Quantum Break, what is less ideal situation here, Xbox One or Windows Store UWP?

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Poll Quantum Break, what is less ideal situation here, Xbox One or Windows Store UWP? (34 votes)

Xbox One 50%
Windows Store UWP 50%

The PC settings just got released for Quantum Break and it got me thinking, it got me thinking about this a bit with Gears of War: Ultimate Edition as well...

What's a worse situation here? Obviously the Xbox One version will be at a lower resolution, lower settings and lower frame rate, but how does that compare to UWP with no exclusive fullscreen, locked vsync, no overlays and no SLI or Crossfire support in terms of desirability?

As a PC gamer and console gamer my take on this is a bit more evaluated you could say, with the console version the above things are tentatively normal and expected more or less even if they're less than desirable. With the PC version though those problems are more of a rarity for the platform and as such I feel hold a bigger detriment/stigma to the game in relation to the PC platform.

Given the context of each platform, what's expected from them and the general experience you get respectively, what is the less ideal situation here?

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Pedro

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#1 Pedro
Member since 2002 • 73993 Posts

Borderless window looks identical to fullscreen and has more of an advantage to someone who has dual screen. I don't know why people are bitching about this. Locked vsync is not an issue for me. I don't use overlays and I have no use for SLI and Crossfire support. Both technologies are going to be phased out with Directx 12. At the moment the loudest minority complain about these things and the not the average gamer.

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Howmakewood

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#2 Howmakewood
Member since 2015 • 7840 Posts

As some1 with a gsync monitor I have a pretty big beef with UWP as it stands for the pointed reasons and I have no doubt QB will lose a lot of PC sales by being locked to Windows store as like you said strips some of the benefits the PC players are accustomed to. Despite this I'm still going to buy it as I'm a big fan of Remedy and feel obliged to support my fellow country men.

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dynamitecop

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#3 dynamitecop
Member since 2004 • 6395 Posts

@Pedro said:

Borderless window looks identical to fullscreen and has more of an advantage to someone who has dual screen. I don't know why people are bitching about this. Locked vsync is not an issue for me. I don't use overlays and I have no use for SLI and Crossfire support. Both technologies are going to be phased out with Directx 12. At the moment the loudest minority complain about these things and the not the average gamer.

Borderless window doesn't allow an application to take priority so it will naturally have worse performance, also Crossfire is unable to operate if an application is not in exclusive fullscreen. In terms of vsync, that's simple it can introduce a lot of input lag for your controls, it also sacrifices performance as well to sync the image.

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Xdrone

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#4 Xdrone
Member since 2003 • 100 Posts

I really want to vote but: "what is less ideal situation here"? Are you simple? Couldn't you just say "which is better"? Was it that hard?

Xbox One will be the best, of course.

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dynamitecop

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#5 dynamitecop
Member since 2004 • 6395 Posts

@Xdrone said:

I really want to vote but: "what is less ideal situation here"? Are you simple? Couldn't you just say "which is better"? Was it that hard?

Xbox One will be the best, of course.

Because I'm highlighting the negatives, are you simple?

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lostrib

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#6 lostrib
Member since 2009 • 49999 Posts

I don't know. Can you make a video with Ms paint drawings about it? That might help me understand

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dynamitecop

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#7 dynamitecop
Member since 2004 • 6395 Posts

@lostrib said:

I don't know. Can you make a video with Ms paint drawings about it? That might help me understand

Are you really trying to fault me for breaking down something into even further rudimentary terms for people failing to understand it?

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#8  Edited By Xdrone
Member since 2003 • 100 Posts

@dynamitecop said:
@Xdrone said:

I really want to vote but: "what is less ideal situation here"? Are you simple? Couldn't you just say "which is better"? Was it that hard?

Xbox One will be the best, of course.

Because I'm highlighting the negatives, are you simple?

Stand down, we're on the same team. Just ask which one is better instead of "what is less ideal situation". Who actually talks like that?

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lostrib

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#9 lostrib
Member since 2009 • 49999 Posts

@dynamitecop: yes, among other things

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#10  Edited By DaVillain  Moderator
Member since 2014 • 58739 Posts

I personally just don't have the time to deal with these issues, I'm just going to play the damn game, talk about it, and be done with it. Also it's on PC at the very least, despite the limitations.

