R2 or Geow2. Which improves more over the original game?

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kmadon

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#1 kmadon
Member since 2006 • 204 Posts

Allright so Resistance 2 has a whole new Co-op mode/campain, much larger scale, 60 player MP and improved visuals while Gears2 has improved visuals, 5vs5 in MP, Horde mode, more engaging storyline and longer gameplay (correct me if ive missed some features from either game)

Which in your opinion has made a greater improvement over the original and is deserving of a higher score than its previous installment?

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angry_fork

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#2 angry_fork
Member since 2008 • 2184 Posts

Anybody who doesn't say Resistance 2 is a fanboy. It improves on virtually everything on a much larger scale.

Gears 2 adds 2 people to multiplayer, and a flamethrower.

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user_nat

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#3 user_nat
Member since 2006 • 3130 Posts

I think it will depend on how the good the improvements turn out to be, like if R2 60 player games are just horrible.. that wouldn't be a good improvement. Or if Gears 2 story just ends up being like Gears 1 story.

I'm looking forward to resistance more, mainly for its co op. (Actually.. does it have split screen?)

Gears 2 has bots for MP also now doesn't it? For an extra feature.

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Logan832

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#4 Logan832
Member since 2006 • 2168 Posts

I hope they both improve.

Gears of War - Very mediocre and somewhat short single-player experience. Unbalanced online play do to the weapons. But it did have the graphics, which is why everyone bought it.

Resistance 2 - Very mediocre single-player experience. Had a very well put together multiplayer experience with top-of-the-line community options.

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Floppy_Jim

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#5 Floppy_Jim
Member since 2007 • 25933 Posts
Resistance 2 is making more improvements.
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kmadon

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#6 kmadon
Member since 2006 • 204 Posts

I think it will depend on how the good the improvements turn out to be, like if R2 60 player games are just horrible.. that wouldn't be a good improvement. Or if Gears 2 story just ends up being like Gears 1 story.

I'm looking forward to resistance more, mainly for its co op. (Actually.. does it have split screen?)

Gears 2 has bots for MP also now doesn't it? For an extra feature.

user_nat

Yes only the Co op campain has 2 player split screen online and offline.

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MightyMuna

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#7 MightyMuna
Member since 2008 • 1766 Posts
its a no brainer. Resistance 2.
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superjim42

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#8 superjim42
Member since 2005 • 3588 Posts

i think its pretty obvious. resistence 2 is like a completely whole new game compred to its previous part. with the many many features added it is the most improved out of the two.

gears on the other hand has made minor tweaks here and there with few gameplay elements added. its essentially the same game with some improved visuals and some added elements.

never the less im sure both will be good

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Krigon

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#9 Krigon
Member since 2005 • 5591 Posts

Both are making enough improvements.

One game (Resistance) needed more improvement then the other (Gears of war).

One got a little more improvement (R2) then the other (Gears of war 2).

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II_Seraphim_II

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#10 II_Seraphim_II
Member since 2007 • 20534 Posts
Resistance2 improved the most, but in all fairness, GeoW left very little to be improved :P
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thetruespin

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#11 thetruespin
Member since 2008 • 3256 Posts

R2 improves more.... but Gears was better to begin with. I think both games will be good... but they are quite different aside from the whole alien / monster invasion thing

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mephisto_11

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#12 mephisto_11
Member since 2008 • 1880 Posts

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

-400 tweaks to cover

-12-15 hour campaign from gears 1's 6-8 hours

-new vehicular sections

-new gameplay mechanics: portable cover, new executions

-better framerate

-new weapons

-new characters and enemies

-achievement tracking

-more color and varied environments

-100's of enemies on screen, far larger monsters

-better lighting, physics, destructable environments, shadows

-far larger vistas

-much better story telling and animations

-7 multiplayer modes

-Horde

-photosharing

-party system

-completely overhauled online system, fixed all the complaints and exploits from the first

