PS4's "Biggest Challenge" Is It's CPU

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savagetwinkie

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#101 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Davekeeh"]

[QUOTE="Flubbbs"]

no, its confirmed

Nanomage


The best console gamer would dance circles around the best pc gamer

Yeah,must be why pretty much all high level competitive players are PC gamers :lol:

that's a stupid statement, high level players have gone past the dexterity and just play a smarter, it doesn't matter for the inputs
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savagetwinkie

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#102 savagetwinkie
Member since 2008 • 7981 Posts

These devs seem super silly, ps4's biggest challenge is threading? You think they'd be over the thread hell after ps3 with 6spu's, 1 cpu with two hardware threads, and 2 compilers...

at least we'll see more games use more than 2 cpus on pcs...

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CJ_ofCamelot

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#103 CJ_ofCamelot
Member since 2013 • 2072 Posts
Alright, but this is gonna cost us time and money.
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Wasdie

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#104 Wasdie  Moderator
Member since 2003 • 53622 Posts

These devs seem super silly, ps4's biggest challenge is threading? You think they'd be over the thread hell after ps3 with 6spu's, 1 cpu with two hardware threads, and 2 compilers...

at least we'll see more games use more than 2 cpus on pcs...

savagetwinkie

The Cell is not an X86 chip. The SPEs are not general purpose. Everything they did on the PS3 is pretty much useless on the PS4.

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deactivated-5d7fb49ded561

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#105 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

[QUOTE="Davekeeh"]

[QUOTE="DrTrafalgarLaw"] EVO is not a game you...:|XboxStache

LOL

(Tosses DaveKeeh's PS4 into Gulf of Mexico)...


tumblr_mqk8r8YS0N1qmrflko4_250.gif.

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XxR3m1xInHDn3D

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#106 XxR3m1xInHDn3D
Member since 2013 • 2365 Posts

console players would get murdered by pc players anyway

Flubbbs
You should check out the community for quake arena arcade on the xbox 360.
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cfisher2833

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#107 cfisher2833
Member since 2011 • 2150 Posts

That's amazing news to me to hear that they're reworking the entire engine to be multithreaded even for PC players. Who knows, maybe the adoption of AMD cpus in consoles will make it so even cheap six cores might be able to keep up with modern games. 

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lostrib

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#108 lostrib
Member since 2009 • 49999 Posts

[QUOTE="MrYaotubo"]

[QUOTE="Davekeeh"]
Doubt it

Gargus

Don´t doubt it,early this gen there were various attempts to make cross platfrom play but it ended up being ditched because even average PC players were completely destryoing good console players.

Here´s one of many reports of such,there was even a couple with detailed stats and how embarassing the difference was,if I find it I´ll post it as well.

 

Yeah, based on what microsoft said and they had no indepth examples, graphs or anything at all really. That entire article is based on "because microsoft said so".

 

So MS was trying to bring windows live players together with xbox live players? No they werent. Microsoft has long since abandoned PC gaming. There wouldnt even be a point to it because microsoft doesnt put xbox games on the PC anymore. They dont even have halo 3 or 4 on the PC, or gears of war 2 or 3, or anything else made in the last decade.

 

Oh and that story is 3 years old. Its way out of date. Guess that goes to show how desperate you were to find something, anything to back you up.

well system wars had it's own hilarious test: https://www.youtube.com/watch?v=wJN1VvfHO4M 

:P

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lostrib

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#109 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Flubbbs"]

console players would get murdered by pc players anyway

XxR3m1xInHDn3D

You should check out the community for quake arena arcade on the xbox 360.

I doubt they would stand up to the people on quake for PC

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HaloinventedFPS

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#110 HaloinventedFPS
Member since 2010 • 4738 Posts

Both Xbone & PS4's CPU's are very weak, devs can't just use 1-2 cores like they use to, they need to optimize for all 6 to get semi decent performance out of it, as Digital Foundry pointed out, forcing devs to use multi-threading in all games will actually benefit PC gamers more than Consoles

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HaloinventedFPS

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#111 HaloinventedFPS
Member since 2010 • 4738 Posts

Going from having 1-2 strong cores to 8 weak cores. Devs for both the PS4 and Xbox One are going to struggle at first to get their engines threaded up properly.

Wasdie

6 Cores

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nameless12345

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#112 nameless12345
Member since 2010 • 15125 Posts

To be honest I think it's time for more cores to finally get used on PC.

I'm using a quad core and I think it should be already dated these days but it isn't because devs still optimize for two-four cores max.

One would think we would be using 8-12 cores by now (the tech is here) but we aren't...

To just higher the clocks and add more cache won't work forever and the future is clearly in multi-threaded applications and games. (& improved vector extentions on the CPUs which will benefit graphics and calculations that require high-performance)

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Wasdie

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#113 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

Going from having 1-2 strong cores to 8 weak cores. Devs for both the PS4 and Xbox One are going to struggle at first to get their engines threaded up properly.