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dynamitecop

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#11 dynamitecop
Member since 2004 • 6395 Posts

@Xdrone said:
@dynamitecop said:
@Xdrone said:

I really want to vote but: "what is less ideal situation here"? Are you simple? Couldn't you just say "which is better"? Was it that hard?

Xbox One will be the best, of course.

Because I'm highlighting the negatives, are you simple?

Stand down, we're on the same team. Just ask which one is better instead of "what is less ideal situation". Who actually talks like that?

Someone who understands that both situations are less than ideal.

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naughtyottsel

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#12  Edited By naughtyottsel
Member since 2016 • 1801 Posts

Here's a great solution since both versions are shit, don't buy it.

However if I REALLY needed to pick then the Windows 10 version is the more shit option.

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#13  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@Pedro: I'm sorta on your boat. I don't have any need for SLI or X Fire and I had to play Mass Effect 3 border less or it would crash and I didn't see a difference.

I actually don't mind the forced vsync as I hate screen tearing with a passion.

So if I had a PC to run it at top settings I would go with that. As it stands i don't think mine can handle it and I'm not buying an X1....so it's the waiting game until I get a new OC.

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#14  Edited By BassMan  Online
Member since 2002 • 18752 Posts

Even with the limitations of the PC version, it is still better than the XB1 version. 720p/30fps with dips on XB1... That is completely unacceptable and not even an option for me. I would rather play 1440p/60fps or 1080p/60fps (depending on performance).

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PurpleMan5000

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#15 PurpleMan5000
Member since 2011 • 10531 Posts

Fortunately, you don't have to decide since you get the PC version with the purchase of the Xbone version.

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#16 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@PurpleMan5000: what if you don't have an X1?

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#17 dynamitecop
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@BassMan said:

Even with the limitations of the PC version, it is still better than the XB1 version. 720p/30fps with dips on XB1... That is completely unacceptable and not even an option for me. I would rather play 1440p/60fps or 1080p/60fps (depending on performance).

I don't know man, given having a high end PC that is not being used properly and what the platform stands for in general, I find this to be the less ideal situation in relation to the platform.

Honestly it would likely piss me off the entire time I would be playing.

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#18 BassMan  Online
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@dynamitecop said:
@BassMan said:

Even with the limitations of the PC version, it is still better than the XB1 version. 720p/30fps with dips on XB1... That is completely unacceptable and not even an option for me. I would rather play 1440p/60fps or 1080p/60fps (depending on performance).

I don't know man, given having a high end PC that is not being used properly and what the platform stands for in general, I find this to be the less ideal situation in relation to the platform.

Honestly it would likely piss me off the entire time I would be playing.

I understand where you are coming from, but I am not so concerned about what is ideal for the platform. I just want the best version and the XB1 version is less ideal as an overall experience. I have a 1440p/144hz G-Sync monitor, but realistically, this game will be demanding and my 980 Ti will not be running the game close to 1440p/144fps anyway. So, a locked 60fps is not bad as long as it doesn't dip below.

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Howmakewood

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#19 Howmakewood
Member since 2015 • 7840 Posts

@mr_huggles_dog: the forced vsync really isn't that big of a deal unless you have freesync/gsync monitor, neither of those work when vsync is enabled and if you aren't familiar with the benefits of those: you get rid of the tearing but you don't get the added latency+stutter from vsync either, so it's best of both worlds

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#20 PurpleMan5000
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@mr_huggles_dog said:

@PurpleMan5000: what if you don't have an X1?

Then you buy the game off the Windows Store or don't play it.

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#21 Cloud_imperium
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@BassMan said:

Even with the limitations of the PC version, it is still better than the XB1 version. 720p/30fps with dips on XB1... That is completely unacceptable and not even an option for me. I would rather play 1440p/60fps or 1080p/60fps (depending on performance).

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Pedro

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#22 Pedro
Member since 2002 • 73993 Posts

@dynamitecop said:
@Pedro said:

Borderless window looks identical to fullscreen and has more of an advantage to someone who has dual screen. I don't know why people are bitching about this. Locked vsync is not an issue for me. I don't use overlays and I have no use for SLI and Crossfire support. Both technologies are going to be phased out with Directx 12. At the moment the loudest minority complain about these things and the not the average gamer.

Borderless window doesn't allow an application to take priority so it will naturally have worse performance, also Crossfire is unable to operate if an application is not in exclusive fullscreen. In terms of vsync, that's simple it can introduce a lot of input lag for your controls, it also sacrifices performance as well to sync the image.

