PS4's "Biggest Challenge" Is It's CPU

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menes777

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#151 menes777
Member since 2003 • 2643 Posts

[QUOTE="ronvalencia"]

[QUOTE="AMD655"] And this has nothing to do with what i was talking about. Ron, at least challenge me on topic, not some API. AMD655

PC games are built on API.

Yes, an parallel programs do not work on an API, they work on code language.

Don't you mean Machine language?

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deactivated-58e448fd89d82

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#152 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts
[QUOTE="AMD655"][QUOTE="ronvalencia"]

PC games are built on API.

ronvalencia
Yes, an parallel programs do not work on an API, they work on code language.

"Code language" doesn't make a game independent from the software infrastructure/middleware. Most PC games still runs via Direct3D,

I do not think you understand what i am talking about, no offense. Let me swing this another way, look at how GPGPU works, a GPU is highly parallel and can work through any task much faster than a CPU, but can also be less accurate. Why do you think engines are not parallel? CPU's simply are not even remotely fast enough to do the work through a parallel method, not real time at least. This is why we have Quadro/Firepro for parallel compute tasks. This metod is not out of the question by a long shot, but for the most part, is entirely not viable any time soon with games.
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ronvalencia

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#153 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="AMD655"] Yes, an parallel programs do not work on an API, they work on code language. AMD655
"Code language" doesn't make a game independent from the software infrastructure/middleware. Most PC games still runs via Direct3D,

I do not think you understand what i am talking about, no offense. Let me swing this another way, look at how GPGPU works, a GPU is highly parallel(2) and can work through any task much faster than a CPU, but can also be less accurate(3). Why do you think engines are not parallel?(1)CPU's simply are not even remotely fast enough to do the work through a parallel method(4), not real time at least. This is why we have Quadro/Firepro for parallel compute tasks(4). This metod is not out of the question by a long shot, but for the most part, is entirely not viable any time soon with games(5).

1. I posted two reasons for multi-thread issues with the PC e.g. DX9/DX10 multi-thread overheads and NVIDIA PhysX Wintel edition. The posted chess game benchmarks doesn't render to a DX device nor it's gimped by NVIDIA PhysX Wintel edition.

2. GpGPU enforces parallelism i.e. known as explicit parallelism. AMD GCN has a scalar processor for each CU and this is not directly expose on PC's DirectX.

3. One should treat GpGPU as "many core" very wide SIMD processors.

4. CPU simply has less ALUs compared to "fat" GpGPUs.

5. When programmed correctly, a game's CPU side processing scale with CPU count.

Read Borderlands-2's multi-thread issue i.e. a single PhysX thread gimps the entire game engine.

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deactivated-58e448fd89d82

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#154 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"][QUOTE="ronvalencia"] "Code language" doesn't make a game independent from the software infrastructure/middleware. Most PC games still runs via Direct3D,ronvalencia

I do not think you understand what i am talking about, no offense. Let me swing this another way, look at how GPGPU works, a GPU is highly parallel(2) and can work through any task much faster than a CPU, but can also be less accurate(3). Why do you think engines are not parallel?(1)CPU's simply are not even remotely fast enough to do the work through a parallel method(4), not real time at least. This is why we have Quadro/Firepro for parallel compute tasks(4). This metod is not out of the question by a long shot, but for the most part, is entirely not viable any time soon with games(5).

1. I posted two reasons for multi-thread issues with the PC e.g. DX9/DX10 multi-thread overheads and NVIDIA PhysX Wintel edition. The posted chess game benchmarks doesn't render to a DX device nor it's gimped by NVIDIA PhysX Wintel edition.

2. GpGPU enforces parallelism i.e. known as explicit parallelism. AMD GCN has a scalar processor for each CU and this is not directly expose on PC's DirectX.

3. One should treat GpGPU as "many core" very wide SIMD processors.

4. CPU simply has less ALUs compared to "fat" GpGPUs.

5. When programmed correctly, a game's CPU side processing scale with CPU count.

I already mentioned games that scale with core count, they however show nothing gained with more cores, yet can use up to 8+threads. 4 faster/efficient cores will be faster in gaming than high latency/low IPC cores.
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ronvalencia

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#155 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="AMD655"] I do not think you understand what i am talking about, no offense. Let me swing this another way, look at how GPGPU works, a GPU is highly parallel(2) and can work through any task much faster than a CPU, but can also be less accurate(3). Why do you think engines are not parallel?(1)CPU's simply are not even remotely fast enough to do the work through a parallel method(4), not real time at least. This is why we have Quadro/Firepro for parallel compute tasks(4). This metod is not out of the question by a long shot, but for the most part, is entirely not viable any time soon with games(5).

