Publishers Getting the Crap Kicked Out of Them by Microsoft Claims Sony

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tormentos

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#351 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"] Loading texture fast enough.?IronBass

Yes, that's what pop-in is.

It still doesn't answer my question.

So textures no loading fast enough is not a problem.? Considering that not all games suffer from it how is not.? How many games has been criticize for having pop in.? Not now since the PS1 generation. Here on this site tons have been the games pick on for having texture problems,and yes it is a problem if it wasn't the game would not need to be install.
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deactivated-63f6895020e66

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#352 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

So textures no loading fast enough is not a problem.? Considering that not all games suffer from it how is not.? How many games has been criticize for having pop in.? Not now since the PS1 generation. Here on this site tons have been the games pick on for having texture problems,and yes it is a problem if it wasn't the game would not need to be install.tormentos

Pop-in is a problem (forgive the redundace) when it's a problem. When it's constant, very noticeable, and drastically affects the presentation, negatively affecting the experience.

Plenty of (great looking) games this gen have pop-in (BioShock, BioShock 2, Gears 1, Gears 2, Borderlands, GTAIV, RDR, Just Cause, Heavy Rain,Mass Effect 1 and 2, and more), and it wasn't a problem for either of them.

In fact, texture pop-in is something that affects (to different degrees) every game that uses the Unreal Engine 3, which is used in a huge amount of high profile, high quality and great looking games. And it isn't a problem, nor do they rely on installation to run properly.

As you can see now, texture pop-in isn's something out of the ordinary, is in fact, quite common, without it being a problem.

Those games that suffer from problematic pop in are usually mediocre releases (like Iron Man 2 and Alpha Protocol, for example), it's quite rare for it to be a problem in high profile games (especially one made by id).

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Mystery_Writer

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#353 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]Well drying out the market from 3rd party developers by buying them was considered a hostile move when MS was doing it. Now that it's SONY doing it, let's strangle MS for trying to put some measures against the exclusivity deals SONY is trying to make on the remaining multiplats 3rd party studios.tormentos
Sony has always bough developers,the first one they bough was back in the early 90's Psygnosis when MS wasn't even thinking about the console market,and windows 95 wasn't even out.

is that a justification as to why it's ok for SONY to have exclusivity deals? or you're just clarifying that SONY was doing it before MS?

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tormentos

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#354 tormentos
Member since 2003 • 33793 Posts
is that a justification as to why it's ok for SONY to have exclusivity deals? or you're just clarifying that SONY was doing it before MS?Mystery_Writer
I did not say anything about deals,i say sony bought developers since the PS1 days,naturally they did not had any first party house that make games. Buying a dev house and imposing strict rules on 3rd parties regarding games on the console you don't own are 2 very different things,,and like sony the first thing MS did before releasing the xbox was buying a dev house in that case it was Bungie.
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DarkLink77

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#355 DarkLink77
Member since 2004 • 32731 Posts

Well, this thread exploded. :o

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JohnF111

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#356 JohnF111
Member since 2010 • 14190 Posts

Well, this thread exploded. :o

DarkLink77
It's also been derailed(more recently).
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CanYouDiglt

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#357 CanYouDiglt
Member since 2009 • 8500 Posts
This is why I will never be a fan of Sony. It is comments like these that make me really not like them as a company. Heck even when Sony lost the information of 103 million people between SOE and PSN Microsoft did not take jabs at them.
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Mystery_Writer

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#358 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]is that a justification as to why it's ok for SONY to have exclusivity deals? or you're just clarifying that SONY was doing it before MS?tormentos
I did not say anything about deals,i say sony bought developers since the PS1 days,naturally they did not had any first party house that make games. Buying a dev house and imposing strict rules on 3rd parties regarding games on the console you don't own are 2 very different things,,and like sony the first thing MS did before releasing the xbox was buying a dev house in that case it was Bungie.

What I understood from what you've posted is; buying a 3rd party dev and keeping all their titles exclusives is an ok practice (which I actually agree with).

Now what's your stance on MS not prohibiting, but rather de-incentivizing the practice of 3rd party developers making exclusivity deals (time exclusivity or extra content on launch, i.e. not later-on content as DLC) with other platforms holders?