HaloinventedFPS

6 Cores

Whatever. 

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HaloinventedFPS

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#114 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

[QUOTE="Wasdie"]

Going from having 1-2 strong cores to 8 weak cores. Devs for both the PS4 and Xbox One are going to struggle at first to get their engines threaded up properly.

Wasdie

6 Cores

Whatever. 

Lol

They confirmed they only use 6 months ago, thought you would know

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AmazonTreeBoa

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#115 AmazonTreeBoa
Member since 2011 • 16745 Posts

console players would get murdered by pc players anyway

Flubbbs
IKR. Could you imagine the raging that would be going on with console players? They would be leaving matches left and right or stop playing it altogether.
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HaloinventedFPS

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#116 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="Flubbbs"]

console players would get murdered by pc players anyway

AmazonTreeBoa

IKR. Could you imagine the raging that would be going on with console players? They would be leaving matches left and right or stop playing it altogether.

What they did with Shadowrun is gimped PC's mouse controls, so much so that using a controller would be better, they gave console gamers overpowered auto aim & the PC version didn't have any auto aim, even with a controller plugged in

then one of the devs claimed Console players were better, quite funny

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TheVlad087

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#117 TheVlad087
Member since 2013 • 25 Posts
Davekeeh you're the definition of "Never Go Full Retard"
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way2funny

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#118 way2funny
Member since 2003 • 4570 Posts

http://www.playstationlifestyle.net/2013/08/05/the-ps4s-big-challenge-is-its-amd-chip-that-heavily-relies-on-multi-threading-says-planetside-2-dev/

no cross platform for planet side 2

Far_RockNYC

I've been saying this for years, its not trivial to make games run on multiple cores.

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2scoopsofempty

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#119 2scoopsofempty
Member since 2005 • 923 Posts
Davekeeh has become one the most annoying posters on this forum. Just stop dude.
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way2funny

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#120 way2funny
Member since 2003 • 4570 Posts

The complexities and issues that are brought with highly threaded games most of the time aren't worth the tradeoffs. And anything that can be done highly threaded (physics for example) GPUs are much better at doing that anyway.

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painguy1

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#121 painguy1
Member since 2007 • 8686 Posts

Planetside 2 devs really don't seem to be able to write proper multhreaded code. Dude's can't even do a proper implementation on PC

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kipsta77

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#122 kipsta77
Member since 2012 • 1119 Posts

[QUOTE="Davekeeh"]

And?

MonsieurX

Inferior port on inferior console :cool:

BUUUUURRRRRN! :lol:

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ReadingRainbow4

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#123 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="Wasdie"]

System Wars needs to get better at not taking blatently obvious bait.

Davekeeh


I'm dead serious

lmao.

Don't leave Dave, the rage you inspire here is somewhat amazing.

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pelvist

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#124 pelvist
Member since 2010 • 9001 Posts

Good, I dont want a bunh of people using controllers letting down the Vanu.

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clyde46

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#125 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Flubbbs"]

console players would get murdered by pc players anyway

AmazonTreeBoa
IKR. Could you imagine the raging that would be going on with console players? They would be leaving matches left and right or stop playing it altogether.

Which would be bad for the game. There is a reason consoles use one controller design as it sets everyone on a level playing field.
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clyde46

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#126 clyde46
Member since 2005 • 49061 Posts

Planetside 2 devs really don't seem to be able to write proper multhreaded code. Dude's can't even do a proper implementation on PC

painguy1
So far, how many true multi threaded games do we have on PC? BF3 and what else?
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clyde46

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#127 clyde46
Member since 2005 • 49061 Posts

Good, I dont want a bunh of people using controllers letting down the Vanu.

pelvist
Purple Alien freak.
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deeliman

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#128 deeliman
Member since 2013 • 4027 Posts

[QUOTE="XboxStache"][QUOTE="Davekeeh"]

LOL

Davekeeh

(Tosses DaveKeeh's PS4 into Gulf of Mexico)...


tumblr_mqk8r8YS0N1qmrflko4_250.gif.

Didn't you leave gamespot?
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psymon100

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#129 psymon100
Member since 2012 • 6835 Posts

[QUOTE="XboxStache"][QUOTE="Davekeeh"]

LOL

Davekeeh

(Tosses DaveKeeh's PS4 into Gulf of Mexico)...


tumblr_mqk8r8YS0N1qmrflko4_250.gif.

Good one Dave. 

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Truth_Hurts_U

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#130 Truth_Hurts_U
Member since 2006 • 9703 Posts

That's great news. Now we wont have lazy Dev's doing F2P games if they make them also for PS4.

Optimized CPU threading FTW.

One of the things I hate about WOT... Only uses 1 core.

