Redfall reviews leak, official review embargo set to lift today- GameSpot review 4/10

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sakaiXx

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#51 sakaiXx
Member since 2013 • 16598 Posts

@above_average: holishit ur right. This seems to be the first next gen only game from Xbox. Damn xbox is taking huge risk with this game looking like a 360 era release, hope it reviews well.

Should have released a showcase game like Demon's Souls, Returnal or R&C on PS5 first so that even if PS releases stuff like Redfall visual quality people can point out other games.

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Pedro

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#52 Pedro
Member since 2002 • 73969 Posts

@sakaixx: This not the first next gen game only from Xbox.

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#53 SolidGame_basic
Member since 2003 • 47637 Posts

@sakaixx said:

@above_average: holishit ur right. This seems to be the first next gen only game from Xbox. Damn xbox is taking huge risk with this game looking like a 360 era release, hope it reviews well.

Should have released a showcase game like Demon's Souls, Returnal or R&C on PS5 first so that even if PS releases stuff like Redfall visual quality people can point out other games.

Don’t forget, this is online only too 🤣

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above_average

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#54  Edited By above_average
Member since 2021 • 1956 Posts
@sakaixx said:

@above_average: holishit ur right. This seems to be the first next gen only game from Xbox. Damn xbox is taking huge risk with this game looking like a 360 era release, hope it reviews well.

Should have released a showcase game like Demon's Souls, Returnal or R&C on PS5 first so that even if PS releases stuff like Redfall visual quality people can point out other games.

Speaking of which, Xbox Series X has still yet to match the graphics and performance of that PS5 2020 LAUNCH game from 2 1/2 years ago.

And all running at a silky 60fps on PS5!

😆 MS really pulled the wool over their gullible fanbase's eyes with their $500 backward compatibility Xbox 360 emulator.

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#55  Edited By above_average
Member since 2021 • 1956 Posts
@Pedro said:

@sakaixx: This not the first next gen game only from Xbox.

...1st party, yes it is.

And Flight Sim was just a PC port from a year before Xbox Series X/S even released. 😆 Deathloop and Ghostwire were released as PS5 timed exclusives over year ago.

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#56  Edited By Litchie
Member since 2003 • 36111 Posts

Well, nothing I've seen from the game so far looks good. So I guess the game getting 6s isn't unlikely.

Subpar graphics, uninteresting gameplay from what I've seen so far, and they still haven't really showed the gameplay loop, stupid as hell AI. This small video with stealth takedown looking laughable.

Not looking good..

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#57 PC_Rocks
Member since 2018 • 8611 Posts

@hardwenzen said:

Not only ugly with animations from the early 2000's, but notice how static everything is. As i predicted, this is Halo Infinite 2.0🤣You wanted cheap game rentals? Here's your cheap, low effort video game. If it wasn't exclusive, this kind of shovelware wouldn't have been noticed by anyone.

Nah, it's not comparable to Infinite. That was due to an incompetent dev. Here Sh*thesda is to be blamed for meddling with Arkane and not giving them the resources/budget and freedom.

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#58 firedrakes
Member since 2004 • 4466 Posts

@mrbojangles25 said:
@mysticaldonut said:
@mrbojangles25 said:

The game is not out yet, makes any review suspect imo.

Jesus christ, what is with you people and the hate for this game?

What's your issue with an honest review from someone who has played the game for 20 hours?

The product is not finished, is not released.

We live in an age of, for better or worse, massive day-one patches. There could be literal gigabytes of content, fixes, and other stuff to add into the game.

Also, frankly, my issue is with the media culture that requires reviewers to have these things done so early. Pre-order sales drive the industry, sadly, which is in turn further driven by these premature reviews of unreleased, possibly unfinished/unpatched games.

The whole system is fucked up, and I'm just tired of these pissy takes people have based on early reviews, short clips taken out of context, and rumors.

I know this is System Wars but FFS at least base your opinions off of finished products.

I don't have a horse in this race, I'm swimming with games to play and while I hope Redfall is good, it's no big deal if it's not, so if it's actually bad then so be it...but let's at least wait until, you know, regular people (and not stupid fucking youtubers) have played it.

agreed!!!!!!!!!

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MysticalDonut

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#59 MysticalDonut
Member since 2021 • 2591 Posts

RedFall Gameplay Leaks Online; Reviews Allegedly Set to Arrive After Launch

RedFall has received a mixed reception so far based on the early previews and gameplay footage, but fans will have to wait until after launch to get a better idea of the game’s quality.