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Mystery_Writer

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#359 Mystery_Writer
Member since 2004 • 8351 Posts

This is why I will never be a fan of Sony. It is comments like these that make me really not like them as a company. Heck even when Sony lost the information of 103 million people between SOE and PSN Microsoft did not take jabs at them.CanYouDiglt
I honestly have the same stance as you do. My major gripe with SONY and its hordes of fans is arrogance and the unclas$y way they conduct themsleves.

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Pug-Nasty

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#360 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="tormentos"][QUOTE="Mystery_Writer"]is that a justification as to why it's ok for SONY to have exclusivity deals? or you're just clarifying that SONY was doing it before MS?Mystery_Writer

I did not say anything about deals,i say sony bought developers since the PS1 days,naturally they did not had any first party house that make games. Buying a dev house and imposing strict rules on 3rd parties regarding games on the console you don't own are 2 very different things,,and like sony the first thing MS did before releasing the xbox was buying a dev house in that case it was Bungie.

What I understood from what you've posted is; buying a 3rd party dev and keeping all their titles exclusives is an ok practice (which I actually agree with).

Now what's your stance on MS not prohibiting, but rather de-incentivizing the practice of 3rd party developers making exclusivity deals (time exclusivity or extra content on launch, i.e. not later-on content as DLC) with other platforms holders?

I think the difference is the risk. Buying a studio and funding their projects from scratch is very risky, while paying a publisher to keep content off another system for a specified amount of time is not.

In the end, the point of both is to make your console look better due to content, but one strategy brings a lot of content to its users while the other simply keeps a small amount of content from users of another console.

I know which one looks to be better for me, as a gamer.

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GameShtopper

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#361 GameShtopper
Member since 2010 • 891 Posts

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

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LeonSykes10

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#362 LeonSykes10
Member since 2011 • 459 Posts

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

GameShtopper
Well, that's a good business strategy.
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GameShtopper

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#363 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="GameShtopper"]

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

LeonSykes10

Well, that's a good business strategy.

Yeah, but I like the people in this thread who were saying that it wasn't Microsoft's strategy. :lol:

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KevinnButlerNPK

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#364 KevinnButlerNPK
Member since 2010 • 1145 Posts

[QUOTE="LeonSykes10"][QUOTE="GameShtopper"]

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

GameShtopper

Well, that's a good business strategy.

Yeah, but I like the people in this thread who were saying that it wasn't Microsoft's strategy. :lol:

Almosat as bad as the people in this thread using Wikipedia as a reliable source :lol:

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DarkLink77

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#365 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="GameShtopper"]

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

LeonSykes10
Well, that's a good business strategy.

Pretty much every business does that, though. It's just good business.
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GameShtopper

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#366 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="GameShtopper"]

[QUOTE="LeonSykes10"] Well, that's a good business strategy.KevinnButlerNPK

Yeah, but I like the people in this thread who were saying that it wasn't Microsoft's strategy. :lol:

Almosat as bad as the people in this thread using Wikipedia as a reliable source :lol:

It's actually as bad as somone who thinks a Wikipedia article that is heavily sourced isn't reliable.

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LeonSykes10

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#367 LeonSykes10
Member since 2011 • 459 Posts

[QUOTE="GameShtopper"]

[QUOTE="LeonSykes10"] Well, that's a good business strategy.KevinnButlerNPK

Yeah, but I like the people in this thread who were saying that it wasn't Microsoft's strategy. :lol:

Almosat as bad as the people in this thread using Wikipedia as a reliable source :lol:

Is there something wrong with wiki?? Some companies are even worse. Komatsu's Vision and Mission states something about killing CAT. Not literally though. And look at them now, they're the number 1 manufacturer of construction vehicles.

Edit: If you want to be successful in business, you really need to kill your compititors. That's how the business world works.

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GameShtopper

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#368 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="LeonSykes10"][QUOTE="GameShtopper"]

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

DarkLink77

Well, that's a good business strategy.

Pretty much every business does that, though. It's just good business.

Except people in this thread were saying that it wasn't the reason for Microsoft doing timed exclusives with Call of Duty map packs.

Good business is to not treat your customers like suckers.