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ronvalencia

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#131 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="painguy1"]

Planetside 2 devs really don't seem to be able to write proper multhreaded code. Dude's can't even do a proper implementation on PC

clyde46
So far, how many true multi threaded games do we have on PC? BF3 and what else?

Crysis 3
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deactivated-58e448fd89d82

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#132 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="clyde46"][QUOTE="painguy1"]

Planetside 2 devs really don't seem to be able to write proper multhreaded code. Dude's can't even do a proper implementation on PC

ronvalencia

So far, how many true multi threaded games do we have on PC? BF3 and what else?

Crysis 3

Frostbite 1.5/2/3 multi threaded. Intel chips still outperform with 4 cores. BFBC2 on PC is limited when only using 2 cores, the engine needs 3 or more cores, same as MOH:WF. See here... http://uk.gamespot.com/forums/topic/29432554/i5-2500k-at-4.9-5.2ghz-stable-dynamic

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ronvalencia

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#133 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="clyde46"] So far, how many true multi threaded games do we have on PC? BF3 and what else?AMD655

Crysis 3

Frostbite 1.5/2/3 multi threaded. Intel chips still outperform with 4 cores. BFBC2 on PC is limited when only using 2 cores, the engine needs 3 or more cores, same as MOH:WF. See here... http://uk.gamespot.com/forums/topic/29432554/i5-2500k-at-4.9-5.2ghz-stable-dynamic

On AMD FX 8xxx, 8 threads would be required to maximise it's instruction retirement per cycle rate.
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deactivated-58e448fd89d82

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#134 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

[QUOTE="ronvalencia"] Crysis 3ronvalencia

Frostbite 1.5/2/3 multi threaded. Intel chips still outperform with 4 cores. BFBC2 on PC is limited when only using 2 cores, the engine needs 3 or more cores, same as MOH:WF. See here... http://uk.gamespot.com/forums/topic/29432554/i5-2500k-at-4.9-5.2ghz-stable-dynamic

On AMD FX 8xxx, 8 threads would be required to maximise it's instruction retirement per cycle rate.

And it makes little difference. Scaling to 8 cores will not show the jump we had from 1-2, then 2-4 cores. Games are not parallel, and will not be in the near future either, the faster IPC with enough cores will reign supreme because the architecture can simply process much faster and much more efficiently, it also has the advantage of lower latency, as AMD went for a design that bought in large latency issues with it's cache, known as Bulldozer/Piledriver.

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ronvalencia

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#135 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="AMD655"] Frostbite 1.5/2/3 multi threaded. Intel chips still outperform with 4 cores. BFBC2 on PC is limited when only using 2 cores, the engine needs 3 or more cores, same as MOH:WF. See here... http://uk.gamespot.com/forums/topic/29432554/i5-2500k-at-4.9-5.2ghz-stable-dynamic

AMD655

On AMD FX 8xxx, 8 threads would be required to maximise it's instruction retirement per cycle rate.

And it makes little difference. Scaling to 8 cores will not show the jump we had from 1-2, then 2-4 cores. Games are not parallel, and will not be in the near future either, the faster IPC with enough cores will reign supreme because the architecture can simply process much faster and much more efficiently, it also has the advantage of lower latency, as AMD went for a design that bought in large latency issues with it's cache, known as Bulldozer/Piledriver.

Games can be parallel.

Intel Core i7's 8 threads can act like AMD FX 8xxx

IMG0039495_zps621c322b.png

IMG0039494_zps212d9ce4.png

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deactivated-58e448fd89d82

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#136 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

http://computer.howstuffworks.com/parallel-processing.htm

 

 

Not any time soon, it would not do any good for the industry, as it would kill off all other components. 

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ronvalencia

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#137 ronvalencia
Member since 2008 • 29612 Posts

http://computer.howstuffworks.com/parallel-processing.htm

Not any time soon, it would not do any good for the industry, as it would kill off all other components.

AMD655

I program in multi-threaded C++ apps for a living.

Simulations are multi-threaded.

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deactivated-58e448fd89d82

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#138 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

http://computer.howstuffworks.com/parallel-processing.htm

Not any time soon, it would not do any good for the industry, as it would kill off all other components.

ronvalencia

I program in multi-threaded C++ apps for a living.

You don't make game engines obviously, games being parallel is not a thing of the past, and not the near future either, it simply is not viable.
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Douevenlift_bro

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#139 Douevenlift_bro
Member since 2013 • 6804 Posts

Inb4 lems don't realize PS4 and Xbox1 have essentially the same CPU.

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ronvalencia

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#140 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="AMD655"]

http://computer.howstuffworks.com/parallel-processing.htm

Not any time soon, it would not do any good for the industry, as it would kill off all other components.

AMD655

I program in multi-threaded C++ apps for a living.