RedFall is Arkane’s latest game following the launch of Deathloop. It is a brand new co-op shooter that places the player in a world dominated by vampires resulting from a freak experiment. The game was criticized for the lack of a 60 FPS mode on Xbox Series consoles at launch; however, it has been confirmed that this mode will be released in a post-launch update.

While RedFall is not out until May 2, the game appears to be in the hands of some YouTubers based on a set of leaked videos. The first set of videos seems to showcase the Xbox Series X version, which was confirmed to be running at 30 FPS. Sadly, most of the videos have been removed, and only a small amount of footage is available. These videos were likely taken down due to their creators breaking the embargo.

Another video appears to have showcased the PC version of the game. This one was supposedly running on an RTX 3070 and showcased someone who had played around 20 hours of the game. According to the YouTuber who uploaded this review, the game had a good story, but the gameplay felt outdated. The review has been made private, but not before users were able to provide a summary, including a 6/10 score from this reviewer.

The RedFall review embargo has been reported to be set for May 1st at 8:00 PM PST, and this appears to be standard practice when it comes to Bethesda products. They usually have launch day review embargoes even if the game is good, but this has been used as a sign that RedFall might not review that well.

RedFall will be released on May 2 for PC and Xbox Series consoles. It will also make its debut on Xbox and PC Game Pass on the same day.

https://twistedvoxel.com/redfall-gameplay-review-embargo/

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#60 MysticalDonut
Member since 2021 • 2591 Posts

@fedor said:
@Juub1990 said:

Who is this guy?

Loading Video...

This guy, apparently it 's his first review and now he's going to get his channel DMCA'd

annnnnnndddd....it's gone!

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GhostOfGolden

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#61 GhostOfGolden
Member since 2023 • 3471 Posts

Another early review. 4/10.

I’m sure there’s some click bait, clout chasing kinda stuff going on with these early reviews from folks we’ve never heard of. But the negative buzz surrounding this game the past couple of weeks is hard to ignore.

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sakaiXx

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#62 sakaiXx
Member since 2013 • 16598 Posts

Everyone, it has started. Noisy Pixel is the first to drop a review.RIP Redfall

Also I guess change the title and keep the review conversation here. So much urge to dunk on lems tho.

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MysticalDonut

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#63 MysticalDonut
Member since 2021 • 2591 Posts

@sakaixx: okie

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#64  Edited By above_average
Member since 2021 • 1956 Posts
@ghostofgolden said:

Another early review. 4/10.

I’m sure there’s some click bait, clout chasing kinda stuff going on with these early reviews from folks we’ve never heard of. But the negative buzz surrounding this game the past couple of weeks is hard to ignore.

annnnnnndddd....it's GONE!

🤣 MS is literally nuking all reviews from anyone daring to warn how shit this game is before launch!

This shit on Gamepass, but apparently MS really wants to cop some of those juicy $70 game sales 😂

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#65 dabear
Member since 2002 • 9473 Posts

@mysticaldonut: An XBox fan? LOL.

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#66 dabear
Member since 2002 • 9473 Posts
@theam0g said:

Lol why are cows on serious damage control over this game? Even the lems aren't excited for this one.

I am. I hyped this game as a solid 8.

I don't back down from my earlier stances, even when new evidence casts doubts.

I predicted an 8/10, I am sticking with it.

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#68 MysticalDonut
Member since 2021 • 2591 Posts

@dabear said:

@mysticaldonut: An XBox fan? LOL.

huh?

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SecretPolice

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#69  Edited By SecretPolice
Member since 2007 • 45671 Posts

Kooky cows, I tell you what. lol :P

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#70 dabear
Member since 2002 • 9473 Posts

@mysticaldonut said:
@dabear said:

@mysticaldonut: An XBox fan? LOL.

huh?

The review was posted by "Xbox Fan". That's your source. Again - LOL.

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MysticalDonut

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#71 MysticalDonut
Member since 2021 • 2591 Posts

@SecretPolice said:

Kooky cows, I tell you what. lol :P

This is a post about an upcoming Microsoft first party game. Why do you keep talking about Sony and cows in this thread?

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#72 MysticalDonut
Member since 2021 • 2591 Posts

@dabear said:
@mysticaldonut said:
@dabear said:

@mysticaldonut: An XBox fan? LOL.

huh?

