@blueinheaven said:
@dynamitecop said:
@blueinheaven said:
@dynamitecop said:
I've been PC gaming longer than you've existed.
It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.
If you have a high end PC and would consider playing this on Xbox One over PC for even a milisecond you're either a) lying time after time about being a PC gamer or b) incredibly f***ing stupid. Admittedly there is ample evidence on here to suggest the latter.
Why, explain yourself?
I don't see the console version of the game which I was expecting to buy and play regardless as some form of detriment when it's more or less in its expected state.
The PC version on the other hand is the bottom of the barrel in terms of acceptability for what one should come to expect from a PC release.
The console version I have no problem with, the PC version I do. I'd rather experience the game as I expected to since 2013 than in a cringe inducing state on PC that allows me no freedom to play the game how it should on the platform.
Playing the game on PC v playing it on Xbox One: higher frame rates, higher resolution, visual assets not compromised in any way, this is why people play games on PC did you not know that? The PC version will annihilate the console version because they have worked seperately on the PC version it is not a direct port. Shitty Windows store and everything that comes with that does not alter the fact the game will be vastly superior on PC.
I'm surprised an alleged PC gamer like yourself has no clue at all what the advantages are of playing games on PC versus one of the worst consoles in living memory.
Are you not taking into account any of the things this PC version will suffer from and should be a large annoyance to any real PC gamer? I have a 144hz monitor with freesync, I have no need for vsync and all the detriments it introduces yet I'll be stuck with it.
I'll have worse performance because I can't run the game in fullscreen, I'll have worse performance because my second graphics card can never be made use of because the game can't run in fullscreen. I'll have input lag and no ability to use freesync because vsync is forced due to the game running in a borderless window. I can't benchmark, see my usage measurements or even measure my framerate because there's no ability to use overlays...
All of this is a massive headache that I don't want to deal with, I don't care if I can run it at a higher framerate and resolution, all of this taking place is going to detract from the very benefit of playing the game on PC and as a result piss me off and ruin the overall experience of the game. I can just see myself sitting here playing this game thinking about this stuff the entire time, thinking about the missed opportunity, thinking about how it could be so much better and run better, thinking about benchmarking the game because it's graphically astonishing, yet I can't.
On the Xbox One version, I know exactly what to expect from that and have since it was announced, there's no surprises, no let downs, no wondering if it could have been more on the console, I'll just play the game, be happy and life goes on.
@Pedro said:
@dynamitecop said:
It's most definitely not false, the hardware can't take exclusive control of the render, performance suffers for this. It doesn't matter, SLI and Crossfire are still a large part of the graphics market even if they're a sub-sect. As a rule of thumb the chances are you're going to get some sort of input change for the worst with v-sync enabled.
I am guessing you mean the software cannot take exclusive control of the hardware? I am not aware of software taking exclusive control of the hardware. Such an implementation would be poor design because software should never take exclusive control with a capable OS. How much of a performance loss are talking about here if there is a performance loss?
It does matter. Implementing support for a dying technology is a waste of time and money.
Input lag is always there. It has not been to the detriment of console games which has routinely enable it and it would not be to the detriment of the this game. All of these problems are grotesquely overstated and an absolute minor minority are the ones claiming that these "issues" are crippling.
Yes sorry, the software can't take exclusive control of the hardware. I mean if the game is running at say 40 FPS and you've got it maxed out, it's not out of the range of possibility to lose 5-10 FPS by running a demanding game in windowed mode versus fullscreen.
Crossfire and SLI are just now starting to lose their appeal in the market, single GPU configurations are more powerful in relation to the performance outputs than they have ever been, there's still no doubt millions of people who use it though.
Input lag when you're used to having pinpoint precision is unacceptable, my mouse being loose and swinging when moving it is unacceptable, input lag like that on PC is something no one should have to tolerate.
Log in to comment