AMD655

1. I posted two reasons for multi-thread issues with the PC e.g. DX9/DX10 multi-thread overheads and NVIDIA PhysX Wintel edition. The posted chess game benchmarks doesn't render to a DX device nor it's gimped by NVIDIA PhysX Wintel edition.

2. GpGPU enforces parallelism i.e. known as explicit parallelism. AMD GCN has a scalar processor for each CU and this is not directly expose on PC's DirectX.

3. One should treat GpGPU as "many core" very wide SIMD processors.

4. CPU simply has less ALUs compared to "fat" GpGPUs.

5. When programmed correctly, a game's CPU side processing scale with CPU count.

I already mentioned games that scale with core count, they however show nothing gained with more cores, yet can use up to 8+threads. 4 faster/efficient cores will be faster in gaming than high latency/low IPC cores.

A single Intel Sandybridge core can allocate unto four X86 instruction retirement per cycle rates to 1 thread while a single AMD FX core can only can allocate upto two X86 instruction retirement per cycle rates to 1 thread.

Intel Core i7 qaud core/ 8 threads has 16 X86 instruction retirement per cycle rates.

AMD FX 8xxx 8 core/ 8 threads has 16 X86 instruction retirement per cycle rates.

Intel Core i7 can act like AMD FX 8xxx during 8 threads workloads.

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NEWMAHAY

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#156 NEWMAHAY
Member since 2012 • 3824 Posts

System Wars needs to get better at not taking blatently obvious bait. 

Wasdie
this x10
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deactivated-58e448fd89d82

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#157 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"][QUOTE="ronvalencia"]

1. I posted two reasons for multi-thread issues with the PC e.g. DX9/DX10 multi-thread overheads and NVIDIA PhysX Wintel edition. The posted chess game benchmarks doesn't render to a DX device nor it's gimped by NVIDIA PhysX Wintel edition.

2. GpGPU enforces parallelism i.e. known as explicit parallelism. AMD GCN has a scalar processor for each CU and this is not directly expose on PC's DirectX.

3. One should treat GpGPU as "many core" very wide SIMD processors.

4. CPU simply has less ALUs compared to "fat" GpGPUs.

5. When programmed correctly, a game's CPU side processing scale with CPU count.

ronvalencia

I already mentioned games that scale with core count, they however show nothing gained with more cores, yet can use up to 8+threads. 4 faster/efficient cores will be faster in gaming than high latency/low IPC cores.

A single Intel Sandybridge core can allocate unto four X86 instruction retirement per cycle rates to 1 thread while a single AMD FX core can only can allocate upto two X86 instruction retirement per cycle rates to 1 thread.

Intel Core i7 qaud core/ 8 threads has 16 X86 instruction retirement per cycle rates.

AMD FX 8xxx 8 core/ 8 threads has 16 X86 instruction retirement per cycle rates.

Intel Core i7 can act like AMD FX 8xxx during 8 threads workloads.

And FX still falls behind.
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ronvalencia

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#158 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

[QUOTE="AMD655"] I already mentioned games that scale with core count, they however show nothing gained with more cores, yet can use up to 8+threads. 4 faster/efficient cores will be faster in gaming than high latency/low IPC cores. AMD655

A single Intel Sandybridge core can allocate unto four X86 instruction retirement per cycle rates to 1 thread while a single AMD FX core can only can allocate upto two X86 instruction retirement per cycle rates to 1 thread.

Intel Core i7 qaud core/ 8 threads has 16 X86 instruction retirement per cycle rates.

AMD FX 8xxx 8 core/ 8 threads has 16 X86 instruction retirement per cycle rates.

Intel Core i7 can act like AMD FX 8xxx during 8 threads workloads.

And FX still falls behind.

I'm not even factoring Intel Core's instruction fusion, data pre-fetch predication, larger TLBs per thread, better internal Northbridge bandwidth and 'etc'.
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ronvalencia

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#159 ronvalencia
Member since 2008 • 29612 Posts
Its an iphone cpu crossed with a 7850, of course its 'challenging'silversix_
AMD Jaguar is faster than ARM Cortex A15 or Intel Atom.
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deactivated-58e448fd89d82

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#160 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"][QUOTE="ronvalencia"]

A single Intel Sandybridge core can allocate unto four X86 instruction retirement per cycle rates to 1 thread while a single AMD FX core can only can allocate upto two X86 instruction retirement per cycle rates to 1 thread.

