"Capcom- despite 'strong sales' no PC release for SSFIV due to piracy"

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Ultizer

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#1 Ultizer
Member since 2010 • 1037 Posts

http://gamrconnect.vgchartz.com/thread.php?id=116609

SF4 was also Pirated pretty bad on 360, also SF4 came out 6 months later when everyone else allready bought it on consoles, also GFWL before steam = major floppage, PC gamers hate GFWL

This has more to do with DLC imo, Capcom abuse DLC like mad, they cant sell PC gamers $10 costumes when we can get them for free (Mods)

Same reason they nerfed MW2 on PC, to sell the Map packs (MW1/WAW got the map packs for free)

Do capcom make PSP games anymore? PSP is pretty much dead due to Piracy

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Ravensmash

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#2 Ravensmash
Member since 2010 • 13862 Posts
I'm wary of Capcom. Remember the whole Lost Planet 2 being cut due to DVD size?
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lundy86_4

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#3 lundy86_4
Member since 2003 • 62044 Posts

Wasn't it already known SSFIV wasn't coming to PC due to piracy, or am I mistaken?

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kobraka1

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#4 kobraka1
Member since 2009 • 890 Posts

in before crysis...........

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Iantheone

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#5 Iantheone
Member since 2007 • 8242 Posts
Why dont they just use Steamworks? Easiest way to get DLC out and stops quite a bit of the piracy.
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Snagal123

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#6 Snagal123
Member since 2006 • 3524 Posts

So the game sold well, yet because some people pirated it they don't want to release a game that may sell well again. Wheres the logic in that.

Maybe everyone who was going to buy it bought it and everyone who pirated it wouldn't have paid a penny anyway. Pirated copies couldn't even play online could they because its GFWL.

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Merex760

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#7 Merex760
Member since 2008 • 4381 Posts
Piracy. It's the new excuse for developers to get away from the PC platform, because they're unable to abuse the audience with cheap DLC like costumes and map packs.
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Ultizer

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#8 Ultizer
Member since 2010 • 1037 Posts

So the game sold well, yet because some people pirated it they don't want to release a game that may sell well again. Wheres the logic in that.

Maybe everyone who was going to buy it bought it and everyone who pirated it wouldn't have paid a penny anyway. Pirated copies couldn't even play online could they because its GFWL.

Snagal123

Its very easy to play pirated copies of GFWL games online

thats one of the reasons why Steam exclusvie is always the best

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Brownesque

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#9 Brownesque
Member since 2005 • 5660 Posts
How ridiculous. If they received strong sales, what are they complaining about? You're telling me large numbers of people willingly gave you money instead of just taking your game and you're going to punish them for it? Capcom should be ashamed. And their player base should be angry.
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deactivated-58b6232955e4a

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#10 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
"despite strong sales"
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Snagal123

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#11 Snagal123
Member since 2006 • 3524 Posts

Its very easy to play pirated copies of GFWL games online

thats one of the reasons why Steam exclusvie is always the best

Ultizer

I didn't know that.

I agree Steam is what makes sense but they don't want it to be Steam exclusive. This whole thing makes no sense, the game sold well, SSF4 for PC is basically done already, seems they are just looking for excuses not to release it, no real reasons.

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Ultizer

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#12 Ultizer
Member since 2010 • 1037 Posts

in before crysis...........

kobraka1

the piracy part of Crysis?

pretty sure Crysis sold very well on PC

Crytek wanted Crysis 2 on consoles after seeing the amount of sales MW2 pulled in (why else would they be claiming its a Halo killer?) so the Crytek CEO said for every copy of crysis bought, 20 were pirated, yeah sure 25million people have played Crysis

Piracy is a good scapegoat

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Velocitas8

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#13 Velocitas8
Member since 2006 • 10748 Posts

"despite strong sales" SAGE_OF_FIRE

Does not make sense at all.

