RAGE - best looking game on consoles will be best on X360

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PSdual_wielder

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#51 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="organic_machine"]Sure it would have. There is a difference between technically advanced and looking good. When you're at E3, you're not out and about counting polygons and observing texture resolutions, you look at games. and because U2 is very linear, it has the capability to "look" better.

organic_machine

Bingo. Best looking game =/= the most advanced technically. There are many key factors.

I know. There is no contest technically. Rage destroys Uncharted 2. The id Tech 5 is nothing short of genius. The fact that they can render such unbelievable textures without any hit on performance is mindblowing, and the fact that it gives developers tools to easily create elaborate maps within hours is stunning. id Tech 5 is probably the best engine on consoles.

And yet the 'best engine on consoles' can't run 'well' on the PS3, which is...half of the HD consoles in the market right now. See a dilemma? ;)

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LookAnDrolL

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#52 LookAnDrolL
Member since 2008 • 2483 Posts
Ohh mate, thats shocking.. a game developed for PC running better on 360
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SparkyProtocol

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#53 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="Giancar"][QUOTE="BioShockOwnz"]

errr, I don't know if you misquoted me :? but guess it is time cows declare KZ3 the best looking game on consoles :roll:Giancar

Another extremely linear game that walks down a tried and true path.

yeah...because we've seen its gameplay... as well as RAGE and Halo Reach (games declared console kings without a single video, so I'll add KZ3) a Carmack fan and hate linear games? What about Doom 3?

We know that RAGE isn't super linear though, we don't need to see gameplay. Did you not read the huge GI coverage?
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organic_machine

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#54 organic_machine
Member since 2004 • 10143 Posts

And yet the 'best engine on consoles' can't run 'well' on the PS3, which is...half of the HD consoles in the market right now. See a dilemma? ;)

PSdual_wielder

That's what Sony gets for putting too little RAM in their console.

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Giancar

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#55 Giancar
Member since 2006 • 19160 Posts

[QUOTE="ermacness"]

[QUOTE="Nisim19"]LOL now cows say that Carmack is lazy? PBSnipes

no, but how is the 360 "more powerful" when their exclusives gets outshined by the ps3 exclusives by a marginable difference?:|

Because no one has put the same amount of time, money and effort into 360 exclusives as Sony has PS3 exclusives. Quick, name a 360 exclusive that runs on a proprietary engine and had 4+ years of development time like Killzone 2.

And for those that inevitably will say "lol lazy devs" it's not a matter of effort, it's a matter of "how many dollars and how many man-hours out of a limited budget can a developer afford to sink into the PS3?"

true that, but in the end results is all I care for... don't care how many resources it took, or people, or time...only results and 1st party sony games are in the lead right now (speaking only for consoles of course)
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ermacness

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#56 ermacness
Member since 2005 • 10939 Posts

[QUOTE="ermacness"]

OK, but it does whatever it need to do in a very impressive manner. If not, then it wouldn't have won the same award from more than 1 site;)

organic_machine

Sure it would have. There is a difference between technically advanced and looking good. When you're at E3, you're not out and about counting polygons and observing texture resolutions, you look at games. and because U2 is very linear, it has the capability to "look" better.

so let me get this straight. If a game that have "linear" (as you haters put it), but does textures, animations FPS, character models, and voice syncing and acting really well, it's not a technical achievement, but a game that has vast landscape and great texture, but does animations really wrong, and run at 60 frames, but is very inconsistent, they get the technical achievement award because of the open world aspect?!! Well :lol: to that logic

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BioShockOwnz

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#57 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="Giancar"] errr, I don't know if you misquoted me :? but guess it is time cows declare KZ3 the best looking game on consoles :roll:Giancar

Another extremely linear game that walks down a tried and true path.

yeah...because we've seen its gameplay... as well as RAGE and Halo Reach (games declared console kings without a single video, so I'll add KZ3) a Carmack fan and hate linear games? What about Doom 3?

Errr, KZ is a linear series. I doubt we'll see it pull a Red Faction.