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KevinnButlerNPK

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#369 KevinnButlerNPK
Member since 2010 • 1145 Posts

[QUOTE="KevinnButlerNPK"]

[QUOTE="GameShtopper"]

Yeah, but I like the people in this thread who were saying that it wasn't Microsoft's strategy. :lol:

GameShtopper

Almosat as bad as the people in this thread using Wikipedia as a reliable source :lol:

It's actually as bad as somone who thinks a Wikipedia article that is heavily sourced isn't reliable.

Great, enroll ina any College, take a Writing course that requires doing a Reasearch Paper, use anything from Wikipedia as a source, come back and report how much spastic laughter you get from your professor before they flunk you for using Wikipedia as sourrce, In other words, Wikipedia and relaiable information are composite opposites. Sorry to burst your bubble...

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LeonSykes10

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#370 LeonSykes10
Member since 2011 • 459 Posts

[QUOTE="GameShtopper"]

[QUOTE="KevinnButlerNPK"] Almosat as bad as the people in this thread using Wikipedia as a reliable source :lol:

KevinnButlerNPK

It's actually as bad as somone who thinks a Wikipedia article that is heavily sourced isn't reliable.

Great, enroll ina any College, take a Writing course that requires doing a Reasearch Paper, use anything from Wikipedia as a source, come back and report how much spastic laughter you get from your professor before they flunk you for using Wikipedia as sourrce, In other words, Wikipedia and relaiable information are composite opposites. Sorry to burst your bubble...

I'm quite at loss of your words.. Are we in a university? Is this a research paper? Granted that wiki's not reliable, its still a viable business strategy..

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lamprey263

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#371 lamprey263
Member since 2006 • 45444 Posts
I don't think this is really news, in an interview with the Machinarium creator sometime back they said this was the reason that Machinarium never made it to XBLA, though it wasn't on PS3 or Wii downloadable services and only on PC I think that is pretty dumb of them to disregard stuff that originates on the PC first, but as far as consoles go I think this help insures stronger multiplatform development, in a way I think publishers benefit from this as games that dual release on Xbox 360 and PS3 and PC do better than games that release their ports one system at a time, as a unified launch creates more stir as a greater pool of consumers can build a community hype for some games, timed exclusives help MS's end but I think hurt the developers because the initial buzz for games will be on the system it gets to first, and sales don't tend to be as strong for later ports basically this strategy is publish on their system at the same time as others, if not early, or don't bother at all as doing so would undercut a huge portion of their market, as far as consoles go I think it's aggressive but fair, however as far as the Machinarium roadblock shows it's really dumb when banning PC exclusive content trying to find a console avenue... however maybe they were forced to ban Machinariums publishing on the Xbox 360 since even if they made an exception maybe making that exception can bring on lawsuits from other publishers as far as forcing demos for XBLA titles, I'm all for that, it really helps me determine whether I'll like a downloadable title prior to purchasing, if we didn't have that I probably would be demoralized from trying games that didn't meet my expectations, but because of demos I've been able to accumulate a robust library of XBLA games that I enjoy playing, plus demos don't seem to be that hard to create, it's usually a locked version of the full game that that ends relatively quickly after gamers get a taste of what to expect as for the Sony reps comments, it's just mudslinging that illustrates Sony's met it's match for the first time in three generations, if a developer wants to make a game on the PS3 prior to the Xbox 360 knowing this then that should really give Sony an edge, right, so they shouldn't be complaining that this helps them gain an exclusive edge for consoles
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santoron

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#372 santoron
Member since 2006 • 8584 Posts

Sure it's a dumb deal for publishers, but they are the ones that have helped MS build a significant marketshare this gen. I say if they don't like the terms they should make a stand and call the bluff, because I guarantee if a few high profile titles were at risk, MS would back down. I also think if they're gonna continue to accept those terms then the publishers need to stop grumbling about it.

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GameShtopper

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#373 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="GameShtopper"]

[QUOTE="KevinnButlerNPK"] Almosat as bad as the people in this thread using Wikipedia as a reliable source :lol:

KevinnButlerNPK

It's actually as bad as somone who thinks a Wikipedia article that is heavily sourced isn't reliable.

Great, enroll ina any College, take a Writing course that requires doing a Reasearch Paper, use anything from Wikipedia as a source, come back and report how much spastic laughter you get from your professor before they flunk you for using Wikipedia as sourrce, In other words, Wikipedia and relaiable information are composite opposites. Sorry to burst your bubble...