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110million

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#14 110million
Member since 2008 • 14910 Posts
Piracy. It's the new excuse for developers to get away from the PC platform, because they're unable to abuse the audience with cheap DLC like costumes and map packs. Merex760
Well its not always easy being king.
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SakusEnvoy

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#15 SakusEnvoy
Member since 2009 • 4764 Posts

http://gamrconnect.vgchartz.com/thread.php?id=116609

SF4 was also Pirated pretty bad on 360, also SF4 came out 6 months later when everyone else allready bought it on consoles, also GFWL before steam = major floppage, PC gamers hate GFWL

This has more to do with DLC imo, Capcom abuse DLC like mad, they cant sell PC gamers $10 costumes when we can get them for free (Mods)

Same reason they nerfed MW2 on PC, to sell the Map packs (MW1/WAW got the map packs for free)

Do capcom make PSP games anymore? PSP is pretty much dead due to Piracy

Ultizer

Well, PC gamers certainly would have bought the Resident Evil 5 DLC. At least, I would have... but they didn't release that either.

I think he's being honest, this is just a matter of developers wanting to protect their property. Some developers don't like their games being pirated to hell and back regardless of sales. PC gamers always hate on companies when they quote torrent statistics, but can you really blame them for being bothered about it?

While SF4 was probably pirated a lot on 360, it's unlikely it was pirated as much as it was on PC. That's just the difference in nature between the two platforms. And yeah, Capcom really doesn't support the PSP anymore, but it's probably for the exact same reason. They announced an RE game for it and mysteriously nothing ever came from it.

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Arach666

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#16 Arach666
Member since 2009 • 23285 Posts
"despite strong sales" SAGE_OF_FIRE
That and they are porting Lost Planet 2 to the PC...
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Ultizer

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#17 Ultizer
Member since 2010 • 1037 Posts

[QUOTE="Ultizer"]

Its very easy to play pirated copies of GFWL games online

thats one of the reasons why Steam exclusvie is always the best

Snagal123

I didn't know that.

I agree Steam is what makes sense but they don't want it to be Steam exclusive. This whole thing makes no sense, the game sold well, SSF4 for PC is basically done already, seems they are just looking for excuses not to release it, no real reasons.

you an use any GFWL key to play online with any GFWL game, that includes pirated copies

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Snagal123

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#18 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="SAGE_OF_FIRE"]"despite strong sales" Arach666
That and they are porting Lost Planet 2 to the PC...

Dead Rising 2 as well.

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deactivated-58b6232955e4a

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#19 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="Ultizer"]

Its very easy to play pirated copies of GFWL games online

thats one of the reasons why Steam exclusvie is always the best

Snagal123

I didn't know that.

I agree Steam is what makes sense but they don't want it to be Steam exclusive. This whole thing makes no sense, the game sold well, SSF4 for PC is basically done already, seems they are just looking for excuses not to release it, no real reasons.

Yep, I basically think if a dev releases a game on gfwl they are shooting themselves in the foot since you can use the same cd key for every single gfwl game... and play online.
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osan0

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#20 osan0
Member since 2004 • 18274 Posts

*traditional round of crysis pics* :P.

seriously stardock made a very interesting point about their view on piracy. they just dont consider pirates as possible customers. so if a game sells 250,000 then thats your market. its not 250,000+ pirated copies or a certain percentage of pirated copies...its 250,000 and you make the game for that 250,000.

SF was late and brought to a platform that has a very limited fanbase for beat em ups. if it sold more than 100,000 on the PC then i would be very surprised. so capcom shouldnt be thinking "oh but it was pirated X amount of times so were not going to bother". they only question they should be asking is "did the PC version pay for itself and turn a tidy profit?". if it didnt then fair enough. if it did (and if capcom are talking about strong sales for it on the PC then it probably did) then they are very fricking stupid for not bringing it to the PC.

this business of "oh it was pirated alot so theres no point" is absolutely stupid and any company that thinks like that shouldnt be in business to be frank. if a game is profitable then job done....the effort was worth it and you target your next project at those people who did buy it and budget accodringly. whether its 200,000 or 2million...make the games for your existing customers. also DLC does sell on the PC..this idea of PC gamers being smart enough not to buy it....an illusion. the map packs for MW2 sell loads (it was in the top 10 selling items on steam for ages). so if capcom cant sell DLC for their PC versions then there doing something very wrong.