 

Intel Core i7 qaud core/ 8 threads has 16 X86 instruction retirement per cycle rates.

AMD FX 8xxx 8 core/ 8 threads has 16 X86 instruction retirement per cycle rates.

 

Intel Core i7 can act like AMD FX 8xxx during 8 threads workloads.

 

 

 

 

ronvalencia

 And FX still falls behind.

I'm not even factoring Intel Core's instruction fusion, data pre-fetch predication, larger TLBs per thread, better internal Northbridge bandwidth and 'etc'.

 

And still FX is behind. There is a reason they cost so much less than an i7, they barely keep up with the i5 4core.

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ronvalencia

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#161 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="AMD655"]  And FX still falls behind.AMD655

I'm not even factoring Intel Core's instruction fusion, data pre-fetch predication, larger TLBs per thread, better internal Northbridge bandwidth and 'etc'.

 

And still FX is behind. There is a reason they cost so much less than an i7, they barely keep up with the i5 4core.

It's not that simple and it depends on the game.
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btk2k2

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#162 btk2k2
Member since 2003 • 440 Posts

[QUOTE="ronvalencia"][QUOTE="AMD655"]And FX still falls behind.AMD655

I'm not even factoring Intel Core's instruction fusion, data pre-fetch predication, larger TLBs per thread, better internal Northbridge bandwidth and 'etc'.

 

And still FX is behind. There is a reason they cost so much less than an i7, they barely keep up with the i5 4core.

The FX series is great in specific workloads. Generally though most stuff is not as threaded as those specific work loads so it does fall behind. If games are forced to become more threaded because the console CPUs are relatively weak (they are actually very good performers for the die size and power envelope they are in) then it will be a boost to the FX series. It will also be a boost to Intel CPU's but since the Intel CPU is not as much of a bottleneck the improvements will be more modest. That is not to say that the FX will match the i7 because I doubt that very much but it might mean the FX is more competitive with the i5's.
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deactivated-58e448fd89d82

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#163 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

[QUOTE="ronvalencia"] I'm not even factoring Intel Core's instruction fusion, data pre-fetch predication, larger TLBs per thread, better internal Northbridge bandwidth and 'etc'.btk2k2

 

And still FX is behind. There is a reason they cost so much less than an i7, they barely keep up with the i5 4core.

The FX series is great in specific workloads. Generally though most stuff is not as threaded as those specific work loads so it does fall behind. If games are forced to become more threaded because the console CPUs are relatively weak (they are actually very good performers for the die size and power envelope they are in) then it will be a boost to the FX series. It will also be a boost to Intel CPU's but since the Intel CPU is not as much of a bottleneck the improvements will be more modest. That is not to say that the FX will match the i7 because I doubt that very much but it might mean the FX is more competitive with the i5's.

This is a more respectable response, do remember that console optimizations rarely hop over to the PC versions of games, unless it is a bad port.

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btk2k2

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#164 btk2k2
Member since 2003 • 440 Posts

[QUOTE="btk2k2"][QUOTE="AMD655"]And still FX is behind. There is a reason they cost so much less than an i7, they barely keep up with the i5 4core.

AMD655

The FX series is great in specific workloads. Generally though most stuff is not as threaded as those specific work loads so it does fall behind. If games are forced to become more threaded because the console CPUs are relatively weak (they are actually very good performers for the die size and power envelope they are in) then it will be a boost to the FX series. It will also be a boost to Intel CPU's but since the Intel CPU is not as much of a bottleneck the improvements will be more modest. That is not to say that the FX will match the i7 because I doubt that very much but it might mean the FX is more competitive with the i5's.

This is a more respectable response, do remember that console optimizations rarely hop over to the PC versions of games, unless it is a bad port.

True enough in the past but with how similar the consoles are to a PC I do expect more of the optimizations to make it across, especially when it comes to efficient threading since that is a requirement to maximize the console hardware. In any case an X Core Intel CPU will murder an X Core AMD CPU simply because it has much superior IPC.

