"The Wiimote is gimmicky and only good for kiddy games and minigames"

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mjarantilla

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#1 mjarantilla
Member since 2002 • 15721 Posts
I'll be the first to admit that the Wii hasn't had the best or most diverse launch library, but hidden within the deluge is clear evidence of the Wii's competence, and sometimes even superiority over conventional gamepads, in many of the staple gaming genres. Action/AdventureLegend of Zelda "The combat controls are more conventional on the GameCube, since you won't be shaking the controller around to attack (though if you've already played the Wii version, expect to feel dumb when you start to shake your WaveBird and wonder why nothing's happening), but the Wii controls actually end up feeling more precise in a direct comparison. It's easier and faster to aim your arrows, boomerang, or other targeted items using the Wii Remote. It's easier to move the camera around with the Wii Remote, too." - GameSpot ShooterResident Evil 4 "The reviewers noted that while the content is almost the same as the GameCube original, the direct Wiimote-based controls offer a plus, making the game feel like something fresh and different. One reviewer said that the game offers the feeling of being closer to the action as well as upping the tension." - Famitsu Metroid Prime 3: Corruption "We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN Sandbox/GTA-styleGodfather: Blackhand Edition "Everything mentioned in the original review still stands (which we strongly encourage you to read, as it details the entire original release of The Godfather on last-gen systems), though there's simply more content added in. Blackhand Edition features over 25 unique motion controls, allowing you to pair up the nunchuk and Wii remote to deliver jabs, crosses, uppercuts, and power hits when fighting, IR aiming in both lock-on and free aim mode, and a ton of context sensitive grapple moves. It doesn't change the game by leaps and bounds, but after playing it on Wii I really can't see people wanting to go back to the traditional controls." - IGN Stealth/actionManhunt 2 "You're gonna want the Wii version, absolutely. There is no, absolutely no reason to get the PS2 version.... There are several major, I'd say, fundamentally important reasons you'd want the Wii version.... We went hands-on with this game for a LONG time. It was like a four hour session.... When they took it away, I was, like, 'Don't.' " - IGN SportsMadden 07 "To some extent, though, it all boils down to one question: How do you update football? The answer may very well be found in Madden NFL 07 for the Wii. At first glance, this looks like a pretty basic port of the older console iteration of Madden 07 released earlier in the year. But once you get your hands on it, you'll find a highly revamped experience that makes great use of the Wii's unique capabilities. And it's not just a few things here and there, either. Tons of the various moves and actions of football are mapped to the motion-sensing controls, with largely positive results. There are a few things that maybe don't work quite as well as they could, but by and large, Madden on the Wii is a successful reenvisioning of how football is played on consoles." - GameSpot
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monkeysrfat

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#2 monkeysrfat
Member since 2007 • 1789 Posts
I'll be the first to admit that the Wii hasn't had the best or most diverse launch library, but hidden within the deluge is clear evidence of the Wii's competence, and sometimes even superiority over conventional gamepads, in many of the staple gaming genres. Action/AdventureLegend of Zelda "The combat controls are more conventional on the GameCube, since you won't be shaking the controller around to attack (though if you've already played the Wii version, expect to feel dumb when you start to shake your WaveBird and wonder why nothing's happening), but the Wii controls actually end up feeling more precise in a direct comparison. It's easier and faster to aim your arrows, boomerang, or other targeted items using the Wii Remote. It's easier to move the camera around with the Wii Remote, too." - GameSpot ShooterResident Evil 4 "The reviewers noted that while the content is almost the same as the GameCube original, the direct Wiimote-based controls offer a plus, making the game feel like something fresh and different. One reviewer said that the game offers the feeling of being closer to the action as well as upping the tension." - Famitsu Sandbox/GTA-styleGodfather: Blackhand Edition "Everything mentioned in the original review still stands (which we strongly encourage you to read, as it details the entire original release of The Godfather on last-gen systems), though there's simply more content added in. Blackhand Edition features over 25 unique motion controls, allowing you to pair up the nunchuk and Wii remote to deliver jabs, crosses, uppercuts, and power hits when fighting, IR aiming in both lock-on and free aim mode, and a ton of context sensitive grapple moves. It doesn't change the game by leaps and bounds, but after playing it on Wii I really can't see people wanting to go back to the traditional controls." - IGN Stealth/actionManhunt 2 "You're gonna want the Wii version, absolutely. There is no, absolutely no reason to get the PS2 version.... There are several major, I'd say, fundamentally important reasons you'd want the Wii version.... We went hands-on with this game for a LONG time. It was like a four hour session.... When they took it away, I was, like, 'Don't.' " - IGN SportsMadden 07 "To some extent, though, it all boils down to one question: How do you update football? The answer may very well be found in Madden NFL 07 for the Wii. At first glance, this looks like a pretty basic port of the older console iteration of Madden 07 released earlier in the year. But once you get your hands on it, you'll find a highly revamped experience that makes great use of the Wii's unique capabilities. And it's not just a few things here and there, either. Tons of the various moves and actions of football are mapped to the motion-sensing controls, with largely positive results. There are a few things that maybe don't work quite as well as they could, but by and large, Madden on the Wii is a successful reenvisioning of how football is played on consoles." - GameSpotmjarantilla
It does own in multiplayer. Wii sports is awesome. And why would you diss shooters. It should be awesome having a game like time crysis on the wii.
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beerm_basic

