http://www.youtube.com/watch?v=zwMdcESljqg
The above trailer is how gamers reacted to Twilight Princess. There isn't any of this same excitement for Skyward Sword, and it's easy to see why.
First Nintendo thought that it was a great idea to make a Kirby game (Epic Yarn) that removed pretty much every aspect of what made Kirby what it is. I have no beef with the art but Epic Yarn's gameplay was about as "Kirby" as Starfox Adventures is "Starfox".
Then, they though that it was a great idea to make a Metroid game (Other M) with a bunch of voice acting, cutscenes, pointless NPCs, and with very little meaningful exploration.
Now, they're really losing it. Skyward Sword has some of the most boring combat I've ever seen in a Zelda game, and I am convinced that the game's replayability is going to be close to nothing. Why has combat become a puzzle? One of the best parts of Zelda is the fast-paced combat, but why do I need to hold my controller this way or that way to fight enemies? This "puzzle approach" of killing enemies with a specific motion guesture removes any player creativity and any flexibility in combat. The trailer makes Skyward Sword look like one big puzzle game with gimmicky combat. If you've played Zelda long enough, you know that the series' replayability does NOT come from the puzzles (because they have a one-shot solution). The replayability comes from fun combat. As the series has progressed beyond Link to the Past and Ocarina, the combat has become less and less varied.
Now go ahead and watch how people first reacted to Skyward Sword. (starts at 2:15). It was such a tame reaction.
http://www.youtube.com/watch?v=AhmcBXgnrC8&feature=related
What's next? Super Mario Galaxy 3 where Mario has to gain experience and do fetch quests instead of platforming?
Log in to comment