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I'll be the first to admit that the Wii hasn't had the best or most diverse launch library, but hidden within the deluge is clear evidence of the Wii's competence, and sometimes even superiority over conventional gamepads, in many of the staple gaming genres. Action/AdventureLegend of Zelda "The combat controls are more conventional on the GameCube, since you won't be shaking the controller around to attack (though if you've already played the Wii version, expect to feel dumb when you start to shake your WaveBird and wonder why nothing's happening), but the Wii controls actually end up feeling more precise in a direct comparison. It's easier and faster to aim your arrows, boomerang, or other targeted items using the Wii Remote. It's easier to move the camera around with the Wii Remote, too." - GameSpot ShooterResident Evil 4 "The reviewers noted that while the content is almost the same as the GameCube original, the direct Wiimote-based controls offer a plus, making the game feel like something fresh and different. One reviewer said that the game offers the feeling of being closer to the action as well as upping the tension." - Famitsu Sandbox/GTA-styleGodfather: Blackhand Edition "Everything mentioned in the original review still stands (which we strongly encourage you to read, as it details the entire original release of The Godfather on last-gen systems), though there's simply more content added in. Blackhand Edition features over 25 unique motion controls, allowing you to pair up the nunchuk and Wii remote to deliver jabs, crosses, uppercuts, and power hits when fighting, IR aiming in both lock-on and free aim mode, and a ton of context sensitive grapple moves. It doesn't change the game by leaps and bounds, but after playing it on Wii I really can't see people wanting to go back to the traditional controls." - IGN Stealth/actionManhunt 2 "You're gonna want the Wii version, absolutely. There is no, absolutely no reason to get the PS2 version.... There are several major, I'd say, fundamentally important reasons you'd want the Wii version.... We went hands-on with this game for a LONG time. It was like a four hour session.... When they took it away, I was, like, 'Don't.' " - IGN SportsMadden 07 "To some extent, though, it all boils down to one question: How do you update football? The answer may very well be found in Madden NFL 07 for the Wii. At first glance, this looks like a pretty basic port of the older console iteration of Madden 07 released earlier in the year. But once you get your hands on it, you'll find a highly revamped experience that makes great use of the Wii's unique capabilities. And it's not just a few things here and there, either. Tons of the various moves and actions of football are mapped to the motion-sensing controls, with largely positive results. There are a few things that maybe don't work quite as well as they could, but by and large, Madden on the Wii is a successful reenvisioning of how football is played on consoles." - GameSpotmjarantillaIt does own in multiplayer. Wii sports is awesome. And why would you diss shooters. It should be awesome having a game like time crysis on the wii.
good post
i prefer to play games using a wii-mote for the very reasons stated above but just wish the developers would hurry up and give us more games
go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.
eh.... here ya go
"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN
Nice, I'll add that in, too.go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.
eh.... here ya go
"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN
kansasdude2009
[QUOTE="kansasdude2009"]Nice, I'll add that in, too.go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.
eh.... here ya go
"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN
mjarantilla
:)
there are others as well.... If you go to the IGN videos of BWii, they show off the control and in one of them they say that it works just like a PC RTS would...
but you dont have to add that pretty much because its not in writing :(
Wait till after the Nintendo Summit (Friday) and then bump this thread with a lot more previews! :DÂ
i love the wiimote. lots of potential and allready some great gameplay.. but still too little too few.
Â
good postÂ
Naming a few of the non-family games doesnt make the system any less what it is generilised as, for example:
"PC only has FPS, MMORPGs/RPGs and RTS games" while not 100% true its not far off (except simulation ect, but im talking about the more mainstream genres) I dont see many games coming out that are not in those categories, its the same deal with the Wii.Â
I personally hate the Wiimote with a passion. Don't get me wrong, I can't stand playing shooters with a controller and I'm sure the Wiimote does a better job at it, but it seems like it was more to get a fresh audience than to make games funner to play. How long will motion-sensing feel new and innovative? After the excitement of a new way of interacting with games has worn off, does the console still have legs to stand on? Nintendo's next console will probably also have motion-sensing as it's focus, but take into consideration my previous questions; do you still think non-gamers will run out and buy it still? Probably not, but I could be wrong.Â
It seems like motion-sensing was the only thing that saved Nintendo this time around since they got even people who don't play games to buy it. I hope Nintendo has another new and innovative idea to bring to the table in the next-generation, because I don't think motion-sensing will keep them a contender.