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Arach666

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#21 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"][QUOTE="SAGE_OF_FIRE"]"despite strong sales" Snagal123

That and they are porting Lost Planet 2 to the PC...

Dead Rising 2 as well.

Indeed,that too. So,if piracy was such a problem(despite the SF4 strong sales as they state...),why port these,I ask? Sounds like a lame excuse to me.
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dontshackzmii

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#22 dontshackzmii
Member since 2009 • 6026 Posts

the level of piracy is just scary on pc. i hear that mw2 was downloaded like 4.5 million times.

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edinsftw

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#23 edinsftw
Member since 2009 • 4243 Posts

the level of piracy is just scary on pc. i hear that mw2 was downloaded like 4.5 million times.

dontshackzmii

Well...the game isnt good enough to pay for...so...

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tagyhag

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#24 tagyhag
Member since 2007 • 15874 Posts
Old news is old.
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Snagal123

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#25 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="Snagal123"]

[QUOTE="Arach666"] That and they are porting Lost Planet 2 to the PC...Arach666

Dead Rising 2 as well.

Indeed,that too. So,if piracy was such a problem(despite the SF4 strong sales as they state...),why port these,I ask? Sounds like a lame excuse to me.

The worst part is Lost Planet 2 will most likely do very badly on PC. Not because of piracy, but because the game is crap. But i promise you they will blame everything on piracy, not their badly made game.

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Jipset

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#26 Jipset
Member since 2008 • 2410 Posts

the level of piracy is just scary on pc. i hear that mw2 was downloaded like 4.5 million times.

dontshackzmii
No way man, I heard it was downloaded like 13.78 billion times! /Sarcasm
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dc337

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#27 dc337
Member since 2008 • 2603 Posts

http://gamrconnect.vgchartz.com/thread.php?id=116609

SF4 was also Pirated pretty bad on 360, also SF4 came out 6 months later when everyone else allready bought it on consoles, also GFWL before steam = major floppage, PC gamers hate GFWL

This has more to do with DLC imo Ultizer

Yea I am sure it has nothing to do with the fact that SF4 on pc was one of the most pirated games last year and had low sales. I doubt the pc version even sold 200k.

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deactivated-58b6232955e4a

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#28 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

the level of piracy is just scary on pc. i hear that mw2 was downloaded like 4.5 million times.

dontshackzmii
Yeah there is like 4 million pc pirates for mw2 while there was only like 1 million 360 pirates for mw2, most of them on the pc were out of protest to what IW did.
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Snagal123

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#29 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="Ultizer"]

http://gamrconnect.vgchartz.com/thread.php?id=116609

SF4 was also Pirated pretty bad on 360, also SF4 came out 6 months later when everyone else allready bought it on consoles, also GFWL before steam = major floppage, PC gamers hate GFWL

This has more to do with DLC imo dc337

Yea I am sure it has nothing to do with the fact that SF4 on pc was one of the most pirated games last year and had low sales. I doubt the pc version even sold 200k.

Did you even read the article? It clearly states strong sales, not low sales.

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dc337

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#31 dc337
Member since 2008 • 2603 Posts

[QUOTE="dc337"]

[QUOTE="Ultizer"]

http://gamrconnect.vgchartz.com/thread.php?id=116609

SF4 was also Pirated pretty bad on 360, also SF4 came out 6 months later when everyone else allready bought it on consoles, also GFWL before steam = major floppage, PC gamers hate GFWL

This has more to do with DLC imo Snagal123

Yea I am sure it has nothing to do with the fact that SF4 on pc was one of the most pirated games last year and had low sales. I doubt the pc version even sold 200k.

Did you even read the article? It clearly states strong sales, not low sales.

Compared to what? It didn't show up in the pc best sellers list: http://www.next-gen.biz/news/npd-2009%E2%80%99s-bestselling-console-pc-games

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Arach666

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#32 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"][QUOTE="Snagal123"]

Dead Rising 2 as well.

Snagal123

Indeed,that too. So,if piracy was such a problem(despite the SF4 strong sales as they state...),why port these,I ask? Sounds like a lame excuse to me.