This is false. There are videos demonstrating an increase in framerate for certain games using borderless over fullscreen. As I have said SLI and Crossfire are going the way of the dinosaur with Directx 12 and thats not even exploring the fact that most gamers don't have these technologies. When someone decides to got SLI and Crossfire, they were aware of the drawbacks. Yes, vsync may or may not introduce input lag. Is there any factual numbers behind this anyway?

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blueinheaven

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#23 blueinheaven
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Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

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#24 lundy86_4
Member since 2003 • 62044 Posts

I'll take the Xbox One version over the Windows version right now. Shame we won't get a Steam release.

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#25 Pedro
Member since 2002 • 73993 Posts

@blueinheaven said:

Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

Whats desperate is commenting on an Xbox and PC thread when you supposedly don't care.

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#26 hrt_rulz01
Member since 2006 • 22688 Posts

@Pedro said:
@blueinheaven said:

Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

Whats desperate is commenting on an Xbox and PC thread when you supposedly don't care.

Lol.

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dynamitecop

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#27 dynamitecop
Member since 2004 • 6395 Posts
@blueinheaven said:

Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

I've been PC gaming longer than you've existed.

@Pedro said:

This is false. There are videos demonstrating an increase in framerate for certain games using borderless over fullscreen. As I have said SLI and Crossfire are going the way of the dinosaur with Directx 12 and thats not even exploring the fact that most gamers don't have these technologies. When someone decides to got SLI and Crossfire, they were aware of the drawbacks. Yes, vsync may or may not introduce input lag. Is there any factual numbers behind this anyway?

It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.

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#28 blueinheaven
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@hrt_rulz01 said:
@Pedro said:
@blueinheaven said:

Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

Whats desperate is commenting on an Xbox and PC thread when you supposedly don't care.

Lol.

Who said I don't care? I'm buying this day one on PC. Link to where I said I don't care? I'll wait here. Thanks.

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#29  Edited By blueinheaven
Member since 2008 • 5567 Posts

@dynamitecop said:
@blueinheaven said:

Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

I've been PC gaming longer than you've existed.

If you have a high end PC and would consider playing this on Xbox One over PC for even a milisecond you're either a) lying time after time about being a PC gamer or b) incredibly f***ing stupid. Admittedly there is ample evidence on here to suggest the latter.

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#30  Edited By dynamitecop
Member since 2004 • 6395 Posts
@blueinheaven said:
@dynamitecop said:
@blueinheaven said:

Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

I've been PC gaming longer than you've existed.

@Pedro said:

This is false. There are videos demonstrating an increase in framerate for certain games using borderless over fullscreen. As I have said SLI and Crossfire are going the way of the dinosaur with Directx 12 and thats not even exploring the fact that most gamers don't have these technologies. When someone decides to got SLI and Crossfire, they were aware of the drawbacks. Yes, vsync may or may not introduce input lag. Is there any factual numbers behind this anyway?

It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.

If you have a high end PC and would consider playing this on Xbox One over PC for even a milisecond you're either a) lying time after time about being a PC gamer or b) incredibly f***ing stupid. Admittedly there is ample evidence on here to suggest the latter.

Why, explain yourself?

I don't see the console version of the game which I was expecting to buy and play regardless as some form of detriment when it's more or less in its expected state.

The PC version on the other hand is the bottom of the barrel in terms of acceptability for what one should come to expect from a PC release.

The console version I have no problem with, the PC version I do. I'd rather experience the game as I expected to since 2013 than in a cringe inducing state on PC that allows me no freedom to play the game how it should on the platform.

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Pedro

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#31 Pedro
Member since 2002 • 73993 Posts

@dynamitecop said:

It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.

I am guessing you mean the software cannot take exclusive control of the hardware? I am not aware of software taking exclusive control of the hardware. Such an implementation would be poor design because software should never take exclusive control with a capable OS. How much of a performance loss are talking about here if there is a performance loss?

It does matter. Implementing support for a dying technology is a waste of time and money.

Input lag is always there. It has not been to the detriment of console games which has routinely enable it and it would not be to the detriment of the this game. All of these problems are grotesquely overstated and an absolute minor minority are the ones claiming that these "issues" are crippling.