So in that regard, I do think it is a gimmick.Â
how is using some joysticks on a button not boring? at least now we are actually moving properly as if we are holding a weapon. our freedom of movement is much higher. Ospi
And how is using motion-sensing for the same length of time not boring? Maybe it's just me, but unless we're talking about virtual reality, I really couldn't care less about how you interact with a game so long as the game itself is fun.
Using one arm to point a screen with a remote is NOT simulating holding a weapon, let's make that distinction clear, shall we? And I don't see the importance of freedom of movement.Â
[QUOTE="Ospi"]how is using some joysticks on a button not boring? at least now we are actually moving properly as if we are holding a weapon. our freedom of movement is much higher. Thompsonwhore
And how is using motion-sensing for the same length of time not boring? Maybe it's just me, but unless we're talking about virtual reality, I really couldn't care less about how you interact with a game so long as the game itself is fun.
Using one arm to point a screen with a remote is NOT simulating holding a weapon, let's make that distinction clear, shall we? And I don't see the importance of freedom of movement.
and what happens when you get bored with the updated graphics? why dont you go back to nes graphics? controls is not something to get bored of. i think the wiimote when, used right, is better for most genres when games are developed with it in mind. controlling your character with motions gives more control both in width and depth, than the rather blunt button pressing. "press button" *character kicks*. the wiimote wont get boring for the same reason better graphics wont. especially since with the wiimote+nunchuck you get the practical choice of actually deciding how controlling should be done. right now, devs are pretty much forced to use analog for movement and buttons for single individual actions which limits gameplay severely. you dont notice because it has been that way for too long.
[QUOTE="Ospi"]how is using some joysticks on a button not boring? at least now we are actually moving properly as if we are holding a weapon. our freedom of movement is much higher. Thompsonwhore
And how is using motion-sensing for the same length of time not boring? Maybe it's just me, but unless we're talking about virtual reality, I really couldn't care less about how you interact with a game so long as the game itself is fun.
Using one arm to point a screen with a remote is NOT simulating holding a weapon, let's make that distinction clear, shall we? And I don't see the importance of freedom of movement.
The Wii IS the first step to virtual reality. It's actually the closest anyone's come to virtual reality outside of professional applications, and certainly it's the closest video gaming has ever come to VR. VR isn't about wearing goggles; it's about realistically translating your movements in real-life to your character's movements in-game, and that's what the Wiimote does. Also, any kind of control mechanism can become boring, but full-range motion is less likely to do so because it engages your body, for the same reason any physical action is not boring: you're actually moving. With a gamepad, it's a lazy activity. I've drifted off to sleep more than once playing with a gamepad because most of what I was doing was basically rote. And yes, using one arm to point at a screen with a remote IS simulating holding a weapon, because the Wiimote itself takes the place of the weapon's handle. Whether the weapon is a gun, sword, hammer, etc., or whether it's a bowling ball, tennis racket, baseball bat, or golf club, or even something as minor as a steering wheel, doorknob, lockpick, combination lock dial, etc., the Wiimote simulates what it's like to handle those things with your hand.Next generation, Nintendo will probably re-enter the power race. People forget that Nintendo's always led in hardware power. The Xbox pushed it to #2, but the GameCube still came damn close to the Xbox's power. I expect that Nintendo's next machine will incorporate better motion control, combined with a power boost that'll put it in the same league as the next-generation Xbox and PlayStation platforms.I personally hate the Wiimote with a passion. Don't get me wrong, I can't stand playing shooters with a controller and I'm sure the Wiimote does a better job at it, but it seems like it was more to get a fresh audience than to make games funner to play. How long will motion-sensing feel new and innovative? After the excitement of a new way of interacting with games has worn off, does the console still have legs to stand on? Nintendo's next console will probably also have motion-sensing as it's focus, but take into consideration my previous questions; do you still think non-gamers will run out and buy it still? Probably not, but I could be wrong.