The review was posted by "Xbox Fan". That's your source. Again - LOL.

The YouTuber's video was posted in this thread last night until it was taken down/made private. And yes, he does Xbox content on his channel. The OP is just a screenshot I saw when I opened Twitter last night.

Stay mad though and wait for 11 PM tonight, lol

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#73 SecretPolice
Member since 2007 • 45671 Posts

@mysticaldonut:

Because as the meme implies, you cows talk and care mooaar about Xbox than lems. Kooky man, real kooky.

lol :P

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#74 dabear
Member since 2002 • 9473 Posts

@mysticaldonut said:
@dabear said:
@mysticaldonut said:
@dabear said:

@mysticaldonut: An XBox fan? LOL.

huh?

The review was posted by "Xbox Fan". That's your source. Again - LOL.

The YouTuber's video was posted in this thread last night until it was taken down/made private. And yes, he does Xbox content on his channel. The OP is just a screenshot I saw when I opened Twitter last night.

Stay mad though and wait for 11 PM tonight, lol

I'm not mad.

If you are going to post a new topic on SW, you should have a better source than some unknown person on YouTube. I have a YouTube channel, am I a credible news source?

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MysticalDonut

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#75 MysticalDonut
Member since 2021 • 2591 Posts

@SecretPolice said:

@mysticaldonut:

Because as the meme implies, you cows talk and care mooaar about Xbox than lems. Kooky man, real kooky.

lol :P

Can you explain why it's wrong to talk about an upcoming game and its reviews, especially when the game is launching in less than a day?

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MysticalDonut

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#76  Edited By MysticalDonut
Member since 2021 • 2591 Posts
@dabear said:
@mysticaldonut said:
@dabear said:
@mysticaldonut said:

huh?

The review was posted by "Xbox Fan". That's your source. Again - LOL.

The YouTuber's video was posted in this thread last night until it was taken down/made private. And yes, he does Xbox content on his channel. The OP is just a screenshot I saw when I opened Twitter last night.

Stay mad though and wait for 11 PM tonight, lol

I'm not mad.

If you are going to post a new topic on SW, you should have a better source than some unknown person on YouTube. I have a YouTube channel, am I a credible news source?

Sure thing, put up your review of Redfall and I will post about it in this thread!

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SecretPolice

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#77 SecretPolice
Member since 2007 • 45671 Posts

@mysticaldonut:

Don't be so disingenuous, you're better than that, I thought. Cows have been absolutely obsessed with RedFall for at least a month now making all or most of the threads doing the most talking about the Xbox game.

Especially intellectually dishonest when lems haven't been hyping this game as some next great thing. :P

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MysticalDonut

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#78 MysticalDonut
Member since 2021 • 2591 Posts

@SecretPolice said:

@mysticaldonut:

Don't be so disingenuous, you're better than that, I thought. Cows have been absolutely obsessed with RedFall for at least a month now making all or most of the threads doing the most talking about the Xbox game.

Especially intellectually dishonest when lems haven't been hyping this game as some next great thing. :P

I don't see what's wrong with talking about RedFall. I have said before I hope it's good because I want a good modern Left 4 Dead game and Back 4 Blood sucked.

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above_average

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#79 above_average
Member since 2021 • 1956 Posts

Someone gloriously archived the previously nuked REDFALL review.

I'll post here as everyone should be allowed to hear the opinions of testers and know what they're getting into before potentially dropping $70 on a game

Redfall Review – Blood Suckingly Painful

From its reveal, Arkane Austin’s Redfall has had me a bit confused. Although I love the idea of traversing a vampiric-ridden world with the freedom this developer typically provides, I couldn’t help but question if this is the game we really needed right now. After a few delays before its release, it’s evident this game underwent some changes as it balances its multiplayer elements and loot-collecting systems, but the experience largely lacks direction.

Redfall has you choose one of four characters, Devinder, Layle, Remi, and Jacob. They are each trapped in Redfall after a series of events lead to a vampire invasion. The way the town is trapped from the outside world is actually really cool, with waves of surrounding water creating inescapable walls. Anyway, for reasons not expanded on past the opening chapter, the character you choose has access to special abilities.

This was a pretty significant barrier to overcome since, on a signal player campaign, each character is more or less a one-man army. Further, every character has the same opening mission, and the story attempts to place them all there, but it’s so flimsy.