-matchmaking

gears 2 wins

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Salt_The_Fries

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#13 Salt_The_Fries
Member since 2008 • 12480 Posts
Resistance 2 maybe made more improvements, but it had plenty things to improve. First Gears of War set up the bar so high that there isn't so much to improve.
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superjim42

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#14 superjim42
Member since 2005 • 3588 Posts

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

-400 tweaks to cover

-12-15 hour campaign from gears 1's 6-8 hours

-new vehicular sections

-new gameplay mechanics: portable cover, new executions

-better framerate

-new weapons

-new characters and enemies

-achievement tracking

-more color and varied environments

-100's of enemies on screen, far larger monsters

-better lighting, physics, destructable environments, shadows

-far larger vistas

-much better story telling and animations

-7 multiplayer modes

-Horde

-photosharing

-party system

-completely overhauled online system, fixed all the complaints and exploits from the first

-matchmaking

gears 2 wins

mephisto_11

you actually think a bunch of muscle heads are interesting? the story was whack in the first game....

says alot

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FF6fan

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#15 FF6fan
Member since 2007 • 1637 Posts
Having played neither and basing my opinion on previews i've read the most improved is easily R2.
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II_Seraphim_II

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#16 II_Seraphim_II
Member since 2007 • 20534 Posts

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

mephisto_11

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

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superjim42

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#17 superjim42
Member since 2005 • 3588 Posts
[QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

II_Seraphim_II

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

true that! he has listed all the little technical improvements.....when they all fit under one heading 'visual improvements' its no use breaking it down cos i could do that with resistence 2 coupled with its features which outnumber gears 2 in everyway

:roll:

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ZimpanX

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#18 ZimpanX
Member since 2005 • 12636 Posts
From the looks of it Resistance 2. Then again Gears of War didn't leave a whole lot of room for improvement.
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No_Quoter

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#19 No_Quoter
Member since 2008 • 281 Posts
Resistance 2, but that doesn't mean I would buy it over Gears of War 2.
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Al3x_n90

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#20 Al3x_n90
Member since 2007 • 2561 Posts

Imho, R2 takes this one, it looks nothing like R1 tbh :P

Gears2 is improved but doesn't look like much (except for the new story and graphics of course) If you look at R2, 60 player MP? that's crazy.Also it feels like a new game :P

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mephisto_11

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#21 mephisto_11
Member since 2008 • 1880 Posts
[QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

-400 tweaks to cover

-12-15 hour campaign from gears 1's 6-8 hours

-new vehicular sections

-new gameplay mechanics: portable cover, new executions

-better framerate

-new weapons

-new characters and enemies

-achievement tracking

-more color and varied environments

-100's of enemies on screen, far larger monsters

-better lighting, physics, destructable environments, shadows

-far larger vistas

-much better story telling and animations

-7 multiplayer modes

-Horde

-photosharing

-party system

-completely overhauled online system, fixed all the complaints and exploits from the first

-matchmaking

gears 2 wins

superjim42

you actually think a bunch of muscle heads are interesting? the story was whack in the first game....

says alot

the characters in gears actually have personality and the story was actually told in a way that didn't induce sleep. nathan hale and that british guy are probably the most boring characters in the history of videogames

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mephisto_11

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#22 mephisto_11
Member since 2008 • 1880 Posts
[QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

II_Seraphim_II

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

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EuroMafia

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#23 EuroMafia
Member since 2008 • 7026 Posts
Resistance 2, because it needs to.
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WileyCoyote315

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#24 WileyCoyote315
Member since 2008 • 320 Posts

Gears 2 wins by a far stretch.

This is basically what resistance players do: lets walk over here, lets hide behind this tree, wow look at the textures on that tree, shoot some, repeat.

Do you call that an improvement?

WOW, RE2 can have all the upgrades it want, expanded multiplayer doesnt change that its built on a mediocre core.