Where it gets interesting is an X Core Intel CPU vs a 2X Core AMD CPU. In cases where there is still order dependency I expect the Intel CPU to be faster but in scenarios where it is truly parallel I expect the AMD CPU to be faster.
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delta3074

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#166 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Flubbbs"]

[QUOTE="Davekeeh"]
Doubt it

Davekeeh

no, its confirmed


The best console gamer would dance circles around the best pc gamer

Go play some counterstrike against Pc gamers then crawl under the nearest rock dude.
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nameless12345

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#167 nameless12345
Member since 2010 • 15125 Posts

http://computer.howstuffworks.com/parallel-processing.htm

 

 

Not any time soon, it would not do any good for the industry, as it would kill off all other components. 

AMD655

 

Modern CGI animation is made on several render farms in parallel processing.

Multi-core/threaded CPUs and heavy multi-threading would be a step closer to real-time ray-tracing which would improve game detail dramatically and bring close to CGI stuff.

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deactivated-58e448fd89d82

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#168 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

http://computer.howstuffworks.com/parallel-processing.htm

 

 

Not any time soon, it would not do any good for the industry, as it would kill off all other components. 

nameless12345

 

Modern CGI animation is made on several render farms in parallel processing.

Multi-core/threaded CPUs and heavy multi-threading would be a step closer to real-time ray-tracing which would improve game detail dramatically and bring close to CGI stuff.

Yeah, we are no where near the level of performance for doing it all realtime though.
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nameless12345

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#169 nameless12345
Member since 2010 • 15125 Posts

if we could get an overclock of atleast 2.0 GHZ or up to 2.4 GHZ I would be a little more satisfied but as of now I feel we are in the Dreamcast days with the speed. Or atleast use the new 16 core CPU that AMD claims to have availableRimacBugatti

 

Dreamcast's CPU might have been clocked only at 200 Mhz but it's graphics rendering capabilities and floating point performance far outdid the best PC CPUs at the time. (the SH4 in DC had roughly three times the theoretical FPU performance of a Pentium II 450)

Consoles have always used there CPUs to help with graphics related tasks while on PC it was mostly the graphics card doing the graphics rendering. (APUs are relatively modern on PC while Sony's PlayStation consoles use a APU-like design since years)

16 core mobile/tablet CPU would make things even more complicated because it would have crappy single-core performance and require heavy multi-threading.

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nameless12345

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#170 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="silversix_"]Its an iphone cpu crossed with a 7850, of course its 'challenging'ronvalencia
AMD Jaguar is faster than ARM Cortex A15 or Intel Atom.

 

So it's basically a mobile Athlon 64 with added AVX extensions?

How would 8 Jaguar cores compare to 4 PPE CELL cores from PS3?

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Netherscourge

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#171 Netherscourge
Member since 2003 • 16364 Posts

Going from having 1-2 strong cores to 8 weak cores. Devs for both the PS4 and Xbox One are going to struggle at first to get their engines threaded up properly.

Wasdie

 

This is by far the most interesting thing about Next-Gen.

FORCING console developers to use real multi-threading for their CPU processing.

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ronvalencia

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#172 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="RimacBugatti"]if we could get an overclock of atleast 2.0 GHZ or up to 2.4 GHZ I would be a little more satisfied but as of now I feel we are in the Dreamcast days with the speed. Or atleast use the new 16 core CPU that AMD claims to have availablenameless12345

 

Dreamcast's CPU might have been clocked only at 200 Mhz but it's graphics rendering capabilities and floating point performance far outdid the best PC CPUs at the time. (the SH4 in DC had roughly three times the theoretical FPU performance of a Pentium II 450)

Consoles have always used there CPUs to help with graphics related tasks while on PC it was mostly the graphics card doing the graphics rendering. (APUs are relatively modern on PC while Sony's PlayStation consoles use a APU-like design since years)

16 core mobile/tablet CPU would make things even more complicated because it would have crappy single-core performance and require heavy multi-threading.

Pentium II' s FPU is not even fully pipelined and it's gimped by X87 FP ISA.
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ronvalencia

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#173 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="silversix_"]Its an iphone cpu crossed with a 7850, of course its 'challenging'nameless12345

AMD Jaguar is faster than ARM Cortex A15 or Intel Atom.

 

So it's basically a mobile Athlon 64 with added AVX extensions?

How would 8 Jaguar cores compare to 4 PPE CELL cores from PS3?