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#32 blueinheaven
Member since 2008 • 5567 Posts

@dynamitecop said:
@blueinheaven said:
@dynamitecop said:
@blueinheaven said:

Fake PC gamer who spends his entire waking time bigging up Xbox One asks is the completely crappy Xbox One version of Quantum Break better than the same game running on a high end PC (For those vaguely interested the answer is NO CHANCE). No agenda there of course, other than having Phil Spencer's junk up his inbox at the time of writing.

Man... that's just so desperate.

I've been PC gaming longer than you've existed.

@Pedro said:

This is false. There are videos demonstrating an increase in framerate for certain games using borderless over fullscreen. As I have said SLI and Crossfire are going the way of the dinosaur with Directx 12 and thats not even exploring the fact that most gamers don't have these technologies. When someone decides to got SLI and Crossfire, they were aware of the drawbacks. Yes, vsync may or may not introduce input lag. Is there any factual numbers behind this anyway?

It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.

If you have a high end PC and would consider playing this on Xbox One over PC for even a milisecond you're either a) lying time after time about being a PC gamer or b) incredibly f***ing stupid. Admittedly there is ample evidence on here to suggest the latter.

Why, explain yourself?

I don't see the console version of the game which I was expecting to buy and play regardless as some form of detriment when it's more or less in its expected state.

The PC version on the other hand is the bottom of the barrel in terms of acceptability for what one should come to expect from a PC release.

The console version I have no problem with, the PC version I do. I'd rather experience the game as I expected to since 2013 than in a cringe inducing state on PC that allows me no freedom to play the game how it should on the platform.

Playing the game on PC v playing it on Xbox One: higher frame rates, higher resolution, visual assets not compromised in any way, this is why people play games on PC did you not know that? The PC version will annihilate the console version because they have worked seperately on the PC version it is not a direct port. Shitty Windows store and everything that comes with that does not alter the fact the game will be vastly superior on PC.

I'm surprised an alleged PC gamer like yourself has no clue at all what the advantages are of playing games on PC versus one of the worst consoles in living memory.

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#33  Edited By dynamitecop
Member since 2004 • 6395 Posts

@blueinheaven said:
@dynamitecop said:
@blueinheaven said:
@dynamitecop said:

I've been PC gaming longer than you've existed.

It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.

If you have a high end PC and would consider playing this on Xbox One over PC for even a milisecond you're either a) lying time after time about being a PC gamer or b) incredibly f***ing stupid. Admittedly there is ample evidence on here to suggest the latter.

Why, explain yourself?

I don't see the console version of the game which I was expecting to buy and play regardless as some form of detriment when it's more or less in its expected state.

The PC version on the other hand is the bottom of the barrel in terms of acceptability for what one should come to expect from a PC release.

The console version I have no problem with, the PC version I do. I'd rather experience the game as I expected to since 2013 than in a cringe inducing state on PC that allows me no freedom to play the game how it should on the platform.

Playing the game on PC v playing it on Xbox One: higher frame rates, higher resolution, visual assets not compromised in any way, this is why people play games on PC did you not know that? The PC version will annihilate the console version because they have worked seperately on the PC version it is not a direct port. Shitty Windows store and everything that comes with that does not alter the fact the game will be vastly superior on PC.

I'm surprised an alleged PC gamer like yourself has no clue at all what the advantages are of playing games on PC versus one of the worst consoles in living memory.

Are you not taking into account any of the things this PC version will suffer from and should be a large annoyance to any real PC gamer? I have a 144hz monitor with freesync, I have no need for vsync and all the detriments it introduces yet I'll be stuck with it.

I'll have worse performance because I can't run the game in fullscreen, I'll have worse performance because my second graphics card can never be made use of because the game can't run in fullscreen. I'll have input lag and no ability to use freesync because vsync is forced due to the game running in a borderless window. I can't benchmark, see my usage measurements or even measure my framerate because there's no ability to use overlays...

All of this is a massive headache that I don't want to deal with, I don't care if I can run it at a higher framerate and resolution, all of this taking place is going to detract from the very benefit of playing the game on PC and as a result piss me off and ruin the overall experience of the game. I can just see myself sitting here playing this game thinking about this stuff the entire time, thinking about the missed opportunity, thinking about how it could be so much better and run better, thinking about benchmarking the game because it's graphically astonishing, yet I can't.

On the Xbox One version, I know exactly what to expect from that and have since it was announced, there's no surprises, no let downs, no wondering if it could have been more on the console, I'll just play the game, be happy and life goes on.