Gears 2:

I can shoot this guy, pick up his corpse, block the damage from the guy over there, kill him with my pistol, snap the meat shield's neck,

another scenario, 6 toughies chasing after me, running around the corner, take out my grenade, stick it on the wall, keep running, look back, remote detonate.

Another scenario, enemy hiding behind a metal shelf with his legs exposed, me: shoot his legs, the enemy flinches out of cover, and hes owned.

Can you even destroy environments in RE2? In Gears 2, you can destroy the environment to form combat advantages. Enemy hiding behind cover for too long? Scrape off the side of that cover, expose his head and own him. Its all possible, because Gears2 actually have an advanced physics engine.

Shall I say more? 100 enemies on screen? Panzer Dragoon style flying vehicle combat? Bigger Badder boss fights? Its all in Gears 2.

Sounds to me that all RE2 fans have is their multiplayer update gimmick. Core gameplay remain unchanged. Gears 2 have all the innovated features.

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mephisto_11

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#25 mephisto_11
Member since 2008 • 1880 Posts

Gears 2 wins by a far stretch.

This is basically what resistance players do: lets walk over here, lets hide behind this tree, wow look at the textures on that tree, shoot some, repeat.

Do you call that an improvement?

WOW, RE2 can have all the upgrades it want, expanded multiplayer doesnt change that its built on a mediocre core.

Gears 2:

I can shoot this guy, pick up his corpse, block the damage from the guy over there, kill him with my pistol, snap the meat shield's neck,

another scenario, 6 toughies chasing after me, running around the corner, take out my grenade, stick it on the wall, keep running, look back, remote detonate.

Another scenario, enemy hiding behind a metal shelf with his legs exposed, me: shoot his legs, the enemy flinches out of cover, and hes owned.

Can you even destroy environments in RE2? In Gears 2, you can destroy the environment to form combat advantages. Enemy hiding behind cover for too long? Scrape off the side of that cover, expose his head and own him. Its all possible, because Gears2 actually have an advanced physics engine.

Shall I say more? 100 enemies on screen? Panzer Dragoon style flying vehicle combat? Bigger Badder boss fights? Its all in Gears 2.

Sounds to me that all RE2 fans have is their multiplayer update gimmick. Core gameplay remain unchanged. Gears 2 have all the innovated features.

WileyCoyote315

FANBOY

how dare you provide an argument! don't you know the purpose of this thread is to answer Resistance 2 and then exit the thread promptly?!

/sarcasm

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Krigon

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#26 Krigon
Member since 2005 • 5591 Posts
[QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

mephisto_11

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

How do you know the list you made is an improvement?

R2 has almost all of those improvements (the ones on your list) as well and more. The stuff you added are basically the required improvements for a sequel of any game.

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abdelmessih101

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#27 abdelmessih101
Member since 2007 • 5230 Posts

Resistance 2 improved much more over Resistance 1 than Gears 2 did over Gears 1. However, this is partially because Gears 1 left slightly less room for improvement than Resistance. Resistance was a launch game whereas Gears came out a year after the 360 was released. Plus, now Insomniac is on their fourth PS3 game (if you count Quest for Booty, if not, then it's their third) so they're definitely hitting their stride when it comes to developing for the PS3.

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EuroMafia

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#28 EuroMafia
Member since 2008 • 7026 Posts

Which one will be better?

:lol:

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II_Seraphim_II

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#29 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

mephisto_11

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

This is the list off the top of my head, there may be even more:

- better lighting system

- better character models

- more enemies

- more weapons

- more varied locales

- more vibrant and colorful areas

- mocap cutscenes

- personalised story form nathan hale's POV

- better water effects

- 60 player multiplayer

- larger and towering enemies

- new exp system

- better community features

- level up and rewards system

- differenct campaigns for single player and multiplayer

- squad based combat

- larger multiplayer levels

- class system introduced

- old school weapons tweaked and revamped for more balanced gameplay

- interconnectivity with PSP resistance

- new multiplayer game modes

- trophies

And there are many more i probably missed.

