had to come with its own HSA.

How much time do you think until PCs start using HSA?
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ronvalencia

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#69 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] Current GCN hardware can handle multiple compute context. tormentos
Not at the same time with graphics did you fu**ing see the chart,PC had to stop one to do the other is the biggest argument now on Beyodn3D because that is true,sony actually added customization to the GPU dude something not found on current GCN.

AMD's GCN ISA documents shows compute partition capability.

From http://amddevcentral.com/afds/assets/presentations/2620_final.pdf

Slide 3: "Multiple Engine Architecture with Multi-Task Capabilities"

Slide 6: "Independent & Concurrent Grid/Group Dispatcher", "Background task scheduling"

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tormentos

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#70 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"] How much time do you think until PCs start using HSA?

Actually is not a matter how long they start using it,is a matter of how long it will take to be adopted by people,remember most people on steam still have dual core CPU and integrated graphics the most common discrete GPU is the 560T which is not HSA compliant in any way. Unlike the PS4 were every console will be HSA ready,on PC is different i think current GCN from AMD support HSA,but before that i don't think so,also it will not be true HSA,since HSA is a design,thinks APU.. So it will take more time on PC much like multicore CPU usage has still to this day,not all games on PC or even close use multicore CPU,very few do.
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tormentos

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#71 tormentos
Member since 2003 • 33798 Posts
[QUOTE="tormentos"][QUOTE="ronvalencia"] Current GCN hardware can handle multiple compute context. ronvalencia
Not at the same time with graphics did you fu**ing see the chart,PC had to stop one to do the other is the biggest argument now on Beyodn3D because that is true,sony actually added customization to the GPU dude something not found on current GCN.

AMD's GCN ISA documents shows compute partition capability.

It can't do both a one period stop quoting me just to fight me about anything,it doesn't period on PC you have to stop one to run the other that is how is has been and how it is now,it will change.? Sure it will with time but now is not like that.
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faizan_faizan

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#72 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="faizan_faizan"] How much time do you think until PCs start using HSA?

Actually is not a matter how long they start using it,is a matter of how long it will take to be adopted by people,remember most people on steam still have dual core CPU and integrated graphics the most common discrete GPU is the 560T which is not HSA compliant in any way. Unlike the PS4 were every console will be HSA ready,on PC is different i think current GCN from AMD support HSA,but before that i don't think so,also it will not be true HSA,since HSA is a design,thinks APU.. So it will take more time on PC much like multicore CPU usage has still to this day,not all games on PC or even close use multicore CPU,very few do.

I have a question, Will HSA be APU or AMD GPUs exclusive?
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iPage

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#73 iPage
Member since 2013 • 91 Posts

[QUOTE="painguy1"]

[QUOTE="PSP107"]The PS2 was a beast machine.wakefulness

PS2 was pretty weak.

 

It had good gfx. Though, I can't ever recal someone I knew having both Xbox and PS2. So I can't say I ever compared the gfx of the two. 

 

I had both. Xbox had way better graphics, PS2 had way better games.

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ronvalencia

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#74 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="tormentos"] Not at the same time with graphics did you fu**ing see the chart,PC had to stop one to do the other is the biggest argument now on Beyodn3D because that is true,sony actually added customization to the GPU dude something not found on current GCN.tormentos
AMD's GCN ISA documents shows compute partition capability.

It can't do both a one period stop quoting me just to fight me about anything,it doesn't period on PC you have to stop one to run the other that is how is has been and how it is now,it will change.? Sure it will with time but now is not like that.

Slide 40: "Multiple Concurrent Contexts", "Multiple ACE paths"

Have you looked into GCN ISA docs?

Topics like http://beyond3d.com/showthread.php?t=62936&page=45 is not looking at GCN ISA docs i.e. the document for driver programmers.

From http://www.amd.com/br/Documents/GCN_Architecture_whitepaper.pdf

The graphics pipeline is orchestrated using the same set of techniques as the ACEs. Each stage of the 3D pipeline can operate concurrently, as can any ACEs - page 13

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deactivated-59b71619573a1

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#75 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

damn hyroglyphics I can't read any of that :?

Zaibach

At least you're honest about it and not pretending like some others around

I do, basically it translates to: Advantage=Sony Thank you Sony. Heil68

Damn, you nailed it man. You locked and loaded? Is your strap ready? 