What's funny is that any smart professor would tell you to use the CITED portions of Wikipedia to your advantage, but you can't use Wikipedia as a source.

And the Wiki article I posted is ALL cited.

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DarkLink77

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#374 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="LeonSykes10"] Well, that's a good business strategy.GameShtopper

Pretty much every business does that, though. It's just good business.

Except people in this thread were saying that it wasn't the reason for Microsoft doing timed exclusives with Call of Duty map packs.

Good business is to not treat your customers like suckers.

Who the hell said that?
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GameShtopper

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#375 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="GameShtopper"]

[QUOTE="DarkLink77"] Pretty much every business does that, though. It's just good business.DarkLink77

Except people in this thread were saying that it wasn't the reason for Microsoft doing timed exclusives with Call of Duty map packs.

Good business is to not treat your customers like suckers.

Who the hell said that?

ALLTHISHATE and his alt Foolwithalancer.

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DarkLink77

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#376 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="GameShtopper"]

Except people in this thread were saying that it wasn't the reason for Microsoft doing timed exclusives with Call of Duty map packs.

Good business is to not treat your customers like suckers.

GameShtopper

Who the hell said that?

ALLTHISHATE and his alt Foolwithalancer.

Of course that was the reason they're doing it. They're creating value for the Call of Duty die-hards who want the new maps ASAP, and in so doing, effectively cutting Sony's slice of that pie. That's the whole point.
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FoolwithaLancer

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#377 FoolwithaLancer
Member since 2011 • 2020 Posts

[QUOTE="DarkLink77"][QUOTE="GameShtopper"]

Except people in this thread were saying that it wasn't the reason for Microsoft doing timed exclusives with Call of Duty map packs.

Good business is to not treat your customers like suckers.

GameShtopper

Who the hell said that?

ALLTHISHATE and his alt Foolwithalancer.

First you call me a Troll account and then you try to insult me by making fun of the fact we'll never see anoher Conker and now you're calling me an Alt? :lol:

Here that?

It's the dwindling of your credibility! :lol:

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GameShtopper

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#378 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="GameShtopper"]

[QUOTE="DarkLink77"] Who the hell said that?FoolwithaLancer

ALLTHISHATE and his alt Foolwithalancer.

First you call me a Troll account and then you try to insult me by making fun of the fact we'll never see anoher Conker and now you're calling me an Alt? :lol:

Here that?

It's the dwindling of your credibility! :lol:

Unlike you, I have supplied articles to back up my argument. No credibility was lost on my end.

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KungfuKitten

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#380 KungfuKitten
Member since 2006 • 27389 Posts

Well what if Sony and Nintendo were to do the same thing? Then would all games be exclusive because they would all want the best version or no version at all?
That would have been interesting. But would it have been good for gaming?

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tormentos

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#381 tormentos
Member since 2003 • 33793 Posts

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

GameShtopper
Bill Gates once enter a conference with a shirt that read,we came,we saw, we copy... lol Considering that Windows MS money was basically a steal OS,i don't know why people act so surprise or deny this,MS strategy always is to completely eliminate the competition,they don't believe in healthy competition,they just want it all.
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lamprey263

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#382 lamprey263
Member since 2006 • 45444 Posts

Well what if Sony and Nintendo were to do the same thing? Then would all games be exclusive because they would all want the best version or no version at all?
That would have been interesting. But would it have been good for gaming?

KungfuKitten
if they all did the same thing that would just ensure all multiplatforms end up on all systems at the same time, that might actually be better some publishers in the long run
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Phazevariance

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#383 Phazevariance
Member since 2003 • 12356 Posts

[QUOTE="GameShtopper"]

[QUOTE="DarkLink77"] Who the hell said that?DarkLink77

ALLTHISHATE and his alt Foolwithalancer.

Of course that was the reason they're doing it. They're creating value for the Call of Duty die-hards who want the new maps ASAP, and in so doing, effectively cutting Sony's slice of that pie. That's the whole point.

Yes, I agree with this. By having games with timed exclusive content, they capitalize on those gamers who 'must have it right now' as opposed to the gamers who can wait. Sony loses out on those 'early bird' buyers and for those gamers, its a reason to own a 360.