And did you get the new GI? RAGE is obviously stunning, and even if its not "graphics king" on consoles, it'll surely be a technical achievement above that of any linear title.

And Carmack is a genius. I didn't like Doom 3, but many did.

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organic_machine

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#58 organic_machine
Member since 2004 • 10143 Posts

[QUOTE="organic_machine"]

[QUOTE="ermacness"]

OK, but it does whatever it need to do in a very impressive manner. If not, then it wouldn't have won the same award from more than 1 site;)

ermacness

Sure it would have. There is a difference between technically advanced and looking good. When you're at E3, you're not out and about counting polygons and observing texture resolutions, you look at games. and because U2 is very linear, it has the capability to "look" better.

so let me get this straight. If a game that have "linear" (as you haters put it), but does textures, animations FPS, character models, and voice syncing and acting really well, it's not a technical achievement, but a game that has vast landscape and great texture, but does animations really wrong, and run at 60 frames, but is very inconsistent, they get the technical achievement award because of the open world aspect?!! Well :lol: to that logic

Did you even read my post? It had nothing to do with linearity or open-ness.

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Giancar

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#59 Giancar
Member since 2006 • 19160 Posts

[QUOTE="Giancar"][QUOTE="BioShockOwnz"]

Another extremely linear game that walks down a tried and true path.

SparkyProtocol

yeah...because we've seen its gameplay... as well as RAGE and Halo Reach (games declared console kings without a single video, so I'll add KZ3) a Carmack fan and hate linear games? What about Doom 3?

We know that RAGE isn't super linear though, we don't need to see gameplay. Did you not read the huge GI coverage?

yeah I've read it...but one thing is to watch the game run in PC and other in consoles... you can't declare a winner if you haven't seen anything..specially on consoles.... and all this is bringing me a Spore deja vu

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CAPGOD

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#60 CAPGOD
Member since 2009 • 237 Posts

Yes, let's just go and judge a game that is currently in development. Because the sections where it's needing work - the 20fps sections - are obviously how the entire game will run. Oh wait, Rage has already been shown at QuakeCon running at 60fps on PS3...

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MortalDecay

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#61 MortalDecay
Member since 2005 • 4298 Posts
[QUOTE="sikanderahmed"]

[QUOTE="AnnoyedDragon"]

[QUOTE="sikanderahmed"]

yup such a rediculous hardware even Naughty Dog cant develop for it....oh wait

Surely you know better than to try to use that as a counter argument? I'm sure if ID had the funding and support Naughty Dog was getting from Sony they wouldn't have any development difficulties either :roll:

1st party and paid for 3rd party exclusives are not representative of the real world development environment.

even thirdy party devs dont moan about ps3s hardware as much as these super professional devs like carmack and that fat gabe newell from valve. lazy devs are lazy. if they dont have the funds then just dnt develop for ps3 then

I don't think you understand. Carmack, and Newell are far from lazy. Just because they are more vocal with the truth about the PS3, and you don't agree (but, what do you know?) doesn't make them lazy. They are among the best at what they do. Carmack, and Newell are more vocal about the PS3, because they can be. They are very well respected, and have proven themselves to know exactly what they're talking about. Other devs probably keep their mouths shut, and just deal with it.
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ermacness

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#62 ermacness
Member since 2005 • 10939 Posts

[QUOTE="ermacness"]

[QUOTE="Nisim19"] ID didnt show RAGE on E3Nisim19

but the 360 showed a bunch of exclusives that could've taken that award, but didn't;)

we talking about RAGE and RAGE is the best looking game on console and best on 360

well, going by your history, i'm going to need to see some screen shots and not someone stating that it is;)

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Giancar

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#63 Giancar
Member since 2006 • 19160 Posts

[QUOTE="Giancar"][QUOTE="BioShockOwnz"]

Another extremely linear game that walks down a tried and true path.

BioShockOwnz

yeah...because we've seen its gameplay... as well as RAGE and Halo Reach (games declared console kings without a single video, so I'll add KZ3) a Carmack fan and hate linear games? What about Doom 3?

