Well to be fair you keep bringing up games onn the PS4 that aren't done yet either and act like the PS$ CANT achieve that when its known that the PS4 has more powerful hardware. Do you really think the PS$ is not going to be able to hit 60FPS > That doesn't even make sense. But whatever, I know games on both systems at launch are nowhere near what we'll see in a couple years. If it is so much more powerful then why are the games performing less? Maybe it is more powerful and maybe it is not as much more powerful then the X1 as you thought. Also lets not act like we are years away. The games still have to have the finish touches, put on blu-rays, and shipped around the entire world so it is not even like they can work on the games till November. I'll simplify it for you. Let's say that you are training to be a ninja. You have a natural gift for throwing stars.. Like, you can chuck them behind your head and hit the bull's eye. However, with a sword, you have accidentally cut yourself twice and even accidentally let go of the sword and killed one of your class-mates (Honorable death, master is not displeased). Which are you going to take more time in doing better? Developers wrestle with this all the time, believe it or not. There are probably all kinds of animation sub-systems going on as well as the particle physics and god only knows what else. On top of that, if anyone is going to take advantage of the SPURS in PS4 first, it is Mark feaking Cerny. He is probably off-loading code to the CPU or GPU that should be interchangably addressed rather than sending it to Ram to be fetched by either component. So, while this early build chews through frames as a result, it is not in any way shape or form indicative of what the final product will be like. If a subsystem isn't working, he might toss it out and put something else in its place as time to go gold nears. YOU assume it's the PS4, but it could be a ton of things, not up to and including a subsystem running off of the CPU's cache being sent to the GPU and thus freeing the engine to go 30-60fps. On the other hand, you have Forza, which struggled so hard in pre-production to do something that PS2-era videogames do, that they scrapped it altogether as a feature. How does that feel?[QUOTE="Heil68"][QUOTE="CanYouDiglt"]Why would that always be the target for the X1 when games are already hitting 60 fps unlike PS4 games. Also like I asked before how do you know it is linear when you only saw such a small sample of the game? Also at least that racing game can hit 60 fps unlike PS4's 20 fps racer.CanYouDiglt
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