It seems like motion-sensing was the only thing that saved Nintendo this time around since they got even people who don't play games to buy it. I hope Nintendo has another new and innovative idea to bring to the table in the next-generation, because I don't think motion-sensing will keep them a contender.
So in that regard, I do think it is a gimmick.
Thompsonwhore
Stealth/actionManhunt 2 "You're gonna want the Wii version, absolutely. There is no, absolutely no reason to get the PS2 version.... There are several major, I'd say, fundamentally important reasons you'd want the Wii version.... We went hands-on with this game for a LONG time. It was like a four hour session.... When they took it away, I was, like, 'Don't.' " - IGN mjarantilla
Next generation, Nintendo will probably re-enter the power race. People forget that Nintendo's always led in hardware power. The Xbox pushed it to #2, but the GameCube still came damn close to the Xbox's power. I expect that Nintendo's next machine will incorporate better motion control, combined with a power boost that'll put it in the same league as the next-generation Xbox and PlayStation platforms.mjarantilla
I dont think anyone with sense think the wii doesn't have potential, but seeing is believing and we havn't seen much "yet".Shazenab
Exactly. But that's too be expected with a new type of control and hardware like this in its early life.Â
[QUOTE="Stabby2486"]I hope they add an IR sensor to the nun-chuck, that'd add more possiblities, like stance control in FPS.GunSmith1_basicor find a way to play with 2 wiimotes IMO, the Wii2 will use two Wiimote-style controllers connected nunchuck-style, each one with an analog stick.
[QUOTE="GunSmith1_basic"][QUOTE="Stabby2486"]I hope they add an IR sensor to the nun-chuck, that'd add more possiblities, like stance control in FPS.mjarantillaor find a way to play with 2 wiimotes IMO, the Wii2 will use two Wiimote-style controllers connected nunchuck-style, each one with an analog stick.        Â
I can't really imagine an analog stick on the Wii-mote.
go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.
eh.... here ya go
"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN
kansasdude2009
Awesome, it finally reached the level of control scheme that's been on PC for over a decade!
[QUOTE="kansasdude2009"]go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.
eh.... here ya go
"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN
MyopicCanadian
Awesome, it finally reached the level of control scheme that's been on PC for over a decade!
Better than gamepads. Thirteen years of 3D console development, and FPS control has yet to improve on a gamepad.[QUOTE="kansasdude2009"]go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.
eh.... here ya go
"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN
MyopicCanadian
Awesome, it finally reached the level of control scheme that's been on PC for over a decade!
You can play in front of a television without having to have a mouse on your lap. I've played keyboard/mouse for a long time, and I'll say that I perfer console gaming (except for a few genres). Play can shooter in warioware and you'll see what intense action the wii can do with mouse-like precision, but without the constraints of a mouse[QUOTE="MyopicCanadian"][QUOTE="kansasdude2009"]go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.
eh.... here ya go
"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN
GunSmith1_basic
Awesome, it finally reached the level of control scheme that's been on PC for over a decade!
You can play in front of a television without having to have a mouse on your lap. I've played keyboard/mouse for a long time, and I'll say that I perfer console gaming (except for a few genres). Play can shooter in warioware and you'll see what intense action the wii can do with mouse-like precision, but without the constraints of a mouse Heh, KB/M is almost the ideal of FPS gameplay for which consoles have been striving for over twelve years, and now a console has finally gotten to the point where it may be as good as KB/M, and haters STILL can't bring themselves to agree.good post
i prefer to play games using a wii-mote for the very reasons stated above but just wish the developers would hurry up and give us more games
beerm_basic
So long as shooters dont wind up like Red Steel, I seriously want to know how Ubisoft dropped the ball on it, first impressions were that the controls were great, then look what happened.
*shrug*Well, you were never the kind of Wii-critic I targeted. :P My only problem with enhanced graphics is that the wow factor fades quickly for me.