The worst part is Lost Planet 2 will most likely do very badly on PC. Not because of piracy, but because the game is crap. But i promise you they will blame everything on piracy, not their badly made game.

Oh,I´m quite sure they will,sadly.

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Snagal123

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#33 Snagal123
Member since 2006 • 3524 Posts

Compared to what? It didn't show up in the pc best sellers list: http://www.next-gen.biz/news/npd-2009%E2%80%99s-bestselling-console-pc-games

dc337

Would you like to provide the evidence that it had "low sales" despite Capcom saying the opposite?

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SakusEnvoy

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#34 SakusEnvoy
Member since 2009 • 4764 Posts

*traditional round of crysis pics* :P.

seriously stardock made a very interesting point about their view on piracy. they just dont consider pirates as possible customers. so if a game sells 250,000 then thats your market. its not 250,000+ pirated copies or a certain percentage of pirated copies...its 250,000 and you make the game for that 250,000.

SF was late and brought to a platform that has a very limited fanbase for beat em ups. if it sold more than 100,000 on the PC then i would be very surprised. so capcom shouldnt be thinking "oh but it was pirated X amount of times so were not going to bother". they only question they should be asking is "did the PC version pay for itself and turn a tidy profit?". if it didnt then fair enough. if it did (and if capcom are talking about strong sales for it on the PC then it probably did) then they are very fricking stupid for not bringing it to the PC.

this business of "oh it was pirated alot so theres no point" is absolutely stupid and any company that thinks like that shouldnt be in business to be frank. if a game is profitable then job done....the effort was worth it and you target your next project at those people who did buy it and budget accodringly. whether its 200,000 or 2million...make the games for your existing customers. also DLC does sell on the PC..this idea of PC gamers being smart enough not to buy it....an illusion. the map packs for MW2 sell loads (it was in the top 10 selling items on steam for ages). so if capcom cant sell DLC for their PC versions then there doing something very wrong.

osan0

I don't think so... why should a company have to accept massive piracy and concentrate only on sales? If you worked long and hard developing a game with a dedicated team of hundreds, including late night shifts and massive testing in order to put out a high quality product, you have every right to be pissed off when you see that millions of people are playing your work for free and essentially giving you a big middle finger. Protection of intellectual property is the most important issue for video game publishers in the 21st century... and people who do illegal things shouldn't be rewarded with free games, regardless of whether they ever would've bought the game.

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jedikevin2

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#35 jedikevin2
Member since 2004 • 5263 Posts

The Hermits Have Been Owned!!!!

The Hermits are Criminals for always pirating games!!!!!!!

EnergyAbsorber

Based on EnergyAbsorber Circular logic and lack of information:

"Console gamers are criminals for Always pirating games"

"Handheld Gamers are criminals for Always pirating games"

Console Gamers have been Owned!!!!

Handheld Gamers have been owned!!

Doesn't that sound pretty meh when you include everyone? Remember, Piracy is rampant on all platforms now. Capcom didn't want to bring the game over because in essence, the game was nothing but a very small DLC priced at half a game price. Couple characters and small tweaks could easily been introduced in a patch or "DLC job" but they knew the outcome of that vs the console market. Its good business since to try to find a scapegoat expecially on a platform where gamers would call out such arrogant business decisions of a 30 dollar DLC update. Sadly, the developer has come up with a horrible excuse of they are bringing games to the PC platform at all. You feel so angry on piracy? Don't port over ANY of your games to the platform then. Oops, guess that is not the case.

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dc337

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#36 dc337
Member since 2008 • 2603 Posts

[QUOTE="dc337"]

Compared to what? It didn't show up in the pc best sellers list: http://www.next-gen.biz/news/npd-2009%E2%80%99s-bestselling-console-pc-games

Snagal123

Would you like to provide the evidence that it had "low sales" despite Capcom saying the opposite?

I can prove it had low sales compared to the consoles.

Here are the top selling pc games for July 2009:
http://pc.gamespy.com/pc/the-sims-3/1014020p1.html

SFIV didn't make the list. It was likely pirated at a rate of over 10:1. That means not even one in 10 people paid for it.

