[QUOTE="Kinthalis"][QUOTE="savagetwinkie"] prepare to be disappointing because in the end the LCD will be the lead platform. Just because they share a x86 cpu means nothing. I don't get why people seem to think this means it will be any easier porting from pc's. Its the difference from a compiler flag. In the end they'll target the Consoles first and create upscaled settings for PC.savagetwinkie
Â
You're not a developer, hence why you don't know what you are tlaking about.
Â
There are a number of reasons related to asset development and optimization, as well as renderer development that makes targetting PC then consoles an attractive proposition for most.
Â
In 3 years developers will be releasing games on PC with higher rez textures, much more physics interation and particle effects, much more accurate per pixel effects, and longer view distances. Just like this generation, only it's startgin right out fo the gate.
Â
You're right in that multi-plats won't feature truly expansive differences in terms of gameplay/world size/complexity. But there will be plenty of PC exclusives that WILL feature those things.
Like Rome II, for example. No game, not even on next gen consoles could handle 32,000 friggin units, all with AI, pathfinding and complex animations. The consoels don't have the CPU for it.
Â
But PC's do. :P
Actually I am a developer, just not a games developer Â
Like I said, you're not a dev. I'm a software developer, not in the industry either, but I do have friends in the business. And I'm only rellaying what they are rellaying to me, and mroe importantly what the developers of the Frostbite engine have said, and what develoepr son the Ubisoft side of thigns have said, and what developer sont he Valve side of things have said.
Â
They ALL say the same thing. That developing for PC and porting to consoles is the way to go, in msot cases. Specially now, given the similarity fo the architecture.
Log in to comment