My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
Teufelhuhn
*shrug*
My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
Teufelhuhn
[QUOTE="Teufelhuhn"]*shrug*
My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
foxhound_fox
[QUOTE="Teufelhuhn"]*shrug*
My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
foxhound_fox
I'm not saying make it more realistic, I'm saying enhance the art-styyle and atmosphere even further by using the extra power the console affords you. As a certain developer once said: "Photo-realism is boring. What you want is photo-surrealism". :D
[QUOTE="Teufelhuhn"]*shrug*Well, you were never the kind of Wii-critic I targeted. :P My only problem with enhanced graphics is that the wow factor fades quickly for me.
My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
mjarantilla
I suppose I wasn't, sorry if I pulled the thread off-topic at all. :oops:
*shrug*
My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
Teufelhuhn
Mario Party and Wii Sports are meant to be more of demonstration games for what the Wii can do control wise, same goes for Cooking Mama and Wario Ware. Obviously they are not meant to be full blown hardcore games, but rather they show what is possible with the Wiimote if you were to make a full fledge game using some of the concepts in those games. Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.
[QUOTE="Teufelhuhn"]*shrug*
Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.DSgamer64
Mario Party and Wii Sports are meant to be more of demonstration games for what the Wii can do control wise, same goes for Cooking Mama and Wario Ware. Obviously they are not meant to be full blown hardcore games, but rather they show what is possible with the Wiimote if you were to make a full fledge game using some of the concepts in those games. Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.
I'm not saying make it more realistic, I'm saying enhance the art-styyle and atmosphere even further by using the extra power the console affords you. As a certain developer once said: "Photo-realism is boring. What you want is photo-surrealism". :D Teufelhuhn
[QUOTE="DSgamer64"][QUOTE="Teufelhuhn"]*shrug*
Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.Teufelhuhn
Mario Party and Wii Sports are meant to be more of demonstration games for what the Wii can do control wise, same goes for Cooking Mama and Wario Ware. Obviously they are not meant to be full blown hardcore games, but rather they show what is possible with the Wiimote if you were to make a full fledge game using some of the concepts in those games. Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.
Virtua Tennis has hardly changed at all since its original release, the graphics have improved but thats about it. The problem with tennis games and a control pad is that there is no depth to how hard you can it the ball or how you want the ball to curve or arc without pressing a series of buttons. The Wiimote has depth sensors, as well as speed sensors which allows you to swing the remote in any direction and depending on how you swing and where the ball hits the raquet, that will determine the flight of the ball as to how fast it moves and how it curves/arcs and such. Besides its only a tennis game, its not like it would be hard to make the games graphics look realistic since there really isnt a lot in the game that takes a lot of power to render, most of the visuals could be pre-rendered (audience for example)Â and the only thing you would need to stream data wise would be your own characters motions, audio and some ingame footage which doesnt take a lot of work. Tiger Woods 08 looks pretty good on the Wii, however it also has more depth to the game itself, lots of courses, unique character profiles and what not. It shouldnt take 9 GB's of space to make a good looking tennis game for the Wii.
Some of you are focussing too much on what happens when people get tired OF the Wiimote.
Think about what is going to happen when people get tired FROM the Wiimote. Will the Wii join your ab rollerin the corner of the basement?
I see that the Wiimote is likely the first iteration of the controller of the future, but right now having a novel controller coupled with an underpowered system is a far cry from virtual reality especially when you are the only system WITHOUT HD graphics in this the HD age. An idea before it's time.
The good news for Nintendo is that they will make their R & D money back quickly. The bad news is ours because the Wii won't last 5 years before it is updated to the Wiii. My guess is that it won't take quite that long
Other than the intentionally frantic minigames like WarioWare and Rayman, who honestly gets tired from using the Wiimote?Some of you are focussing too much on what happens when people get tired OF the Wiimote.
Think about what is going to happen when people get tired FROM the Wiimote. Will the Wii join your ab rollerin the corner of the basement?
I see that the Wiimote is likely the first iteration of the controller of the future, but right now having a novel controller coupled with an underpowered system is a far cry from virtual reality especially when you are the only system WITHOUT HD graphics in this the HD age. An idea before it's time.
The good news for Nintendo is that they will make their R & D money back quickly. The bad news is ours because the Wii won't last 5 years before it is updated to the Wiii. My guess is that it won't take quite that long
Sheonmd
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