Your first mission is to save civilians from a firehouse which becomes your new base. However, it’s currently overrun with cultists. So you clear it out, and everyone inside returns to business as usual. I never cared or interacted with these characters after. Interacting with them provides no real insight into who they are and why I’m helping them.

The opening cutscene has them leave their safe room, and then we get a montage of the people setting up the firehouse to be a base, but this would have been a lot better having it been a mission where we could set it up together. I mean, even after their base was just overrun, it seems these people are already vampire-hunting experts. I was in a state of disbelief because the relationships between the main characters and these civilians were never expanded on.

Another issue I had was how these civilians let the firehouse get taken in the first place and how they were so sure it wouldn’t happen again. The back gate is even unlocked, and there are little to no defenses surrounding the place. I mean, it doesn’t seem like the enemy lacks firepower, so why not just plan another attack? I can usually look past these things because it’s a video game, but man, they left a lot of inconsistencies on the table.

To add fuel to the fire that no civilian carries any importance to this title after you defeat the boss, you’ll progress to a new area. The game warns you can’t return once you go, but why? There are still side missions and even a few story missions that can be taken on, but you lose access to them after progressing. This also hurts the general multiplayer element where I brought my friend to my game. We did a final mission of an area and then moved on, which caused them to skip multiple story missions on their campaign. This is typically mitigated by only being able to play the player’s campaign that has progressed the least. Still, it further emphasizes that the core story is left as an afterthought.

Regardless, the notes and books you’re able to read scattered throughout the world provide the most significant worldbuilding and insight into the citizens of Redfall. In addition, there are some pretty good drops of lore and an explanation of events that require you to do a bit of reading. Still, I’ll be honest and say that I never once cared about the main characters or the civilians because there’s a significant disconnect between every facet of this story.

The main characters never interact with each other, and strategy during multiplayer is mainly found during boss battles as one player can act as the decoy while the others deal damage, but the overall design has little to no diversity. Outside their specials, each character plays the same and shares similar skills. However, with some characters being a healer class, it’s tough to consider playing as them through single-player.

So gameplay continues this trend of strange systems. I played on Normal difficulty for review purposes, but there are multiple options and even an unlockable higher difficulty. The game flow has you choose a mission and then set off in that direction. Nothing is blocked off from the player, and you can go anywhere. That said, there’s very little reason to.

I spent most of the missions just running from one place to another without encountering any enemies. When I got to the objective, enemies were around, AI is limited. In fact, I would run through an area, alerting enemies in the process, head to the mission objective marker, and then turn invisible using Jacob’s power, and all the enemies would just go on their way. but their Once you complete the mission, you can fast-travel back to the base, even when enemies are around, and progress the game.Now, I believe the idea here is to have players approach missions and enemy strongholds in multiple ways, which I usually find after completing the mission. However, I did take advantage of this, and I’m sure others will too.

Experience is gained after completing missions, making discoveries, or fighting. Aside from some stat increases, I never cared about the skill points earned because the skill tree itself is so insanely boring that it’s possible to get through most of the game without paying attention. There are options to buff your character’s special ability or hold onto more ammo, but then there are multiplayer exclusive skills that don’t matter if you’re trying to just play through the single-player campaign.

Trust me, the entire time I’m playing Redfall, I’m begging to have fun, but the experience is just messy and dull. This also creeps up during moments when you have to fight, which is when the game becomes a bit more frustrating. You see, you lose HP fast, and enemies have a pretty accurate shot, but enemies are grouped up, which adds to the challenge. I died a lot. There’s just no way around it.Luckily, there’s no real consequence outside of some lost funds, and you’ll spawn to the closest safe house or landmark, which you’ll have to discover before heading into the mission. So, even though you died, all the enemies you took down and the damage dealt are still present, giving you a chance to just inch your way through every mission. Unfortunately, it makes the entire experience a pain, given that some vampire abilities can one-shot you.

That said, Vampires will be the most formidable foes in the game. While most can be taken down quickly alone, groups of Vampires are tougher to handle. Throughout the game, Vampire nests will appear across the map. As they expand, players will encounter stronger enemy types unless they close the door, which is randomly placed and needs to be found within the radius, an ongoing trend that we’ll get into later.