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Pug-Nasty

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#384 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="GameShtopper"]

[QUOTE="KevinnButlerNPK"] Almosat as bad as the people in this thread using Wikipedia as a reliable source :lol:

KevinnButlerNPK

It's actually as bad as somone who thinks a Wikipedia article that is heavily sourced isn't reliable.

Great, enroll ina any College, take a Writing course that requires doing a Reasearch Paper, use anything from Wikipedia as a source, come back and report how much spastic laughter you get from your professor before they flunk you for using Wikipedia as sourrce, In other words, Wikipedia and relaiable information are composite opposites. Sorry to burst your bubble...

You can't use sourced Wiki entries in a research paper for the same reasons you can't use any encylcopedia, because it's a secondary source. The sources in the wiki entry back up the info, so if you want to ignore it then it's just because you want to stick your fingers in your ears and say, "La la la la la."

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LOXO7

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#385 LOXO7
Member since 2008 • 5595 Posts

I don't think this is particularly smart for MS. The next games being developed may go elsewhere like to OnLive instead. What does MS do if publishers move around this rule or heaven forbid ignore the rule? How are they to know?

[QUOTE="KevinnButlerNPK"]

Great, enroll ina any College, take a Writing course that requires doing a Reasearch Paper, use anything from Wikipedia as a source, come back and report how much spastic laughter you get from your professor before they flunk you for using Wikipedia as sourrce, In other words, Wikipedia and relaiable information are composite opposites. Sorry to burst your bubble...

LeonSykes10

I'm quite at loss of your words.. Are we in a university? Is this a research paper? Granted that wiki's not reliable, its still a viable business strategy..

Also the creditable sources must end in .edu, .org, or .gov and something of that nature. And last time I checked most sources we get in SW are from blogs or gaming news (most important) that un-creditably end in .com.:(

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Infinite_Access

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#386 Infinite_Access
Member since 2007 • 2483 Posts

This really was the best thing they could do to make sure developers didn't add more than the 9 gigs of space only available on dvds for xbox 360. otherwise the ps3 versions of games could have a lot more.

It's anti-competitive.. and only exists so developers have to lag behind with them.

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Allthishate

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#387 Allthishate
Member since 2009 • 1879 Posts

[QUOTE="FoolwithaLancer"]

[QUOTE="GameShtopper"]

ALLTHISHATE and his alt Foolwithalancer.

GameShtopper

First you call me a Troll account and then you try to insult me by making fun of the fact we'll never see anoher Conker and now you're calling me an Alt? :lol:

Here that?

It's the dwindling of your credibility! :lol:

Unlike you, I have supplied articles to back up my argument. No credibility was lost on my end.

Lol what ? troll account what the hell are u talkin about . and Unlike u i dont have a 1 sided view of things i own both consoles if MS is in the wrong i call them out on it but DUE TO THE FACT 90 percent of these post are to bash the 360 i feel like i have to prove your failed totally 1 sided opinions . and again this stupid assumption that footwtihalancer is a shared account proves my point . get real
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delta3074

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#389 delta3074
Member since 2007 • 20003 Posts
[QUOTE="GameShtopper"]

Confirmed: Microsoft's policy is to Embrace, Extend, and Extinguish.

http://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

tormentos
Bill Gates once enter a conference with a shirt that read,we came,we saw, we copy... lol Considering that Windows MS money was basically a steal OS,i don't know why people act so surprise or deny this,MS strategy always is to completely eliminate the competition,they don't believe in healthy competition,they just want it all.

both SONY and NINTENDO bosses ashould wear the same T-shirt as well then reall, there isn't a company on the planet thet doesn't copy other company's ideas, MOVE ring abell....
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FFKi11er

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#390 FFKi11er
Member since 2005 • 820 Posts

what microsoft is trying to do is to stop sony from using any of there fist party franchises as persuasion for potential sales, like kratos in MK or hale in street fighter vs tekken. microsoft at the startof this gen was doing the same thing but now there going to cry about it when sony does it. its not there fault they have many first party stuidos which could give them an option to give excusive content to a third party game. didnt sony also spend a butt load of money for indie developers to create games? where microsoft and there big money showing there love to developers to create new and fresh games. this is why theres a shift between the two companys. microsoft in which you may have a dev friendly in terms of making games on your console you restrict the developers freedom by yourpolicies, this is where sony comes in with there open arm policies and gives the developers the freedom to do with ther creation as they see fit.

