PS4 diagrams from GDC

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clone01

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#101 clone01
Member since 2003 • 29845 Posts
someone translate it to us non master race scum.campzor
It will be a console that plays games.
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loosingENDS

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#102 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="clyde46"] http://www.nvidia.com/object/cuda_home_new.html T Try again noob. clyde46

Irrelevant link is irrelevant

No its not, you can't dance around this one.

I just did

Because it is not even relevant

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skektek

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#103 skektek
Member since 2004 • 6530 Posts

I was an avid PS3 fan because of it's exotic and powerful hardware. 

However I don't see anything exciting with the PS4 hardware. It just a generic CPU/GPU. I'm more interested in what Valve might do with their Steam Box.

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clyde46

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#104 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="loosingENDS"]

Irrelevant link is irrelevant

loosingENDS

No its not, you can't dance around this one.

I just did

Because it is not even relevant

You said the PC can't do parallel processing, I proved that it can.
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-Renegade

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#105 -Renegade
Member since 2007 • 8340 Posts

tlhbo :lol:

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ronvalencia

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#106 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="clyde46"][QUOTE="loosingENDS"]

No its not, you can't dance around this one. clyde46

I just did

Because it is not even relevant

You said the PC can't do parallel processing, I proved that it can.

Nvidia TCC low latency driver disables graphics related functions.
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ronvalencia

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#107 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"] Not at the same time with graphics did you fu**ing see the chart,PC had to stop one to do the other is the biggest argument now on Beyodn3D because that is true,sony actually added customization to the GPU dude something not found on current GCN.tormentos

AMD's GCN ISA documents shows compute partition capability.

From http://amddevcentral.com/afds/assets/presentations/2620_final.pdf

Slide 3: "Multiple Engine Architecture with Multi-Task Capabilities"

Slide 6: "Independent & Concurrent Grid/Group Dispatcher", "Background task scheduling"

Multiple task at once is not the same as running graphics and compute at once,multiple graphics task at once multiple compute task at once,it doesn't any were say the 2 at the same time,period you can't do that give it up...

The context is with slide 40.

Slide 40: "Multiple Concurrent Contexts", "Multiple ACE paths"

Topics like http://beyond3d.com/showthread.php?t=62936&page=45 is not looking at GCN ISA docs i.e. the document for driver programmers.

From http://www.amd.com/br/Documents/GCN_Architecture_whitepaper.pdf

The graphics pipeline is orchestrated using the same set of techniques as the ACEs. Each stage of the 3D pipeline can operate concurrently, as can any ACEs - page 13