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clyde46

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#76 clyde46
Member since 2005 • 49061 Posts
ITT : About two people on this board know what the diagrams mean.
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Zaibach

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#77 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

damn hyroglyphics I can't read any of that :?

seanmcloughlin

At least you're honest about it and not pretending like some others around

 

 

Thank you so much, your constant condescension is very much appreciated :)

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APiranhaAteMyVa

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#78 APiranhaAteMyVa
Member since 2011 • 4160 Posts

And how many of the cows hyping the PS4 and 8GB GDDR5 actually understand what they're seeing here?

seanmcloughlin
The only thing that needs to be understood is SDC, and cows understand that perfectly.
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loosingENDS

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#79 loosingENDS
Member since 2011 • 11793 Posts

This seems vastly ahead of anything on PC, since it removes all bottlenecks that make PC games look nothing like Deep Down and Agnis

Both the unified ram and parallel processing is something PC does not have

You would have to buy a top 2000$+ PC in 2016 to match PS4 right now

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clyde46

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#80 clyde46
Member since 2005 • 49061 Posts

This seems vastly ahead of anything on PC, since it removes all bottlenecks that make PC games look nothing like Deep Down and Agnis

Both the unified ram and parallel processing is something PC does not have

You would have to buy a top 2000$+ PC in 2016 to match PS4 right now

loosingENDS
No.
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PSP107

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#81 PSP107
Member since 2007 • 18984 Posts

[QUOTE="PSP107"][QUOTE="nintendoboy16"] Until GameCube and XBOX came along.nintendoboy16

This goes for painguy too.

Xbox and GC didnt blow away PS2 graphics.

:lol:

XBOX had superior looking (and feeling) multiplats, as did GameCube in some instances (though for me, what version of said multiplat being superior has never been a deciding factor in buying a game, save for a few instances).

There's nothing on the PS2 that matches that of the Metroid Prime (GameCube) games, Rogue Squadron (GameCube, though to be fair, parts of RS II looked kind of lifeless), Star Fox Adventures (GameCube) Splinter Cell: Chaos Theory (XBOX version), and Doom 3 (XBOX).

Hell, PS2 ports of GameCube GAMES (RE4, Viewtiful Joe 1 and 2) look even worse.

RE4 was a port which means it wasn't design around PS2's tech. Games Like GOW and MGS 3 showed some impressive visuals.
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AmazonTreeBoa

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#82 AmazonTreeBoa
Member since 2011 • 16745 Posts
someone translate it to us non master race scum.campzor
NEW FLASH: Most in the "master race" don't understand that crap, me included.
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bobbetybob

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#83 bobbetybob
Member since 2005 • 19370 Posts
Lol at half the people in this thread acting as if they even know what any of that stuff means, "Thank you Sony for this random data that might as well be in Chinese for all the sense it makes to me"
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deactivated-57d8401f17c55

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#84 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

Can't wait to see this elegant monster shine.

I hear talk of Ps2 vs. Gamecube and Xbox graphics, Ps2 was decimated by either one esp. Xbox.  I don't know the number's but Gamecube could definitely output more than twice of what PS2 could at its best, and with low low load times to boot.

Ps2 was almost as much of a mess as Ps3 was in design (minus PS2's controller being good at the time) the only difference is Sony had the sales for the thing to get developer support that outweighed development issues.

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ShadowriverUB

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#85 ShadowriverUB
Member since 2009 • 5515 Posts
It looks like it's actully 2 quad-core CPUs on one die with sperate cache
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deactivated-57d8401f17c55

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#86 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

It looks like it's actully 2 quad-core CPUs on one die with sperate cacheShadowriverUB

Jaguar only goes up to 4 core's so yeah.  Maybe they used really, really good duck tape. 

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loosingENDS

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#87 loosingENDS
Member since 2011 • 11793 Posts

Now is clear how it can do Agnis and Deep Down graphics, it is miles ahead of PC in optimized hardware

PC has so many bottlenecks that will not match PS4 for the next 5-6 years

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clyde46

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#88 clyde46
Member since 2005 • 49061 Posts

Now is clear how it can do Agnis and Deep Down graphics, it is miles ahead of PC in optimized hardware

PC has so many bottlenecks that will not match PS4 for the next 5-6 years

loosingENDS
No.
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MonsieurX

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#89 MonsieurX
Member since 2008 • 39858 Posts

Now is clear how it can do Agnis and Deep Down graphics, it is miles ahead of PC in optimized hardware

PC has so many bottlenecks that will not match PS4 for the next 5-6 years

loosingENDS
Confirms that you can't read those diagrams :lol:
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ShadowriverUB

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#90 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"]It looks like it's actully 2 quad-core CPUs on one die with sperate cacheChozofication

Jaguar only goes up to 4 core's so yeah.  Maybe they used really, really good duck tape. 