@Pedro said:
@dynamitecop said:

It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.

I am guessing you mean the software cannot take exclusive control of the hardware? I am not aware of software taking exclusive control of the hardware. Such an implementation would be poor design because software should never take exclusive control with a capable OS. How much of a performance loss are talking about here if there is a performance loss?

It does matter. Implementing support for a dying technology is a waste of time and money.

Input lag is always there. It has not been to the detriment of console games which has routinely enable it and it would not be to the detriment of the this game. All of these problems are grotesquely overstated and an absolute minor minority are the ones claiming that these "issues" are crippling.

Yes sorry, the software can't take exclusive control of the hardware. I mean if the game is running at say 40 FPS and you've got it maxed out, it's not out of the range of possibility to lose 5-10 FPS by running a demanding game in windowed mode versus fullscreen.

Crossfire and SLI are just now starting to lose their appeal in the market, single GPU configurations are more powerful in relation to the performance outputs than they have ever been, there's still no doubt millions of people who use it though.

Input lag when you're used to having pinpoint precision is unacceptable, my mouse being loose and swinging when moving it is unacceptable, input lag like that on PC is something no one should have to tolerate.

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#34 waahahah
Member since 2014 • 2462 Posts

@dynamitecop said:
@Pedro said:

Borderless window looks identical to fullscreen and has more of an advantage to someone who has dual screen. I don't know why people are bitching about this. Locked vsync is not an issue for me. I don't use overlays and I have no use for SLI and Crossfire support. Both technologies are going to be phased out with Directx 12. At the moment the loudest minority complain about these things and the not the average gamer.

Borderless window doesn't allow an application to take priority so it will naturally have worse performance, also Crossfire is unable to operate if an application is not in exclusive fullscreen. In terms of vsync, that's simple it can introduce a lot of input lag for your controls, it also sacrifices performance as well to sync the image.

I don't think it actually matters performance wise, at least the performance hit is negligible. And i think the crossfire/sli are supported in borderless windowed mode.

http://www.pcgamer.com/microsoft-promises-to-improve-the-windows-store/

Microsoft's Mike Ybarra refuted the claim that the Microsoft Store prevents SLI and Crossfire from working, saying on Twitter that “games just need to support it,” but he also acknowledged, and promised to fix, the vsync issue—something that port developer Nixxes confirmed on Steam is a limitation of the UWP framework. Xbox boss Phil Spencer addressed the complaints more broadly, saying that Microsoft has “plans to improve” the store, although he didn't offer any specific examples of how.

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#35 dynamitecop
Member since 2004 • 6395 Posts

@waahahah said:
@dynamitecop said:
@Pedro said:

Borderless window looks identical to fullscreen and has more of an advantage to someone who has dual screen. I don't know why people are bitching about this. Locked vsync is not an issue for me. I don't use overlays and I have no use for SLI and Crossfire support. Both technologies are going to be phased out with Directx 12. At the moment the loudest minority complain about these things and the not the average gamer.

Borderless window doesn't allow an application to take priority so it will naturally have worse performance, also Crossfire is unable to operate if an application is not in exclusive fullscreen. In terms of vsync, that's simple it can introduce a lot of input lag for your controls, it also sacrifices performance as well to sync the image.

I don't think it actually matters performance wise, at least the performance hit is negligible. And i think the crossfire/sli are supported in borderless windowed mode.

http://www.pcgamer.com/microsoft-promises-to-improve-the-windows-store/

Microsoft's Mike Ybarra refuted the claim that the Microsoft Store prevents SLI and Crossfire from working, saying on Twitter that “games just need to support it,” but he also acknowledged, and promised to fix, the vsync issue—something that port developer Nixxes confirmed on Steam is a limitation of the UWP framework. Xbox boss Phil Spencer addressed the complaints more broadly, saying that Microsoft has “plans to improve” the store, although he didn't offer any specific examples of how.

He's an idiot, Crossfire cannot function without exclusive fullscreen not to mention people already showed that the Windows Store version of the game had no SLI support regardless of it being exclusive fullscreen or not.

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#36 Zero_epyon
Member since 2004 • 20506 Posts

@dynamitecop said:
@lostrib said:

I don't know. Can you make a video with Ms paint drawings about it? That might help me understand

Are you really trying to fault me for breaking down something into even further rudimentary terms for people failing to understand it?