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tormentos

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#391 tormentos
Member since 2003 • 33793 Posts
you don't have xbox 360 and having multiple consoles does not exclude you from being a fanboy, it's pretty obvious when you defend SONY even when they make mistakes like using outdated security and server for there network, remove features from the Ps3 and put spyware on peoples music CD's (which was actually illegal), also by the the very fact that you use every opportunity you can find to hate on MS and praise SONY, it's obvious from the way you post that you are a SONY fanboy mate, the whole world can see it.and whichever way YOU try to spin it, it cost 840 dollars for SONY to make the hardware they sold you, so SONY sold you 840 dollars worth of harware, end ofdelta3074
Proof that i don't own a 360. I love how you claim i don't have a 360,but then cover your self by saying that having one doesn't exclude me from me from been a fanboy in case i hit you with the proof that i own one.lol Isn't that what you are doing now.? Flaming sony and defending MS.? How are you any different,you have been quoting no stop remarks made by sony to downplay them,you don't own a PS3 and use basically lame excuses to justify it,but some how i am the loyal fanboy. I own the xbox 360 because it is a great console,now i don't agree with MS crappy policies and tactics,like paying for xbox live,over priced peripherals,over priced DLC and XBL points,but even i know there are good games on the unit,and i don't try to make lame excuse on why i should not own one. Quote me saying that the PS3 cost $1400 to manufacture until then you have no point,and you are just spinning what i say,which only i know in which context i say it and worst,because the price of the 360 and blu-ray on 2006 was $1400 combined,and you don't have a single proof it wasn't that way. Thanks for calling me a fanboy,is just a forum dude don't take it personals just because you loose and argument,and what to claim thing i did not state.
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LeonSykes10

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#392 LeonSykes10
Member since 2011 • 459 Posts

what microsoft is trying to do is to stop sony from using any of there fist party franchises as persuasion for potential sales, like kratos in MK or hale in street fighter vs tekken. microsoft at the startof this gen was doing the same thing but now there going to cry about it when sony does it. its not there fault they have many first party stuidos which could give them an option to give excusive content to a third party game. didnt sony also spend a butt load of money for indie developers to create games? where microsoft and there big money showing there love to developers to create new and fresh games. this is why theres a shift between the two companys. microsoft in which you may have a dev friendly in terms of making games on your console you restrict the developers freedom by yourpolicies, this is where sony comes in with there open arm policies and gives the developers the freedom to do with ther creation as they see fit.

FFKi11er
I literally lol'd at your sig.. here's a qoute.."noted for periodic mass migrations that sometimes result in mass drownings." lol
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xsubtownerx

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#393 xsubtownerx
Member since 2007 • 10705 Posts

This really was the best thing they could do to make sure developers didn't add more than the 9 gigs of space only available on dvds for xbox 360. otherwise the ps3 versions of games could have a lot more.

It's anti-competitive.. and only exists so developers have to lag behind with them.

Infinite_Access
The Sony IPs (exclusives) don't have any more content than a regular multiplat game. So really, all this is is a pathetic attempt to try and justify the existence of blu-ray for gaming by blaming the "other guy".
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tormentos

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#394 tormentos
Member since 2003 • 33793 Posts

This really was the best thing they could do to make sure developers didn't add more than the 9 gigs of space only available on dvds for xbox 360. otherwise the ps3 versions of games could have a lot more.

It's anti-competitive.. and only exists so developers have to lag behind with them.

Infinite_Access
No one could have say it better. First it would have make many of the games come out on multiple DVD,and not a few MS did not like multiple disc,just like they did not like big games on xbox live,developers had been having problems with the policies and limitations of the xbox 360 for a long time.
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Allthishate