Errr, KZ is a linear series. I doubt we'll see it pull a Red Faction.

And did you get the new GI? RAGE is obviously stunning, and even if its not "graphics king" on consoles, it'll surely be a technical achievement above that of any linear title.

And Carmack is a genius. I didn't like Doom 3, but many did.

I agree that it has a great potential and could be a technical achievment on consoles... I'm just saying that you can't declare a winner (in all things in life really) if you haven't seen anything (this case Rage on consoles)
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JuarN18

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#64 JuarN18
Member since 2007 • 4981 Posts

John Carmack is the best videogame programmer IMO, you can't go wrong with him

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pyromaniac223

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#65 pyromaniac223
Member since 2008 • 5896 Posts
Wait, so do the people trying to call Carmack lazy actually know who he is?
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VINCENT299

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#66 VINCENT299
Member since 2009 • 111 Posts

that's nice and all but 4 dvd'si thought he said 2 ????? :?

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PSdual_wielder

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#67 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="PSdual_wielder"]

And yet the 'best engine on consoles' can't run 'well' on the PS3, which is...half of the HD consoles in the market right now. See a dilemma? ;)

organic_machine

That's what Sony gets for putting too little RAM in their console.

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

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organic_machine

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#68 organic_machine
Member since 2004 • 10143 Posts

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

PSdual_wielder

Those other mutliplats didn't need a minimum of 512MB of RAM, I suppose.

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ermacness

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#69 ermacness
Member since 2005 • 10939 Posts

[QUOTE="ermacness"]

[QUOTE="organic_machine"]Sure it would have. There is a difference between technically advanced and looking good. When you're at E3, you're not out and about counting polygons and observing texture resolutions, you look at games. and because U2 is very linear, it has the capability to "look" better.

organic_machine

so let me get this straight. If a game that have "linear" (as you haters put it), but does textures, animations FPS, character models, and voice syncing and acting really well, it's not a technical achievement, but a game that has vast landscape and great texture, but does animations really wrong, and run at 60 frames, but is very inconsistent, they get the technical achievement award because of the open world aspect?!! Well :lol: to that logic

Did you even read my post? It had nothing to do with linearity or open-ness.

you did state that U2 only looks the way it does because of it being linear and E3 doesn't count polygon or what have you not, but in reality, most of those graphical awards it did win at E3 was technical, not all of them, but some

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eo_the_shaman

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#70 eo_the_shaman
Member since 2009 • 1800 Posts

the xbox 360 has to have 2-3 discs or way reduced graphics just for them to be able to fit the games oonto the disc, you might have more fps but itll look horrible

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ermacness

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#71 ermacness
Member since 2005 • 10939 Posts

John Carmack is the best videogame programmer IMO, you can't go wrong with him

JuarN18

what game/games did he develop this gen?

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organic_machine

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#72 organic_machine
Member since 2004 • 10143 Posts

most of those graphical awards it did win at E3 was technical, not all of them, but some

ermacness

Tell me then, how is a game site going to know the number of polygons, the number of physical objects, the resolutions of the textures by looking at the game? Oh wait, they can't. Which means their judgements cannot be technical.

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BioShockOwnz

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#73 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="JuarN18"]

John Carmack is the best videogame programmer IMO, you can't go wrong with him

ermacness

what game/games did he develop this gen?

None. They've been hard at work on RAGE and developing a brand spankin' new engine.

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Giancar

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#74 Giancar
Member since 2006 • 19160 Posts

[QUOTE="JuarN18"]

John Carmack is the best videogame programmer IMO, you can't go wrong with him

ermacness

what game/games did he develope this gen?

he is sure a legend, but last Carmack's games weren't that great or awesome. I really think he has been surpassed by other devs. Anyways I sure hope Rage its all it is meant to be, cause it sounds awesome :D
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jg4xchamp

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#75 jg4xchamp
Member since 2006 • 64054 Posts
Everytime John Carmack talks I just think....damn this guy is smart....:P Seriousaly he is amazing, im shocked that he couldn't get the PS3 version to 60 FPS....
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MortalDecay

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#76 MortalDecay
Member since 2005 • 4298 Posts
[QUOTE="PSdual_wielder"]

[QUOTE="organic_machine"]

[QUOTE="PSdual_wielder"]

And yet the 'best engine on consoles' can't run 'well' on the PS3, which is...half of the HD consoles in the market right now. See a dilemma? ;)

That's what Sony gets for putting too little RAM in their console.