An i like how you ask "how do we know the 60 player online is even an improvement?"

Well how do we know the new characters, online tweaking, new weapons, new cover system, moveable cover, 7 multiplayer modes, new vehicle sections, new story, etc... for gears are actually an improvement? :roll:

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II_Seraphim_II

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#30 II_Seraphim_II
Member since 2007 • 20534 Posts

Gears 2 wins by a far stretch.

This is basically what resistance players do: lets walk over here, lets hide behind this tree, wow look at the textures on that tree, shoot some, repeat.

Do you call that an improvement?

WOW, RE2 can have all the upgrades it want, expanded multiplayer doesnt change that its built on a mediocre core.

Gears 2:

I can shoot this guy, pick up his corpse, block the damage from the guy over there, kill him with my pistol, snap the meat shield's neck,

another scenario, 6 toughies chasing after me, running around the corner, take out my grenade, stick it on the wall, keep running, look back, remote detonate.

Another scenario, enemy hiding behind a metal shelf with his legs exposed, me: shoot his legs, the enemy flinches out of cover, and hes owned.

Can you even destroy environments in RE2? In Gears 2, you can destroy the environment to form combat advantages. Enemy hiding behind cover for too long? Scrape off the side of that cover, expose his head and own him. Its all possible, because Gears2 actually have an advanced physics engine.

Shall I say more? 100 enemies on screen? Panzer Dragoon style flying vehicle combat? Bigger Badder boss fights? Its all in Gears 2.

Sounds to me that all RE2 fans have is their multiplayer update gimmick. Core gameplay remain unchanged. Gears 2 have all the innovated features.

WileyCoyote315

my point being that Resistance has also had sum major revamps. The changes to gameplay in Resistance 2 are far more drastic than those in Gears2.

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mephisto_11

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#31 mephisto_11
Member since 2008 • 1880 Posts
[QUOTE="mephisto_11"][QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

Krigon

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

How do you know the list you made is an improvement?

R2 has almost all of those improvements (the ones on your list) as well and more. The stuff you added are basically the required improvements for a sequel of any game.

you wouldn't know because you haven't played gears.

the online in gears 1 some gameplay and balancing issues. they've all been fixed and on top of that many new game modes and a party system have been added.horde looks like a brilliant addition going by hands on previews. like wileycoyote pointed out there are several interesting additions to gameplay mechanics such as destructable cover, portable cover, using grenades on the environment to set traps, being able to crawl away to safety, things that weren't imaginable in the gears universe such as riding brumaks, flying reavers etc. not to mention things like improved story, improved cover system that enhance the overall experience. The new online modes in gears are also much more interesting than anything we've heard about in resistance (coop deathmatch, horde, meatflag)

On the other hand R2 just sounds like a fact sheet, 60 player this, 8 player that yadiyadiyada. those don't significantly alter the gameplay. the first resistance had 40 player online which was a lot anyways. the core gameplay is hard to change in a shooter so it will play much like the first: shoot this, shoot that.

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HarlockJC

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#32 HarlockJC
Member since 2006 • 25546 Posts
Without either of them being out I don't think any of us can make a fair comparison.
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Krigon

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#33 Krigon
Member since 2005 • 5591 Posts
[QUOTE="Krigon"][QUOTE="mephisto_11"][QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

mephisto_11

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

How do you know the list you made is an improvement?

R2 has almost all of those improvements (the ones on your list) as well and more. The stuff you added are basically the required improvements for a sequel of any game.

you wouldn't know because you haven't played gears.

the online in gears 1 some gameplay and balancing issues. they've all been fixed and on top of that many new game modes and a party system have been added.horde looks like a brilliant addition going by hands on previews. like wileycoyote pointed out there are several interesting additions to gameplay mechanics such as destructable cover, portable cover, using grenades on the environment to set traps, being able to crawl away to safety, things that weren't imaginable in the gears universe such as riding brumaks, flying reavers etc. not to mention things like improved story, improved cover system that enhance the overall experience. The new online modes in gears are also much more interesting than anything we've heard about in resistance (coop deathmatch, horde, meatflag)

On the other hand R2 just sounds like a fact sheet, 60 player this, 8 player that yadiyadiyada. those don't significantly alter the gameplay. the first resistance had 40 player online which was a lot anyways. the core gameplay is hard to change in a shooter so it will play much like the first: shoot this, shoot that.