It will still work like 8-core CPU, as core it self is like sperate CPU, they will shere information via memory. It will essentially have same effect as xbox720 latest rumors of 2 APUs or else this custom setup includes some other way for those 2 segments to communicate to eachother, only diffrence is on PS4 that they on same die and 2nd APU would give 2nd GPU
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loosingENDS

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#91 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

Now is clear how it can do Agnis and Deep Down graphics, it is miles ahead of PC in optimized hardware

PC has so many bottlenecks that will not match PS4 for the next 5-6 years

MonsieurX

Confirms that you can't read those diagrams :lol:

You imply that you can ? LOL

One thing is for sure, PC does not have the parallel processing or unified ram

I dont even need my computer science degree to see that and should not be hard for you to point that out either, even if you dont have computer knowledge at all

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clyde46

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#92 clyde46
Member since 2005 • 49061 Posts

[QUOTE="MonsieurX"][QUOTE="loosingENDS"]

Now is clear how it can do Agnis and Deep Down graphics, it is miles ahead of PC in optimized hardware

PC has so many bottlenecks that will not match PS4 for the next 5-6 years

loosingENDS

Confirms that you can't read those diagrams :lol:

You imply that you can ? LOL

One thing is for sure, PC does not have the parallel processing or unified ram

I dont even need my computer science degree to see that and should not be hard for you to point that out either, even if you dont have computer knowledge at all

http://www.nvidia.com/object/cuda_home_new.html T Try again noob.
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dommeus

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#93 dommeus
Member since 2004 • 9433 Posts

lol gddr5 is the most said word in SW now

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Jankarcop

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#94 Jankarcop
Member since 2011 • 11058 Posts

Much weaker than PC according to that.

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faizan_faizan

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#95 faizan_faizan
Member since 2009 • 7869 Posts

Now is clear how it can do Agnis and Deep Down graphics, it is miles ahead of PC in optimized hardware

PC has so many bottlenecks that will not match PS4 for the next 5-6 years

loosingENDS

You know nothing.

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tormentos

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#96 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"][QUOTE="ronvalencia"] Current GCN hardware can handle multiple compute context. ronvalencia

Not at the same time with graphics did you fu**ing see the chart,PC had to stop one to do the other is the biggest argument now on Beyodn3D because that is true,sony actually added customization to the GPU dude something not found on current GCN.

AMD's GCN ISA documents shows compute partition capability.

From http://amddevcentral.com/afds/assets/presentations/2620_final.pdf

Slide 3: "Multiple Engine Architecture with Multi-Task Capabilities"

Slide 6: "Independent & Concurrent Grid/Group Dispatcher", "Background task scheduling"

Multiple task at once is not the same as running graphics and compute at once,multiple graphics task at once multiple compute task at once,it doesn't any were say the 2 at the same time,period you can't do that give it up...
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Gue1

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#97 Gue1
Member since 2004 • 12171 Posts

Much efficient than PC according to that.

Jankarcop

 

fixed.  ;)

 

#GDDR5 #ThankYouSony!

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tormentos

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#98 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"] I have a question, Will HSA be APU or AMD GPUs exclusive?

HSA is a design that only work on HSA capable hardware,and no is not just APU or AMD exclusive,but is a design if the hardware isn't HSA compatible it will not work,is not something you turn on with a driver.
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loosingENDS

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#99 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="MonsieurX"] Confirms that you can't read those diagrams :lol:clyde46

You imply that you can ? LOL

One thing is for sure, PC does not have the parallel processing or unified ram

I dont even need my computer science degree to see that and should not be hard for you to point that out either, even if you dont have computer knowledge at all

http://www.nvidia.com/object/cuda_home_new.html T Try again noob.

Irrelevant link is irrelevant

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clyde46

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#100 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="loosingENDS"]

You imply that you can ? LOL

One thing is for sure, PC does not have the parallel processing or unified ram

I dont even need my computer science degree to see that and should not be hard for you to point that out either, even if you dont have computer knowledge at all

loosingENDS

http://www.nvidia.com/object/cuda_home_new.html T Try again noob.

Irrelevant link is irrelevant

No its not, you can't dance around this one.