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#3 beerm_basic
Member since 2002 • 2488 Posts

good post

i prefer to play games using a wii-mote for the very reasons stated above but just wish the developers would hurry up and give us more games

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-CheeseEater-

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#4 -CheeseEater-
Member since 2007 • 5258 Posts
Nice.:D
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deactivated-61ff675e61178

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#5 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
I can't wait for the next Zelda built from the ground up for the Wii.  I wonder how it will play.
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lordlors

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#6 lordlors
Member since 2004 • 6128 Posts
sadly, this is being ignored by stupid fanboys who think the wii mote is a gimmick and only for mini games. it must be hard for them to accept the truth.
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Ospi

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#7 Ospi
Member since 2006 • 570 Posts
Don;t worry they will be in here soon. 
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kansasdude2009

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#8 kansasdude2009
Member since 2006 • 11802 Posts

go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.

eh.... here ya go

"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN

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Shazenab

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#9 Shazenab
Member since 2004 • 3413 Posts
I dont think anyone with sense think the wii doesn't have potential, but seeing is believing and we havn't seen much "yet".
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mjarantilla

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#10 mjarantilla
Member since 2002 • 15721 Posts

go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.

eh.... here ya go

"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN

kansasdude2009
Nice, I'll add that in, too.
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kansasdude2009

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#11 kansasdude2009
Member since 2006 • 11802 Posts
[QUOTE="kansasdude2009"]

go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.

eh.... here ya go

"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN

mjarantilla

Nice, I'll add that in, too.

:)

there are others as well.... If you go to the IGN videos of BWii, they show off the control and in one of them they say that it works just like a PC RTS would...

but you dont have to add that pretty much because its not in writing :(

Wait till after the Nintendo Summit (Friday) and then bump this thread with a lot more previews! :D 

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FireEmblem_Man

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#12 FireEmblem_Man
Member since 2004 • 20388 Posts
Your topic name is mis-leading!!! However, I do agree with your post!!!
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danneswegman

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#13 danneswegman
Member since 2005 • 12937 Posts

i love the wiimote. lots of potential and allready some great gameplay.. but still too little too few.

 

good post 

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Meu2k7

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#14 Meu2k7
Member since 2007 • 11809 Posts

Naming a few of the non-family games doesnt make the system any less what it is generilised as, for example:

"PC only has FPS, MMORPGs/RPGs and RTS games" while not 100% true its not far off (except simulation ect, but im talking about the more mainstream genres) I dont see many games coming out that are not in those categories, its the same deal with the Wii. 

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Thompsonwhore

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#15 Thompsonwhore
Member since 2003 • 2059 Posts

I personally hate the Wiimote with a passion. Don't get me wrong, I can't stand playing shooters with a controller and I'm sure the Wiimote does a better job at it, but it seems like it was more to get a fresh audience than to make games funner to play. How long will motion-sensing feel new and innovative? After the excitement of a new way of interacting with games has worn off, does the console still have legs to stand on? Nintendo's next console will probably also have motion-sensing as it's focus, but take into consideration my previous questions; do you still think non-gamers will run out and buy it still? Probably not, but I could be wrong. 

It seems like motion-sensing was the only thing that saved Nintendo this time around since they got even people who don't play games to buy it. I hope Nintendo has another new and innovative idea to bring to the table in the next-generation, because I don't think motion-sensing will keep them a contender.

So in that regard, I do think it is a gimmick. 