NyaDC

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blueinheaven

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#37 blueinheaven
Member since 2008 • 5567 Posts

@dynamitecop said:
@blueinheaven said:
@dynamitecop said:
@blueinheaven said:
@dynamitecop said:

I've been PC gaming longer than you've existed.

It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.

If you have a high end PC and would consider playing this on Xbox One over PC for even a milisecond you're either a) lying time after time about being a PC gamer or b) incredibly f***ing stupid. Admittedly there is ample evidence on here to suggest the latter.

Why, explain yourself?

I don't see the console version of the game which I was expecting to buy and play regardless as some form of detriment when it's more or less in its expected state.

The PC version on the other hand is the bottom of the barrel in terms of acceptability for what one should come to expect from a PC release.

The console version I have no problem with, the PC version I do. I'd rather experience the game as I expected to since 2013 than in a cringe inducing state on PC that allows me no freedom to play the game how it should on the platform.

Playing the game on PC v playing it on Xbox One: higher frame rates, higher resolution, visual assets not compromised in any way, this is why people play games on PC did you not know that? The PC version will annihilate the console version because they have worked seperately on the PC version it is not a direct port. Shitty Windows store and everything that comes with that does not alter the fact the game will be vastly superior on PC.

I'm surprised an alleged PC gamer like yourself has no clue at all what the advantages are of playing games on PC versus one of the worst consoles in living memory.

Are you not taking into account any of the things this PC version will suffer from and should be a large annoyance to any real PC gamer? I have a 144hz monitor with freesync, I have no need for vsync and all the detriments it introduces yet I'll be stuck with it.

I'll have worse performance because I can't run the game in fullscreen, I'll have worse performance because my second graphics card can never be made use of because the game can't run in fullscreen. I'll have input lag and no ability to use freesync because vsync is forced due to the game running in a borderless window. I can't benchmark, see my usage measurements or even measure my framerate because there's no ability to use overlays...

All of this is a massive headache that I don't want to deal with, I don't care if I can run it at a higher framerate and resolution, all of this taking place is going to detract from the very benefit of playing the game on PC and as a result piss me off and ruin the overall experience of the game. I can just see myself sitting here playing this game thinking about this stuff the entire time, thinking about the missed opportunity, thinking about how it could be so much better and run better, thinking about benchmarking the game because it's graphically astonishing, yet I can't.

On the Xbox One version, I know exactly what to expect from that and have since it was announced, there's no surprises, no let downs, no wondering if it could have been more on the console, I'll just play the game, be happy and life goes on.

You are one weird motherfucker. You really think you won't be able to run this game full screen on PC? And you don't care about better frame rates and higher resolution? The time has come, Nyadders, to just front it and admit you never play games on PC and are truly devoted to your beloved Xbox One and you care not a jot how shit it is.

Share it brother, let it all out, we will not judge you. Much.

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#38 lostrib
Member since 2009 • 49999 Posts

These alts are getting out of hand

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waahahah

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#39 waahahah
Member since 2014 • 2462 Posts

@dynamitecop said:
@waahahah said:
@dynamitecop said:
@Pedro said:

Borderless window looks identical to fullscreen and has more of an advantage to someone who has dual screen. I don't know why people are bitching about this. Locked vsync is not an issue for me. I don't use overlays and I have no use for SLI and Crossfire support. Both technologies are going to be phased out with Directx 12. At the moment the loudest minority complain about these things and the not the average gamer.

Borderless window doesn't allow an application to take priority so it will naturally have worse performance, also Crossfire is unable to operate if an application is not in exclusive fullscreen. In terms of vsync, that's simple it can introduce a lot of input lag for your controls, it also sacrifices performance as well to sync the image.

I don't think it actually matters performance wise, at least the performance hit is negligible. And i think the crossfire/sli are supported in borderless windowed mode.

http://www.pcgamer.com/microsoft-promises-to-improve-the-windows-store/

Microsoft's Mike Ybarra refuted the claim that the Microsoft Store prevents SLI and Crossfire from working, saying on Twitter that “games just need to support it,” but he also acknowledged, and promised to fix, the vsync issue—something that port developer Nixxes confirmed on Steam is a limitation of the UWP framework. Xbox boss Phil Spencer addressed the complaints more broadly, saying that Microsoft has “plans to improve” the store, although he didn't offer any specific examples of how.

He's an idiot, Crossfire cannot function without exclusive fullscreen not to mention people already showed that the Windows Store version of the game had no SLI support regardless of it being exclusive fullscreen or not.