I have played Gears.

The thing is YOU wouldn't know because YOU haven't played Gears 2? How can you say that the new weapons are better if you dont even know if they are balanced well . How can you say the story is better if you haven't even played the game.

and so on.

But sure, go ahead and speculate.

I'm going by what i'm reading about both games and R2 is the one of both games getting touted as the game that is getting more improvements.

And like i stated earlier , it's because it needed it (being a launch release).

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mephisto_11

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#34 mephisto_11
Member since 2008 • 1880 Posts
[QUOTE="mephisto_11"][QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

II_Seraphim_II

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

This is the list off the top of my head, there may be even more:

- better lighting system

- better character models

- more enemies

- more weapons

- more varied locales

- more vibrant and colorful areas

- mocap cutscenes

- personalised story form nathan hale's POV

- better water effects

- 60 player multiplayer

- larger and towering enemies

- new exp system

- better community features

- level up and rewards system

- differenct campaigns for single player and multiplayer

- squad based combat

- larger multiplayer levels

- class system introduced

- old school weapons tweaked and revamped for more balanced gameplay

- interconnectivity with PSP resistance

- new multiplayer game modes

- trophies

And there are many more i probably missed.

An i like how you ask "how do we know the 60 player online is even an improvement?"

Well how do we know the new characters, online tweaking, new weapons, new cover system, moveable cover, 7 multiplayer modes, new vehicle sections, new story, etc... for gears are actually an improvement? :roll:

lmao, didnt you just say everything i said was technical improvements than go on to list only r2's technical improvements. read my last post the gameplay in R2 is too static for change, while Gears 2 will have new gameplay mechanics (human shield, boomer shield, destructable cover, new executions for race and every weapon, 400 tweaks to cover system, using grenades to set traps, riding brumaks, flying reavers etc.) . the fundamental gameplay in r1 remains almost unchanged save for new weapons and new environments.

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#35 JonesWs
Member since 2007 • 293 Posts
doesn't bother me ill be getting both of these
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mephisto_11

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#36 mephisto_11
Member since 2008 • 1880 Posts
[QUOTE="mephisto_11"][QUOTE="Krigon"][QUOTE="mephisto_11"][QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

Krigon

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

How do you know the list you made is an improvement?

R2 has almost all of those improvements (the ones on your list) as well and more. The stuff you added are basically the required improvements for a sequel of any game.

you wouldn't know because you haven't played gears.

the online in gears 1 some gameplay and balancing issues. they've all been fixed and on top of that many new game modes and a party system have been added.horde looks like a brilliant addition going by hands on previews. like wileycoyote pointed out there are several interesting additions to gameplay mechanics such as destructable cover, portable cover, using grenades on the environment to set traps, being able to crawl away to safety, things that weren't imaginable in the gears universe such as riding brumaks, flying reavers etc. not to mention things like improved story, improved cover system that enhance the overall experience. The new online modes in gears are also much more interesting than anything we've heard about in resistance (coop deathmatch, horde, meatflag)

On the other hand R2 just sounds like a fact sheet, 60 player this, 8 player that yadiyadiyada. those don't significantly alter the gameplay. the first resistance had 40 player online which was a lot anyways. the core gameplay is hard to change in a shooter so it will play much like the first: shoot this, shoot that.

I have played Gears.

The thing is YOU wouldn't know because YOU haven't played Gears 2? How can you say that the new weapons are better if you dont even know if they are balanced well . How can you say the story is better if you haven't even played the game.

and so on.