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Ospi

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#16 Ospi
Member since 2006 • 570 Posts
how is using some joysticks on a button not boring? at least now we are actually moving properly as if we are holding a weapon.  our freedom of movement is much higher. 
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ball_of_air

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#17 ball_of_air
Member since 2007 • 2105 Posts

So, according to you, it's no good for:

RE

Scarface

Manhunt 2

Driver: Parallel lines

 

 

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Thompsonwhore

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#19 Thompsonwhore
Member since 2003 • 2059 Posts

how is using some joysticks on a button not boring? at least now we are actually moving properly as if we are holding a weapon. our freedom of movement is much higher. Ospi

And how is using motion-sensing for the same length of time not boring? Maybe it's just me, but unless we're talking about virtual reality, I really couldn't care less about how you interact with a game so long as the game itself is fun.

Using one arm to point a screen with a remote is NOT simulating holding a weapon, let's make that distinction clear, shall we? And I don't see the importance of freedom of movement. 

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Krudus

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#20 Krudus
Member since 2006 • 1156 Posts

[QUOTE="Ospi"]how is using some joysticks on a button not boring? at least now we are actually moving properly as if we are holding a weapon. our freedom of movement is much higher. Thompsonwhore

And how is using motion-sensing for the same length of time not boring? Maybe it's just me, but unless we're talking about virtual reality, I really couldn't care less about how you interact with a game so long as the game itself is fun.

Using one arm to point a screen with a remote is NOT simulating holding a weapon, let's make that distinction clear, shall we? And I don't see the importance of freedom of movement.

and what happens when you get bored with the updated graphics? why dont you go back to nes graphics? controls is not something to get bored of. i think the wiimote when, used right, is better for most genres when games are developed with it in mind. controlling your character with motions gives more control both in width and depth, than the rather blunt button pressing. "press button" *character kicks*. the wiimote wont get boring for the same reason better graphics wont. especially since with the wiimote+nunchuck you get the practical choice of actually deciding how controlling should be done. right now, devs are pretty much forced to use analog for movement and buttons for single individual actions which limits gameplay severely. you dont notice because it has been that way for too long.

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Ospi

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#21 Ospi
Member since 2006 • 570 Posts
Well thats your oppinion i guess, but you can be gurenteed all next gen system will utalise a similar controle scheme.
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mjarantilla

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#22 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="Ospi"]how is using some joysticks on a button not boring? at least now we are actually moving properly as if we are holding a weapon. our freedom of movement is much higher. Thompsonwhore

And how is using motion-sensing for the same length of time not boring? Maybe it's just me, but unless we're talking about virtual reality, I really couldn't care less about how you interact with a game so long as the game itself is fun.

Using one arm to point a screen with a remote is NOT simulating holding a weapon, let's make that distinction clear, shall we? And I don't see the importance of freedom of movement.

The Wii IS the first step to virtual reality. It's actually the closest anyone's come to virtual reality outside of professional applications, and certainly it's the closest video gaming has ever come to VR. VR isn't about wearing goggles; it's about realistically translating your movements in real-life to your character's movements in-game, and that's what the Wiimote does. Also, any kind of control mechanism can become boring, but full-range motion is less likely to do so because it engages your body, for the same reason any physical action is not boring: you're actually moving. With a gamepad, it's a lazy activity. I've drifted off to sleep more than once playing with a gamepad because most of what I was doing was basically rote. And yes, using one arm to point at a screen with a remote IS simulating holding a weapon, because the Wiimote itself takes the place of the weapon's handle. Whether the weapon is a gun, sword, hammer, etc., or whether it's a bowling ball, tennis racket, baseball bat, or golf club, or even something as minor as a steering wheel, doorknob, lockpick, combination lock dial, etc., the Wiimote simulates what it's like to handle those things with your hand.
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mjarantilla

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#23 mjarantilla
Member since 2002 • 15721 Posts

I personally hate the Wiimote with a passion. Don't get me wrong, I can't stand playing shooters with a controller and I'm sure the Wiimote does a better job at it, but it seems like it was more to get a fresh audience than to make games funner to play. How long will motion-sensing feel new and innovative? After the excitement of a new way of interacting with games has worn off, does the console still have legs to stand on? Nintendo's next console will probably also have motion-sensing as it's focus, but take into consideration my previous questions; do you still think non-gamers will run out and buy it still? Probably not, but I could be wrong.

It seems like motion-sensing was the only thing that saved Nintendo this time around since they got even people who don't play games to buy it. I hope Nintendo has another new and innovative idea to bring to the table in the next-generation, because I don't think motion-sensing will keep them a contender.

So in that regard, I do think it is a gimmick.