Here, you’ll run through a linear alternate reality, fight vampires, probably die a few times, and then defeat the core. You’re then given time to collect epic loot, and you’ll close the door. After a few of these, you should have some of the strongest equipment in the game, so it’s good to do some of them. But, on the other hand, if you’re quick at completing missions, you can just not do them, defeat the boss, and move on to the next area. Oh, and before I move on, the vampires need to be staked after their health is depleted, which sounds fantastic on paper, but if you don’t do it fast enough, they revive, which is extremely annoying when there’s a large group of them.

Key items and mission objectives are never straightforward. The issues begin with the map that presents a simple small-town map design. However, you don’t have maps of general areas, such as dungeons or small parts of the map. You can barely even zoom in, which makes navigation difficult because you can’t tell if something is underground or on a mountain. Even if you have an objective, it shows as a giant diamond on the map. You can then set a marker, but you only have one marker to place. So, if you want to mark a place to revisit it, you can’t because your marker is taking you to the mission. Further, multiplayer markers are the same color as yours, which is a significant oversight.

When it comes to objective-based items like keys, these take so long to find that sometimes I wanted to give up entirely as I searched through every section of a building multiple times, looking for a key, and couldn’t find it. It’s almost like padding on the actual mission. However, some items do get a marker, so it’s highly inconsistent in that regard. Watching someone play this game will look like they’re lost 75% of the time, and more often than not, they are.

Visually, I like some of the environmental designs of Redfall. All the environments share a unique sense of charm, giving the feeling that you are progressing. While some assets are reused every now and then, I felt the different areas were distinct enough to encourage exploration. However, as I mentioned, you’ll be running through with little to nothing to do for most of them. Animations are minimal. The movesets of enemies and interactions with NPC are dumbed to the point that it hurts to witness.

I encountered several bugs I half expected while playing, but it was still sad to see. Sometimes, enemies would just become unresponsive, or I’ll be standing in front of them, and they wouldn’t react. One time my gun kept firing, and no, it wasn’t my controller. Other strange occurrences happened, but I do hope they get patched out.

Redfallis an anomaly because a game with this good of a team behind can’t possibly be this bad, and yet, it is. There are these drips of looter shooter, RPG, and multiplayer elements sprinkled throughout, but none of them work together, delivering a messy and almost incomprehensible experience. Still, gunplay and exploration stay consistently fun, thanks to the satisfaction of taking down enemies and the level design. That being said, the single-player campaign is dull, but the multiplayer campaign could provide bouts of fun comprised of laughing at the strange AI behavior or the fact that no one can find keys to a door.

4.0

Score:A review copy of the title was provided by the publisher for review purposes

4 /

https://archive.ph/uVn1W

I READ THE WHOLE THING! TL;DR

To be fair, this guy sounds like a very casual gamer.

He keeps complaining about enemy's being to powerful, dying multiple time and not being shown exactly where to find items on the map.

A lot of the criticisms he gives the game actually give me a better impression of the game than I had before. Everyone knows I love to trash MS but I won't trash a game on any platform for BS reasons. I still think the game looks horrible, but many of the reasons he gave for his score are nonsense. The game is probably better than it looks to my eyes.

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#80  Edited By GhostOfGolden
Member since 2023 • 3471 Posts

Folks were playing the game this morning by changing their region until the servers just got shut down. I was in a damn conference call and couldn’t check it out 🙄

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#81 Ghosts4ever
Member since 2015 • 26170 Posts

@above_average said:

Someone gloriously archived the previously nuked REDFALL review.

I'll post here as everyone should be allowed to hear the opinions of testers and know what they're getting into before potentially dropping $70 on a game

Redfall Review – Blood Suckingly Painful

From its reveal, Arkane Austin’s Redfall has had me a bit confused. Although I love the idea of traversing a vampiric-ridden world with the freedom this developer typically provides, I couldn’t help but question if this is the game we really needed right now. After a few delays before its release, it’s evident this game underwent some changes as it balances its multiplayer elements and loot-collecting systems, but the experience largely lacks direction.

Redfall has you choose one of four characters, Devinder, Layle, Remi, and Jacob. They are each trapped in Redfall after a series of events lead to a vampire invasion. The way the town is trapped from the outside world is actually really cool, with waves of surrounding water creating inescapable walls. Anyway, for reasons not expanded on past the opening chapter, the character you choose has access to special abilities.

This was a pretty significant barrier to overcome since, on a signal player campaign, each character is more or less a one-man army. Further, every character has the same opening mission, and the story attempts to place them all there, but it’s so flimsy.