But sure, go ahead and speculate.

I'm going by what i'm reading about both games and R2 is the one of both games getting touted as the game that is getting more improvements.

And like i stated earlier , it's because it needed it (being a launch release).

i know they're improvements by reading previews and from what i know were flaws in gears 1. gears 2 is gears 1 on steroids. what do you mean exactly by getting touted? that sounds like pr crap. i look at the improvements and overall variety to gameplay and gears 2 has that over r2. the problem is gears is a victim to its own success. as soon as the first footage released cows were calling it gears 1.5 and only talking about the graphics. r2's graphics improved more but they are still a big step below gear 2's.

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II_Seraphim_II

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#37 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="Krigon"][QUOTE="mephisto_11"][QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

the core gameplay in gears is way more fun than resistance, the universe and characters are far more interesting as well. people misjudge gears 2's improvements because they only look at graphics but miss all the details.

mephisto_11

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

How do you know the list you made is an improvement?

R2 has almost all of those improvements (the ones on your list) as well and more. The stuff you added are basically the required improvements for a sequel of any game.

you wouldn't know because you haven't played gears.

the online in gears 1 some gameplay and balancing issues. they've all been fixed and on top of that many new game modes and a party system have been added.horde looks like a brilliant addition going by hands on previews. like wileycoyote pointed out there are several interesting additions to gameplay mechanics such as destructable cover, portable cover, using grenades on the environment to set traps, being able to crawl away to safety, things that weren't imaginable in the gears universe such as riding brumaks, flying reavers etc. not to mention things like improved story, improved cover system that enhance the overall experience. The new online modes in gears are also much more interesting than anything we've heard about in resistance (coop deathmatch, horde, meatflag)

On the other hand R2 just sounds like a fact sheet, 60 player this, 8 player that yadiyadiyada. those don't significantly alter the gameplay. the first resistance had 40 player online which was a lot anyways. the core gameplay is hard to change in a shooter so it will play much like the first: shoot this, shoot that.

Are u delusional? So squad mechanics dont alter gameplay? The fact that you have a tank, a medic, and a spec ops doesnt add anything new to resistance? A new multiplayer scoring system that gives you points for each bullet landed as opposed to kills only doesnt change the dynamics of gameplay? 300 foot bosses that require unique strategies to take down dont change anything in the gameplay? New creative weapons (and these are insomniac weapons) also add alot of new gameplay. you talk about the ability to take hostages in GeoW, well each new weapon in Resistance 2 adds that level of gameplay changing depth. A Magnum with explosive bullets opens the door for some great ambushes. A mini-gun with a shield could really change the gamepley and basically act as a moving Auger shield. You talked about portable cover, well Resistance 2 has got it too! A saw gun with bouncing projectiles that allow you to eviscerate a room full of people without ever entering it, not to mention the DoT effect of the saws. Yeah...team death match, horde and meatflag really sound more interesting than a BRAND NEW COOP BASED CAMPAIGN that completely changes the gameplay of the single player portion adding squad mechanics and character classes and its own unique story...way to think that through :roll:

Oh yeah, did i forget to mention 70 multiplayer maps out of the box? http://ps3.ign.com/articles/912/912569p1.html

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TREAL_Since

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#38 TREAL_Since
Member since 2005 • 11946 Posts

Resistance2 improved the most, but in all fairness, GeoW left very little to be improved :PII_Seraphim_II

As far as fun gameplay there wasn't much you could drastically improve. But as far as content there is ALOT to be imporved in Gears.

Reistance 2 overall hands down.

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EXLINK

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#39 EXLINK
Member since 2003 • 5719 Posts

Well to put this simply:

Which one has had a more drastic improvement? Resistance 2

Does that mean it will be better than Gears of War 2? Definitely Not.

Gears of War 2 didn't have to improve much over the original Gears of War because that game was brilliant in itself unlike Resistance 1 which had many flaws in it. Resistance 2 will hopefully be a whole lot better than original through these vast improvements but it doesn't mean that in any way, shape or form will it be better than Gears of War 2.