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bobaban

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#37 bobaban
Member since 2005 • 10560 Posts
Eh the online community sucks for fighters on the PC. Best to get it for the PS3.
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dc337

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#38 dc337
Member since 2008 • 2603 Posts

Remember, Piracy is rampant on all platforms now. Capcom didn't want to bring the game over because in essence, the game was nothing but a very small DLC priced at half a game price. jedikevin2
Piracy is not rampant on all platforms, find me a 360 game that was pirated this badly:

http://www.geek.com/articles/games/machinarium-amnesty-sale-after-staggering-90-piracy-rate-2010086/

The piracy defense force can make all the excuses they want but the game producers can see who is doing the most pirating. Why bring a game like SSFIV to the pc when it will be pirated heavily? Why not expect pc gamers to pony up for a console? Anyone who can afford a $50 game can afford a $200 360 Arcade.

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SakusEnvoy

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#39 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="EnergyAbsorber"]

The Hermits Have Been Owned!!!!

The Hermits are Criminals for always pirating games!!!!!!!

jedikevin2

Based on EnergyAbsorber Circular logic and lack of information:

"Console gamers are criminals for Always pirating games"

"Handheld Gamers are criminals for Always pirating games"

Console Gamers have been Owned!!!!

Handheld Gamers have been owned!!

Doesn't that sound pretty meh when you include everyone? Remember, Piracy is rampant on all platforms now. Capcom didn't want to bring the game over because in essence, the game was nothing but a very small DLC priced at half a game price. Couple characters and small tweaks could easily been introduced in a patch or "DLC job" but they knew the outcome of that vs the console market. Its good business since to try to find a scapegoat. Sadly, the developer has come up with a horrible excuse of they are bringing games to the PC platform at all. You feel so angry on piracy? Don't port over ANY of your games to the platform then. Oops, guess that is not the case.

It seems like this was a decision specifically of series producer Yoshinori Ono, rather than the Capcom CEO or President. In other words, Ono probably felt that not releasing SSFIV to PC would send a message that he (and the development team) finds the level of piracy on the platform unacceptable.

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Captain__Tripps

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#40 Captain__Tripps
Member since 2006 • 4523 Posts

[QUOTE="Snagal123"]

[QUOTE="dc337"]

Compared to what? It didn't show up in the pc best sellers list: http://www.next-gen.biz/news/npd-2009%E2%80%99s-bestselling-console-pc-games

dc337

Would you like to provide the evidence that it had "low sales" despite Capcom saying the opposite?

I can prove it had low sales compared to the consoles.

Here are the top selling pc games for July 2009:
http://pc.gamespy.com/pc/the-sims-3/1014020p1.html

SFIV didn't make the list. It was likely pirated at a rate of over 10:1. That means not even one in 10 people paid for it.

That is only NA. And if it did sell poorly, its not very surprising. There is virtually no market for mainstream fighting games on PC, im surprised they would say it had strong sales... Makes no sense if sold a decent amount to not bring future games.

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jedikevin2

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#41 jedikevin2
Member since 2004 • 5263 Posts

Piracy is not rampant on all platforms, find me a 360 game that was pirated this badly:

http://www.geek.com/articles/games/machinarium-amnesty-sale-after-staggering-90-piracy-rate-2010086/

The piracy defense force can make all the excuses they want but the game producers can see who is doing the most pirating. Why bring a game like SSFIV to the pc when it will be pirated heavily? Why not expect pc gamers to pony up for a console? Anyone who can afford a $50 game can afford a $200 360 Arcade.

dc337

So your logic is that because one game is pirated X amount on one platform, then piracy is not a problem on other consoles? Come on man, think about the logic of that argument. Also, I hope you took my comment before in whole and not just a "excerpt" from it. There is way more inside my statement then taking a sentence out and arguing against it.