Your first mission is to save civilians from a firehouse which becomes your new base. However, it’s currently overrun with cultists. So you clear it out, and everyone inside returns to business as usual. I never cared or interacted with these characters after. Interacting with them provides no real insight into who they are and why I’m helping them.

The opening cutscene has them leave their safe room, and then we get a montage of the people setting up the firehouse to be a base, but this would have been a lot better having it been a mission where we could set it up together. I mean, even after their base was just overrun, it seems these people are already vampire-hunting experts. I was in a state of disbelief because the relationships between the main characters and these civilians were never expanded on.

Another issue I had was how these civilians let the firehouse get taken in the first place and how they were so sure it wouldn’t happen again. The back gate is even unlocked, and there are little to no defenses surrounding the place. I mean, it doesn’t seem like the enemy lacks firepower, so why not just plan another attack? I can usually look past these things because it’s a video game, but man, they left a lot of inconsistencies on the table.

To add fuel to the fire that no civilian carries any importance to this title after you defeat the boss, you’ll progress to a new area. The game warns you can’t return once you go, but why? There are still side missions and even a few story missions that can be taken on, but you lose access to them after progressing. This also hurts the general multiplayer element where I brought my friend to my game. We did a final mission of an area and then moved on, which caused them to skip multiple story missions on their campaign. This is typically mitigated by only being able to play the player’s campaign that has progressed the least. Still, it further emphasizes that the core story is left as an afterthought.

Regardless, the notes and books you’re able to read scattered throughout the world provide the most significant worldbuilding and insight into the citizens of Redfall. In addition, there are some pretty good drops of lore and an explanation of events that require you to do a bit of reading. Still, I’ll be honest and say that I never once cared about the main characters or the civilians because there’s a significant disconnect between every facet of this story.

The main characters never interact with each other, and strategy during multiplayer is mainly found during boss battles as one player can act as the decoy while the others deal damage, but the overall design has little to no diversity. Outside their specials, each character plays the same and shares similar skills. However, with some characters being a healer class, it’s tough to consider playing as them through single-player.

So gameplay continues this trend of strange systems. I played on Normal difficulty for review purposes, but there are multiple options and even an unlockable higher difficulty. The game flow has you choose a mission and then set off in that direction. Nothing is blocked off from the player, and you can go anywhere. That said, there’s very little reason to.

I spent most of the missions just running from one place to another without encountering any enemies. When I got to the objective, enemies were around, AI is limited. In fact, I would run through an area, alerting enemies in the process, head to the mission objective marker, and then turn invisible using Jacob’s power, and all the enemies would just go on their way. but their Once you complete the mission, you can fast-travel back to the base, even when enemies are around, and progress the game.Now, I believe the idea here is to have players approach missions and enemy strongholds in multiple ways, which I usually find after completing the mission. However, I did take advantage of this, and I’m sure others will too.

Experience is gained after completing missions, making discoveries, or fighting. Aside from some stat increases, I never cared about the skill points earned because the skill tree itself is so insanely boring that it’s possible to get through most of the game without paying attention. There are options to buff your character’s special ability or hold onto more ammo, but then there are multiplayer exclusive skills that don’t matter if you’re trying to just play through the single-player campaign.

Trust me, the entire time I’m playing Redfall, I’m begging to have fun, but the experience is just messy and dull. This also creeps up during moments when you have to fight, which is when the game becomes a bit more frustrating. You see, you lose HP fast, and enemies have a pretty accurate shot, but enemies are grouped up, which adds to the challenge. I died a lot. There’s just no way around it.Luckily, there’s no real consequence outside of some lost funds, and you’ll spawn to the closest safe house or landmark, which you’ll have to discover before heading into the mission. So, even though you died, all the enemies you took down and the damage dealt are still present, giving you a chance to just inch your way through every mission. Unfortunately, it makes the entire experience a pain, given that some vampire abilities can one-shot you.

That said, Vampires will be the most formidable foes in the game. While most can be taken down quickly alone, groups of Vampires are tougher to handle. Throughout the game, Vampire nests will appear across the map. As they expand, players will encounter stronger enemy types unless they close the door, which is randomly placed and needs to be found within the radius, an ongoing trend that we’ll get into later.

