@xantufrog said:
@navyguy21: i'm genuinely curious - feel free to pm me if you have some wacky examples or something and you don't want people jumping down your throat for saying something bad about a PS game!
To simplify, the Pro has 2 GPUs
(before the fanboys jump on me, words from Mark Cerny)
"STANDARD PS4 GAMES WILL PLAY JUST THE SAME UNLESS DEVS PATCH THEM
For the more than 700 or so existing PS4 games, Cerny said the goal was to ensure those titles played smoothly no matter what. That’s why the Pro incorporates an identical GPU. Because the new console has "the old GPU next to a mirror version of itself," Sony can support existing games with a simple trick: "We just turn off the second GPU," he said. Developers can patch these titles to boost graphics and performance in very subtle ways. But unless you have a 4K television, the difference will not be substantial."
So essentially SLI..........on a chip, if you will. (minor difference, but again, im simplifying)
So Sony would need to enable the second GPU, then write code to get both to run in tandem...........and for the games themselves not to notice.
SLI will never work universally, neither will this method.
There will be games that the games are perfect, but it depends on the engine, the physics, open world vs linear, dev coding effeciency, etc.
It will be as patchy as SLI is.
Microsoft just overclocked the XB1S, so the hardware is exactly the same.
Pro has different hardware (GPU setup)
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