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#395 Allthishate
Member since 2009 • 1879 Posts
[QUOTE="delta3074"]you don't have xbox 360 and having multiple consoles does not exclude you from being a fanboy, it's pretty obvious when you defend SONY even when they make mistakes like using outdated security and server for there network, remove features from the Ps3 and put spyware on peoples music CD's (which was actually illegal), also by the the very fact that you use every opportunity you can find to hate on MS and praise SONY, it's obvious from the way you post that you are a SONY fanboy mate, the whole world can see it.and whichever way YOU try to spin it, it cost 840 dollars for SONY to make the hardware they sold you, so SONY sold you 840 dollars worth of harware, end oftormentos
Proof that i don't own a 360. I love how you claim i don't have a 360,but then cover your self by saying that having one doesn't exclude me from me from been a fanboy in case i hit you with the proof that i own one.lol Isn't that what you are doing now.? Flaming sony and defending MS.? How are you any different,you have been quoting no stop remarks made by sony to downplay them,you don't own a PS3 and use basically lame excuses to justify it,but some how i am the loyal fanboy. I own the xbox 360 because it is a great console,now i don't agree with MS crappy policies and tactics,like paying for xbox live,over priced peripherals,over priced DLC and XBL points,but even i know there are good games on the unit,and i don't try to make lame excuse on why i should not own one. Quote me saying that the PS3 cost $1400 to manufacture until then you have no point,and you are just spinning what i say,which only i know in which context i say it and worst,because the price of the 360 and blu-ray on 2006 was $1400 combined,and you don't have a single proof it wasn't that way. Thanks for calling me a fanboy,is just a forum dude don't take it personals just because you loose and argument,and what to claim thing i did not state.

Seriously mate give it up already ...
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deactivated-63f6895020e66

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#396 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
First it would have make many of the games come out on multiple DVDtormentos
Can you prove that?
,developers had been having problems with the policies and limitations of the xbox 360 for a long time.tormentos
And that, too?
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tormentos

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#397 tormentos
Member since 2003 • 33793 Posts
[QUOTE="Infinite_Access"]

This really was the best thing they could do to make sure developers didn't add more than the 9 gigs of space only available on dvds for xbox 360. otherwise the ps3 versions of games could have a lot more.

It's anti-competitive.. and only exists so developers have to lag behind with them.

xsubtownerx
The Sony IPs (exclusives) don't have any more content than a regular multiplat game. So really, all this is is a pathetic attempt to try and justify the existence of blu-ray for gaming by blaming the "other guy".

Uncharted 3 may fill the complete Blu-Ray disc,7.1 loss less sound alone take a huge space on the disc,everything on xbox 360 is highly compressed,but compression will not fit Rage into a single DVD,reason why it will take 3 dvd and a single blu-ray.
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#398 tormentos
Member since 2003 • 33793 Posts
[QUOTE="tormentos"] First it would have make many of the games come out on multiple DVDIronBass
Can you prove that?
,developers had been having problems with the policies and limitations of the xbox 360 for a long time.tormentos
And that, too?

http://en.wikipedia.org/wiki/Blue_Dragon As early as 2006 already a 4 disc game on 360,if DVD is so great and is enough why 4 disc. ""One problem it seems is the size of the game. "On XBLA there is a 2[GB] size limit we have to adhere to, currently the title weighs in at 2.1GB and that is without any updates, so either we have to pull a miracle out of the bag with some type of amazing compression system, or ask Microsoft to increase their 2GB limit" Just Add Water said. However, the developer believes that the 2GB limit is a hardware limit making a port increasingly unlikely."" http://www.1up.com/news/oddworld-stranger-wrath-xbox-360 ""Symphony of the Night is not a "small-scale" game in any sense of the phrase. It's based on an existing home-console game, a distinction on Live Arcade only shared by the upcoming Alien Hominid HD. Konami has confirmed to GameSpot that the final size of the Symphony of the Night download will surpass Microsoft's 50MB size limit for Live Arcade games. Microsoft's group manager for Xbox Live Arcade, Greg Canessa, told GameSpot why the company instituted a 50MB limit in the first place. "By keeping the file size small for Xbox Live Arcade games, gamers can put one or more games on a memory unit and easily bring those games to a friend's house to share and play," Canessa said. "Small file sizes also mean fast download times, making it possible to download and begin playing any Xbox Live Arcade game within one or two minutes." Even though Symphony of the Night will exceed the size limit, Canessa indicated that there is still a 50MB cap on Live Arcade games, although Microsoft is willing to make exceptions to the rule. "If any games do exceed 50 MB, it's for a very specific reason that would ensure that the gameplay experience is the best it can be," Canessa said."" http://www.gamespot.com/xbox360/adventure/castlevaniasotn/news/6164077/castlevania-to-break-live-arcade-size-limit The first game to break XBL limitation was SOTN a PS1 game release,what was holding it back.? MS policy on size because they wanted core 360 owners who just had a memory card to buy stuff as well,so this time developer were getting nightmares because MS did not put an HDD standard,and they wanted to keep the size small for those buyers. Xbox 360 games use extreme compression,Castle Vania SOTN is 95MB on xbox live,on PSN is 355 MB the game is shrink by compression to what almost a quart of what the PS3 version is.? So yeah the limitation had been making developers life more difficult since launch,and all of them are base on how the xbox 360 was build and how it was make to operate.
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deactivated-63f6895020e66