Thompsonwhore
Next generation, Nintendo will probably re-enter the power race. People forget that Nintendo's always led in hardware power. The Xbox pushed it to #2, but the GameCube still came damn close to the Xbox's power. I expect that Nintendo's next machine will incorporate better motion control, combined with a power boost that'll put it in the same league as the next-generation Xbox and PlayStation platforms.
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foxhound_fox

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#24 foxhound_fox
Member since 2005 • 98532 Posts
Stealth/actionManhunt 2 "You're gonna want the Wii version, absolutely. There is no, absolutely no reason to get the PS2 version.... There are several major, I'd say, fundamentally important reasons you'd want the Wii version.... We went hands-on with this game for a LONG time. It was like a four hour session.... When they took it away, I was, like, 'Don't.' " - IGN mjarantilla


Guess I am going to have to get Manhunt 2. :)

Nice job TC.

Next generation, Nintendo will probably re-enter the power race. People forget that Nintendo's always led in hardware power. The Xbox pushed it to #2, but the GameCube still came damn close to the Xbox's power. I expect that Nintendo's next machine will incorporate better motion control, combined with a power boost that'll put it in the same league as the next-generation Xbox and PlayStation platforms.mjarantilla


I actually expect Nintendo to do generally the same strategy from this generation. Cram the most amount of hardware they can into the most efficient package for $200-300.
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GunSmith1_basic

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#25 GunSmith1_basic
Member since 2002 • 10548 Posts
good post TC, and those are pretty much just how the wii does conventional genres better.  There will be more games like trauma center in that trying to play with analog sticks would be a complete joke. 
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Stabby2486

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#26 Stabby2486
Member since 2006 • 6688 Posts
I hope they add an IR sensor to the nun-chuck, that'd add more possiblities, like stance control in FPS.
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Last_Stand

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#27 Last_Stand
Member since 2004 • 3281 Posts

I dont think anyone with sense think the wii doesn't have potential, but seeing is believing and we havn't seen much "yet".Shazenab

Exactly. But that's too be expected with a new type of control and hardware like this in its early life. 

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wavebrid

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#28 wavebrid
Member since 2006 • 8204 Posts

So, according to you, it's no good for:

RE

Scarface

Manhunt 2

Driver: Parallel lines

 

 

ball_of_air

accodring to what i see READ THE POST

 

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mjarantilla

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#30 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Stabby2486"]I hope they add an IR sensor to the nun-chuck, that'd add more possiblities, like stance control in FPS.GunSmith1_basic
or find a way to play with 2 wiimotes

IMO, the Wii2 will use two Wiimote-style controllers connected nunchuck-style, each one with an analog stick.
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Stabby2486

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#31 Stabby2486
Member since 2006 • 6688 Posts

[QUOTE="GunSmith1_basic"][QUOTE="Stabby2486"]I hope they add an IR sensor to the nun-chuck, that'd add more possiblities, like stance control in FPS.mjarantilla
or find a way to play with 2 wiimotes

IMO, the Wii2 will use two Wiimote-style controllers connected nunchuck-style, each one with an analog stick.

         

I can't really imagine an analog stick on the Wii-mote.

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MyopicCanadian

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#32 MyopicCanadian
Member since 2004 • 8345 Posts

go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.

eh.... here ya go

"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN

kansasdude2009

Awesome, it finally reached the level of control scheme that's been on PC for over a decade!

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mjarantilla

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#33 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="kansasdude2009"]

go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.

eh.... here ya go

"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN

MyopicCanadian

Awesome, it finally reached the level of control scheme that's been on PC for over a decade!

Better than gamepads. Thirteen years of 3D console development, and FPS control has yet to improve on a gamepad.
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GunSmith1_basic

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#34 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="kansasdude2009"]

go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.

eh.... here ya go

"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN

MyopicCanadian

Awesome, it finally reached the level of control scheme that's been on PC for over a decade!

You can play in front of a television without having to have a mouse on your lap.  I've played keyboard/mouse for a long time, and I'll say that I perfer console gaming (except for a few genres).  Play can shooter in warioware and you'll see what intense action the wii can do with mouse-like precision, but without the constraints of a mouse
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mjarantilla

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#35 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="MyopicCanadian"][QUOTE="kansasdude2009"]

go to IGN and pull out the Nintendo World Preview of Metroid Prime 3.... they basically say the controls are really close to being perfect.

eh.... here ya go

"We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control." - IGN

GunSmith1_basic

Awesome, it finally reached the level of control scheme that's been on PC for over a decade!