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TREAL_Since

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#40 TREAL_Since
Member since 2005 • 11946 Posts

Are u delusional? So squad mechanics dont alter gameplay? The fact that you have a tank, a medic, and a spec ops doesnt add anything new to resistance? A new multiplayer scoring system that gives you points for each bullet landed as opposed to kills only doesnt change the dynamics of gameplay? 300 foot bosses that require unique strategies to take down dont change anything in the gameplay? New creative weapons (and these are insomniac weapons) also add alot of new gameplay. you talk about the ability to take hostages in GeoW, well each new weapon in Resistance 2 adds that level of gameplay changing depth. A Magnum with explosive bullets opens the door for some great ambushes. A mini-gun with a shield could really change the gamepley and basically act as a moving Auger shield. You talked about portable cover, well Resistance 2 has got it too! A saw gun with bouncing projectiles that allow you to eviscerate a room full of people without ever entering it, not to mention the DoT effect of the saws. Yeah...team death match, horde and meatflag really sound more interesting than a BRAND NEW COOP BASED CAMPAIGN that completely changes the gameplay of the single player portion adding squad mechanics and character classes and its own unique story...way to think that through :roll:

Oh yeah, did i forget to mention 70 multiplayer maps out of the box? http://ps3.ign.com/articles/912/912569p1.html

II_Seraphim_II

Sometimes you shouldn't even respond to this type of stuff. Everyone and their momma knows that Resistance 2 is far more of an aprovement than Gearsof War 2 is.

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killzowned24

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#41 killzowned24
Member since 2007 • 7345 Posts

Resistance2 easy:)

gears 1.5 ... no way!

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TREAL_Since

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#42 TREAL_Since
Member since 2005 • 11946 Posts

Well to put this simply:

Which one has had a more drastic improvement? Resistance 2

Does that mean it will be better than Gears of War 2? Definitely Not.

Gears of War 2 didn't have to improve much over the original Gears of War because that game was brilliant in itself unlike Resistance 1 which had many flaws in it. Resistance 2 will hopefully be a whole lot better than original through these vast improvements but it doesn't mean that in any way, shape or form will it be better than Gears of War 2.

EXLINK

Why do people keep saying this? There was alot to improve on Gears 1. Even Epic will tell you this. There was just more for R2 to improve on (and they certainly took it to the next level).

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TREAL_Since

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#43 TREAL_Since
Member since 2005 • 11946 Posts

Resistance2 easy:)

gears 1.5 ... no way!

killzowned24

No...

I would say Gears of War 2 and Resistance 3 :).

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-Ninja_Dog-

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#44 -Ninja_Dog-
Member since 2005 • 4197 Posts

One was AAA so less to improve.

The other was AA, more room for improvement.

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hiryu3

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#45 hiryu3
Member since 2003 • 7313 Posts

Anybody who doesn't say Resistance 2 is a fanboy. It improves on virtually everything on a much larger scale.

Gears 2 adds 2 people to multiplayer, and a flamethrower.

angry_fork
This guy speaks the truth /thread
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lesner87

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#46 lesner87
Member since 2004 • 2441 Posts
Resistance 2 ALL THE WAY !
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Salt_The_Fries

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#47 Salt_The_Fries
Member since 2008 • 12480 Posts

Resistance2 easy:)

gears 1.5 ... no way!

killzowned24

I've heard that gimmick a number of times before.

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mephisto_11

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#48 mephisto_11
Member since 2008 • 1880 Posts
[QUOTE="Krigon"][QUOTE="mephisto_11"][QUOTE="II_Seraphim_II"][QUOTE="mephisto_11"]

I realize you're a fanboy and all, but have you really gone as far as saying that Gears2 improves more on gears1 than R2 does to R1? Ladies and gentlemen, we fanboyism has now officially reached new heights and mephisto_11 is leading the way!