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

What do you mean, "what about all those other multiplats that did"? Most multiplats run, and look better on the 360.
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organic_machine

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#77 organic_machine
Member since 2004 • 10143 Posts

Everytime John Carmack talks I just think....damn this guy is smart....:P Seriousaly he is amazing, im shocked that he couldn't get the PS3 version to 60 FPS....jg4xchamp

Well according to the SW logic of some users, he's lazy apparentlty. :roll:

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ermacness

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#78 ermacness
Member since 2005 • 10939 Posts

[QUOTE="ermacness"]

[QUOTE="Nisim19"]LOL now cows say that Carmack is lazy? PBSnipes

no, but how is the 360 "more powerful" when their exclusives gets outshined by the ps3 exclusives by a marginable difference?:|

Because no one has put the same amount of time, money and effort into 360 exclusives as Sony has PS3 exclusives. Quick, name a 360 exclusive that runs on a proprietary engine, had a ~$40-60 million budget and had 4+ years of development time like Killzone 2.

And for those that inevitably will say "lol lazy devs" it's not a matter of effort, it's a matter of "how many dollars and how many man-hours out of a limited budget can a developer afford to sink into the PS3?"

only KZ2 was the only ps3 exclusive with a huge budget and alot of dev time. What about U2?:|

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SparkyProtocol

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#79 SparkyProtocol
Member since 2009 • 7680 Posts
RAGE is a GOTY contender that's for sure. ( no matter what year it is released)
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simslifer

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#80 simslifer
Member since 2009 • 1844 Posts

RAGE will run on 60FPS on the X360, but on the PS3 it will run on only 20-30FPS.

if the best looking game on consoles will run so much better on the 360 that mean that the PS3 is not longer the most pawerfull console this gen.

looks like U2 is not the best thechnical achivment after all.

and Carmackalso say that the CELL is not better then the 360 CPU but the 360 GPU is better then the RSX:

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3,"

http://www.computerandvideogames.com/article.php?id=220530

Nisim19

lol now it's rage I thought gears 2 was graphic king and banjo and fable 3 oh wait it was lost planet lol

lemmings are funny I cant wait for them to anounce which is the next graphic king lol

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pyromaniac223

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#81 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="ermacness"]

[QUOTE="JuarN18"]

John Carmack is the best videogame programmer IMO, you can't go wrong with him

Giancar

what game/games did he develope this gen?

he is sure a legend, but last Carmack's games weren't that great or awesome. I really think he has been surpassed by other devs. Anyways I sure hope Rage its all it is meant to be, cause it sounds awesome :D

He doesn't design the games. He's on the technical side of things.
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BioShockOwnz

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#82 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="PBSnipes"]

[QUOTE="ermacness"]no, but how is the 360 "more powerful" when their exclusives gets outshined by the ps3 exclusives by a marginable difference?:|

ermacness

Because no one has put the same amount of time, money and effort into 360 exclusives as Sony has PS3 exclusives. Quick, name a 360 exclusive that runs on a proprietary engine, had a ~$40-60 million budget and had 4+ years of development time like Killzone 2.

And for those that inevitably will say "lol lazy devs" it's not a matter of effort, it's a matter of "how many dollars and how many man-hours out of a limited budget can a developer afford to sink into the PS3?"

only KZ2 was the only ps3 exclusive with a huge budget and alot of dev time. What about U2?:|

Maybe it's possible that Naughty Dog is just a really, really good developer? They're a skilled team with great titles under their belt. U2 still isn't comparable in any way whatsoever, though.