You can play in front of a television without having to have a mouse on your lap. I've played keyboard/mouse for a long time, and I'll say that I perfer console gaming (except for a few genres). Play can shooter in warioware and you'll see what intense action the wii can do with mouse-like precision, but without the constraints of a mouse

Heh, KB/M is almost the ideal of FPS gameplay for which consoles have been striving for over twelve years, and now a console has finally gotten to the point where it may be as good as KB/M, and haters STILL can't bring themselves to agree.
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Teuf_

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#36 Teuf_
Member since 2004 • 30805 Posts
*shrug*

My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware.  In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls.  But this is purely personal preference, of course.  :)
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DSgamer64

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#37 DSgamer64
Member since 2007 • 4449 Posts

good post

i prefer to play games using a wii-mote for the very reasons stated above but just wish the developers would hurry up and give us more games

beerm_basic

So long as shooters dont wind up like Red Steel, I seriously want to know how Ubisoft dropped the ball on it, first impressions were that the controls were great, then look what happened.

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mjarantilla

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#38 mjarantilla
Member since 2002 • 15721 Posts
*shrug*

My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
Teufelhuhn
Well, you were never the kind of Wii-critic I targeted. :P My only problem with enhanced graphics is that the wow factor fades quickly for me.
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foxhound_fox

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#39 foxhound_fox
Member since 2005 • 98532 Posts
*shrug*

My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
Teufelhuhn


You go into the realm of "realism" you lose the unique artstyle and atmosphere of the game. :P
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#40 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Teufelhuhn"]*shrug*

My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
foxhound_fox


You go into the realm of "realism" you lose the unique artstyle and atmosphere of the game. :P

To be fair, artstyle can be preserved even with advanced graphics. Case in point: Ratchet & Clank.
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#41 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]*shrug*

My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
foxhound_fox


You go into the realm of "realism" you lose the unique art-styyle and atmosphere of the game. :P

I'm not saying make it more realistic, I'm saying enhance the art-styyle and atmosphere even further by using the extra power the console affords you. As a certain developer once said: "Photo-realism is boring. What you want is photo-surrealism". :D

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Teuf_

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#42 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]*shrug*

My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware. In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls. But this is purely personal preference, of course. :)
mjarantilla
Well, you were never the kind of Wii-critic I targeted. :P My only problem with enhanced graphics is that the wow factor fades quickly for me.

I suppose I wasn't, sorry if I pulled the thread off-topic at all.  :oops:

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#43 DSgamer64
Member since 2007 • 4449 Posts

*shrug*

My problem was never that I didn't think it would work for anything but mini-games, but that I thought it was a poor trade-off for the lack of hardware.  In other words, I'd much rather have a Metroid Prime 3 with moving graphics and a dynamic physics-based world than a Metroid Prime 3 with enhanced controls.  But this is purely personal preference, of course.  :)
Teufelhuhn

Mario Party and Wii Sports are meant to be more of demonstration games for what the Wii can do control wise, same goes for Cooking Mama and Wario Ware. Obviously they are not meant to be full blown hardcore games, but rather they show what is possible with the Wiimote if you were to make a full fledge game using some of the concepts in those games. Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.

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deactivated-5f6dd6241fdcc

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#44 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts
God! I cannot wait!
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Teuf_

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#45 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]*shrug*

Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.

DSgamer64

Mario Party and Wii Sports are meant to be more of demonstration games for what the Wii can do control wise, same goes for Cooking Mama and Wario Ware. Obviously they are not meant to be full blown hardcore games, but rather they show what is possible with the Wiimote if you were to make a full fledge game using some of the concepts in those games. Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.



Well, the thing about Wii Sports or a Wii version of Virtua Tennis is that a game isn't automatically "better" if its on the Wii and has Wii-mote controls (even if using the Wii-mote is more "fun"). It's always a trade-off. If Sega made a VT game for the Wii it would mean that the controls could be enhanced but everything else would pretty much have to be on a GameCube level. I'm no fan of the series so I don't know what's new in the PS3/360 versions, but perhaps they've enhanced the physics of the ball or the movements of the player. Certainly games like Wii Tennis and MLB have much different target audiences than Wii Sports, and its probably smarter for them to consider what that audience wants rather than just emulating the latter.