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dc337

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#42 dc337
Member since 2008 • 2603 Posts

I don't think so... why should a company have to accept massive piracy and concentrate only on sales? If you worked long and hard developing a game with a dedicated team of hundreds, including late night shifts and massive testing in order to put out a high quality product, you have every right to be pissed off when you see that millions of people are playing your work for free and essentially giving you a big middle finger. Protection of intellectual property is the most important issue for video game publishers in the 21st century... and people who do illegal things shouldn't be rewarded with free games, regardless of whether they ever would've bought the game.SakusEnvoy
No kidding, I don't see why so many pc gamers here expect game companies to a support platform where most of the people playing the games are skipping out on the bill. If I was a game developer I would find it rather insulting.

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dc337

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#43 dc337
Member since 2008 • 2603 Posts

[QUOTE="dc337"]

Piracy is not rampant on all platforms, find me a 360 game that was pirated this badly:

http://www.geek.com/articles/games/machinarium-amnesty-sale-after-staggering-90-piracy-rate-2010086/

The piracy defense force can make all the excuses they want but the game producers can see who is doing the most pirating. Why bring a game like SSFIV to the pc when it will be pirated heavily? Why not expect pc gamers to pony up for a console? Anyone who can afford a $50 game can afford a $200 360 Arcade.

jedikevin2

So your logic is that because one game is pirated X amount on one platform, then piracy is not a problem on other consoles? Come on man, think about the logic of that argument.

Piracy is far less of a problem on consoles. At least with consoles there is a disincentive when it comes to piracy which is getting banned from live or psn. There is also the warranty issue as well. People can also get locked out of updates as we saw with the PS3. The problem with the pc is that there is no disincentive.

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mystervj

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#44 mystervj
Member since 2010 • 2213 Posts
Despite strong sells?
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FragTycoon

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#45 FragTycoon
Member since 2008 • 6430 Posts

UM.... Steam?

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osan0

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#46 osan0
Member since 2004 • 18274 Posts

[QUOTE="SakusEnvoy"]I don't think so... why should a company have to accept massive piracy and concentrate only on sales? If you worked long and hard developing a game with a dedicated team of hundreds, including late night shifts and massive testing in order to put out a high quality product, you have every right to be pissed off when you see that millions of people are playing your work for free and essentially giving you a big middle finger. Protection of intellectual property is the most important issue for video game publishers in the 21st century... and people who do illegal things shouldn't be rewarded with free games, regardless of whether they ever would've bought the game.dc337

No kidding, I don't see why so many pc gamers here expect game companies to a support platform where most of the people playing the games are skipping out on the bill. If I was a game developer I would find it rather insulting.

thats a completly emotional decision...jumping ship because the level of piracy makes you angry is a completly nonsensical thing to do. im not saying the piracy is OK...id have their rights to use electronics of any sort revoked if i had my way. but this is a sales and money game. even if your game is 90% pirated.....if your game has been profitable then whats the problem? by jumping ship all your going to do is annoy customers (paying customers) and squander any progress or inroads you make into the market and its daft. piracy is a problem on all platforms (even the PS3 has finally fallen)....frankly devs have to suck it up (at least until theres an effective solution). the most important thing is profit..make that and you live. fail to do that and your in trouble. i mean what next? jumping ship on a console because second hand sales annoy a dev? what a stupid thing to do.
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SPYDER0416

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#47 SPYDER0416
Member since 2008 • 16736 Posts

Piracy. It's the new excuse for developers to get away from the PC platform, because they're unable to abuse the audience with cheap DLC like costumes and map packs. Merex760

You can abuse your audience on PC just as easily if MW2 is any indication, Piracy is just easier on PC since its been around so long. If they don't release it on PC, they give you an expensive DRM.

No company wants to risk lost sales on a pirate heavy market, and a DRM just makes the crowd scream out against them for trying to protect their sales. Though both options are a bit harsh.

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dovberg

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#48 dovberg
Member since 2009 • 3348 Posts

they do use steam with many games but for some odd reason they chose this one to skip.

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Captain__Tripps

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#49 Captain__Tripps
Member since 2006 • 4523 Posts

they do use steam with many games but for some odd reason they chose this one to skip.

dovberg
They didn't skip it. SFIV is on steam now, although im not sure how long it took them.
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#50 blangenakker
Member since 2006 • 3240 Posts
is it just me or is piracy an excuse for anything the dev can't be bothered doing