You don't make game engines obviously, games being parallel is not a thing of the past, and not the near future either, it simply is not viable.

You don't make game engines obviously. PC's DirectX before 11 has overhead issues with multi-threading workloads.

DX9_DX10_singlethread_bias_zpsd4c1dc0c.p

X1 and PS4 doesn't have PC's DirectX 9/10 design flaws.

DX11.0->DX11.2 are attempts to fix PC's API issues.

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RimacBugatti

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#141 RimacBugatti
Member since 2013 • 1632 Posts
if we could get an overclock of atleast 2.0 GHZ or up to 2.4 GHZ I would be a little more satisfied but as of now I feel we are in the Dreamcast days with the speed. Or atleast use the new 16 core CPU that AMD claims to have available
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deactivated-58e448fd89d82

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#142 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"][QUOTE="ronvalencia"]

I program in multi-threaded C++ apps for a living.

ronvalencia

You don't make game engines obviously, games being parallel is not a thing of the past, and not the near future either, it simply is not viable.

You don't make game engines obviously. PC's DirectX before 11 has overhead issues with multi-threading workloads.

DX9_DX10_singlethread_bias_zpsd4c1dc0c.p

X1 and PS4 doesn't have PC's DirectX 9/10 design flaws.

DX11.0->DX11.2 are attempts to fix PC's API issues.

And this has nothing to do with what i was talking about. Ron, at least challenge me on topic, not some API.
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ronvalencia

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#143 ronvalencia
Member since 2008 • 29612 Posts

Planetside 2 devs really don't seem to be able to write proper multhreaded code. Dude's can't even do a proper implementation on PC

painguy1

Part of the problem would be NVIDIA PhysX Wintel edition..

http://www.pcper.com/reviews/Graphics-Cards/Borderlands-2-PhysX-Performance-and-PhysX-Comparison-GTX-680-and-HD-7970/GPU-

UPDATE: I did finally get an answer from Gearbox about the slow downs we were seeing on the AMD results. Apparently when larger collections of PhysX simulations are running on the CPU, those threads can take quite a bit longer than they would when running on the GPU. As a result, the CPU (and rest of the game engine code) becomes "blocked" waiting for a single thread to finish, which results in the lower CPU utilization we saw on the AMD results as well as the lower overall performance. Because PhysX is an NVIDIA engine, even if Gearbox chose to they likely couldn't add in additional multi-threaded capabilities to the PhysX code path so the slow down here is likely to stay

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ronvalencia

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#144 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="AMD655"] You don't make game engines obviously, games being parallel is not a thing of the past, and not the near future either, it simply is not viable.AMD655

You don't make game engines obviously. PC's DirectX before 11 has overhead issues with multi-threading workloads.

DX9_DX10_singlethread_bias_zpsd4c1dc0c.p

X1 and PS4 doesn't have PC's DirectX 9/10 design flaws.

DX11.0->DX11.2 are attempts to fix PC's API issues.

And this has nothing to do with what i was talking about. Ron, at least challenge me on topic, not some API.

PC games are built on API.

The two chess game benchmark shows AI/pathfinding can scale with CPU core count.

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silversix_

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#145 silversix_
Member since 2010 • 26347 Posts
Its an iphone cpu crossed with a 7850, of course its 'challenging'
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deactivated-58e448fd89d82

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#146 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"][QUOTE="ronvalencia"]

You don't make game engines obviously. PC's DirectX before 11 has overhead issues with multi-threading workloads.

DX9_DX10_singlethread_bias_zpsd4c1dc0c.p

X1 and PS4 doesn't have PC's DirectX 9/10 design flaws.

DX11.0->DX11.2 are attempts to fix PC's API issues.

ronvalencia

And this has nothing to do with what i was talking about. Ron, at least challenge me on topic, not some API.

PC games are built on API.

Yes, an parallel programs do not work on an API, they work on code language.
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Tighaman

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#147 Tighaman
Member since 2006 • 1038 Posts

What about a 1.8 amd cpu with 8 core with 2 threads per core:cool:

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clyde46

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#148 clyde46
Member since 2005 • 49061 Posts

What about a 1.8 amd cpu with 8 core with 2 threads per core:cool:

Tighaman
Still getting out-performed by a faster 4 core.
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ronvalencia

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#149 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="AMD655"] And this has nothing to do with what i was talking about. Ron, at least challenge me on topic, not some API. AMD655

PC games are built on API.

Yes, an parallel programs do not work on an API, they work on code language.

"Code language" doesn't make a game independent from the software infrastructure/middleware. Most PC games still runs via Direct3D,

The two chess game benchmark shows AI/pathfinding can scale with CPU core count.

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menes777

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#150 menes777
Member since 2003 • 2643 Posts

console players would get murdered by pc players anyway

Flubbbs

Pretty much this...