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#46 foxhound_fox
Member since 2005 • 98532 Posts
I'm not saying make it more realistic, I'm saying enhance the art-styyle and atmosphere even further by using the extra power the console affords you. As a certain developer once said: "Photo-realism is boring. What you want is photo-surrealism". :D Teufelhuhn


Granted... but can I get that photo-surrealism on a $250 console that uses less power than a lightbulb and takes up the space of three DVD cases? :P

If I want photo-surrealism/realism I will play Crysis or Bioshock on my PC. :P
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#47 blackpretttyboy
Member since 2006 • 1275 Posts
im sorry but i dont like the wii mote at all  .    i have a big tv  and aiming at the bar is a pain in the ***.  i also have a projector  for when i want to rally get into a game .   i like my pad better
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#48 DSgamer64
Member since 2007 • 4449 Posts
[QUOTE="DSgamer64"]

[QUOTE="Teufelhuhn"]*shrug*

Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.

Teufelhuhn

Mario Party and Wii Sports are meant to be more of demonstration games for what the Wii can do control wise, same goes for Cooking Mama and Wario Ware. Obviously they are not meant to be full blown hardcore games, but rather they show what is possible with the Wiimote if you were to make a full fledge game using some of the concepts in those games. Wii Sports imo will redefine tennis and baseball games, I dont see why the developers of Major League Baseball games arent jumping all over the Wii to make a game for the console using the controls, as I think there is so much potential there. Same goes for Virtua Tennis, using the control scheme of Wii Sports tennis as a guideline, expanding on those simple controls to make for more advanced hitting mechanics will make games more fun, which is the real goal that Nintendo wants to reach.



Well, the thing about Wii Sports or a Wii version of Virtua Tennis is that a game isn't automatically "better" if its on the Wii and has Wii-mote controls (even if using the Wii-mote is more "fun"). It's always a trade-off. If Sega made a VT game for the Wii it would mean that the controls could be enhanced but everything else would pretty much have to be on a GameCube level. I'm no fan of the series so I don't know what's new in the PS3/360 versions, but perhaps they've enhanced the physics of the ball or the movements of the player. Certainly games like Wii Tennis and MLB have much different target audiences than Wii Sports, and its probably smarter for them to consider what that audience wants rather than just emulating the latter.

Virtua Tennis has hardly changed at all since its original release, the graphics have improved but thats about it. The problem with tennis games and a control pad is that there is no depth to how hard you can it the ball or how you want the ball to curve or arc without pressing a series of buttons. The Wiimote has depth sensors, as well as speed sensors which allows you to swing the remote in any direction and depending on how you swing and where the ball hits the raquet, that will determine the flight of the ball as to how fast it moves and how it curves/arcs and such. Besides its only a tennis game, its not like it would be hard to make the games graphics look realistic since there really isnt a lot in the game that takes a lot of power to render, most of the visuals could be pre-rendered (audience for example) and the only thing you would need to stream data wise would be your own characters motions, audio and some ingame footage which doesnt take a lot of work. Tiger Woods 08 looks pretty good on the Wii, however it also has more depth to the game itself, lots of courses, unique character profiles and what not. It shouldnt take 9 GB's of space to make a good looking tennis game for the Wii.

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#49 Sheonmd
Member since 2004 • 25 Posts

Some of you are focussing too much on what happens when people get tired OF the Wiimote.

Think about what is going to happen when people get tired FROM the Wiimote. Will the Wii join your ab rollerin the corner of the basement?

I see that the Wiimote is likely the first iteration of the controller of the future, but right now having a novel controller coupled with an underpowered system is a far cry from virtual reality especially when you are the only system WITHOUT HD graphics in this the HD age. An idea before it's time.

The good news for Nintendo is that they will make their R & D money back quickly. The bad news is ours because the Wii won't last 5 years before it is updated to the Wiii. My guess is that it won't take quite that long

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#50 mjarantilla
Member since 2002 • 15721 Posts

Some of you are focussing too much on what happens when people get tired OF the Wiimote.

Think about what is going to happen when people get tired FROM the Wiimote. Will the Wii join your ab rollerin the corner of the basement?

I see that the Wiimote is likely the first iteration of the controller of the future, but right now having a novel controller coupled with an underpowered system is a far cry from virtual reality especially when you are the only system WITHOUT HD graphics in this the HD age. An idea before it's time.

The good news for Nintendo is that they will make their R & D money back quickly. The bad news is ours because the Wii won't last 5 years before it is updated to the Wiii. My guess is that it won't take quite that long

Sheonmd
Other than the intentionally frantic minigames like WarioWare and Rayman, who honestly gets tired from using the Wiimote?