On Linux based benchmarks, PPE @3.2Ghz ~= PowerPC 970 @ 1.6Ghz
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ronvalencia

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#174 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="AMD655"]

[QUOTE="btk2k2"] The FX series is great in specific workloads. Generally though most stuff is not as threaded as those specific work loads so it does fall behind. If games are forced to become more threaded because the console CPUs are relatively weak (they are actually very good performers for the die size and power envelope they are in) then it will be a boost to the FX series. It will also be a boost to Intel CPU's but since the Intel CPU is not as much of a bottleneck the improvements will be more modest. That is not to say that the FX will match the i7 because I doubt that very much but it might mean the FX is more competitive with the i5's.btk2k2

This is a more respectable response, do remember that console optimizations rarely hop over to the PC versions of games, unless it is a bad port.

Intel Haswell quad Core has 8 256bit FMA3 units AMD Piledriver 8 core has 8 128 bit FMA3 units Intel Haswell also has 4 integer ALUs for dual threads. True enough in the past but with how similar the consoles are to a PC I do expect more of the optimizations to make it across, especially when it comes to efficient threading since that is a requirement to maximize the console hardware. In any case an X Core Intel CPU will murder an X Core AMD CPU simply because it has much superior IPC.

Where it gets interesting is an X Core Intel CPU vs a 2X Core AMD CPU. In cases where there is still order dependency I expect the Intel CPU to be faster but in scenarios where it is truly parallel I expect the AMD CPU to be faster.

Intel Haswell quad core has 8 256bit FMA3 units

AMD Piledriver 8 core has 8 128 bit FMA3 units

Intel Haswell also has 4 integer ALUs for dual threads.

microarchitecture_enhancements_large-640

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TheKingIAm

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#175 TheKingIAm
Member since 2013 • 1531 Posts
How does the wiiu cpu compare to the jaguar?
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aroxx_ab

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#176 aroxx_ab
Member since 2005 • 13236 Posts

[QUOTE="Davekeeh"]

[QUOTE="Flubbbs"]

no, its confirmed

delta3074


The best console gamer would dance circles around the best pc gamer

Go play some counterstrike against Pc gamers then crawl under the nearest rock dude.

Lol PC gamers are so bad that they cant even aim with the so called "superior KB/M" they have to use aim-bot and hacks to be able to win...:lol:

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lostrib

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#177 lostrib
Member since 2009 • 49999 Posts

[QUOTE="delta3074"][QUOTE="Davekeeh"]
The best console gamer would dance circles around the best pc gamer

aroxx_ab

Go play some counterstrike against Pc gamers then crawl under the nearest rock dude.

Lol PC gamers are so bad that they cant even aim with the so called "superior KB/M" they have to use aim-bot and hacks to be able to win...:lol:

Console gamers are so bad they have to use lag switches to win

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ronvalencia

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#179 ronvalencia
Member since 2008 • 29612 Posts
How does the wiiu cpu compare to the jaguar?TheKingIAm
AMD Jaguar has 128bit SIMD hardware. If Wii U's CPU has near zero SIMD hardware changes from the Wii, then it's SIMD hardware is only 64bits wide.
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aroxx_ab

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#180 aroxx_ab
Member since 2005 • 13236 Posts

[QUOTE="aroxx_ab"]

Lol PC gamers are so bad that they cant even aim with the so called "superior KB/M" they have to use aim-bot and hacks to be able to win...:lol:

Ginosaji

Console gamers are so bad that developers have to include various forms of aiming assistance in every game.

That is only so PC gamers can try console games, console-gamers turn that OFF :P

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painguy1

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#181 painguy1
Member since 2007 • 8686 Posts

[QUOTE="TheKingIAm"]How does the wiiu cpu compare to the jaguar?ronvalencia
AMD Jaguar has 128bit SIMD hardware. If Wii U's CPU has near zero SIMD hardware changes from the Wii, then it's SIMD hardware is only 64bits wide.

yeah it still uses the 2x32bit paired singles as they like to call it.

 

 

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lostrib

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#182 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Ginosaji"]

[QUOTE="aroxx_ab"]

Lol PC gamers are so bad that they cant even aim with the so called "superior KB/M" they have to use aim-bot and hacks to be able to win...:lol:

aroxx_ab

Console gamers are so bad that developers have to include various forms of aiming assistance in every game.

That is only so PC gamers can try console games, console-gamers turn that OFF :P

can it even be turned off in most games?