Here, you’ll run through a linear alternate reality, fight vampires, probably die a few times, and then defeat the core. You’re then given time to collect epic loot, and you’ll close the door. After a few of these, you should have some of the strongest equipment in the game, so it’s good to do some of them. But, on the other hand, if you’re quick at completing missions, you can just not do them, defeat the boss, and move on to the next area. Oh, and before I move on, the vampires need to be staked after their health is depleted, which sounds fantastic on paper, but if you don’t do it fast enough, they revive, which is extremely annoying when there’s a large group of them.

Key items and mission objectives are never straightforward. The issues begin with the map that presents a simple small-town map design. However, you don’t have maps of general areas, such as dungeons or small parts of the map. You can barely even zoom in, which makes navigation difficult because you can’t tell if something is underground or on a mountain. Even if you have an objective, it shows as a giant diamond on the map. You can then set a marker, but you only have one marker to place. So, if you want to mark a place to revisit it, you can’t because your marker is taking you to the mission. Further, multiplayer markers are the same color as yours, which is a significant oversight.

When it comes to objective-based items like keys, these take so long to find that sometimes I wanted to give up entirely as I searched through every section of a building multiple times, looking for a key, and couldn’t find it. It’s almost like padding on the actual mission. However, some items do get a marker, so it’s highly inconsistent in that regard. Watching someone play this game will look like they’re lost 75% of the time, and more often than not, they are.

Visually, I like some of the environmental designs of Redfall. All the environments share a unique sense of charm, giving the feeling that you are progressing. While some assets are reused every now and then, I felt the different areas were distinct enough to encourage exploration. However, as I mentioned, you’ll be running through with little to nothing to do for most of them. Animations are minimal. The movesets of enemies and interactions with NPC are dumbed to the point that it hurts to witness.

I encountered several bugs I half expected while playing, but it was still sad to see. Sometimes, enemies would just become unresponsive, or I’ll be standing in front of them, and they wouldn’t react. One time my gun kept firing, and no, it wasn’t my controller. Other strange occurrences happened, but I do hope they get patched out.

Redfallis an anomaly because a game with this good of a team behind can’t possibly be this bad, and yet, it is. There are these drips of looter shooter, RPG, and multiplayer elements sprinkled throughout, but none of them work together, delivering a messy and almost incomprehensible experience. Still, gunplay and exploration stay consistently fun, thanks to the satisfaction of taking down enemies and the level design. That being said, the single-player campaign is dull, but the multiplayer campaign could provide bouts of fun comprised of laughing at the strange AI behavior or the fact that no one can find keys to a door.

4.0

Score:A review copy of the title was provided by the publisher for review purposes

4 /

https://archive.ph/uVn1W

I READ THE WHOLE THING! TL;DR

To be fair, this guy sounds like a very casual gamer.

He keeps complaining about enemy's being to powerful, dying multiple time and not being shown exactly where to find items on the map.

A lot of the criticisms he gives the game actually give me a better impression of the game than I had before. Everyone knows I love to trash MS but I won't trash a game on any platform for BS reasons. I still think the game looks horrible, but many of the reasons he gave for his score are nonsense. The game is probably better than it looks to my eyes.

This is most UnArkane Arkane game. seriosuly.

what the hell happened? from masterpieces like Dishonored, Prey, Deathloop to this crap?

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MysticalDonut

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#82 MysticalDonut
Member since 2021 • 2591 Posts

@above_average: the reviewer I posted originally seems more legit than that guy.

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sakaiXx

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#83 sakaiXx
Member since 2013 • 16598 Posts

But luckily due to all these PR disaster, PC users that pre ordered the game on platform like Steam able to get refund. Dont even need to try the game for few hours.

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MysticalDonut

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#84  Edited By MysticalDonut
Member since 2021 • 2591 Posts

The PS fanboys on Twitter are going nuts. No way in hell any AAA published game today looks worse than a game from 2008 lol

More gameplay in the tweet though, dunno where else this has been posted so far: https://twitter.com/PS_Vortex/status/1652961375499735040?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet

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NNoyingHusband

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#85 NNoyingHusband
Member since 2020 • 1063 Posts

Saw a 4/10 leak but I’m not sure where it came from

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above_average

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#86  Edited By above_average
Member since 2021 • 1956 Posts
@mysticaldonut said:

The PS fanboys on Twitter are going nuts. No way in hell any AAA published game today looks worse than a game from 2008 lol

More gameplay in the tweet though, dunno where else this has been posted so far: https://twitter.com/PS_Vortex/status/1652961375499735040?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet

Maybe not 2008, but damn sure in 2009 it did...