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PSdual_wielder

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#83 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="PSdual_wielder"]

[QUOTE="organic_machine"]

That's what Sony gets for putting too little RAM in their console.

MortalDecay

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

What do you mean, "what about all those other multiplats that did"? Most multiplats run, and look better on the 360.

The multiplats that did meaning, the multiplats that did run equal on both platfoms, like RE5 for example. I'm well aware a lot of prior ones ran better on 360.

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Baranga

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#84 Baranga
Member since 2005 • 14217 Posts

RAGE has per-pixel customisation. No two objects look the same. The artists can make anything they want, that's why it's taking them so long.

I don't think Uncharted has this feature, eh?

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MortalDecay

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#85 MortalDecay
Member since 2005 • 4298 Posts

the xbox 360 has to have 2-3 discs or way reduced graphics just for them to be able to fit the games oonto the disc, you might have more fps but itll look horrible

eo_the_shaman

They're not going to compress the game now...They cut some of the content from all versions.

http://www.shacknews.com/onearticle.x/54780

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BioShockOwnz

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#86 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="Nisim19"]

RAGE will run on 60FPS on the X360, but on the PS3 it will run on only 20-30FPS.

if the best looking game on consoles will run so much better on the 360 that mean that the PS3 is not longer the most pawerfull console this gen.

looks like U2 is not the best thechnical achivment after all.

and Carmackalso say that the CELL is not better then the 360 CPU but the 360 GPU is better then the RSX:

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3,"

http://www.computerandvideogames.com/article.php?id=220530

simslifer

lol now it's rage I thought gears 2 was graphic king and banjo and fable 3 oh wait it was lost planet lol

lemmings are funny I cant wait for them to anounce which is the next graphic king lol

I guess that's better than saying Quantum is a Gears killer and graphics king. Lulz. ;)

JK... or am I? :P

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KingsMessenger

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#87 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="organic_machine"]

[QUOTE="PSdual_wielder"]

And yet the 'best engine on consoles' can't run 'well' on the PS3, which is...half of the HD consoles in the market right now. See a dilemma? ;)

PSdual_wielder

That's what Sony gets for putting too little RAM in their console.

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

Wanna know something interesting? id Software has always been the sort of company that just doesn't adhere to strict limitations. They make their games to have very high poly counts, a ton of texture data, and plenty of lighting effects. The combination of these things means that they push the GPUs to their limits. No matter how much you want to believe that it is possible for the Cell to do GPU related rendering, IT CANNOT. It can do raw math, and do some interesting operations that are useful for post processing, but for texture draws, polygon draws, and forward rasterization, it is damn near useless. the way id Tech 5 works, they need that GPU(RSX) to be better than it is if it hopes to keep up with the Xenos. And, the Cell isn't that much better than Xenon to begin with. It certainly is faster, but not that much faster that it makes much of a difference in a GPU-bound game like RAGE.
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pyromaniac223

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#88 pyromaniac223
Member since 2008 • 5896 Posts

[QUOTE="Nisim19"]

RAGE will run on 60FPS on the X360, but on the PS3 it will run on only 20-30FPS.

if the best looking game on consoles will run so much better on the 360 that mean that the PS3 is not longer the most pawerfull console this gen.

looks like U2 is not the best thechnical achivment after all.

and Carmackalso say that the CELL is not better then the 360 CPU but the 360 GPU is better then the RSX:

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3,"

http://www.computerandvideogames.com/article.php?id=220530

simslifer

lol now it's rage I thought gears 2 was graphic king and banjo and fable 3 oh wait it was lost planet lol

lemmings are funny I cant wait for them to anounce which is the next graphic king lol

First I thought KZ was the halo killer, then KZ2, oh wait, never mind, it wasn't, but now Quantum is the Gears killer. But in all seriousness, your hypocrisy is astounding. It's like you aren't putting any effort into this at all.
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MortalDecay

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#89 MortalDecay
Member since 2005 • 4298 Posts
[QUOTE="PSdual_wielder"]

[QUOTE="MortalDecay"][QUOTE="PSdual_wielder"]

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

What do you mean, "what about all those other multiplats that did"? Most multiplats run, and look better on the 360.