Actually there is support for crossfire in windowed mode. UWP doesn't restrict sli/crossfire, the game/driver has to support it. If the game doesn't have it, its not an issue with UWP.

Support crossfire in windowed mode.

  • Battlefield 4
  • Plants Vs Zombies
  • Battlefield Hardline
  • Civilization Beyond Earth
  • Thief
  • Dragon Age Inquistion

I see the issue with uwp is that games will have to specifically support borderless/windowed mode.

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#40 xhawk27
Member since 2010 • 12194 Posts

You can play at 4k but even with twin 980ti you aren't going to get 60fps anyway.

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#41  Edited By dynamitecop
Member since 2004 • 6395 Posts

@blueinheaven said:

You are one weird motherfucker. You really think you won't be able to run this game full screen on PC? And you don't care about better frame rates and higher resolution? The time has come, Nyadders, to just front it and admit you never play games on PC and are truly devoted to your beloved Xbox One and you care not a jot how shit it is.

Share it brother, let it all out, we will not judge you. Much.

You can't run the game in exclusive fullscreen, it's a Universal Windows App, they have not made that possible, it's not a traditional desktop application, you'll also have no access to the file system for the game.

In terms of the rest of what you're saying about me not being a PC gamer, you're cracked kid, that's extremely stupid, you know I game on PC.

@Zero_epyon said:
@dynamitecop said:
@lostrib said:

I don't know. Can you make a video with Ms paint drawings about it? That might help me understand

Are you really trying to fault me for breaking down something into even further rudimentary terms for people failing to understand it?

NyaDC

Can I help you?

@waahahah said:

Actually there is support for crossfire in windowed mode. UWP doesn't restrict sli/crossfire, the game/driver has to support it. If the game doesn't have it, its not an issue with UWP.

Support crossfire in windowed mode.

  • Battlefield 4
  • Plants Vs Zombies
  • Battlefield Hardline
  • Civilization Beyond Earth
  • Thief
  • Dragon Age Inquistion

I see the issue with uwp is that games will have to specifically support borderless/windowed mode.

Oh is that a fact? Well I'll have Thief installed here in about 15 minutes, Crossfire does not work in windowed mode, I've been using it for years.

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#43  Edited By blueinheaven
Member since 2008 • 5567 Posts

@dynamitecop said:
@blueinheaven said:

You are one weird motherfucker. You really think you won't be able to run this game full screen on PC? And you don't care about better frame rates and higher resolution? The time has come, Nyadders, to just front it and admit you never play games on PC and are truly devoted to your beloved Xbox One and you care not a jot how shit it is.

Share it brother, let it all out, we will not judge you. Much.

You can't run the game in exclusive fullscreen, it's a Universal Windows App, they have not made that possible, it's not a traditional desktop application, you'll also have no access to the file system for the game.

In terms of the rest of what you're saying about me not being a PC gamer, you're cracked kid, that's extremely stupid, you know I game on PC.

You've played the PC version before it's out then have you? If you can't play it full screen it will be slaughtered in PC reviews. You're full of it man. You are a PC gamer in the same way that I am Donald fukking Duck.

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#44 dynamitecop
Member since 2004 • 6395 Posts

@blueinheaven said:
@dynamitecop said:
@blueinheaven said:

You are one weird motherfucker. You really think you won't be able to run this game full screen on PC? And you don't care about better frame rates and higher resolution? The time has come, Nyadders, to just front it and admit you never play games on PC and are truly devoted to your beloved Xbox One and you care not a jot how shit it is.

Share it brother, let it all out, we will not judge you. Much.

You can't run the game in exclusive fullscreen, it's a Universal Windows App, they have not made that possible, it's not a traditional desktop application, you'll also have no access to the file system for the game.

In terms of the rest of what you're saying about me not being a PC gamer, you're cracked kid, that's extremely stupid, you know I game on PC.

You've played the PC version before it's out then have you? If you can't play it full screen it will be slaughtered in PC reviews. You're full of it man. You are a PC gamer in the same way that I am Donald fukking Duck.

This is a UWP problem, all of the games are going to be like this until they change it, it's no different than Rise of the Tomb Raider and Gears of War: Ultimate Edition, they have no exclusive fullscreen support because of the UWP platform, Quantum Break will be no different.

Oh I'm not a PC gamer? Really?