II_Seraphim_II

brilliant rebuttal. why don't you explain how r2 improved more. 60 players? 8 player coop? whoopdedoo. it looking more like a fact sheet than actual improvements in r2. how do we know r2's 60 player online is even an improvement? as far as i know the 60 player online is just 8v8 battles anyway

How do you know the list you made is an improvement?

R2 has almost all of those improvements (the ones on your list) as well and more. The stuff you added are basically the required improvements for a sequel of any game.

you wouldn't know because you haven't played gears.

the online in gears 1 some gameplay and balancing issues. they've all been fixed and on top of that many new game modes and a party system have been added.horde looks like a brilliant addition going by hands on previews. like wileycoyote pointed out there are several interesting additions to gameplay mechanics such as destructable cover, portable cover, using grenades on the environment to set traps, being able to crawl away to safety, things that weren't imaginable in the gears universe such as riding brumaks, flying reavers etc. not to mention things like improved story, improved cover system that enhance the overall experience. The new online modes in gears are also much more interesting than anything we've heard about in resistance (coop deathmatch, horde, meatflag)

On the other hand R2 just sounds like a fact sheet, 60 player this, 8 player that yadiyadiyada. those don't significantly alter the gameplay. the first resistance had 40 player online which was a lot anyways. the core gameplay is hard to change in a shooter so it will play much like the first: shoot this, shoot that.

Are u delusional? So squad mechanics dont alter gameplay? The fact that you have a tank, a medic, and a spec ops doesnt add anything new to resistance? A new multiplayer scoring system that gives you points for each bullet landed as opposed to kills only doesnt change the dynamics of gameplay? 300 foot bosses that require unique strategies to take down dont change anything in the gameplay? New creative weapons (and these are insomniac weapons) also add alot of new gameplay. you talk about the ability to take hostages in GeoW, well each new weapon in Resistance 2 adds that level of gameplay changing depth. A Magnum with explosive bullets opens the door for some great ambushes. A mini-gun with a shield could really change the gamepley and basically act as a moving Auger shield. You talked about portable cover, well Resistance 2 has got it too! A saw gun with bouncing projectiles that allow you to eviscerate a room full of people without ever entering it, not to mention the DoT effect of the saws. Yeah...team death match, horde and meatflag really sound more interesting than a BRAND NEW COOP BASED CAMPAIGN that completely changes the gameplay of the single player portion adding squad mechanics and character classes and its own unique story...way to think that through :roll:

Oh yeah, did i forget to mention 70 multiplayer maps out of the box? http://ps3.ign.com/articles/912/912569p1.html

Squad mechanics is one. Everytihng else you listed is just new weapons which is in both and nothing new. if i drop 60 bucks on a new game i expect new weapons and maps. and your kidding yourself if you think the 70 maps isnt going to be like warhawk where they are all almost exactly the same. if they aren't then they will most likely all suck. Gears 2 at least adds something new on top of new maps: dynamic battlefield. one example is the avalanche which changes the map and opens new locations. again saw gun is a new weapon, nothing we havent come to expect from a sequel. so basically you mentioned just one game altering improvement. I saw footage of the BRAND NEW COOP BASED CAMPAIGN, and basically it looks like a poor man's horde. tons of enemies at once and pointlessly chaotic. sounds just like the mp

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ImOldGreg

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#49 ImOldGreg
Member since 2007 • 2357 Posts

Anybody who doesn't say Resistance 2 is a fanboy. It improves on virtually everything on a much larger scale.

Gears 2 adds 2 people to multiplayer, and a flamethrower.

angry_fork

Im not even going to begin to tell you whats wrong with your post... *facepalm*

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Bread_or_Decide

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#50 Bread_or_Decide
Member since 2007 • 29761 Posts

I cant fault the first gears for being perfect. Of course resistance 2 is more improved but thats because the first left room for it. Gears was perfect and thus Gears 2 has a hard time living up to the first games reputation.