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#399 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

http://en.wikipedia.org/wiki/Blue_Dragon As early as 2006 already a 4 disc game on 360,if DVD is so great and is enough why 4 disc. ""One problem it seems is the size of the game. "On XBLA there is a 2[GB] size limit we have to adhere to, currently the title weighs in at 2.1GB and that is without any updates, so either we have to pull a miracle out of the bag with some type of amazing compression system, or ask Microsoft to increase their 2GB limit" Just Add Water said. However, the developer believes that the 2GB limit is a hardware limit making a port increasingly unlikely."" http://www.1up.com/news/oddworld-stranger-wrath-xbox-360 ""Symphony of the Night is not a "small-scale" game in any sense of the phrase. It's based on an existing home-console game, a distinction on Live Arcade only shared by the upcoming Alien Hominid HD. Konami has confirmed to GameSpot that the final size of the Symphony of the Night download will surpass Microsoft's 50MB size limit for Live Arcade games. Microsoft's group manager for Xbox Live Arcade, Greg Canessa, told GameSpot why the company instituted a 50MB limit in the first place. "By keeping the file size small for Xbox Live Arcade games, gamers can put one or more games on a memory unit and easily bring those games to a friend's house to share and play," Canessa said. "Small file sizes also mean fast download times, making it possible to download and begin playing any Xbox Live Arcade game within one or two minutes." Even though Symphony of the Night will exceed the size limit, Canessa indicated that there is still a 50MB cap on Live Arcade games, although Microsoft is willing to make exceptions to the rule. "If any games do exceed 50 MB, it's for a very specific reason that would ensure that the gameplay experience is the best it can be," Canessa said."" http://www.gamespot.com/xbox360/adventure/castlevaniasotn/news/6164077/castlevania-to-break-live-arcade-size-limit The first game to break XBL limitation was SOTN a PS1 game release,what was holding it back.? MS policy on size because they wanted core 360 owners who just had a memory card to buy stuff as well,so this time developer were getting nightmares because MS did not put an HDD standard,and they wanted to keep the size small for those buyers. Xbox 360 games use extreme compression,Castle Vania SOTN is 95MB on xbox live,on PSN is 355 MB the game is shrink by compression to what almost a quart of what the PS3 version is.? So yeah the limitation had been making developers life more difficult since launch,and all of them are base on how the xbox 360 was build and how it was make to operate.tormentos

One game being on mutiple DVDs doesn't prove that "many games" would be, which is what I asked. In fact, it actually proves the contrary. It proves that MS has no problem allowing developers use multiple disks, yet 99% of games still use only one.

Also, one XBLA game? First, the download limit was extended a very long time ago, and secondly, I'm talking about things a bit more relevant and that had actually affected a game's development.

It would be like me pointing out how difficult the PS3 was to develop for, or pointing out the many inferior multiplats that were released because of it. It's pointless stuff.

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tormentos

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#400 tormentos
Member since 2003 • 33793 Posts
One game being on mutiple DVDs doesn't prove that "many games" would be, which is what I asked. In fact, it actually proves the contrary. It proves that MS has no problem allowing developers use multiple disks, yet 99% of games still use only one,Also,one XBLA game? First, the download limit was extended a very long time ago, and secondly, I'm talking about things a bit more relevant and that had actually affected a game's development.It would be like me pointing out how difficult the PS3 was to develop for, or pointing out the many inferior multiplats that were released because of it. It's pointless stuff.IronBass
Is not the 1 game is the fact that even with extreme compression already by 2006 took 4 disc. Second Doesn't change the fact that size limit on XBL was causing problems to developer,and the strangers Wrath link i posted was from last year. So spinning my argument will not help you,i provided proves of how the limitation on 360 has been causing problems to developers,so i link proof you have nothing but your opinion.