Let's see your credentials.

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#45 lostrib
Member since 2009 • 49999 Posts

@dynamitecop said:
@blueinheaven said:
@dynamitecop said:
@blueinheaven said:

You are one weird motherfucker. You really think you won't be able to run this game full screen on PC? And you don't care about better frame rates and higher resolution? The time has come, Nyadders, to just front it and admit you never play games on PC and are truly devoted to your beloved Xbox One and you care not a jot how shit it is.

Share it brother, let it all out, we will not judge you. Much.

You can't run the game in exclusive fullscreen, it's a Universal Windows App, they have not made that possible, it's not a traditional desktop application, you'll also have no access to the file system for the game.

In terms of the rest of what you're saying about me not being a PC gamer, you're cracked kid, that's extremely stupid, you know I game on PC.

You've played the PC version before it's out then have you? If you can't play it full screen it will be slaughtered in PC reviews. You're full of it man. You are a PC gamer in the same way that I am Donald fukking Duck.

This is a UWP problem, all of the games are going to be like this until they change it, it's no different than Rise of the Tomb Raider and Gears of War: Ultimate Edition, they have no exclusive fullscreen support because of the UWP platform, Quantum Break will be no different.

Oh I'm not a PC gamer? Really?

Let's see your credentials.

...sooo why use an alt account?

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#46 dynamitecop
Member since 2004 • 6395 Posts

@lostrib said:

...sooo why use an alt account?

I'm not, this is my actual account, I just finally recovered it, the other account was the "alt".

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#47 waahahah
Member since 2014 • 2462 Posts
@dynamitecop said:

Oh is that a fact? Well I'll have Thief installed here in about 15 minutes, Crossfire does not work in windowed mode, I've been using it for years.

It is a fact, the support is in the mantle driver. The fact is the limitation is in the AMD driver for direct x... There's NO limitation because of the hardware setup.

https://community.amd.com/thread/180730

The performance hit with the window manager also won't make a shred of difference.

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#48 cainetao11
Member since 2006 • 38077 Posts

I'm going to play it on my X1 first then my PC. I don't care about this tech stuff. I play video games, man.

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#49 dynamitecop
Member since 2004 • 6395 Posts

@waahahah said:
@dynamitecop said:

Oh is that a fact? Well I'll have Thief installed here in about 15 minutes, Crossfire does not work in windowed mode, I've been using it for years.

It is a fact, the support is in the mantle driver. The fact is the limitation is in the AMD driver for direct x... There's NO limitation because of the hardware setup.

https://community.amd.com/thread/180730

The performance hit with the window manager also won't make a shred of difference.

That's because of Mantle... That changes everything, that's a completely different API override...

Traditional video games which is everything except for that tiny little list, will not support Crossfire unless it's in exclusive fullscreen.

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#50 blueinheaven
Member since 2008 • 5567 Posts

@dynamitecop said:
@blueinheaven said:
@dynamitecop said:
@blueinheaven said:

You are one weird motherfucker. You really think you won't be able to run this game full screen on PC? And you don't care about better frame rates and higher resolution? The time has come, Nyadders, to just front it and admit you never play games on PC and are truly devoted to your beloved Xbox One and you care not a jot how shit it is.

Share it brother, let it all out, we will not judge you. Much.

You can't run the game in exclusive fullscreen, it's a Universal Windows App, they have not made that possible, it's not a traditional desktop application, you'll also have no access to the file system for the game.

In terms of the rest of what you're saying about me not being a PC gamer, you're cracked kid, that's extremely stupid, you know I game on PC.

You've played the PC version before it's out then have you? If you can't play it full screen it will be slaughtered in PC reviews. You're full of it man. You are a PC gamer in the same way that I am Donald fukking Duck.

This is a UWP problem, all of the games are going to be like this until they change it, it's no different than Rise of the Tomb Raider and Gears of War: Ultimate Edition, they have no exclusive fullscreen support because of the UWP platform, Quantum Break will be no different.

Oh I'm not a PC gamer? Really?

Let's see your credentials.

There are a million ways to force full screen on PC. You wouldn't know about that, obviously. You would have to be full on insane to play this game on Xbox One when there is a PC alternative. Whatever man.... carry on digging that Xbox One goodness... you're not fooling anyone. You might want to ask yourself though at what point there may be more interesting and exciting things to do with your life than being a pointless internet troll.