The multiplats that did meaning, the multiplats that did run equal on both platfoms, like RE5 for example. I'm well aware a lot of prior ones ran better on 360.

Um, RE5 looked better on the 360. Search for it. PS3's textures were blurry, and I believe had a few frame rate problems.
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h575309

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#90 h575309
Member since 2005 • 8551 Posts

iit does look really good in GI but will probably blow my PC up. the game does look amazing though.

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MortalDecay

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#91 MortalDecay
Member since 2005 • 4298 Posts
[QUOTE="Giancar"][QUOTE="ermacness"]

[QUOTE="JuarN18"]

John Carmack is the best videogame programmer IMO, you can't go wrong with him

what game/games did he develope this gen?

he is sure a legend, but last Carmack's games weren't that great or awesome. I really think he has been surpassed by other devs. Anyways I sure hope Rage its all it is meant to be, cause it sounds awesome :D

Something that people may not know is that most of what Carmack does is programs the engines for iD's games....He doesn't actually have much to do with the game itself...He just does all of the technical stuff.
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simslifer

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#92 simslifer
Member since 2009 • 1844 Posts

[QUOTE="simslifer"]

[QUOTE="Nisim19"]

RAGE will run on 60FPS on the X360, but on the PS3 it will run on only 20-30FPS.

if the best looking game on consoles will run so much better on the 360 that mean that the PS3 is not longer the most pawerfull console this gen.

looks like U2 is not the best thechnical achivment after all.

and Carmackalso say that the CELL is not better then the 360 CPU but the 360 GPU is better then the RSX:

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3,"

http://www.computerandvideogames.com/article.php?id=220530

BioShockOwnz

lol now it's rage I thought gears 2 was graphic king and banjo and fable 3 oh wait it was lost planet lol

lemmings are funny I cant wait for them to anounce which is the next graphic king lol

I guess that's better than saying Quantum is a Gears killer and graphics king. Lulz. ;)

JK... or am I? :P

I never said Quantum is a graphic king I just said it looks good and has a chance of beating gears.

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PSdual_wielder

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#93 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="PSdual_wielder"]

[QUOTE="organic_machine"]

That's what Sony gets for putting too little RAM in their console.

KingsMessenger

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

Wanna know something interesting? id Software has always been the sort of company that just doesn't adhere to strict limitations. They make their games to have very high poly counts, a ton of texture data, and plenty of lighting effects. The combination of these things means that they push the GPUs to their limits. No matter how much you want to believe that it is possible for the Cell to do GPU related rendering, IT CANNOT. It can do raw math, and do some interesting operations that are useful for post processing, but for texture draws, polygon draws, and forward rasterization, it is damn near useless. the way id Tech 5 works, they need that GPU(RSX) to be better than it is if it hopes to keep up with the Xenos. And, the Cell isn't that much better than Xenon to begin with. It certainly is faster, but not that much faster that it makes much of a difference in a GPU-bound game like RAGE.

I guess we have a comp-sci major here. :roll:

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ermacness

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#94 ermacness
Member since 2005 • 10939 Posts

[QUOTE="ermacness"]

[QUOTE="JuarN18"]

John Carmack is the best videogame programmer IMO, you can't go wrong with him

Giancar

what game/games did he develope this gen?

he is sure a legend, but last Carmack's games weren't that great or awesome. I really think he has been surpassed by other devs. Anyways I sure hope Rage its all it is meant to be, cause it sounds awesome :D

So i take it that this is just lems getting some info that's benefiting the 360 about a game that they read in a GI article (even though there's been countless games to have been epic in articles, only to come out the gate flopping, or not living up to the massive hype), with no gameplay shown and very little known on the game itself(do it even have a release date??!?!!!). So they take this info and try to pan it out to be the best looking game on consoles because of what they read and not what they seen, in which Naughty Dog and U2 had not only shown gameplay, but had a full fledged beta that got excellent criticism. Now all of a sudden, a game that is being develop by a "legendary" developer is going to take the graphics crown on his word alone. Man, is System Wars full of lolz today:lol:

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PBSnipes

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#95 PBSnipes
Member since 2007 • 14621 Posts

only KZ2 was the only ps3 exclusive with a huge budget and alot of dev time. What about U2?:|

ermacness

Not to take anything away from Naught Dog, but it's still running a proprietary engine, and as Sony's premier holiday 2009 title I would suspect that Sony isn't exactly pinching pennies. I'm not saying that games like Killzone 2 or Uncharted 2 don't look great, I'm saying that there is no analogue on the 360 to compare them to, and therefore the whole "PS3 is more powerful than the 360 because of Game X" argument is flawed.

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pyromaniac223

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#96 pyromaniac223
Member since 2008 • 5896 Posts

[QUOTE="KingsMessenger"][QUOTE="PSdual_wielder"]

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

PSdual_wielder

Wanna know something interesting? id Software has always been the sort of company that just doesn't adhere to strict limitations. They make their games to have very high poly counts, a ton of texture data, and plenty of lighting effects. The combination of these things means that they push the GPUs to their limits. No matter how much you want to believe that it is possible for the Cell to do GPU related rendering, IT CANNOT. It can do raw math, and do some interesting operations that are useful for post processing, but for texture draws, polygon draws, and forward rasterization, it is damn near useless. the way id Tech 5 works, they need that GPU(RSX) to be better than it is if it hopes to keep up with the Xenos. And, the Cell isn't that much better than Xenon to begin with. It certainly is faster, but not that much faster that it makes much of a difference in a GPU-bound game like RAGE.

I guess we have a comp-sci major here. :roll:

Eh, at least he's trying, unlike all the people who just go on and on about the untapped power of the PS3.
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KingsMessenger

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#97 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"][QUOTE="PSdual_wielder"]

So now its Sony's fault for id not being able to run the game equally smooth on all platforms.

What about all those other multiplats that did, did Sony pay those guys?

PSdual_wielder

Wanna know something interesting? id Software has always been the sort of company that just doesn't adhere to strict limitations. They make their games to have very high poly counts, a ton of texture data, and plenty of lighting effects. The combination of these things means that they push the GPUs to their limits. No matter how much you want to believe that it is possible for the Cell to do GPU related rendering, IT CANNOT. It can do raw math, and do some interesting operations that are useful for post processing, but for texture draws, polygon draws, and forward rasterization, it is damn near useless. the way id Tech 5 works, they need that GPU(RSX) to be better than it is if it hopes to keep up with the Xenos. And, the Cell isn't that much better than Xenon to begin with. It certainly is faster, but not that much faster that it makes much of a difference in a GPU-bound game like RAGE.

I guess we have a comp-sci major here. :roll:

maybe I am.
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finalfantasy94

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#98 finalfantasy94
Member since 2004 • 27442 Posts

Ill wait for gameplay. Since pics have the worst framerate ever.

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SparkyProtocol

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#99 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="MortalDecay"][QUOTE="PSdual_wielder"]

[QUOTE="MortalDecay"]

The multiplats that did meaning, the multiplats that did run equal on both platfoms, like RE5 for example. I'm well aware a lot of prior ones ran better on 360.

Um, RE5 looked better on the 360. Search for it. PS3's textures were blurry, and I believe had a few frame rate problems.

And runs at a smoother framerate.

iit does look really good in GI but will probably blow my PC up. the game does look amazing though.

h575309
Good thing you have a 360 and PS3 :P
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KingsMessenger

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#100 KingsMessenger
Member since 2009 • 2574 Posts
[QUOTE="MortalDecay"] Something that people may not know is that most of what Carmack does is programs the engines for iD's games....He doesn't actually have much to do with the game itself...He just does all of the technical stuff.

No.... he does a ton of the design as well. Quake 3 was largely his design.. RAGE is him getting more hands on with design again after Doom 3 which he only handled the tech.