100% Legit, no fanboy shit.

The mighty Cell, Killzone 2, PS3

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MysticalDonut

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#87  Edited By MysticalDonut
Member since 2021 • 2591 Posts

@above_average: I am not saying that PS3 games still don't look great today (they do and I know this as I regularly play them) but you can't say the lighting in Resistance 2 or Killzone 2 is better than the lighting in that Redfall clip in that tweet. Absolutely not

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#88 Randy_Lahey
Member since 2022 • 1803 Posts

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Sushiglutton

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#89 Sushiglutton
Member since 2009 • 10465 Posts

On a positive note this may incentivize Arkane to revisit the type of game they do best. Im all for that!

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above_average

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#90  Edited By above_average
Member since 2021 • 1956 Posts
@mysticaldonut said:

@above_average: I am not saying that PS3 games still don't look great today (they do and I know this as I regularly play them) but you can't say the lighting in Resistance 2 or Killzone 2 is better than the lighting in that Redfall clip in that tweet. Absolutely not

Shiiiid....

Muzzle flash, blood, character animations, bullets ejecting from the gun, physics how the random board falls behind enemy.

Show me something from Redfall that looks better...

Does Redfall even have proper reload animations?

Again, show me better in Redfall..

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loudheadphones

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#91 loudheadphones
Member since 2023 • 1856 Posts

Unbelievable how Phil Spencer fucked up Arkane

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simple-facts

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#92 simple-facts
Member since 2021 • 2592 Posts

Seeing as any Tom,dick or Harry's review is relevant here on SW, I'll be along on Wednesday with an unbiased early impression update.

But for now..

graphics = arkane art design!

Bugs and glitches = Jedi survivor launched as a complete mess and still scored well,so any reviewer using the above to down score Redfall can't be took seriously.

And lastly if you take a persons opinion on a game as your own without playing a game then you're a f@# king idiot

See you Wednesday.

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MysticalDonut

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#93 MysticalDonut
Member since 2021 • 2591 Posts

@simple-facts: honestly I am just interested to see how accurate these early review YouTube leakers are as compared to the major review sites when they finally release tonight.

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loudheadphones

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#94 loudheadphones
Member since 2023 • 1856 Posts

Damn

This is the link of the tweet, but he took it down

https://twitter.com/JeremyPenter/status/1653051837115957248?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1653051837115957248%7Ctwgr%5E%7Ctwcon%5Es1_c10&ref_url=

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#95 sakaiXx
Member since 2013 • 16598 Posts

Xbox and their Ls. Starting to think this is some kind of kink.

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hardwenzen

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#96  Edited By hardwenzen
Member since 2005 • 42366 Posts

lol i love how everyone is just waiting for the review to come out just to laugh at the game. years of wait, ton of delays, and this is where we're at with MS exclusives. If this keep happening, your Phil will leave for the same reasons Bonny Ross did😂😂😂

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templecow90999

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#97 templecow90999
Member since 2021 • 1062 Posts

What in the world is going on?

Microsoft what are you even doing over there? Why would anyone want you to buy Activision if this is your first big game since purchasing Bethesda?

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above_average

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#98  Edited By above_average
Member since 2021 • 1956 Posts
@hardwenzen said:

lol i love how everyone is just waiting for the review to come out just to laugh at the game. years of wait, ton of delays, and this is where we're at with MS exclusives. If this keep happening, your Phil will leave for the same reasons Bonny Ross did😂😂😂

Xboys: 🥹 2023 is the YEAR of Xbox when we finally get full next generation Xbox Series games on par or even better than your PS5 exclusives...starting with REDFALL!

Loading Video...
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above_average

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#99  Edited By above_average
Member since 2021 • 1956 Posts

That other reviewer may have been a rando...but ACG is certified!

I tried to put a good spin on that other dudes review but ACG isn't a fanboy nor an apologist for any company, well respected and Metacritic validated.

What now guys 🫣

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#100 Ghosts4ever
Member since 2015 • 26170 Posts

@hardwenzen said:

lol i love how everyone is just waiting for the review to come out just to laugh at the game. years of wait, ton of delays, and this is where we're at with MS exclusives. If this keep happening, your Phil will leave for the same reasons Bonny Ross did😂😂😂

I already lost interest when they announced online only. After Dishonored, Prey and Deathloop. we got this. Borderlands like shit tier looter shooter coop game.

this is not Arkane game.